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https://github.com/puppeteer/puppeteer
synced 2024-06-14 14:02:48 +00:00
refactor: move console event handling (#12407)
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@ -6,7 +6,7 @@
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import type {Protocol} from 'devtools-protocol';
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import type {CDPSession} from '../api/CDPSession.js';
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import {CDPSessionEvent, type CDPSession} from '../api/CDPSession.js';
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import type {ElementHandle} from '../api/ElementHandle.js';
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import type {JSHandle} from '../api/JSHandle.js';
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import {EventEmitter} from '../common/EventEmitter.js';
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@ -66,6 +66,7 @@ export class ExecutionContext
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extends EventEmitter<{
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/** Emitted when this execution context is disposed. */
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disposed: undefined;
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consoleapicalled: Protocol.Runtime.ConsoleAPICalledEvent;
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}>
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implements Disposable
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{
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@ -98,6 +99,10 @@ export class ExecutionContext
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clientEmitter.on('Runtime.executionContextsCleared', async () => {
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this[disposeSymbol]();
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});
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clientEmitter.on('Runtime.consoleAPICalled', this.#onConsoleAPI.bind(this));
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clientEmitter.on(CDPSessionEvent.Disconnected, () => {
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this[disposeSymbol]();
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});
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}
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// Contains mapping from functions that should be bound to Puppeteer functions.
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@ -179,6 +184,13 @@ export class ExecutionContext
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}
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}
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#onConsoleAPI(event: Protocol.Runtime.ConsoleAPICalledEvent): void {
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if (event.executionContextId !== this._contextId) {
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return;
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}
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this.emit('consoleapicalled', event);
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}
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#bindingsInstalled = false;
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#puppeteerUtil?: Promise<JSHandle<PuppeteerUtil>>;
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get puppeteerUtil(): Promise<JSHandle<PuppeteerUtil>> {
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@ -20,6 +20,7 @@ import type {
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DeviceRequestPromptManager,
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} from './DeviceRequestPrompt.js';
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import type {FrameManager} from './FrameManager.js';
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import {FrameManagerEvent} from './FrameManagerEvents.js';
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import type {IsolatedWorldChart} from './IsolatedWorld.js';
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import {IsolatedWorld} from './IsolatedWorld.js';
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import {MAIN_WORLD, PUPPETEER_WORLD} from './IsolatedWorlds.js';
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@ -74,6 +75,20 @@ export class CdpFrame extends Frame {
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this._onLoadingStarted();
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this._onLoadingStopped();
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});
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this.worlds[MAIN_WORLD].emitter.on(
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'consoleapicalled',
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this.#onMainWorldConsoleApiCalled.bind(this)
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);
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}
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#onMainWorldConsoleApiCalled(
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event: Protocol.Runtime.ConsoleAPICalledEvent
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): void {
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this._frameManager.emit(FrameManagerEvent.ConsoleApiCalled, [
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this.worlds[MAIN_WORLD],
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event,
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]);
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}
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/**
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@ -4,9 +4,12 @@
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* SPDX-License-Identifier: Apache-2.0
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*/
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import type Protocol from 'devtools-protocol';
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import type {EventType} from '../common/EventEmitter.js';
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import type {CdpFrame} from './Frame.js';
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import type {IsolatedWorld} from './IsolatedWorld.js';
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/**
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* We use symbols to prevent external parties listening to these events.
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@ -24,6 +27,7 @@ export namespace FrameManagerEvent {
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export const FrameNavigatedWithinDocument = Symbol(
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'FrameManager.FrameNavigatedWithinDocument'
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);
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export const ConsoleApiCalled = Symbol('FrameManager.ConsoleApiCalled');
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}
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/**
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@ -36,4 +40,9 @@ export interface FrameManagerEvents extends Record<EventType, unknown> {
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[FrameManagerEvent.FrameSwapped]: CdpFrame;
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[FrameManagerEvent.LifecycleEvent]: CdpFrame;
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[FrameManagerEvent.FrameNavigatedWithinDocument]: CdpFrame;
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// Emitted when a new console message is logged.
