Refactor Frame.waitForSelector to make room for Frame.waitForFunction
implementation.
This patch:
- removes AwaitedElement class which proved to be confusing, and
introduces a more straight-forward WaitTask.
- refactors the mutation observer to return true in case of successful
waiting or false in case of timeout.
References #91
This patch:
- adds Mouse class which holds mouse state and implements mouse primitives,
such as moving, button down and button up.
- implements high-level mouse api, such as `page.click` and `page.hover`.
References #40, References #89
This patch:
- introduces page.waitForSelector to wait for the selector to appear
- introduces polymorphic page.waitFor method, which accepts
either string (and in this case is a shortcut for page.waitForSelector)
or number (and in this case it's a promisified timeout).
References #91.
This patch implements timeout option for page.waitFor. The function
will throw if the selector doesn't appear during timeout milliseconds
of waittime.
References #89, #91.
This patch adds a 'visible' option to the Page.waitFor method, making
it possible to wait for the element to become actually visible.
References #89, #91.
This patch implements NetworkManager, which encapsulates all the
interaction with Network domain.
The NetworkManager also uses partial implementation of Request and
Response classes, defined in the Fetch API specification.
References #26
This patch:
- reformats codebase to use 2-spaces instead of 4. This will
align the project with other codebases (e.g. DevTools and Lighthouse)
- enables eslint indentation checking
References #19
This patch implements FrameManager which is responsible for maintaining
the frame tree. FrameManager is quite basic: it sends FrameAttached,
FrameDetached and FrameNavigated events, and can report mainFrame and
all frames.
The next step would be moving certain Page API's to the Frame. For
example, such method as Page.evaluate, Page.navigate and others should
be available on Frame object as well.
References #4