/** * Copyright 2017 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import {Protocol} from 'devtools-protocol'; import {assert} from '../util/assert.js'; import {isErrorLike} from '../util/ErrorLike.js'; import {CDPSession} from './Connection.js'; import {ElementHandle} from './ElementHandle.js'; import {ExecutionContext} from './ExecutionContext.js'; import {FrameManager} from './FrameManager.js'; import {HTTPResponse} from './HTTPResponse.js'; import {MouseButton} from './Input.js'; import { IsolatedWorld, IsolatedWorldChart, MAIN_WORLD, PUPPETEER_WORLD, WaitForSelectorOptions, } from './IsolatedWorld.js'; import {LifecycleWatcher, PuppeteerLifeCycleEvent} from './LifecycleWatcher.js'; import {Page} from '../api/Page.js'; import {getQueryHandlerAndSelector} from './QueryHandler.js'; import {EvaluateFunc, HandleFor, NodeFor} from './types.js'; import {importFS} from './util.js'; /** * @public */ export interface FrameWaitForFunctionOptions { /** * An interval at which the `pageFunction` is executed, defaults to `raf`. If * `polling` is a number, then it is treated as an interval in milliseconds at * which the function would be executed. If `polling` is a string, then it can * be one of the following values: * * - `raf` - to constantly execute `pageFunction` in `requestAnimationFrame` * callback. This is the tightest polling mode which is suitable to observe * styling changes. * * - `mutation` - to execute `pageFunction` on every DOM mutation. */ polling?: 'raf' | 'mutation' | number; /** * Maximum time to wait in milliseconds. Defaults to `30000` (30 seconds). * Pass `0` to disable the timeout. Puppeteer's default timeout can be changed * using {@link Page.setDefaultTimeout}. */ timeout?: number; } /** * @public */ export interface FrameAddScriptTagOptions { /** * URL of the script to be added. */ url?: string; /** * Path to a JavaScript file to be injected into the frame. * * @remarks * If `path` is a relative path, it is resolved relative to the current * working directory (`process.cwd()` in Node.js). */ path?: string; /** * JavaScript to be injected into the frame. */ content?: string; /** * Sets the `type` of the script. Use `module` in order to load an ES2015 module. */ type?: string; /** * Sets the `id` of the script. */ id?: string; } /** * @public */ export interface FrameAddStyleTagOptions { /** * the URL of the CSS file to be added. */ url?: string; /** * The path to a CSS file to be injected into the frame. * @remarks * If `path` is a relative path, it is resolved relative to the current * working directory (`process.cwd()` in Node.js). */ path?: string; /** * Raw CSS content to be injected into the frame. */ content?: string; } /** * Represents a DOM frame. * * To understand frames, you can think of frames as `<iframe>` elements. Just * like iframes, frames can be nested, and when JavaScript is executed in a * frame, the JavaScript does not effect frames inside the ambient frame the * JavaScript executes in. * * @example * At any point in time, {@link Page | pages} expose their current frame * tree via the {@link Page.mainFrame} and {@link Frame.childFrames} methods. * * @example * An example of dumping frame tree: * * ```ts * const puppeteer = require('puppeteer'); * * (async () => { * const browser = await puppeteer.launch(); * const page = await browser.newPage(); * await page.goto('https://www.google.com/chrome/browser/canary.html'); * dumpFrameTree(page.mainFrame(), ''); * await browser.close(); * * function dumpFrameTree(frame, indent) { * console.log(indent + frame.url()); * for (const child of frame.childFrames()) { * dumpFrameTree(child, indent + ' '); * } * } * })(); * ``` * * @example * An example of getting text from an iframe element: * * ```ts * const frame = page.frames().find(frame => frame.name() === 'myframe'); * const text = await frame.$eval('.selector', element => element.textContent); * console.log(text); * ``` * * @remarks * Frame lifecycles are controlled by three events that are all dispatched on * the parent {@link Frame.page | page}: * * - {@link PageEmittedEvents.FrameAttached} * - {@link PageEmittedEvents.FrameNavigated} * - {@link PageEmittedEvents.FrameDetached} * * @public */ export class Frame { #url = ''; #detached = false; #client!: CDPSession; /** * @internal */ worlds!: IsolatedWorldChart; /** * @internal */ _frameManager: FrameManager; /** * @internal */ _id: string; /** * @internal */ _loaderId = ''; /** * @internal */ _name?: string; /** * @internal */ _hasStartedLoading = false; /** * @internal */ _lifecycleEvents = new Set<string>(); /** * @internal */ _parentId?: string; /** * @internal */ constructor( frameManager: FrameManager, frameId: string, parentFrameId: string | undefined, client: CDPSession ) { this._frameManager = frameManager; this.