chore: separate input api (#10400)

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/**
* Copyright 2017 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Protocol} from 'devtools-protocol';
import {KeyInput} from '../common/USKeyboardLayout.js';
import {Point} from './ElementHandle.js';
/**
* @public
*/
export interface KeyDownOptions {
text?: string;
commands?: string[];
}
/**
* @public
*/
export interface TypeOptions {
delay?: number;
}
/**
* @public
*/
export type KeyPressOptions = KeyDownOptions & TypeOptions;
/**
* Keyboard provides an api for managing a virtual keyboard.
* The high level api is {@link Keyboard."type"},
* which takes raw characters and generates proper keydown, keypress/input,
* and keyup events on your page.
*
* @remarks
* For finer control, you can use {@link Keyboard.down},
* {@link Keyboard.up}, and {@link Keyboard.sendCharacter}
* to manually fire events as if they were generated from a real keyboard.
*
* On macOS, keyboard shortcuts like `⌘ A` -\> Select All do not work.
* See {@link https://github.com/puppeteer/puppeteer/issues/1313 | #1313}.
*
* @example
* An example of holding down `Shift` in order to select and delete some text:
*
* ```ts
* await page.keyboard.type('Hello World!');
* await page.keyboard.press('ArrowLeft');
*
* await page.keyboard.down('Shift');
* for (let i = 0; i < ' World'.length; i++)
* await page.keyboard.press('ArrowLeft');
* await page.keyboard.up('Shift');
*
* await page.keyboard.press('Backspace');
* // Result text will end up saying 'Hello!'
* ```
*
* @example
* An example of pressing `A`
*
* ```ts
* await page.keyboard.down('Shift');
* await page.keyboard.press('KeyA');
* await page.keyboard.up('Shift');
* ```
*
* @public
*/
export class Keyboard {
/**
* Dispatches a `keydown` event.
*
* @remarks
* If `key` is a single character and no modifier keys besides `Shift`
* are being held down, a `keypress`/`input` event will also generated.
* The `text` option can be specified to force an input event to be generated.
* If `key` is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`,
* subsequent key presses will be sent with that modifier active.
* To release the modifier key, use {@link Keyboard.up}.
*
* After the key is pressed once, subsequent calls to
* {@link Keyboard.down} will have
* {@link https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat | repeat}
* set to true. To release the key, use {@link Keyboard.up}.
*
* Modifier keys DO influence {@link Keyboard.down}.
* Holding down `Shift` will type the text in upper case.
*
* @param key - Name of key to press, such as `ArrowLeft`.
* See {@link KeyInput} for a list of all key names.
*
* @param options - An object of options. Accepts text which, if specified,
* generates an input event with this text. Accepts commands which, if specified,
* is the commands of keyboard shortcuts,
* see {@link https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/editing/commands/editor_command_names.h | Chromium Source Code} for valid command names.
*/
async down(key: KeyInput, options?: Readonly<KeyDownOptions>): Promise<void>;
async down(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Dispatches a `keyup` event.
*
* @param key - Name of key to release, such as `ArrowLeft`.
* See {@link KeyInput | KeyInput}
* for a list of all key names.
*/
async up(key: KeyInput): Promise<void>;
async up(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Dispatches a `keypress` and `input` event.
* This does not send a `keydown` or `keyup` event.
*
* @remarks
* Modifier keys DO NOT effect {@link Keyboard.sendCharacter | Keyboard.sendCharacter}.
* Holding down `Shift` will not type the text in upper case.
*
* @example
*
* ```ts
* page.keyboard.sendCharacter('嗨');
* ```
*
* @param char - Character to send into the page.
*/
async sendCharacter(char: string): Promise<void>;
async sendCharacter(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Sends a `keydown`, `keypress`/`input`,
* and `keyup` event for each character in the text.
*
* @remarks
* To press a special key, like `Control` or `ArrowDown`,
* use {@link Keyboard.press}.
*
* Modifier keys DO NOT effect `keyboard.type`.
* Holding down `Shift` will not type the text in upper case.
*
* @example
*
* ```ts
* await page.keyboard.type('Hello'); // Types instantly
* await page.keyboard.type('World', {delay: 100}); // Types slower, like a user
* ```
*
* @param text - A text to type into a focused element.
* @param options - An object of options. Accepts delay which,
* if specified, is the time to wait between `keydown` and `keyup` in milliseconds.
* Defaults to 0.
