Until now, the click would be always sent to the middle
point of the target element. With this change, one can define
offsets relative to the border box of the elements and click
different areas of an element.
This CL changes our docs generation to not include automatic docs from
devtools-protocol. Long term we probably want this, but for now it's
generating a vast amount of documentation and it's making setting up the
new website and docs harder. Let's focus just on the pptr docs for now
and revisit this once the foundations have been laid.
This commit adds drag-and-drop support, leveraging new additions to the CDP Input domain (Input.setInterceptDrags, Input.dispatchDragEvent, and Input.dragIntercepted).
This commit updates the JSHandle class to take a generic representing
the underlying object that it's wrapping. We can then define
`ElementHandle` as a class that extends `JSHandle<Element>` and begin
to get better type inference.
Prior to this commit the following code would have `d` set to `any`:
```
const div: page.$<HTMLDivElement>('div')
const text = await div.evaluate(d => d.innerText)
```
You could work around this in two ways:
```
const text = await div.evaluate<(d: HTMLDivElement) => string>(d => d.innerText)
const text = await div.evaluate((d: HTMLDivElement) => d.innerText)
```
But both of these have two issues:
1. Requires the user to type extra information.
2. There's no type checking: in the code above I could type `d` as
`number` and TS would be happy.
With the change here to `evaluate` the user can now type the original
code:
```
const div: page.$<HTMLDivElement>('div')
const text = await div.evaluate(d => d.innerText)
```
And TypeScript will know that `d` is an `HTMLDivElement`.
This change brings us inline with the approach that @types/puppeteer
takes. If we land this and it works, we can do the same with
`evaluateHandle` to hopefully make a similar improvement there.
BREAKING: because this changes the types, which were previously `any`,
this is technically a breaking change as users using TS could start
getting errors after this change is released.
This PR updates some code to remove constant ESLint warnings. It also
upgrades those warnings to errors - so that they have to be resolved
as part of the PR, rather than landing as a warning and causing noise.
Fixes#7229.
We're seeing odd failures with Prettier on some CI branches; my hunch is that they are installing different versions of the package and therefore getting formatting conflicts. This PR updates them all and pins them to specific versions - something we should probably consider generally, or remove our `package-lock.json` from the gitignore.
This PR fixes the fact that currently if you have:
```ts
page.on('request', request => {
})
```
Then `request` will be typed as `any`. We can fix this by defining an
interface of event name => callback argument type, and looking that up
when you call `page.on`.
Also includes a drive-by fix to ensure we convert response headers to
strings, and updates the types accordingly.
The `Puppeteer` class had two concerns:
* connect to an existing browser
* launch a new browser
The first of those concerns is needed in all environments, but the
second is only needed in Node.
https://github.com/puppeteer/puppeteer/pull/6484 landing enabled us to
pull the `Puppeteer` class apart into two:
1. `Puppeteer` which hosts the behaviour for connecting to existing
browsers.
2. `PuppeteerNode`, which extends `Puppeteer` and also adds the ability
to launch a new browser.
This is a non-breaking change, because Node users will still get an
instance of a class with all the methods they expect, but it'll be a
`PuppeteerNode` rather than `Puppeteer`. I don't expect this to cause
people any issues.
We also now have new files that are effectively the entry points for
Puppeteer:
* `node.ts`: the main entry point for Puppeteer on Node.
* `web.ts`: the main entry point for Puppeteer on the web.
* `node-puppeteer-core.ts`: for those using puppeteer-core (which only
exists in Node, not on the web).
The `Launcher` class was serving two purposes:
1. Launch browsers
2. Connect to browsers
Number 1) only needs to be done in Node land, but 2) is agnostic; in a
browser version of Puppeteer we'll need the ability to connect over a
websocket to send commands back and forth.
As part of the agnostification work we needed to split the `Launcher` up
so that the connection part can be made agnostic. Additionally, I
removed dependencies on `https`, `http` and `URL` from Node, instead
leaning on fetch (via `node-fetch` if in Node land) and the browser
`URL` API (which was added to Node in Node 10).
