This patch:
- starts persisting lifecycle state for every frame
- migrates NavigationWatcher to rely on these lifecycle events
- refactors Page.goto to properly return navigation errors
Fixes#1218.
This patch starts asserting that all values are of type "string".
The alternative approach to cast values to strings
might yield a hard-to-debug errors.
Fixes#1276.
This patch adds `Frame.select` method that does the same functionality as
former `Page.select`, but on a per-frame level.
The `Page.select` method becomes a shortcut for the ÷main frame's select.
Fixes#1139
Currently, NavigationWatcher listens to lifecycle events from Page
domain and security events from Security domain.
However, the events are dispatched from different processes in browser:
- Page's lifecycle events are dispatched from renderer process
- Security events are dispatched from browser process
This makes for the undefined order between events and results in
NavigationWatcher reporting different failuer messages, based on
the event order.
This patch stops relying on security errors in navigation watcher and
instead switches to request failure codes for the main resource.
Fixes#1195
This patch:
- introduces Target class that represents any inspectable target, such as service worker or page
- emits events when targets come and go
- introduces target.page() to instantiate a page from a target
Fixes#386, fixes#443.
This patch:
- deprecates injectFile as it was confused with the addScriptTag
- accepts an options object in addScriptTag which supports properties url, path and content.
- accepts an options object in addStyleTag which supports properties url, path and content.
Fixes#949.
BREAKING CHANGE:
- the addStyleTag/addScriptTag have changed;
- the injectFile was removed in favor of (addStyleTag({path:}).
This patch starts using typescript to lint JSDoc annotations.
Note: this uses typescript's bleeding edge. We should migrate to stable once
it has all the necessary bugfixes.
References #65.
This patch:
- adds input methods to ElementHandle, such as ElementHandle.type and ElementHandle.press
- changes `page.type` to accept selector as the first argument
- removes `page.press` method. The `page.press` is rarely used and doesn't operate with selectors; if there's a need to press a button, `page.keyboard.press` should be used.
BREAKING CHANGE: `page.type` is changed, `page.press` is removed.
Fixes#241.
This patch:
- introduces ExecutionContext class that incapsulates javascript
execution context. An examples of execution contexts are workers and
frames
- introduces JSHandle that holds a references to the javascript
object in ExecutionContext
- inherits ElementHandle from JSHandle
Fixes#382.
This lets the user pass `...args` into `page.waitFor`. It also clarifies that the docs that `options` is not optional if `...args` are specified.
Fixes#770
This patch:
- teaches `page.evaluate` to accept ElementHandles as parameters
- removes `ElementHandle.evaluate` method since it's not needed any
more
References #382
It's very bad to have 'unhandled promise rejection' that can't be
handled in user code. These errors will exit node process in a near
future.
This patch avoids 'unhandled promise rejection' while sending protocol
messages.
This patch:
- introduces `puppeteer:error` debug scope and starts using it for all
swalloed errors.
- makes sure that every `client.send` method is either awaited or its
errors are handled.
- starts return promises from Request.continue() and Request.abort().
- starts swallow errors from Request.contine() and Request.abort().
The last is the most important part of the patch. Since
`Request.continue()` might try to continue canceled request, we should
disregard the error.
Fixes#627.
This patch:
- adds `page.touchscreen` namespace, similar to `page.mouse` and `page.keyboard`.
- adds tapping to multiple layers:
- `page.touchscreen.tap`
- `page.tap` - convenience method which accepts selector
- `elementHandle.tap`
Fixes#568 and #569.
This patch:
- removes the `page.uploadFile` method
- adds `elementHandle.uploadFile` method.
Motivation: `elementHandle.uploadFile` is rarely used, so it doesn't worth it
to keep it on page.
This patch:
- rolls chromium to r494365
- starts using Runtime.evaluate(awaitPromise: true), with new semantic
we can avoid additional Runtime.awaitPromise call
- stops resolving promises for Console event
Mouse events are no longer racy. Enabling touch no longer converts all mouse events into touches. Promises in destroyed execution contexts are rejected immediately.
This patch
- rolls chromium to 492629
- migrates connection establishing to use browser target. This migration means
that now we have a single websocket connection to browser (implemented
in Connection class). A connection to a particular target is
incapsulated in a new Session class.
This patch:
- teaches page.uploadFile() to resolve given file paths against
current working directory. This aligns paths handling with all the
other methods
- moves page.uploadFile() under Frame
- changes test to use relative path for file upload
The page.waitForFunction method allows to wait for a general predicate.
The predicate will be continiously polled for in page, until
it either returns true or the timeout happens.
The polling parameter could be one of the following:
- 'raf' - to poll on every animation frame
- 'mutation' - to poll on every dom mutation
- <number> - to poll every X milliseconds
References #91
This patch improves on page.evaluate to accept a string.
The string can have a trailing '//# sourceURL=' comment which would
name the evaluation to make stacks beautiful.
In order to make sourceURL comments possible, this patch:
- removes wrapping of the client function into `Promise.resolve()`
- stops passing `awaitPromise` parameter to `Runtime.evaluate`
- starts to await promise via the `Runtime.awaitPromise` if the return type of the evaluation
is promise
closes#118
Refactor Frame.waitForSelector to make room for Frame.waitForFunction
implementation.
This patch:
- removes AwaitedElement class which proved to be confusing, and
introduces a more straight-forward WaitTask.
- refactors the mutation observer to return true in case of successful
waiting or false in case of timeout.
References #91
This patch:
- adds Mouse class which holds mouse state and implements mouse primitives,
such as moving, button down and button up.
- implements high-level mouse api, such as `page.click` and `page.hover`.
References #40, References #89
This patch:
- introduces page.waitForSelector to wait for the selector to appear
- introduces polymorphic page.waitFor method, which accepts
either string (and in this case is a shortcut for page.waitForSelector)
or number (and in this case it's a promisified timeout).
References #91.
This patch implements timeout option for page.waitFor. The function
will throw if the selector doesn't appear during timeout milliseconds
of waittime.
References #89, #91.