*/
async type(text: string, options?: Readonly<TypeOptions>): Promise<void>;
async type(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Shortcut for {@link Keyboard.down}
* and {@link Keyboard.up}.
*
* @remarks
* If `key` is a single character and no modifier keys besides `Shift`
* are being held down, a `keypress`/`input` event will also generated.
* The `text` option can be specified to force an input event to be generated.
*
* Modifier keys DO effect {@link Keyboard.press}.
* Holding down `Shift` will type the text in upper case.
*
* @param key - Name of key to press, such as `ArrowLeft`.
* See {@link KeyInput} for a list of all key names.
*
* @param options - An object of options. Accepts text which, if specified,
* generates an input event with this text. Accepts delay which,
* if specified, is the time to wait between `keydown` and `keyup` in milliseconds.
* Defaults to 0. Accepts commands which, if specified,
* is the commands of keyboard shortcuts,
* see {@link https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/editing/commands/editor_command_names.h | Chromium Source Code} for valid command names.
*/
async press(
key: KeyInput,
options?: Readonly<KeyPressOptions>
): Promise<void>;
async press(): Promise<void> {
throw new Error('Not implemented');
}
}
/**
* @public
*/
export interface MouseOptions {
/**
* Determines which button will be pressed.
*
* @defaultValue `'left'`
*/
button?: MouseButton;
/**
* @deprecated Use {@link MouseClickOptions.count}.
*
* Determines the click count for the mouse event. This does not perform
* multiple clicks.
*
* @defaultValue `1`
*/
clickCount?: number;
}
/**
* @public
*/
export interface MouseClickOptions extends MouseOptions {
/**
* Time (in ms) to delay the mouse release after the mouse press.
*/
delay?: number;
/**
* Number of clicks to perform.
*
* @defaultValue `1`
*/
count?: number;
}
/**
* @public
*/
export interface MouseWheelOptions {
deltaX?: number;
deltaY?: number;
}
/**
* @public
*/
export interface MouseMoveOptions {
/**
* Determines the number of movements to make from the current mouse position
* to the new one.
*
* @defaultValue `1`
*/
steps?: number;
}
/**
* Enum of valid mouse buttons.
*
* @public
*/
export const MouseButton = Object.freeze({
Left: 'left',
Right: 'right',
Middle: 'middle',
Back: 'back',
Forward: 'forward',
}) satisfies Record<string, Protocol.Input.MouseButton>;
/**
* @public
*/
export type MouseButton = (typeof MouseButton)[keyof typeof MouseButton];
/**
* The Mouse class operates in main-frame CSS pixels
* relative to the top-left corner of the viewport.
* @remarks
* Every `page` object has its own Mouse, accessible with [`page.mouse`](#pagemouse).
*
* @example
*
* ```ts
* // Using page.mouse to trace a 100x100 square.
* await page.mouse.move(0, 0);
* await page.mouse.down();
* await page.mouse.move(0, 100);
* await page.mouse.move(100, 100);
* await page.mouse.move(100, 0);
* await page.mouse.move(0, 0);
* await page.mouse.up();
* ```
*
* **Note**: The mouse events trigger synthetic `MouseEvent`s.
* This means that it does not fully replicate the functionality of what a normal user
* would be able to do with their mouse.
*
* For example, dragging and selecting text is not possible using `page.mouse`.
* Instead, you can use the {@link https://developer.mozilla.org/en-US/docs/Web/API/DocumentOrShadowRoot/getSelection | `DocumentOrShadowRoot.getSelection()`} functionality implemented in the platform.
*
* @example
* For example, if you want to select all content between nodes:
*
* ```ts
* await page.evaluate(
* (from, to) => {
* const selection = from.getRootNode().getSelection();
* const range = document.createRange();
* range.setStartBefore(from);
* range.setEndAfter(to);
* selection.removeAllRanges();
* selection.addRange(range);
* },
* fromJSHandle,
* toJSHandle
* );
* ```
*
* If you then would want to copy-paste your selection, you can use the clipboard api:
*
* ```ts
* // The clipboard api does not allow you to copy, unless the tab is focused.