This commit also removes our own custom type for defining the vision
deficiencies and uses the protocol's type. Now we generate docs for
those we get the docs generated for free for these. This is better than
us duplicating values for types in doc comments and having them become
outdated. If we use the protocol types directly then we ensure we're up
to date and in-sync.
Long term the docs will also link to the devtools-protocol viewer.
* chore: vendor Mitt into src/common/third-party
As discussed in #6203 we need to vendor our common dependencies in so
that when we ship an ESM build all imports point to file paths and do
not rely on Node resolution (e.g. a browser does not understand `import
mitt from 'mitt'`).
* chore: Use devtools-protocol package
Rather than maintain our own protocol we can instead use the devtools-protocol package and pin it to the version of Chromium that Puppeteer is shipping with.
The only changes are naming changes between the bespoke protocol that Puppeteer created and the devtools-protocol one.
Now the async hooks helper is gone api.ts was only used by the coverage
tools and by doclint.
DocLint is nearing the end of its lifespan with the TSDoc work, so I
focused on how best to define a list of modules for the coverage
tooling. They define an object of classes, and the path to that module.
They need the full path because we also check if the module exports any
events that need to be emitted - the coverage tool asserts that the
emitting of those events is also tested.
It's not _great_ that DocLint relies on a constant defined in the
coverage utils, but it should only be this way for a short period of
time and no one is actively working on DocLint (bar the effort to remove
it) so I don't think this is worth worrying about.
This change also broke the DocLint tests; based on the fact that DocLint is on its way out it doesn't feel worth fixing the tests, so this commit also removes them.
* chore(docs): reduce warnings when generating docs
This is a bunch of small miscellaneous fixes that reduce the amount of
warnings logged when generating our new docs. The long term goal is to
get this list down to 0 warnings, but I'll do it in multiple PRs.
* satisfy doclint
This pulls in the types (based on the DefinitelyTyped repo) for
`page.$eval` (and the `$eval` method on other classes). The `$eval`
method is quite hard to type due to the way we wrap and unwrap
ElementHandles that are passed to / returned from the `pageFunction`
that users provide.
Longer term we can improve the types by providing type overloads as
DefinitelyTyped does but I've deferred that for now (see the `TODO` in
the code for more details).
* chore(agnostic): ship CJS and ESM builds
For our work to enable Puppeteer in other environments (e.g. a browser)
we need to ship an ESM build. This commit changes our config to ship to
`lib/cjs` and `lib/esm` accordingly. The majority of our code stays the
same, with one small fix for the CJS build to ensure that we ship a
version that lets you `require('puppeteer')` rather than have to
`require('puppeteer').default`. We do this with the `cjs-entry.js` which
is what the `main` field in our `package.json` points to.
We also swap to `read-pkg-up` to find the `package.json` file. This is
because the folder structure of `lib/` does not match `src/` now we ship
to `cjs` and `esm`, so you cannot rely on exact paths. This module works
up from the file to find the nearest `package.json` so it will always
find Puppeteer's `package.json`.
Note that we *do not* point any users to the ESM build. We happen to
ship those files so people who know about them can get at them but it's
not expected (nor will we actively support) that people will rely on
them. The CommonJS build is considered our main build.
We may make breaking changes to the structure of the ESM build which we
will do without requiring new major versions. For example the ESM build
currently ships all files that the CJS build does, but given we are
working on the ESM build being able to run in the browser this may
change over time.
Long term once the Node versions catch up we can ditch CJS and ship
exclusively ESM but we are not there yet.
These files will be used by both the web and node versions of Puppeteer.
Another name for this might be "core" but I don't want to cause
confusion with the puppeteer-core package that we publish at the moment.
This is another step towards making Puppeteer agnostic of environment
and being able to run in Node or a browser.
The files in the `node` directory are ones that would only be needed in
the Node build - e.g. the code that downloads and launches a local
browser instance.
The long term vision here is to have three folders:
* node - Node only code
* web - Web only code
* common - code that is shared
But rather than do that in one PR I'm going to split it up to make it
easier to review and deal with.