#url = ''; this._id = frameId; this._parentId = parentFrameId; this.#detached = false; this._loaderId = ''; this.updateClient(client); } /** * @internal */ updateClient(client: CDPSession): void { this.#client = client; this.worlds = { [MAIN_WORLD]: new IsolatedWorld(this), [PUPPETEER_WORLD]: new IsolatedWorld(this), }; } /** * @returns The page associated with the frame. */ page(): Page { return this._frameManager.page(); } /** * @returns `true` if the frame is an out-of-process (OOP) frame. Otherwise, * `false`. */ isOOPFrame(): boolean { return this.#client !== this._frameManager.client; } /** * Navigates a frame to the given url. * * @remarks * Navigation to `about:blank` or navigation to the same URL with a different * hash will succeed and return `null`. * * :::warning * * Headless mode doesn't support navigation to a PDF document. See the {@link * https://bugs.chromium.org/p/chromium/issues/detail?id=761295 | upstream * issue}. * * ::: * * @param url - the URL to navigate the frame to. This should include the * scheme, e.g. `https://`. * @param options - navigation options. `waitUntil` is useful to define when * the navigation should be considered successful - see the docs for * {@link PuppeteerLifeCycleEvent} for more details. * * @returns A promise which resolves to the main resource response. In case of * multiple redirects, the navigation will resolve with the response of the * last redirect. * @throws This method will throw an error if: * * - there's an SSL error (e.g. in case of self-signed certificates). * - target URL is invalid. * - the `timeout` is exceeded during navigation. * - the remote server does not respond or is unreachable. * - the main resource failed to load. * * This method will not throw an error when any valid HTTP status code is * returned by the remote server, including 404 "Not Found" and 500 "Internal * Server Error". The status code for such responses can be retrieved by * calling {@link HTTPResponse.status}. */ async goto( url: string, options: { referer?: string; timeout?: number; waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[]; } = {} ): Promise<HTTPResponse | null> { const { referer = this._frameManager.networkManager.extraHTTPHeaders()['referer'], waitUntil = ['load'], timeout = this._frameManager.timeoutSettings.navigationTimeout(), } = options; let ensureNewDocumentNavigation = false; const watcher = new LifecycleWatcher( this._frameManager, this, waitUntil, timeout ); let error = await Promise.race([ navigate(this.#client, url, referer, this._id), watcher.timeoutOrTerminationPromise(), ]); if (!error) { error = await Promise.race([ watcher.timeoutOrTerminationPromise(), ensureNewDocumentNavigation ? watcher.newDocumentNavigationPromise() : watcher.sameDocumentNavigationPromise(), ]); } try { if (error) { throw error; } return await watcher.navigationResponse(); } finally { watcher.dispose(); } async function navigate( client: CDPSession, url: string, referrer: string | undefined, frameId: string ): Promise<Error | null> { try { const response = await client.send('Page.navigate', { url, referrer, frameId, }); ensureNewDocumentNavigation = !!response.loaderId; return response.errorText ? new Error(`${response.errorText} at ${url}`) : null; } catch (error) { if (isErrorLike(error)) { return error; } throw error; } } } /** * Waits for the frame to navigate. It is useful for when you run code which * will indirectly cause the frame to navigate. * * Usage of the * {@link https://developer.mozilla.org/en-US/docs/Web/API/History_API | History API} * to change the URL is considered a navigation. * * @example * * ```ts * const [response] = await Promise.all([ * // The navigation promise resolves after navigation has finished * frame.waitForNavigation(), * // Clicking the link will indirectly cause a navigation * frame.click('a.my-link'), * ]); * ``` * * @param options - options to configure when the navigation is consided * finished. * @returns a promise that resolves when the frame navigates to a new URL. */ async waitForNavigation( options: { timeout?: number; waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[]; } = {} ): Promise<HTTPResponse | null> { const { waitUntil = ['load'], timeout = this._frameManager.timeoutSettings.navigationTimeout(), } = options; const watcher = new LifecycleWatcher( this._frameManager, this, waitUntil, timeout ); const error = await Promise.race([ watcher.timeoutOrTerminationPromise(), watcher.sameDocumentNavigationPromise(), watcher.newDocumentNavigationPromise(), ]); try { if (error) { throw error; } return await watcher.navigationResponse(); } finally { watcher.dispose(); } } /** * @internal */ _client(): CDPSession { return this.