List of all available devices is available in the source code: [DeviceDescriptors.js](https://github.com/GoogleChrome/puppeteer/blob/master/DeviceDescriptors.js).
-`ignoreHTTPSErrors`<[boolean]> Whether to ignore HTTPS errors during navigation. Defaults to `false`.
-`headless`<[boolean]> Whether to run chromium in [headless mode](https://developers.google.com/web/updates/2017/04/headless-chrome). Defaults to `true`.
-`executablePath`<[string]> Path to a chromium executable to run instead of bundled chromium. If `executablePath` is a relative path, then it is resolved relative to [current working directory](https://nodejs.org/api/process.html#process_process_cwd).
-`slowMo`<[number]> Slows down Puppeteer operations by the specified amount of milliseconds. Useful
so that you can see what is going on.
-`args`<[Array]<[string]>> Additional arguments to pass to the chromium instance. List of chromium flags can be found [here](http://peter.sh/experiments/chromium-command-line-switches/).
- returns: <[Promise]<[string]>> String describing browser version. For headless chromium, this is similar to `HeadlessChrome/61.0.3153.0`. For non-headless, this is `Chrome/61.0.3153.0`.
> **NOTE** the format of browser.version() is not fixed and might change with future releases of the library.
Page provides methods to interact with browser page. Page could be thought about as a browser tab, so one [Browser] instance might have multiple [Page] instances.
Emitted when a JavaScript dialog, such as `alert`, `prompt`, `confirm` or `beforeunload`, gets opened on the page. Puppeteer can take action to the dialog via dialog's [accept](#dialogacceptprompttext) or [dismiss](#dialogdismiss) methods.
Adds a `<script>` tag to the frame with the desired url. Alternatively, JavaScript could be injected to the frame via [`frame.injectFile`](#frameinjectfilefilepath) method.
-`selector`<[string]> A query [selector] to search for element to click. If there are multiple elements satisfying the selector, the first will be clicked.
- returns: <[Promise]> Promise which resolves when the element matching `selector` is successfully clicked. Promise gets rejected if there's no element matching `selector`.
The function is invoked after the document was created but before any of its scripts were run. This is useful to amend JavaScript environment, e.g. to seed [Math.random](https://github.com/GoogleChrome/puppeteer/blob/master/examples/unrandomize.js)
- returns: <[Promise]> Promise which resolves when the element matching `selector` is successfully focused. Promise gets rejected if there's no element matching `selector`.
-`options`<[Object]> Navigation parameters which might have the following properties:
-`timeout`<[number]> Maximum navigation time in milliseconds, defaults to 30 seconds.
-`waitUntil`<[string]> When to consider navigation succeeded, defaults to `load`. Could be either:
-`load` - consider navigation to be finished when the `load` event is fired.
-`networkidle` - consider navigation to be finished when the network activity stays "idle" for at least `networkIdleTimeout`ms.
-`networkIdleInflight`<[number]> Maximum amount of inflight requests which are considered "idle". Takes effect only with `waitUntil: 'networkidle'` parameter.
-`networkIdleTimeout`<[number]> A timeout to wait before completing navigation. Takes effect only with `waitUntil: 'networkidle'` parameter.
- returns: <[Promise]<[Response]>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect. If
-`options`<[Object]> Navigation parameters which might have the following properties:
-`timeout`<[number]> Maximum navigation time in milliseconds, defaults to 30 seconds.
-`waitUntil`<[string]> When to consider navigation succeeded, defaults to `load`. Could be either:
-`load` - consider navigation to be finished when the `load` event is fired.
-`networkidle` - consider navigation to be finished when the network activity stays "idle" for at least `networkIdleTimeout`ms.
-`networkIdleInflight`<[number]> Maximum amount of inflight requests which are considered "idle". Takes effect only with `waitUntil: 'networkidle'` parameter.
-`networkIdleTimeout`<[number]> A timeout to wait before completing navigation. Takes effect only with `waitUntil: 'networkidle'` parameter.
- returns: <[Promise]<[Response]>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect. If
-`networkIdleInflight`<[number]> Maximum amount of inflight requests which are considered "idle". Takes effect only with `waitUntil: 'networkidle'` parameter.
-`networkIdleTimeout`<[number]> A timeout to wait before completing navigation. Takes effect only with `waitUntil: 'networkidle'` parameter. Defaults to 1000 ms.
- returns: <[Promise]<[Response]>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.
The `page.goto` will throw an error if:
- there's an SSL error (e.g. in case of self-signed certificates).
- target URL is invalid.
- the `timeout` is exceeded during navigation.
- the main resource failed to load.
> **NOTE** `page.goto` either throw or return a main resource response. The only exception is navigation to `about:blank`, which would succeed and return `null`.
-`selector`<[string]> A query [selector] to search for element to hover. If there are multiple elements satisfying the selector, the first will be hovered.
- returns: <[Promise]> Promise which resolves when the element matching `selector` is successfully hovered. Promise gets rejected if there's no element matching `selector`.
