Since Node 10, `console.assert` no longer throws an AssertionError.
(This is generally good since it aligns Node.js with Browsers.)
This patch migrates all usages of `console.assert` in our codebase.
- All the `lib/` and testing code is migrated onto a handmade `assert`
function. This is to make Puppeteer transpilation / bundling easier.
- All the tooling is switched to use Node's `assert` module.
Fixes#2547.
This adds `page.workers()`, and two events `workercreated` and `workerdestroyed`. It also forwards logs from a worker into the page `console` event.
Only dedicated workers are supported for now, ServiceWorkers will probably work differently because they aren't necessarily associated with a single page.
Fixes#2350.
In certain cases, all callbacks could be rejected before we get a
response from transport. This is easily reproducible with `slowMo`
option.
Fixes#563.
feat: expose raw devtools protocol connection
This patch introduces `target.createCDPSession` method that
allows directly communicating with the target over the
Chrome DevTools Protocol.
Fixes#31.
This patch starts using typescript to lint JSDoc annotations.
Note: this uses typescript's bleeding edge. We should migrate to stable once
it has all the necessary bugfixes.
References #65.
This patch:
- refactors Connection to use a single remote debugging URL instead of a
pair of port and browserTargetId
- introduces Puppeteer.connect() method to attach to already running
browser instance.
Fixes#238.
This patch:
- split browser launching logic from Browser into `lib/Launcher.js`
- introduce `puppeteer` namespace which currently has a single `launch`
method to start a browser
With this patch, the browser is no longer created with the `new
Browser(..)` command. Instead, it should be "launched" via the
`puppeteer.launch` method:
```js
const puppeteer = require('puppeteer');
puppeteer.launch().then(async browser => {
...
});
```
With this approach browser instance lifetime matches the lifetime of
actual browser process. This helps us:
- remove proxy streams, e.g. browser.stderr and browser.stdout
- cleanup browser class and make it possible to connect to remote
browser
- introduce events on the browser instance, e.g. 'page' event. In case
of lazy-launching browser, we should've launch browser when an event
listener is added, which is unneded comlpexity.
This patch
- rolls chromium to 492629
- migrates connection establishing to use browser target. This migration means
that now we have a single websocket connection to browser (implemented
in Connection class). A connection to a particular target is
incapsulated in a new Session class.
Currently, it's impossible to do screenshots in parallel.
This patch:
- makes all screenshot tasks sequential inside one browser
- starts activating target before taking screenshot
- adds a test to make sure it's possible to take screenshots across
tabs
- starts waiting for a proper page closing after each test. This might
finally solve the ECONNRESET issues in tests.
References #89
This patch:
- resolves pending callbacks in connection once it gets closed
- fixes one of Page.screenshot() tests to wait for all the screenshots
- starts handling ECONNRESET error in test server to avoid throwing with no
good reason
This patch re-introduces the DEBUG module to expose some of
the puppeteer's internals.
Currently, only the protocol message communication is exposed under
the 'puppeteer:protocol' namespace.
This patch:
- reformats codebase to use 2-spaces instead of 4. This will
align the project with other codebases (e.g. DevTools and Lighthouse)
- enables eslint indentation checking
References #19
This patch drops the chrome-remote-interface dependency and
introduces Connection class which handles all the communication
with remote target.
Closes#3