#client; } /** * @internal */ executionContext(): Promise<ExecutionContext> { return this.worlds[MAIN_WORLD].executionContext(); } /** * Behaves identically to {@link Page.evaluateHandle} except it's run within * the context of this frame. * * @see {@link Page.evaluateHandle} for details. */ async evaluateHandle< Params extends unknown[], Func extends EvaluateFunc<Params> = EvaluateFunc<Params> >( pageFunction: Func | string, ...args: Params ): Promise<HandleFor<Awaited<ReturnType<Func>>>> { return this.worlds[MAIN_WORLD].evaluateHandle(pageFunction, ...args); } /** * Behaves identically to {@link Page.evaluate} except it's run within the * the context of this frame. * * @see {@link Page.evaluate} for details. */ async evaluate< Params extends unknown[], Func extends EvaluateFunc<Params> = EvaluateFunc<Params> >( pageFunction: Func | string, ...args: Params ): Promise<Awaited<ReturnType<Func>>> { return this.worlds[MAIN_WORLD].evaluate(pageFunction, ...args); } /** * Queries the frame for an element matching the given selector. * * @param selector - The selector to query for. * @returns A {@link ElementHandle | element handle} to the first element * matching the given selector. Otherwise, `null`. */ async $<Selector extends string>( selector: Selector ): Promise<ElementHandle<NodeFor<Selector>> | null> { return this.worlds[MAIN_WORLD].$(selector); } /** * Queries the frame for all elements matching the given selector. * * @param selector - The selector to query for. * @returns An array of {@link ElementHandle | element handles} that point to * elements matching the given selector. */ async $$<Selector extends string>( selector: Selector ): Promise<Array<ElementHandle<NodeFor<Selector>>>> { return this.worlds[MAIN_WORLD].$$(selector); } /** * Runs the given function on the first element matching the given selector in * the frame. * * If the given function returns a promise, then this method will wait till * the promise resolves. * * @example * * ```ts * const searchValue = await frame.$eval('#search', el => el.value); * ``` * * @param selector - The selector to query for. * @param pageFunction - The function to be evaluated in the frame's context. * The first element matching the selector will be passed to the function as * its first argument. * @param args - Additional arguments to pass to `pageFunction`. * @returns A promise to the result of the function. */ async $eval< Selector extends string, Params extends unknown[], Func extends EvaluateFunc< [ElementHandle<NodeFor<Selector>>, ...Params] > = EvaluateFunc<[ElementHandle<NodeFor<Selector>>, ...Params]> >( selector: Selector, pageFunction: Func | string, ...args: Params ): Promise<Awaited<ReturnType<Func>>> { return this.worlds[MAIN_WORLD].$eval(selector, pageFunction, ...args); } /** * Runs the given function on an array of elements matching the given selector * in the frame. * * If the given function returns a promise, then this method will wait till * the promise resolves. * * @example * * ```js * const divsCounts = await frame.$$eval('div', divs => divs.length); * ``` * * @param selector - The selector to query for. * @param pageFunction - The function to be evaluated in the frame's context. * An array of elements matching the given selector will be passed to the * function as its first argument. * @param args - Additional arguments to pass to `pageFunction`. * @returns A promise to the result of the function. */ async $$eval< Selector extends string, Params extends unknown[], Func extends EvaluateFunc< [Array<NodeFor<Selector>>, ...Params] > = EvaluateFunc<[Array<NodeFor<Selector>>, ...Params]> >( selector: Selector, pageFunction: Func | string, ...args: Params ): Promise<Awaited<ReturnType<Func>>> { return this.worlds[MAIN_WORLD].$$eval(selector, pageFunction, ...args); } /** * @deprecated Use {@link Frame.$$} with the `xpath` prefix. * * Example: `await frame.$$('xpath/' + xpathExpression)` * * This method evaluates the given XPath expression and returns the results. * If `xpath` starts with `//` instead of `.