fix: connectConsole should disconnect on page close
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459a3ce3c9
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@ -18,7 +18,7 @@ module Puppeteer.Page.Event
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import Prelude
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import Prelude
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import Control.Monad.Error.Class (liftEither)
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import Control.Monad.Error.Class (liftEither, try)
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import Control.Monad.Except (runExcept)
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import Control.Monad.Except (runExcept)
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import Data.Bifunctor (lmap)
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import Data.Bifunctor (lmap)
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import Data.Either (hush, note)
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import Data.Either (hush, note)
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@ -32,7 +32,7 @@ import Effect.Console as Console
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import Effect.Exception (Error, error)
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import Effect.Exception (Error, error)
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import Effect.Unsafe (unsafePerformEffect)
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import Effect.Unsafe (unsafePerformEffect)
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import Foreign (Foreign, unsafeFromForeign)
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import Foreign (Foreign, unsafeFromForeign)
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import Puppeteer.Base (Context(..), Frame, Page)
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import Puppeteer.Base (Context(..), Frame, Page, closeContext)
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import Puppeteer.HTTP as HTTP
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import Puppeteer.HTTP as HTTP
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import Puppeteer.Page as Page
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import Puppeteer.Page as Page
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import Puppeteer.Page.Event.ConsoleMessage (ConsoleMessage, messageTypeString)
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import Puppeteer.Page.Event.ConsoleMessage (ConsoleMessage, messageTypeString)
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@ -55,7 +55,10 @@ connectPageConsole p =
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ConsoleMessage.Warning -> Console.warn text
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ConsoleMessage.Warning -> Console.warn text
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_ -> Console.log text
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_ -> Console.log text
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in
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in
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void $ listen Console onmsg p
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launchAff_ do
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stop <- liftEffect $ listen Console (void <<< try <<< onmsg) p
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once Close p
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closeContext stop
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data UnitEvent
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data UnitEvent
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= Close
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= Close
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