2022-06-23 09:31:43 +00:00
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import {Protocol} from 'devtools-protocol';
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2022-08-17 12:39:41 +00:00
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import {assert} from '../util/assert.js';
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2022-06-23 09:31:43 +00:00
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import {ExecutionContext} from './ExecutionContext.js';
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2022-08-17 15:45:45 +00:00
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import {Frame} from './Frame.js';
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2022-08-25 15:00:35 +00:00
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import {FrameManager} from './FrameManager.js';
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2022-08-10 21:34:29 +00:00
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import {
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MAIN_WORLD,
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PUPPETEER_WORLD,
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WaitForSelectorOptions,
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} from './IsolatedWorld.js';
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2022-06-23 09:31:43 +00:00
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import {
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BoundingBox,
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BoxModel,
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ClickOptions,
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JSHandle,
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Offset,
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Point,
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PressOptions,
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} from './JSHandle.js';
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import {Page, ScreenshotOptions} from './Page.js';
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2022-06-27 07:24:23 +00:00
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import {getQueryHandlerAndSelector} from './QueryHandler.js';
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2022-07-06 07:05:37 +00:00
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import {EvaluateFunc, NodeFor} from './types.js';
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2022-06-23 09:31:43 +00:00
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import {KeyInput} from './USKeyboardLayout.js';
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import {debugError, isString} from './util.js';
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const applyOffsetsToQuad = (
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quad: Point[],
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offsetX: number,
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offsetY: number
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) => {
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return quad.map(part => {
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return {x: part.x + offsetX, y: part.y + offsetY};
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});
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};
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/**
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* ElementHandle represents an in-page DOM element.
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*
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* @remarks
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* ElementHandles can be created with the {@link Page.$} method.
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*
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2022-07-01 11:52:39 +00:00
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* ```ts
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2022-06-23 09:31:43 +00:00
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* const puppeteer = require('puppeteer');
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*
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* (async () => {
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2022-08-12 12:15:26 +00:00
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* const browser = await puppeteer.launch();
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* const page = await browser.newPage();
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* await page.goto('https://example.com');
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* const hrefElement = await page.$('a');
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* await hrefElement.click();
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* // ...
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* })();
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* ```
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*
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* ElementHandle prevents the DOM element from being garbage-collected unless the
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* handle is {@link JSHandle.dispose | disposed}. ElementHandles are auto-disposed
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* when their origin frame gets navigated.
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*
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* ElementHandle instances can be used as arguments in {@link Page.$eval} and
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* {@link Page.evaluate} methods.
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*
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* If you're using TypeScript, ElementHandle takes a generic argument that
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* denotes the type of element the handle is holding within. For example, if you
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* have a handle to a `<select>` element, you can type it as
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* `ElementHandle<HTMLSelectElement>` and you get some nicer type checks.
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*
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* @public
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*/
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export class ElementHandle<
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ElementType extends Node = Element
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> extends JSHandle<ElementType> {
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#frame: Frame;
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#page: Page;
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#frameManager: FrameManager;
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/**
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* @internal
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*/
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constructor(
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context: ExecutionContext,
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remoteObject: Protocol.Runtime.RemoteObject,
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frame: Frame,
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page: Page,
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frameManager: FrameManager
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) {
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super(context, remoteObject);
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this.#frame = frame;
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this.#page = page;
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this.#frameManager = frameManager;
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}
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/**
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* Queries the current element for an element matching the given selector.
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*
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* @param selector - The selector to query for.
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* @returns A {@link ElementHandle | element handle} to the first element
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* matching the given selector. Otherwise, `null`.
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*/
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async $<Selector extends string>(
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selector: Selector
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): Promise<ElementHandle<NodeFor<Selector>> | null> {
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const {updatedSelector, queryHandler} =
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getQueryHandlerAndSelector(selector);
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assert(
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queryHandler.queryOne,
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'Cannot handle queries for a single element with the given selector'
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);
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return (await queryHandler.queryOne(
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this,
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updatedSelector
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)) as ElementHandle<NodeFor<Selector>> | null;
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}
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/**
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* Queries the current element for all elements matching the given selector.
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*
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* @param selector - The selector to query for.
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* @returns An array of {@link ElementHandle | element handles} that point to
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* elements matching the given selector.