-`filePath`<[string]> Path to the JavaScript file to be injected into frame. If `filePath` is a relative path, then it is resolved relative to [current working directory](https://nodejs.org/api/process.html#process_process_cwd).
- returns: <[Promise]> Promise which resolves when file gets successfully evaluated in frame.
Shortcut for [page.mainFrame().injectFile(filePath)](#frameinjectfilefilepath).
-`path`<[string]> The file path to save the PDF to. If `path` is a relative path, then it is resolved relative to [current working directory](https://nodejs.org/api/process.html#process_process_cwd).
-`options`<[Object]> Navigation parameters which might have the following properties:
-`timeout`<[number]> Maximum navigation time in milliseconds, defaults to 30 seconds.
-`waitUntil`<[string]> When to consider navigation succeeded, defaults to `load`. Could be either:
-`load` - consider navigation to be finished when the `load` event is fired.
-`networkidle` - consider navigation to be finished when the network activity stays "idle" for at least `networkIdleTimeout`ms.
-`networkIdleInflight`<[number]> Maximum amount of inflight requests which are considered "idle". Takes effect only with `waitUntil: 'networkidle'` parameter.
-`networkIdleTimeout`<[number]> A timeout to wait before completing navigation. Takes effect only with `waitUntil: 'networkidle'` parameter.
- returns: <[Promise]<[Response]>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.
-`path`<[string]> The file path to save the image to. The screenshot type will be inferred from file extension. If `path` is a relative path, then it is resolved relative to [current working directory](https://nodejs.org/api/process.html#process_process_cwd).
> **NOTE** in certain cases, setting viewport will reload the page so that the `isMobile` or `hasTouch` options will be able to interfere in project loading.
The page's viewport size defines page's dimensions, observable from page via `window.innerWidth / window.innerHeight`. The viewport size defines a size of page
screenshot (unless a `fullPage` option is given).
In case of multiple pages in one browser, each page can have its own viewport size.
-`...filePaths`<[string]> Sets the value of the file input these paths. If some of the `filePaths` are relative paths, then they are resolved relative to [current working directory](https://nodejs.org/api/process.html#process_process_cwd).
This method behaves differently with respect to the type of the first parameter:
- if `selectorOrFunctionOrTimeout` is a `string`, than the first argument is treated as a [selector] to wait for and the method is a shortcut for [frame.waitForSelector](#framewaitforselectorselector-options)
- if `selectorOrFunctionOrTimeout` is a `function`, than the first argument is treated as a predicate to wait for and the method is a shortcut for [frame.waitForFunction()](#framewaitforfunctionpagefunction-options-args).
- if `selectorOrFunctionOrTimeout` is a `number`, than the first argument is treated as a timeout in milliseconds and the method returns a promise which resolves after the timeout
-`pageFunction`<[function]|[string]> Function to be evaluated in browser context
-`options`<[Object]> Optional waiting parameters
-`polling`<[string]|[number]> An interval at which the `pageFunction` is executed, defaults to `raf`. If `polling` is a number, then it is treated as an interval in milliseconds at which the function would be executed. If `polling` is a string, then it could be one of the following values:
-`raf` - to constantly execute `pageFunction` in `requestAnimationFrame` callback. This is the tightest polling mode which is suitable to observe styling changes.
-`mutation` - to execute `pageFunction` on every DOM mutation.
-`timeout`<[number]> maximum time to wait for in milliseconds. Defaults to `30000` (30 seconds).
-`...args`<...[Object]> Arguments to pass to `pageFunction`
- returns: <[Promise]> Promise which resolves when element specified by selector string is added to DOM.
-`options`<[Object]> Navigation parameters which might have the following properties:
-`timeout`<[number]> Maximum navigation time in milliseconds, defaults to 30 seconds.
-`waitUntil`<[string]> When to consider navigation succeeded, defaults to `load`. Could be either:
-`load` - consider navigation to be finished when the `load` event is fired.
-`networkidle` - consider navigation to be finished when the network activity stays "idle" for at least `networkIdleTimeout`ms.
-`networkIdleInflight`<[number]> Maximum amount of inflight requests which are considered "idle". Takes effect only with `waitUntil: 'networkidle'` parameter.
-`networkIdleTimeout`<[number]> A timeout to wait before completing navigation. Takes effect only with `waitUntil: 'networkidle'` parameter.
- returns: <[Promise]<[Response]>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.
-`visible`<[boolean]> wait for element to be present in DOM and to be visible, i.e. to not have `display: none` or `visibility: hidden` CSS properties. Defaults to `false`.
-`timeout`<[number]> maximum time to wait for in milliseconds. Defaults to `30000` (30 seconds).
Keyboard provides an api for managing a virtual keyboard. The high level api is [`page.type`](#pageypetext), which takes raw characters and generates proper keydown, keypress/input, and keyup events on your page.
For finer control, you can use [`keyboard.down`](#keyboarddownkey-options), [`keyboard.up`](#keyboardupkey), and [`keyboard.sendCharacter`](#keyboardsendcharacterchar) to manually fire events as if they were generated from a real keyboard.
