Two main sources of flakiness addressed:
1) we should dispose the lifecycle watcher after we waited for the navigation response (bad API? we need to refactor but I think it'd be valuable to stabilize tests first without too many changes).
2) we should wait for the navigation request's response if there is a navigation request in the watcher.
Closes#8644
Previously, if timeout is falsy, the targets would only
be checked if a browser-level event fires which lead to
a race: if the events arrived before waiting for a target,
the promise would never resolve.
Fixes#8763
This PR implements automatic detection of the Firefox product when the `.connect()` method is used. This partially undoes the breaking change in https://github.com/puppeteer/puppeteer/pull/8520 but it's also a breaking change on its own since we don't accept an explicit product name anymore (it does not look like it was used anyway).
When we attach to a frame, we send a call to get
the page frame tree from CDP. Based on the tree data
we look up the parent frame if parentId is provided.
The problem is that the call to get the page frame
tree could take arbitrary time and the calls for the
parent and child frames might happen at the same time.
So the situation where the frame tree for the child frame
is resolved before the parent frame is known is fairly
common.
This PR addresses the issue by awaiting for the parent
frame id before attempting to register a child frame.
* feat: use CDP's auto-attach mechanism
In this PR, we refactor Puppeteer to make use of the CDP's auto-attach mechanism. This allows the backend to pause
new targets and give Puppeteer a chance to configure them properly. This fixes the flakiness related to dealing with
OOPIFs and should fix some other issues related to the network interception and navigations. If those are not fixed completely by this PR, the PR serves a solid base for fixing them.
Closes https://github.com/puppeteer/puppeteer/issues/8507, https://github.com/puppeteer/puppeteer/issues/7990
Unlocks https://github.com/puppeteer/puppeteer/issues/3667
BREAKING CHANGE: With Chromium, Puppeteer will now attach to page/iframe targets immediately to allow reliable configuration of targets.
This patch fixes page.#scrollIntoViewIfNeeded, so that it works with devtools protocol.
Now it blocks the main thread and waits until the scrolling action finishes in Chrome.
Fallbacks to the old implementation if `DOM.scrollIntoViewIfNeeded` is not supported for Firefox.
Issues: #8627, #1805
This PR greatly improves the types within Puppeteer:
- **Almost everything** is auto-deduced.
- Parameters don't need to be specified in the function. They are deduced from the spread.
- Return types don't need to be specified. They are deduced from the function. (More on this below)
- Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`.
- [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons:
1. Setting them will indubitably break auto-deduction.
2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense).
- [**BREAKING CHANGE**] `waitFor` is officially gone.
To migrate to these changes, there are only four things you may need to change:
- If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary).
⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)`
✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType`
⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)`
✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>`
- If you set any type parameters in the *parameters* of an evaluation function, remove them.
⛔ `evaluate(a: number, b: number) => {...}, a, b)`
✅ `evaluate(a, b) => {...}, a, b)`
- If you set any type parameters in the method's declaration, remove them.
⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)`
✅ `evaluate(a, b) => {...}, a, b)`
* The testing tsconfig.json inherits from the base TS config.
* A lot of type assertions have been inserted...a lot.
* All testing utilities have migrated to TS.
* text-diff is being replaced with diff for TS compatibility.
* ProtocolError has been added to PuppeteerErrors and PuppeteerErrors is no longer a record (it's been frozen).
* Fixes a small bug where null was an allowable media type in emulation (should be undefined).
* fix: If currentNode and root are the same, do not include them in the result
* fix: Tests that only child element is included in the result
Co-authored-by: jrandolf <101637635+jrandolf@users.noreply.github.com>
* fix: test failing in headful
* fix: install Firefox for headful tests
* fix: skip favicon.ico requests in test
* fix: auth test in headful
* fix: disable NetworkTimeServiceQuerying
* fix: filter more favicon requests
* fix: network test with favicon
* fix: improve fixes
Without this patch, two tests ignore the BINARY envvar, and fail when not using
the embedded chromium, unless the chromium executable path is defined via
PUPPETEER_EXECUTABLE_PATH, which should not be considered according to the
docs.
* fix: ensure dom binding is not called after detatch
Fixes#7814
* refactor: detach listeners instead
* refactor: safer approach
* fix: test in test/page.spec.ts
Co-authored-by: Alex Rudenko <OrKoN@users.noreply.github.com>
Some recent changes to allow arm64 environments (including M1 macs) to
launch a chromium installation successfully before arm-compatible builds
were downloadable prevented the usage of PUPPETEER_EXECUTABLE_PATH in
some environments. Currently, when the platform is not darwin and the
arch is arm64, an executable cannot be specified using the environment
variable.
Generally speaking, environment variables have highest precedence for
options such as this since they depend on system configuration.
These change:
1. allow the ENV variable to always be used when defined and not
specified in LaunchOptions (and when not puppeteer-core)
2. Retain the existing behavior of assuming /usr/bin/chromium-browser on
platforms like Ubuntu (exact if-conditions preserved to avoid any
breaking changes)
3. Add some tests for this particular portion of the code.
The doc for boundingBox says that it should return the boundingBox
relative to the main frame, therefore, this fix would make the
actual implementation correspond to the documentation. boxModel
documentation does not have this note but I think it'd make sense
to have it match the behaviour of the boundingBox API.
So it appears that all bindings are added to the secondary world and all
evaluations are also running there. ElementHandle.evaluate is returning
handles from the main world though. Therefore, we need to be careful
and adopt handles to the right context before doing waitForSelector
So it appears that all bindings are added to the secondary world and all
evaluations are also running there. ElementHandle.evaluate is returning
handles from the main world though. Therefore, we need to be careful
and adopt handles to the right context before doing waitForSelector.