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*/
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async $$<Selector extends string>(
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selector: Selector
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): Promise<Array<ElementHandle<NodeFor<Selector>>>> {
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const {updatedSelector, queryHandler} =
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getQueryHandlerAndSelector(selector);
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assert(
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queryHandler.queryAll,
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'Cannot handle queries for a multiple element with the given selector'
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);
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return (await queryHandler.queryAll(this, updatedSelector)) as Array<
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ElementHandle<NodeFor<Selector>>
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>;
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}
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/**
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* Runs the given function on the first element matching the given selector in
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* the current element.
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*
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* If the given function returns a promise, then this method will wait till
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* the promise resolves.
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*
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* @example
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2022-08-12 12:15:26 +00:00
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*
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2022-08-10 21:34:29 +00:00
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* ```ts
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* const tweetHandle = await page.$('.tweet');
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2022-08-12 12:15:26 +00:00
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* expect(await tweetHandle.$eval('.like', node => node.innerText)).toBe(
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* '100'
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* );
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* expect(await tweetHandle.$eval('.retweets', node => node.innerText)).toBe(
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* '10'
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* );
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2022-08-10 21:34:29 +00:00
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* ```
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*
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* @param selector - The selector to query for.
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* @param pageFunction - The function to be evaluated in this element's page's
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* context. The first element matching the selector will be passed in as the
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* first argument.
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* @param args - Additional arguments to pass to `pageFunction`.
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* @returns A promise to the result of the function.
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*/
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async $eval<
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Selector extends string,
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Params extends unknown[],
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Func extends EvaluateFunc<
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[ElementHandle<NodeFor<Selector>>, ...Params]
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> = EvaluateFunc<[ElementHandle<NodeFor<Selector>>, ...Params]>
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>(
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selector: Selector,
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pageFunction: Func | string,
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...args: Params
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): Promise<Awaited<ReturnType<Func>>> {
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const elementHandle = await this.$(selector);
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if (!elementHandle) {
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throw new Error(
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`Error: failed to find element matching selector "${selector}"`
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);
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}
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const result = await elementHandle.evaluate(pageFunction, ...args);
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await elementHandle.dispose();
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return result;
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}
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/**
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* Runs the given function on an array of elements matching the given selector
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* in the current element.
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*
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* If the given function returns a promise, then this method will wait till
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* the promise resolves.
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*
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* @example
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* HTML:
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2022-08-12 12:15:26 +00:00
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*
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2022-08-10 21:34:29 +00:00
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* ```html
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* <div class="feed">
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* <div class="tweet">Hello!</div>
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* <div class="tweet">Hi!</div>
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* </div>
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* ```
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2022-08-12 12:15:26 +00:00
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*
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2022-08-10 21:34:29 +00:00
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* JavaScript:
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*
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2022-08-10 21:34:29 +00:00
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* ```js
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* const feedHandle = await page.$('.feed');
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2022-08-12 12:15:26 +00:00
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* expect(
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* await feedHandle.$$eval('.tweet', nodes => nodes.map(n => n.innerText))
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* ).toEqual(['Hello!', 'Hi!']);
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2022-08-10 21:34:29 +00:00
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* ```
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*
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* @param selector - The selector to query for.
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* @param pageFunction - The function to be evaluated in the element's page's
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* context. An array of elements matching the given selector will be passed to
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* the function as its first argument.
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* @param args - Additional arguments to pass to `pageFunction`.
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* @returns A promise to the result of the function.
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*/
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async $$eval<
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Selector extends string,
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Params extends unknown[],
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Func extends EvaluateFunc<
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[Array<NodeFor<Selector>>, ...Params]
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> = EvaluateFunc<[Array<NodeFor<Selector>>, ...Params]>
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>(
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selector: Selector,
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pageFunction: Func | string,
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...args: Params
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): Promise<Awaited<ReturnType<Func>>> {
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const {updatedSelector, queryHandler} =
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getQueryHandlerAndSelector(selector);
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assert(queryHandler.queryAllArray);
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const arrayHandle = (await queryHandler.queryAllArray(
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this,
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updatedSelector
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)) as JSHandle<Array<NodeFor<Selector>>>;
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const result = await arrayHandle.evaluate(pageFunction, ...args);
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await arrayHandle.dispose();
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return result;
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}
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/**
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* @deprecated Use {@link ElementHandle.$$} with the `xpath` prefix.
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*
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* The method evaluates the XPath expression relative to the elementHandle.
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* If there are no such elements, the method will resolve to an empty array.