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[FrameManagerEvent.ConsoleApiCalled]: [
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IsolatedWorld,
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Protocol.Runtime.ConsoleAPICalledEvent,
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];
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}
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@ -44,17 +44,24 @@ export interface IsolatedWorldChart {
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[PUPPETEER_WORLD]: IsolatedWorld;
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}
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/**
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* @internal
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*/
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type IsolatedWorldEmitter = EventEmitter<{
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// Emitted when the isolated world gets a new execution context.
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context: ExecutionContext;
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// Emitted when the isolated world is disposed.
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disposed: undefined;
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// Emitted when a new console message is logged.
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consoleapicalled: Protocol.Runtime.ConsoleAPICalledEvent;
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}>;
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/**
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* @internal
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*/
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export class IsolatedWorld extends Realm {
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#context?: ExecutionContext;
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#emitter = new EventEmitter<{
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// Emitted when the isolated world gets a new execution context.
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context: ExecutionContext;
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// Emitted when the isolated world is disposed.
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disposed: undefined;
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}>();
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#emitter: IsolatedWorldEmitter = new EventEmitter();
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readonly #frameOrWorker: CdpFrame | CdpWebWorker;
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@ -74,19 +81,32 @@ export class IsolatedWorld extends Realm {
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return this.#frameOrWorker.client;
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}
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get emitter(): IsolatedWorldEmitter {
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return this.#emitter;
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}
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setContext(context: ExecutionContext): void {
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this.#context?.[disposeSymbol]();
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context.once('disposed', () => {
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this.#context = undefined;
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if ('clearDocumentHandle' in this.#frameOrWorker) {
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this.#frameOrWorker.clearDocumentHandle();
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}
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});
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context.once('disposed', this.#onContextDisposed.bind(this));
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context.on('consoleapicalled', this.#onContextConsoleApiCalled.bind(this));
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this.#context = context;
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this.#emitter.emit('context', context);
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void this.taskManager.rerunAll();
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}
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#onContextDisposed(): void {
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this.#context = undefined;
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if ('clearDocumentHandle' in this.#frameOrWorker) {
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this.#frameOrWorker.clearDocumentHandle();
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}
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}
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#onContextConsoleApiCalled(
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event: Protocol.Runtime.ConsoleAPICalledEvent
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): void {
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this.#emitter.emit('consoleapicalled', event);
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}
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hasContext(): boolean {
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return !!this.#context;
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}
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@ -94,7 +114,7 @@ export class IsolatedWorld extends Realm {
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#executionContext(): ExecutionContext | undefined {
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if (this.disposed) {
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throw new Error(
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`Execution context is not available in detached frame "${this.environment.url()}" (are you trying to evaluate?)`
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`Execution context is not available in detached frame or worker "${this.environment.url()}" (are you trying to evaluate?)`
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);
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}
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return this.#context;
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@ -226,5 +246,6 @@ export class IsolatedWorld extends Realm {
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this.#context?.[disposeSymbol]();
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this.#emitter.emit('disposed', undefined);
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super[disposeSymbol]();
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this.#emitter.removeAllListeners();
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}
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}
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@ -69,6 +69,7 @@ import type {CdpFrame} from './Frame.js';
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import {FrameManager} from './FrameManager.js';
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import {FrameManagerEvent} from './FrameManagerEvents.js';
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import {CdpKeyboard, CdpMouse, CdpTouchscreen} from './Input.js';
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import type {IsolatedWorld} from './IsolatedWorld.js';
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import {MAIN_WORLD} from './IsolatedWorlds.js';
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import {releaseObject} from './JSHandle.js';
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import type {NetworkConditions} from './NetworkManager.js';
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@ -216,7 +217,6 @@ export class CdpPage extends Page {
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return this.emit(PageEvent.Load, undefined);
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},
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],
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['Runtime.consoleAPICalled', this.#onConsoleAPI.bind(this)],
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['Runtime.bindingCalled', this.#onBindingCalled.bind(this)],
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['Page.javascriptDialogOpening', this.#onDialog.bind(this)],
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['Runtime.exceptionThrown', this.#handleException.bind(this)],
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@ -249,6 +249,16 @@ export class CdpPage extends Page {
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this.#frameManager.on(eventName, handler);
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}
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this.#frameManager.on(
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FrameManagerEvent.ConsoleApiCalled,
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([world, event]: [
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IsolatedWorld,
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Protocol.Runtime.ConsoleAPICalledEvent,
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]) => {
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this.#onConsoleAPI(world, event);
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}
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);
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for (const [eventName, handler] of this.#networkManagerHandlers) {
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// TODO: Remove any.
