I ran TypeScript against our code with `strictNullChecks` on. Most of the errors generated are noise, because TypeScript doesn't understand how our `assert` method works. But some were legitimate bugs. They are fixed in this patch.
This changes sendCharacter to use document.execCommand instead of sending a `'char'` event from the protocol. This is more aligned with how input would come in from emoji keyboards, and removes the 3ish byte limit on characters that can be sent which prevented larger emoji from being rendered correctly.
Emoji will still fail to type correctly if typing them into an iframe that is in shadow dom.
fixes#1096
Since Node 10, `console.assert` no longer throws an AssertionError.
(This is generally good since it aligns Node.js with Browsers.)
This patch migrates all usages of `console.assert` in our codebase.
- All the `lib/` and testing code is migrated onto a handmade `assert`
function. This is to make Puppeteer transpilation / bundling easier.
- All the tooling is switched to use Node's `assert` module.
Fixes#2547.
keyboard.down() and keyboard.up() both use the _pressedKeys Set, however keyboard.down() adds and searches for the key code, whereas keyboard.up() attempts to delete based on the key rather than the key code.
Fixes#1901
feat: expose raw devtools protocol connection
This patch introduces `target.createCDPSession` method that
allows directly communicating with the target over the
Chrome DevTools Protocol.
Fixes#31.
BREAKING CHANGE:
This patch lets key names be code in addition to key. When specifying a code, the proper text is generated assuming a standard US keyboard layout. e.g Digit5 -> "5" or "%" depending on Shift.
* location is now specified. #777
* Using unknown key names now throws an error. #723
* Typing newlines now correctly presses enter. #681
This patch starts generating input events for `keyboard.down`, addressing bullet 2 of
#723. With this patch, there's no longer any difference between `keboard.press('a')` and
`keyboard.press('a', {text: 'a'})`.
BREAKING CHANGE:
`keyboard.down('a')` starts generating input event (wasn't the case before).
References #723
This patch starts using typescript to lint JSDoc annotations.
Note: this uses typescript's bleeding edge. We should migrate to stable once
it has all the necessary bugfixes.
References #65.
This patch:
- adds input methods to ElementHandle, such as ElementHandle.type and ElementHandle.press
- changes `page.type` to accept selector as the first argument
- removes `page.press` method. The `page.press` is rarely used and doesn't operate with selectors; if there's a need to press a button, `page.keyboard.press` should be used.
BREAKING CHANGE: `page.type` is changed, `page.press` is removed.
Fixes#241.
It's very bad to have 'unhandled promise rejection' that can't be
handled in user code. These errors will exit node process in a near
future.
This patch avoids 'unhandled promise rejection' while sending protocol
messages.
This patch:
- introduces `puppeteer:error` debug scope and starts using it for all
swalloed errors.
- makes sure that every `client.send` method is either awaited or its
errors are handled.
- starts return promises from Request.continue() and Request.abort().
- starts swallow errors from Request.contine() and Request.abort().
The last is the most important part of the patch. Since
`Request.continue()` might try to continue canceled request, we should
disregard the error.
Fixes#627.
This patch:
- adds `page.touchscreen` namespace, similar to `page.mouse` and `page.keyboard`.
- adds tapping to multiple layers:
- `page.touchscreen.tap`
- `page.tap` - convenience method which accepts selector
- `elementHandle.tap`
Fixes#568 and #569.
Mouse events are no longer racy. Enabling touch no longer converts all mouse events into touches. Promises in destroyed execution contexts are rejected immediately.
This patch
- rolls chromium to 492629
- migrates connection establishing to use browser target. This migration means
that now we have a single websocket connection to browser (implemented
in Connection class). A connection to a particular target is
incapsulated in a new Session class.
This patch implements 'autoRepeat' functionality for `keyboard.down`.
With this patch, the subsequent calls to `keyboard.down` would generate
an event with 'autoRepeat` flag set to true.
Closes#157
VolumeUp, VolumeDown, and VolumeMute were changed to AudioVolumeUp, AudioVolumeDown, and AudioVolumeMute
The media keys like MediaTrackNext were also missing, so I added them.
This patch starts waiting for double raf after every mouse event.
It looks like a good enough workaround to make sure mouse events
are delivered.
The single raf might not be enough because browser might 'return' an already-prepared
frame for us without actually dispatching events.
Closes#122