//`, the dot will be appended * automatically. * @param expression - the XPath expression to evaluate. */ async $x(expression: string): Promise<Array<ElementHandle<Node>>> { return this.worlds[MAIN_WORLD].$x(expression); } /** * Waits for an element matching the given selector to appear in the frame. * * This method works across navigations. * * @example * * ```ts * const puppeteer = require('puppeteer'); * * (async () => { * const browser = await puppeteer.launch(); * const page = await browser.newPage(); * let currentURL; * page * .mainFrame() * .waitForSelector('img') * .then(() => console.log('First URL with image: ' + currentURL)); * * for (currentURL of [ * 'https://example.com', * 'https://google.com', * 'https://bbc.com', * ]) { * await page.goto(currentURL); * } * await browser.close(); * })(); * ``` * * @param selector - The selector to query and wait for. * @param options - Options for customizing waiting behavior. * @returns An element matching the given selector. * @throws Throws if an element matching the given selector doesn't appear. */ async waitForSelector<Selector extends string>( selector: Selector, options: WaitForSelectorOptions = {} ): Promise<ElementHandle<NodeFor<Selector>> | null> { const {updatedSelector, queryHandler} = getQueryHandlerAndSelector(selector); assert(queryHandler.waitFor, 'Query handler does not support waiting'); return (await queryHandler.waitFor( this, updatedSelector, options )) as ElementHandle<NodeFor<Selector>> | null; } /** * @deprecated Use {@link Frame.waitForSelector} with the `xpath` prefix. * * Example: `await frame.waitForSelector('xpath/' + xpathExpression)` * * The method evaluates the XPath expression relative to the Frame. * If `xpath` starts with `//` instead of `.//`, the dot will be appended * automatically. * * Wait for the `xpath` to appear in page. If at the moment of calling the * method the `xpath` already exists, the method will return immediately. If * the xpath doesn't appear after the `timeout` milliseconds of waiting, the * function will throw. * * For a code example, see the example for {@link Frame.waitForSelector}. That * function behaves identically other than taking a CSS selector rather than * an XPath. * * @param xpath - the XPath expression to wait for. * @param options - options to configure the visiblity of the element and how * long to wait before timing out. */ async waitForXPath( xpath: string, options: WaitForSelectorOptions = {} ): Promise<ElementHandle<Node> | null> { if (xpath.startsWith('//')) { xpath = `.${xpath}`; } return this.waitForSelector(`xpath/${xpath}`, options); } /** * @example * The `waitForFunction` can be used to observe viewport size change: * * ```ts * const puppeteer = require('puppeteer'); * * (async () => { * . const browser = await puppeteer.launch(); * . const page = await browser.newPage(); * . const watchDog = page.mainFrame().waitForFunction('window.innerWidth < 100'); * . page.setViewport({width: 50, height: 50}); * . await watchDog; * . await browser.close(); * })(); * ``` * * To pass arguments from Node.js to the predicate of `page.waitForFunction` function: * * ```ts * const selector = '.foo'; * await frame.waitForFunction( * selector => !!document.querySelector(selector), * {}, // empty options object * selector * ); * ``` * * @param pageFunction - the function to evaluate in the frame context. * @param options - options to configure the polling method and timeout. * @param args - arguments to pass to the `pageFunction`. * @returns the promise which resolve when the `pageFunction` returns a truthy value. */ waitForFunction< Params extends unknown[], Func extends EvaluateFunc<Params> = EvaluateFunc<Params> >( pageFunction: Func | string, options: FrameWaitForFunctionOptions = {}, ...args: Params ): Promise<HandleFor<Awaited<ReturnType<Func>>>> { return this.worlds[MAIN_WORLD].waitForFunction( pageFunction, options, ...args ) as Promise<HandleFor<Awaited<ReturnType<Func>>>>; } /** * @returns The full HTML contents of the frame, including the DOCTYPE. */ async content(): Promise<string> { return this.worlds[PUPPETEER_WORLD].content(); } /** * Set the content of the frame. * * @param html - HTML markup to assign to the page. * @param options - Options to configure how long before timing out and at * what point to consider the content setting successful. */ async setContent( html: string, options: { timeout?: number; waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[]; } = {} ): Promise<void> { return this.worlds[PUPPETEER_WORLD].setContent(html, options); } /** * @returns The frame's `name` attribute as specified in the tag. * * @remarks * If the name is empty, it returns the `id` attribute instead. * * @remarks * This value is calculated once when the frame is created, and will not * update if the attribute is changed later. */ name(): string { return this._name || ''; } /** * @returns The frame's URL. */ url(): string { return this.