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this.#frameManager.networkManager.on(eventName, handler as any);
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@ -778,41 +788,12 @@ export class CdpPage extends Page {
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);
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}
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async #onConsoleAPI(
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#onConsoleAPI(
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world: IsolatedWorld,
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event: Protocol.Runtime.ConsoleAPICalledEvent
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): Promise<void> {
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if (event.executionContextId === 0) {
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// DevTools protocol stores the last 1000 console messages. These
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// messages are always reported even for removed execution contexts. In
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// this case, they are marked with executionContextId = 0 and are
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// reported upon enabling Runtime agent.
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//
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// Ignore these messages since:
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// - there's no execution context we can use to operate with message
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// arguments
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// - these messages are reported before Puppeteer clients can subscribe
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// to the 'console'
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// page event.
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//
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// @see https://github.com/puppeteer/puppeteer/issues/3865
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return;
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}
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const context = this.#frameManager.getExecutionContextById(
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event.executionContextId,
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this.#primaryTargetClient
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);
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if (!context) {
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debugError(
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new Error(
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`ExecutionContext not found for a console message: ${JSON.stringify(
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event
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)}`
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)
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);
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return;
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}
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): void {
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const values = event.args.map(arg => {
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return context._world.createCdpHandle(arg);
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return world.createCdpHandle(arg);
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});
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this.#addConsoleMessage(
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convertConsoleMessageLevel(event.type),
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@ -5,7 +5,7 @@
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*/
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import type {Protocol} from 'devtools-protocol';
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import type {CDPSession} from '../api/CDPSession.js';
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import {CDPSessionEvent, type CDPSession} from '../api/CDPSession.js';
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import type {Realm} from '../api/Realm.js';
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import {TargetType} from '../api/Target.js';
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import {WebWorker} from '../api/WebWorker.js';
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@ -60,7 +60,7 @@ export class CdpWebWorker extends WebWorker {
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new ExecutionContext(client, event.context, this.#world)
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);
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});
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this.#client.on('Runtime.consoleAPICalled', async event => {
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this.#world.emitter.on('consoleapicalled', async event => {
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try {
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return consoleAPICalled(
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event.type,
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@ -74,6 +74,9 @@ export class CdpWebWorker extends WebWorker {
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}
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});
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this.#client.on('Runtime.exceptionThrown', exceptionThrown);
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this.#client.once(CDPSessionEvent.Disconnected, () => {
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this.#world.dispose();
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});
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// This might fail if the target is closed before we receive all execution contexts.
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this.#client.send('Runtime.enable').catch(debugError);
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});
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await remote.disconnect();
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const error = await watchdog;
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expect(error.message).toContain('Session closed.');
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expect(error.message).toContain(
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'Waiting for selector `div` failed: waitForFunction failed: frame got detached.'
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);
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} finally {
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await close();
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}
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return error;
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});
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expect(error.message).atLeastOneToContain([
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'Most likely the worker has been closed.',
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'Realm already destroyed.',
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'Execution context is not available in detached frame',
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]);
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});
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it('should report console logs', async () => {
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