puppeteer/experimental/puppeteer-firefox/lib/Input.js
Andrey Lushnikov 6a50888d34
fix(firefox): fix missing awaits in mouse.click (#4561)
This applies the same fix we used on the Chrome-side and adds a test.

Fix #4536
2019-06-10 16:53:38 -07:00

341 lines
8.4 KiB
JavaScript

/**
* Copyright 2017 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const keyDefinitions = require('./USKeyboardLayout');
const os = require('os');
/**
* @typedef {Object} KeyDescription
* @property {number} keyCode
* @property {string} key
* @property {string} text
* @property {string} code
* @property {number} location
*/
class Keyboard {
constructor(client) {
this._client = client;
this._modifiers = 0;
this._pressedKeys = new Set();
}
/**
* @param {string} key
*/
async down(key) {
const description = this._keyDescriptionForString(key);
const repeat = this._pressedKeys.has(description.code);
this._pressedKeys.add(description.code);
this._modifiers |= this._modifierBit(description.key);
await this._client.send('Page.dispatchKeyEvent', {
type: 'keydown',
keyCode: description.keyCode,
code: description.code,
key: description.key,
repeat,
location: description.location
});
}
/**
* @param {string} key
* @return {number}
*/
_modifierBit(key) {
if (key === 'Alt')
return 1;
if (key === 'Control')
return 2;
if (key === 'Shift')
return 4;
if (key === 'Meta')
return 8;
return 0;
}
/**
* @param {string} keyString
* @return {KeyDescription}
*/
_keyDescriptionForString(keyString) {
const shift = this._modifiers & 8;
const description = {
key: '',
keyCode: 0,
code: '',
text: '',
location: 0
};
const definition = keyDefinitions[keyString];
if (!definition)
throw new Error(`Unknown key: "${keyString}"`);
if (definition.key)
description.key = definition.key;
if (shift && definition.shiftKey)
description.key = definition.shiftKey;
if (definition.keyCode)
description.keyCode = definition.keyCode;
if (shift && definition.shiftKeyCode)
description.keyCode = definition.shiftKeyCode;
if (definition.code)
description.code = definition.code;
if (definition.location)
description.location = definition.location;
if (description.key.length === 1)
description.text = description.key;
if (definition.text)
description.text = definition.text;
if (shift && definition.shiftText)
description.text = definition.shiftText;
// if any modifiers besides shift are pressed, no text should be sent
if (this._modifiers & ~8)
description.text = '';
if (description.code === 'MetaLeft')
description.code = 'OSLeft';
if (description.code === 'MetaRight')
description.code = 'OSRight';
return description;
}
/**
* @param {string} key
*/
async up(key) {
const description = this._keyDescriptionForString(key);
this._modifiers &= ~this._modifierBit(description.key);
this._pressedKeys.delete(description.code);
await this._client.send('Page.dispatchKeyEvent', {
type: 'keyup',
key: description.key,
keyCode: description.keyCode,
code: description.code,
location: description.location,
repeat: false
});
}
/**
* @param {string} char
*/
async sendCharacter(char) {
await this._client.send('Page.insertText', {
text: char
});
}
/**
* @param {string} text
* @param {!{delay?: number}=} options
*/
async type(text, options = {}) {
const {delay = null} = options;
for (const char of text) {
if (keyDefinitions[char])
await this.press(char, {delay});
else
await this.sendCharacter(char);
if (delay !== null)
await new Promise(f => setTimeout(f, delay));
}
}
/**
* @param {string} key
* @param {!{delay?: number}=} options
*/
async press(key, options = {}) {
const {delay = null} = options;
await this.down(key);
if (delay !== null)
await new Promise(f => setTimeout(f, options.delay));
await this.up(key);
}
}
class Mouse {
/**
* @param {!Keyboard} keyboard
*/
constructor(client, keyboard) {
this._client = client;
this._keyboard = keyboard;
this._x = 0;
this._y = 0;
this._buttons = 0;
}
/**
* @param {number} x
* @param {number} y
* @param {{steps?: number}=} options
*/
async move(x, y, options = {}) {
const {steps = 1} = options;
const fromX = this._x, fromY = this._y;
this._x = x;
this._y = y;
for (let i = 1; i <= steps; i++) {
await this._client.send('Page.dispatchMouseEvent', {
type: 'mousemove',
button: 0,
x: fromX + (this._x - fromX) * (i / steps),
y: fromY + (this._y - fromY) * (i / steps),
modifiers: this._keyboard._modifiers,
buttons: this._buttons,
});
}
}
/**
* @param {number} x
* @param {number} y
* @param {!{delay?: number, button?: string, clickCount?: number}=} options
*/
async click(x, y, options = {}) {
const {delay = null} = options;
if (delay !== null) {
await Promise.all([
this.move(x, y),
this.down(options),
]);
await new Promise(f => setTimeout(f, delay));
await this.up(options);
} else {
await Promise.all([
this.move(x, y),
this.down(options),
this.up(options),
]);
}
}
/**
* @param {!{button?: string, clickCount?: number}=} options
*/
async down(options = {}) {
const {
button = "left",
clickCount = 1
} = options;
if (button === 'left')
this._buttons |= 1;
if (button === 'right')
this._buttons |= 2;
if (button === 'middle')
this._buttons |= 4;
await this._client.send('Page.dispatchMouseEvent', {
type: 'mousedown',
button: this._buttonNameToButton(button),
x: this._x,
y: this._y,
modifiers: this._keyboard._modifiers,
clickCount,
buttons: this._buttons,
});
}
/**
* @param {string} buttonName
* @return {number}
*/
_buttonNameToButton(buttonName) {
if (buttonName === 'left')
return 0;
if (buttonName === 'middle')
return 1;
if (buttonName === 'right')
return 2;
}
/**
* @param {!{button?: string, clickCount?: number}=} options
*/
async up(options = {}) {
const {
button = "left",
clickCount = 1
} = options;
if (button === 'left')
this._buttons &= ~1;
if (button === 'right')
this._buttons &= ~2;
if (button === 'middle')
this._buttons &= ~4;
await this._client.send('Page.dispatchMouseEvent', {
type: 'mouseup',
button: this._buttonNameToButton(button),
x: this._x,
y: this._y,
modifiers: this._keyboard._modifiers,
clickCount: clickCount,
buttons: this._buttons,
});
}
}
class Touchscreen {
/**
* @param {Puppeteer.JugglerSession} client
* @param {Keyboard} keyboard
* @param {Mouse} mouse
*/
constructor(client, keyboard, mouse) {
this._client = client;
this._keyboard = keyboard;
this._mouse = mouse;
}
/**
* @param {number} x
* @param {number} y
*/
async tap(x, y) {
const touchPoints = [{x: Math.round(x), y: Math.round(y)}];
let {defaultPrevented} = (await this._client.send('Page.dispatchTouchEvent', {
type: 'touchStart',
touchPoints,
modifiers: this._keyboard._modifiers
}));
defaultPrevented = (await this._client.send('Page.dispatchTouchEvent', {
type: 'touchEnd',
touchPoints,
modifiers: this._keyboard._modifiers
})).defaultPrevented || defaultPrevented;
// Do not dispatch related mouse events if either of touch events
// were prevented.
// See https://developer.mozilla.org/en-US/docs/Web/API/Touch_events/Supporting_both_TouchEvent_and_MouseEvent#Event_order
if (defaultPrevented)
return;
await this._mouse.move(x, y);
await this._mouse.down();
await this._mouse.up();
}
}
module.exports = { Keyboard, Mouse, Touchscreen };