#url; } /** * @returns The parent frame, if any. Detached and main frames return `null`. */ parentFrame(): Frame | null { return this._frameManager._frameTree.parentFrame(this._id) || null; } /** * @returns An array of child frames. */ childFrames(): Frame[] { return this._frameManager._frameTree.childFrames(this._id); } /** * @returns `true` if the frame has been detached. Otherwise, `false`. */ isDetached(): boolean { return this.#detached; } /** * Adds a `<script>` tag into the page with the desired url or content. * * @param options - Options for the script. * @returns An {@link ElementHandle | element handle} to the injected * `<script>` element. */ async addScriptTag( options: FrameAddScriptTagOptions ): Promise<ElementHandle<HTMLScriptElement>> { let {content = '', type} = options; const {path} = options; if (+!!options.url + +!!path + +!!content !== 1) { throw new Error( 'Exactly one of `url`, `path`, or `content` must be specified.' ); } if (path) { let fs; try { fs = (await import('fs')).promises; } catch (error) { if (error instanceof TypeError) { throw new Error( 'Can only pass a file path in a Node-like environment.' ); } throw error; } content = await fs.readFile(path, 'utf8'); content += `//# sourceURL=${path.replace(/\n/g, '')}`; } type = type ?? 'text/javascript'; return this.worlds[MAIN_WORLD].transferHandle( await this.worlds[PUPPETEER_WORLD].evaluateHandle( async ({createDeferredPromise}, {url, id, type, content}) => { const promise = createDeferredPromise<void>(); const script = document.createElement('script'); script.type = type; script.text = content; if (url) { script.src = url; script.addEventListener( 'load', () => { return promise.resolve(); }, {once: true} ); script.addEventListener( 'error', event => { promise.reject( new Error(event.message ?? 'Could not load script') ); }, {once: true} ); } else { promise.resolve(); } if (id) { script.id = id; } document.head.appendChild(script); await promise; return script; }, await this.worlds[PUPPETEER_WORLD].puppeteerUtil, {...options, type, content} ) ); } /** * Adds a `<link rel="stylesheet">` tag into the page with the desired URL or * a `<style type="text/css">` tag with the content. * * @returns An {@link ElementHandle | element handle} to the loaded `<link>` * or `<style>` element. */ async addStyleTag( options: Omit<FrameAddStyleTagOptions, 'url'> ): Promise<ElementHandle<HTMLStyleElement>>; async addStyleTag( options: FrameAddStyleTagOptions ): Promise<ElementHandle<HTMLLinkElement>>; async addStyleTag( options: FrameAddStyleTagOptions ): Promise<ElementHandle<HTMLStyleElement | HTMLLinkElement>> { let {content = ''} = options; const {path} = options; if (+!!options.url + +!!path + +!!content !== 1) { throw new Error( 'Exactly one of `url`, `path`, or `content` must be specified.' ); } if (path) { let fs: typeof import('fs').promises; try { fs = (await importFS()).promises; } catch (error) { if (error instanceof TypeError) { throw new Error( 'Can only pass a file path in a Node-like environment.' ); } throw error; } content = await fs.readFile(path, 'utf8'); content += '/*# sourceURL=' + path.replace(/\n/g, '') + '*/'; options.content = content; } return this.worlds[MAIN_WORLD].transferHandle( await this.worlds[PUPPETEER_WORLD].evaluateHandle( async ({createDeferredPromise}, {url, content}) => { const promise = createDeferredPromise<void>(); let element: HTMLStyleElement | HTMLLinkElement; if (!url) { element = document.createElement('style'); element.appendChild(document.createTextNode(content!)); } else { const link = document.createElement('link'); link.rel = 'stylesheet'; link.href = url; element = link; } element.addEventListener( 'load', () => { promise.resolve(); }, {once: true} ); element.addEventListener( 'error', event => { promise.reject( new Error( (event as ErrorEvent).message ?? 