# Debugging Debugging with Puppeteer can be an arduous task. There is no _single_ method for debugging all possible issues since Puppeteer touches many distinct components of a browser such as network requests and Web APIs. On a high note, Puppeteer provides _several_ methods for debugging which hopefully does cover all possible issues. ## Background In general, there are two possible sources of an issue: Code running on Node.js (which we call _server code_), and [code running in the browser](../api/puppeteer.page.evaluate) (which we call _client code_). There is also a third possible source being the browser itself (which we call _internal code_), but if you suspect this is the source **after attempting the methods below**, we suggest [searching existing issues](https://github.com/puppeteer/puppeteer/issues) before [filing an issue](https://github.com/puppeteer/puppeteer/issues/new/choose). ## Debugging methods for all situations These methods can be used to debug any situation. These should be used as a quick sanity check before diving into more complex methods. ### Turn off [`headless`](../api/puppeteer.browserlaunchargumentoptions) Sometimes it's useful to see what the browser is displaying. Instead of launching in [`headless`](../api/puppeteer.browserlaunchargumentoptions) mode, launch a full version of the browser with [`headless`](../api/puppeteer.browserlaunchargumentoptions) set to `false`: ```ts const browser = await puppeteer.launch({headless: false}); ``` ### Puppeteer "slow-mo" The [`slowMo`](../api/puppeteer.browserconnectoptions) option slows down Puppeteer operations by a specified amount of milliseconds. It's another way to help see what's going on. ```ts const browser = await puppeteer.launch({ headless: false, slowMo: 250, // slow down by 250ms }); ``` ## Debugging methods for client code ### Capture `console.*` output Since client code runs in the browser, doing `console.*` in client code will not directly log to Node.js. However, you can [listen (page.on)](../api/puppeteer.page) for the [`console`](../api/puppeteer.pageevents) event which returns a payload with the logged text. ```ts page.on('console', msg => console.log('PAGE LOG:', msg.text())); await page.evaluate(() => console.log(`url is ${location.href}`)); ``` ### Use the debugger in the browser 1. Set [`devtools`](../api/puppeteer.browserlaunchargumentoptions) to `true` when launching Puppeteer: ```ts const browser = await puppeteer.launch({devtools: true}); ``` 2. Add `debugger` inside any client code you want debugged. For example, ```ts await page.evaluate(() => { debugger; }); ``` The Browser will now stop in the location the `debugger` word is found in debug mode. ## Debugging methods for server code ### Use the debugger in Node.js (Chrome/Chromium-only) Since server code intermingles with client code, this method of debugging is closely tied with the browser. For example, you can step over `await page.click()` in the server script and see the click happen in the browser. Note that you won't be able to run `await page.click()` in DevTools console due to this [Chromium bug](https://bugs.chromium.org/p/chromium/issues/detail?id=833928), so if you want to try something out, you have to add it to your test file. 1. Set [`headless`](../api/puppeteer.browserlaunchargumentoptions) to `false`. 2. Add `debugger` to any server code you want debugged. For example, ```ts debugger; await page.click('a[target=_blank]'); ``` 3. Run your server code with `--inspect-brk`. For example, ```bash node --inspect-brk path/to/script.js ``` 4. In the opened Chrome/Chromium browser, open `chrome://inspect/#devices` and click `inspect`. 5. In the newly opened test browser, press `F8` to resume test execution. 6. Now your `debugger` statement will be hit and you can debug in the test browser. ### Log DevTools protocol traffic If all else fails, it's possible there may be an issue between Puppeteer and the DevTools protocol. You can debug this by setting the `DEBUG` environment variable before running your script. This will log internal traffic via [`debug`](https://github.com/visionmedia/debug) under the `puppeteer` namespace. ```bash # Basic verbose logging env DEBUG="puppeteer:*" node script.js # Prevent truncating of long messages env DEBUG="puppeteer:*" env DEBUG_MAX_STRING_LENGTH=null node script.js # Protocol traffic can be rather noisy. This example filters out all Network domain messages env DEBUG="puppeteer:*" env DEBUG_COLORS=true node script.js 2>&1 | grep -v '"Network' # Filter out all protocol messages but keep all other logging env DEBUG="puppeteer:*,-puppeteer:protocol:*" node script.js ```