If `key` is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`, subsequent key presses will be sent with that modifier active. To release the modifier key, use [`keyboard.up`](#keyboardupkey).
After the key is pressed once, subsequent calls to [`keyboard.down`](#keyboarddownkey-options) will have [repeat](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat) set to true. To release the key, use [`keyboard.up`](#keyboardupkey).
You can use [`tracing.start`](#tracingstartoptions) and [`tracing.stop`](#tracingstoppath) to create a trace file which can be opened in Chrome DevTools or [timeline viewer](https://chromedevtools.github.io/timeline-viewer/).
At every point of time, page exposes its current frame tree via the [page.mainFrame()](#pagemainframe) and [frame.childFrames()](#framechildframes) methods.
[Frame] object's lifecycle is controlled by three events, dispatched on the page object:
- ['frameattached'](#event-frameattached) - fired when the frame gets attached to the page. Frame could be attached to the page only once.
- ['framenavigated'](#event-framenavigated) - fired when the frame commits navigation to a different URL.
- ['framedetached'](#event-framedetached) - fired when the frame gets detached from the page. Frame could be detached from the page only once.
Adds a `<script>` tag to the frame with the desired url. Alternatively, JavaScript could be injected to the frame via [`frame.injectFile`](#frameinjectfilefilepath) method.
-`selector`<[string]> A query [selector] to search for element to click. If there are multiple elements satisfying the selector, the first will be clicked.
- returns: <[Promise]> Promise which resolves when the element matching `selector` is successfully clicked. Promise gets rejected if there's no element matching `selector`.
- returns: <[Promise]> Promise which resolves when the element matching `selector` is successfully focused. Promise gets rejected if there's no element matching `selector`.
-`selector`<[string]> A query [selector] to search for element to hover. If there are multiple elements satisfying the selector, the first will be hovered.
- returns: <[Promise]> Promise which resolves when the element matching `selector` is successfully hovered. Promise gets rejected if there's no element matching `selector`.
-`filePath`<[string]> Path to the JavaScript file to be injected into frame. If `filePath` is a relative path, then it is resolved relative to [current working directory](https://nodejs.org/api/process.html#process_process_cwd).
-`selector`<[string]> A query [selector] to a file input
-`...filePaths`<[string]> Sets the value of the file input these paths. If some of the `filePaths` are relative paths, then they are resolved relative to [current working directory](https://nodejs.org/api/process.html#process_process_cwd).
- returns: <[Promise]> Promise which resolves when the value is set.
- if `selectorOrFunctionOrTimeout` is a `string`, than the first argument is treated as a [selector] to wait for and the method is a shortcut for [frame.waitForSelector](#framewaitforselectorselector-options)
- if `selectorOrFunctionOrTimeout` is a `function`, than the first argument is treated as a predicate to wait for and the method is a shortcut for [frame.waitForFunction()](#framewaitforfunctionpagefunction-options-args).
- if `selectorOrFunctionOrTimeout` is a `number`, than the first argument is treated as a timeout in milliseconds and the method returns a promise which resolves after the timeout
-`pageFunction`<[function]|[string]> Function to be evaluated in browser context
-`options`<[Object]> Optional waiting parameters
-`polling`<[string]|[number]> An interval at which the `pageFunction` is executed, defaults to `raf`. If `polling` is a number, then it is treated as an interval in milliseconds at which the function would be executed. If `polling` is a string, then it could be one of the following values:
-`raf` - to constantly execute `pageFunction` in `requestAnimationFrame` callback. This is the tightest polling mode which is suitable to observe styling changes.
-`mutation` - to execute `pageFunction` on every DOM mutation.
-`timeout`<[number]> maximum time to wait for in milliseconds. Defaults to `30000` (30 seconds).
-`...args`<...[Object]> Arguments to pass to `pageFunction`
- returns: <[Promise]> Promise which resolves when element specified by selector string is added to DOM.
The `waitForFunction` could be used to observe viewport size change:
-`visible`<[boolean]> wait for element to be present in DOM and to be visible, i.e. to not have `display: none` or `visibility: hidden` CSS properties. Defaults to `false`.
-`timeout`<[number]> maximum time to wait for in milliseconds. Defaults to `30000` (30 seconds).
Whenever the page sends a request, the following events are emitted by puppeteer's page:
- ['request'](#event-request) emitted when the request is issued by the page.
- ['response'](#event-response) emitted when/if the response is received for the request.
- ['requestfinished'](#event-requestfinished) emitted when the response body is downloaded and the request is complete.
If request fails at some point, then instead of 'requestfinished' event (and possibly instead of 'response' event), the ['requestfailed'](#event-requestfailed) event is emitted.
If request gets a 'redirect' response, the request is successfully finished with the 'requestfinished' event, and a new request is issued to a redirected url.
[Request] class represents requests which are sent by page. [Request] implements [Body] mixin, which in case of HTTP POST requests allows clients to call `request.json()` or `request.text()` to get different representations of request's body.
[Response] class represents responses which are received by page. [Response] implements [Body] mixin, which allows clients to call `response.json()` or `response.text()` to get different representations of response body.