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* @param expression - Expression to {@link https://developer.mozilla.org/en-US/docs/Web/API/Document/evaluate | evaluate}
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*/
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async $x(expression: string): Promise<Array<ElementHandle<Node>>> {
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if (expression.startsWith('//')) {
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expression = `.${expression}`;
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}
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return this.$$(`xpath/${expression}`);
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}
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/**
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* Wait for an element matching the given selector to appear in the current
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* element.
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*
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* Unlike {@link Frame.waitForSelector}, this method does not work across
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* navigations or if the element is detached from DOM.
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*
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* @example
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2022-08-12 12:15:26 +00:00
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*
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2022-08-10 21:34:29 +00:00
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* ```ts
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* const puppeteer = require('puppeteer');
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*
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* (async () => {
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* const browser = await puppeteer.launch();
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* const page = await browser.newPage();
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* let currentURL;
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2022-08-12 12:15:26 +00:00
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* page
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* .mainFrame()
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* .waitForSelector('img')
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* .then(() => console.log('First URL with image: ' + currentURL));
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*
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* for (currentURL of [
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* 'https://example.com',
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* 'https://google.com',
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* 'https://bbc.com',
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* ]) {
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2022-08-10 21:34:29 +00:00
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* await page.goto(currentURL);
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* }
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* await browser.close();
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* })();
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* ```
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2022-08-12 12:15:26 +00:00
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*
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2022-08-10 21:34:29 +00:00
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* @param selector - The selector to query and wait for.
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* @param options - Options for customizing waiting behavior.
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* @returns An element matching the given selector.
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* @throws Throws if an element matching the given selector doesn't appear.
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2022-06-23 09:31:43 +00:00
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*/
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2022-07-06 07:05:37 +00:00
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async waitForSelector<Selector extends string>(
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selector: Selector,
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options: Exclude<WaitForSelectorOptions, 'root'> = {}
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2022-07-06 07:05:37 +00:00
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): Promise<ElementHandle<NodeFor<Selector>> | null> {
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2022-08-11 09:45:35 +00:00
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const frame = this.executionContext().frame();
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2022-06-23 09:31:43 +00:00
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assert(frame);
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2022-08-10 21:34:29 +00:00
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const adoptedRoot = await frame.worlds[PUPPETEER_WORLD].adoptHandle(this);
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const handle = await frame.worlds[PUPPETEER_WORLD].waitForSelector(
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selector,
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{
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...options,
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root: adoptedRoot,
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}
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);
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2022-06-23 09:31:43 +00:00
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await adoptedRoot.dispose();
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if (!handle) {
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return null;
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}
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2022-08-10 21:34:29 +00:00
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const result = (await frame.worlds[MAIN_WORLD].adoptHandle(
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2022-08-09 12:55:18 +00:00
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handle
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)) as ElementHandle<NodeFor<Selector>>;
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2022-06-23 09:31:43 +00:00
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await handle.dispose();
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return result;
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}
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/**
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2022-08-10 21:34:29 +00:00
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* @deprecated Use {@link ElementHandle.waitForSelector} with the `xpath`
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* prefix.
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2022-08-04 13:45:21 +00:00
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*
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2022-06-23 09:31:43 +00:00
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* Wait for the `xpath` within the element. If at the moment of calling the
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* method the `xpath` already exists, the method will return immediately. If
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* the `xpath` doesn't appear after the `timeout` milliseconds of waiting, the
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* function will throw.
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*
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2022-08-10 21:34:29 +00:00
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* If `xpath` starts with `//` instead of `.//`, the dot will be appended
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* automatically.
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2022-06-23 09:31:43 +00:00
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*
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* This method works across navigation
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2022-08-12 12:15:26 +00:00
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*
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2022-07-01 11:52:39 +00:00
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* ```ts
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2022-06-23 09:31:43 +00:00
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* const puppeteer = require('puppeteer');
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* (async () => {
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2022-08-12 12:15:26 +00:00
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* const browser = await puppeteer.launch();
|
|
|
|
* const page = await browser.newPage();
|
|
|
|
* let currentURL;
|
|
|
|
* page
|
|
|
|
* .waitForXPath('//img')
|
|
|
|
* .then(() => console.log('First URL with image: ' + currentURL));
|
|
|
|
* for (currentURL of [
|
|
|
|
* 'https://example.com',
|
|
|
|
* 'https://google.com',
|
|
|
|
* 'https://bbc.com',
|
|
|
|
* ]) {
|
|
|
|
* await page.goto(currentURL);
|
|
|
|
* }
|
|
|
|
* await browser.close();
|
2022-06-23 09:31:43 +00:00
|
|
|
* })();
|
|
|
|
* ```
|
2022-08-12 12:15:26 +00:00
|
|
|
*
|
2022-06-23 09:31:43 +00:00
|
|
|
* @param xpath - A
|
|
|
|
* {@link https://developer.mozilla.org/en-US/docs/Web/XPath | xpath} of an
|
|
|
|
* element to wait for
|
|
|
|
* @param options - Optional waiting parameters
|
|
|
|
* @returns Promise which resolves when element specified by xpath string is
|
|
|
|
* added to DOM. Resolves to `null` if waiting for `hidden: true` and xpath is
|
|
|
|
* not found in DOM.