'Could not load style' ) ); }, {once: true} ); document.head.appendChild(element); await promise; return element; }, await this.worlds[PUPPETEER_WORLD].puppeteerUtil, options ) ); } /** * Clicks the first element found that matches `selector`. * * @remarks * If `click()` triggers a navigation event and there's a separate * `page.waitForNavigation()` promise to be resolved, you may end up with a * race condition that yields unexpected results. The correct pattern for * click and wait for navigation is the following: * * ```ts * const [response] = await Promise.all([ * page.waitForNavigation(waitOptions), * frame.click(selector, clickOptions), * ]); * ``` * * @param selector - The selector to query for. */ async click( selector: string, options: { delay?: number; button?: MouseButton; clickCount?: number; } = {} ): Promise<void> { return this.worlds[PUPPETEER_WORLD].click(selector, options); } /** * Focuses the first element that matches the `selector`. * * @param selector - The selector to query for. * @throws Throws if there's no element matching `selector`. */ async focus(selector: string): Promise<void> { return this.worlds[PUPPETEER_WORLD].focus(selector); } /** * Hovers the pointer over the center of the first element that matches the * `selector`. * * @param selector - The selector to query for. * @throws Throws if there's no element matching `selector`. */ async hover(selector: string): Promise<void> { return this.worlds[PUPPETEER_WORLD].hover(selector); } /** * Selects a set of value on the first `<select>` element that matches the * `selector`. * * @example * * ```ts * frame.select('select#colors', 'blue'); // single selection * frame.select('select#colors', 'red', 'green', 'blue'); // multiple selections * ``` * * @param selector - The selector to query for. * @param values - The array of values to select. If the `<select>` has the * `multiple` attribute, all values are considered, otherwise only the first * one is taken into account. * @returns the list of values that were successfully selected. * @throws Throws if there's no `<select>` matching `selector`. */ select(selector: string, ...values: string[]): Promise<string[]> { return this.worlds[PUPPETEER_WORLD].select(selector, ...values); } /** * Taps the first element that matches the `selector`. * * @param selector - The selector to query for. * @throws Throws if there's no element matching `selector`. */ async tap(selector: string): Promise<void> { return this.worlds[PUPPETEER_WORLD].tap(selector); } /** * Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character * in the text. * * @remarks * To press a special key, like `Control` or `ArrowDown`, use * {@link Keyboard.press}. * * @example * * ```ts * await frame.type('#mytextarea', 'Hello'); // Types instantly * await frame.type('#mytextarea', 'World', {delay: 100}); // Types slower, like a user * ``` * * @param selector - the selector for the element to type into. If there are * multiple the first will be used. * @param text - text to type into the element * @param options - takes one option, `delay`, which sets the time to wait * between key presses in milliseconds. Defaults to `0`. */ async type( selector: string, text: string, options?: {delay: number} ): Promise<void> { return this.worlds[PUPPETEER_WORLD].type(selector, text, options); } /** * @deprecated Replace with `new Promise(r => setTimeout(r, milliseconds));`. * * Causes your script to wait for the given number of milliseconds. * * @remarks * It's generally recommended to not wait for a number of seconds, but instead * use {@link Frame.waitForSelector}, {@link Frame.waitForXPath} or * {@link Frame.waitForFunction} to wait for exactly the conditions you want. * * @example * * Wait for 1 second: * * ```ts * await frame.waitForTimeout(1000); * ``` * * @param milliseconds - the number of milliseconds to wait. */ waitForTimeout(milliseconds: number): Promise<void> { return new Promise(resolve => { setTimeout(resolve, milliseconds); }); } /** * @returns the frame's title. */ async title(): Promise<string> { return this.worlds[PUPPETEER_WORLD].title(); } /** * @internal */ _navigated(framePayload: Protocol.Page.Frame): void { this._name = framePayload.name; this.#url = `${framePayload.url}${framePayload.urlFragment || ''}`; } /** * @internal */ _navigatedWithinDocument(url: string): void { this.#url = url; } /** * @internal */ _onLifecycleEvent(loaderId: string, name: string): void { if (name === 'init') { this._loaderId = loaderId; this._lifecycleEvents.clear(); } this._lifecycleEvents.add(name); } /** * @internal */ _onLoadingStopped(): void { this._lifecycleEvents.add('DOMContentLoaded'); this._lifecycleEvents.add('load'); } /** * @internal */ _onLoadingStarted(): void { this._hasStartedLoading = true; } /** * @internal */ _detach(): void { this.#detached = true; this.worlds[MAIN_WORLD]._detach(); this.worlds[PUPPETEER_WORLD]._detach(); } }