Until now, the click would be always sent to the middle
point of the target element. With this change, one can define
offsets relative to the border box of the elements and click
different areas of an element.
This CL changes our docs generation to not include automatic docs from
devtools-protocol. Long term we probably want this, but for now it's
generating a vast amount of documentation and it's making setting up the
new website and docs harder. Let's focus just on the pptr docs for now
and revisit this once the foundations have been laid.
This commit adds drag-and-drop support, leveraging new additions to the CDP Input domain (Input.setInterceptDrags, Input.dispatchDragEvent, and Input.dragIntercepted).
This commit updates the JSHandle class to take a generic representing
the underlying object that it's wrapping. We can then define
`ElementHandle` as a class that extends `JSHandle<Element>` and begin
to get better type inference.
Prior to this commit the following code would have `d` set to `any`:
```
const div: page.$<HTMLDivElement>('div')
const text = await div.evaluate(d => d.innerText)
```
You could work around this in two ways:
```
const text = await div.evaluate<(d: HTMLDivElement) => string>(d => d.innerText)
const text = await div.evaluate((d: HTMLDivElement) => d.innerText)
```
But both of these have two issues:
1. Requires the user to type extra information.
2. There's no type checking: in the code above I could type `d` as
`number` and TS would be happy.
With the change here to `evaluate` the user can now type the original
code:
```
const div: page.$<HTMLDivElement>('div')
const text = await div.evaluate(d => d.innerText)
```
And TypeScript will know that `d` is an `HTMLDivElement`.
This change brings us inline with the approach that @types/puppeteer
takes. If we land this and it works, we can do the same with
`evaluateHandle` to hopefully make a similar improvement there.
BREAKING: because this changes the types, which were previously `any`,
this is technically a breaking change as users using TS could start
getting errors after this change is released.
This PR updates some code to remove constant ESLint warnings. It also
upgrades those warnings to errors - so that they have to be resolved
as part of the PR, rather than landing as a warning and causing noise.
Fixes#7229.
We're seeing odd failures with Prettier on some CI branches; my hunch is that they are installing different versions of the package and therefore getting formatting conflicts. This PR updates them all and pins them to specific versions - something we should probably consider generally, or remove our `package-lock.json` from the gitignore.
This PR fixes the fact that currently if you have:
```ts
page.on('request', request => {
})
```
Then `request` will be typed as `any`. We can fix this by defining an
interface of event name => callback argument type, and looking that up
when you call `page.on`.
Also includes a drive-by fix to ensure we convert response headers to
strings, and updates the types accordingly.
The `Puppeteer` class had two concerns:
* connect to an existing browser
* launch a new browser
The first of those concerns is needed in all environments, but the
second is only needed in Node.
https://github.com/puppeteer/puppeteer/pull/6484 landing enabled us to
pull the `Puppeteer` class apart into two:
1. `Puppeteer` which hosts the behaviour for connecting to existing
browsers.
2. `PuppeteerNode`, which extends `Puppeteer` and also adds the ability
to launch a new browser.
This is a non-breaking change, because Node users will still get an
instance of a class with all the methods they expect, but it'll be a
`PuppeteerNode` rather than `Puppeteer`. I don't expect this to cause
people any issues.
We also now have new files that are effectively the entry points for
Puppeteer:
* `node.ts`: the main entry point for Puppeteer on Node.
* `web.ts`: the main entry point for Puppeteer on the web.
* `node-puppeteer-core.ts`: for those using puppeteer-core (which only
exists in Node, not on the web).
The `Launcher` class was serving two purposes:
1. Launch browsers
2. Connect to browsers
Number 1) only needs to be done in Node land, but 2) is agnostic; in a
browser version of Puppeteer we'll need the ability to connect over a
websocket to send commands back and forth.
As part of the agnostification work we needed to split the `Launcher` up
so that the connection part can be made agnostic. Additionally, I
removed dependencies on `https`, `http` and `URL` from Node, instead
leaning on fetch (via `node-fetch` if in Node land) and the browser
`URL` API (which was added to Node in Node 10).