* await page.bringToFront();
* await page.evaluate(() => {
* // Copy the selected content to the clipboard
* document.execCommand('copy');
* // Obtain the content of the clipboard as a string
* return navigator.clipboard.readText();
* });
* ```
*
* **Note**: If you want access to the clipboard API,
* you have to give it permission to do so:
*
* ```ts
* await browser
* .defaultBrowserContext()
* .overridePermissions('<your origin>', [
* 'clipboard-read',
* 'clipboard-write',
* ]);
* ```
*
* @public
*/
export class Mouse {
/**
* Resets the mouse to the default state: No buttons pressed; position at
* (0,0).
*/
async reset(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Moves the mouse to the given coordinate.
*
* @param x - Horizontal position of the mouse.
* @param y - Vertical position of the mouse.
* @param options - Options to configure behavior.
*/
async move(
x: number,
y: number,
options?: Readonly<MouseMoveOptions>
): Promise<void>;
async move(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Presses the mouse.
*
* @param options - Options to configure behavior.
*/
async down(options?: Readonly<MouseOptions>): Promise<void>;
async down(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Releases the mouse.
*
* @param options - Options to configure behavior.
*/
async up(options?: Readonly<MouseOptions>): Promise<void>;
async up(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Shortcut for `mouse.move`, `mouse.down` and `mouse.up`.
*
* @param x - Horizontal position of the mouse.
* @param y - Vertical position of the mouse.
* @param options - Options to configure behavior.
*/
async click(
x: number,
y: number,
options?: Readonly<MouseClickOptions>
): Promise<void>;
async click(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Dispatches a `mousewheel` event.
* @param options - Optional: `MouseWheelOptions`.
*
* @example
* An example of zooming into an element:
*
* ```ts
* await page.goto(
* 'https://mdn.mozillademos.org/en-US/docs/Web/API/Element/wheel_event$samples/Scaling_an_element_via_the_wheel?revision=1587366'
* );
*
* const elem = await page.$('div');
* const boundingBox = await elem.boundingBox();
* await page.mouse.move(
* boundingBox.x + boundingBox.width / 2,
* boundingBox.y + boundingBox.height / 2
* );
*
* await page.mouse.wheel({deltaY: -100});
* ```
*/
async wheel(options?: Readonly<MouseWheelOptions>): Promise<void>;
async wheel(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Dispatches a `drag` event.
* @param start - starting point for drag
* @param target - point to drag to
*/
async drag(start: Point, target: Point): Promise<Protocol.Input.DragData>;
async drag(): Promise<Protocol.Input.DragData> {
throw new Error('Not implemented');
}
/**
* Dispatches a `dragenter` event.
* @param target - point for emitting `dragenter` event
* @param data - drag data containing items and operations mask
*/
async dragEnter(target: Point, data: Protocol.Input.DragData): Promise<void>;
async dragEnter(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Dispatches a `dragover` event.
* @param target - point for emitting `dragover` event
* @param data - drag data containing items and operations mask
*/
async dragOver(target: Point, data: Protocol.Input.DragData): Promise<void>;
async dragOver(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Performs a dragenter, dragover, and drop in sequence.
* @param target - point to drop on
* @param data - drag data containing items and operations mask
*/
async drop(target: Point, data: Protocol.Input.DragData): Promise<void>;
async drop(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Performs a drag, dragenter, dragover, and drop in sequence.
* @param start - point to drag from
* @param target - point to drop on
* @param options - An object of options. Accepts delay which,
* if specified, is the time to wait between `dragover` and `drop` in milliseconds.
* Defaults to 0.
*/
async dragAndDrop(
start: Point,
target: Point,
options?: {delay?: number}
): Promise<void>;
async dragAndDrop(): Promise<void> {
throw new Error('Not implemented');
}
}
/**
* The Touchscreen class exposes touchscreen events.
* @public
*/
export class Touchscreen {
/**
* Dispatches a `touchstart` and `touchend` event.
* @param x - Horizontal position of the tap.
* @param y - Vertical position of the tap.
*/
async tap(x: number, y: number): Promise<void>;
async tap(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Dispatches a `touchstart` event.
* @param x - Horizontal position of the tap.
* @param y - Vertical position of the tap.
*/
async touchStart(x: number, y: number): Promise<void>;
async touchStart(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Dispatches a `touchMove` event.
* @param x - Horizontal position of the move.
* @param y - Vertical position of the move.
*/
async touchMove(x: number, y: number): Promise<void>;
async touchMove(): Promise<void> {
throw new Error('Not implemented');
}
/**
* Dispatches a `touchend` event.
*/
async touchEnd(): Promise<void>;
async touchEnd(): Promise<void> {
throw new Error('Not implemented');
}
}