|
|
|
|
* @remarks
|
|
|
|
* The optional Argument `options` have properties:
|
|
|
|
*
|
|
|
|
* - `visible`: A boolean to wait for element to be present in DOM and to be
|
2022-08-10 21:34:29 +00:00
|
|
|
* visible, i.e. to not have `display: none` or `visibility: hidden` CSS
|
|
|
|
* properties. Defaults to `false`.
|
2022-06-23 09:31:43 +00:00
|
|
|
*
|
|
|
|
* - `hidden`: A boolean wait for element to not be found in the DOM or to be
|
2022-08-10 21:34:29 +00:00
|
|
|
* hidden, i.e. have `display: none` or `visibility: hidden` CSS properties.
|
|
|
|
* Defaults to `false`.
|
2022-06-23 09:31:43 +00:00
|
|
|
*
|
|
|
|
* - `timeout`: A number which is maximum time to wait for in milliseconds.
|
2022-08-10 21:34:29 +00:00
|
|
|
* Defaults to `30000` (30 seconds). Pass `0` to disable timeout. The
|
|
|
|
* default value can be changed by using the {@link Page.setDefaultTimeout}
|
|
|
|
* method.
|
2022-06-23 09:31:43 +00:00
|
|
|
*/
|
|
|
|
async waitForXPath(
|
|
|
|
xpath: string,
|
|
|
|
options: {
|
|
|
|
visible?: boolean;
|
|
|
|
hidden?: boolean;
|
|
|
|
timeout?: number;
|
|
|
|
} = {}
|
2022-07-06 07:05:37 +00:00
|
|
|
): Promise<ElementHandle<Node> | null> {
|
2022-08-04 13:45:21 +00:00
|
|
|
if (xpath.startsWith('//')) {
|
|
|
|
xpath = `.${xpath}`;
|
2022-06-23 09:31:43 +00:00
|
|
|
}
|
2022-08-04 13:45:21 +00:00
|
|
|
return this.waitForSelector(`xpath/${xpath}`, options);
|
2022-06-23 09:31:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
override asElement(): ElementHandle<ElementType> | null {
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Resolves to the content frame for element handles referencing
|
|
|
|
* iframe nodes, or null otherwise
|
|
|
|
*/
|
|
|
|
async contentFrame(): Promise<Frame | null> {
|
2022-08-11 09:45:35 +00:00
|
|
|
const nodeInfo = await this.client.send('DOM.describeNode', {
|
|
|
|
objectId: this.remoteObject().objectId,
|
2022-06-23 09:31:43 +00:00
|
|
|
});
|
|
|
|
if (typeof nodeInfo.node.frameId !== 'string') {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
return this.#frameManager.frame(nodeInfo.node.frameId);
|
|
|
|
}
|
|
|
|
|
2022-07-06 07:05:37 +00:00
|
|
|
async #scrollIntoViewIfNeeded(this: ElementHandle<Element>): Promise<void> {
|
2022-06-23 09:31:43 +00:00
|
|
|
const error = await this.evaluate(
|
2022-07-08 06:53:45 +00:00
|
|
|
async (element): Promise<string | undefined> => {
|
2022-06-23 09:31:43 +00:00
|
|
|
if (!element.isConnected) {
|
|
|
|
return 'Node is detached from document';
|
|
|
|
}
|
|
|
|
if (element.nodeType !== Node.ELEMENT_NODE) {
|
|
|
|
return 'Node is not of type HTMLElement';
|
|
|
|
}
|
2022-07-08 06:53:45 +00:00
|
|
|
return;
|
|
|
|
}
|
2022-06-23 09:31:43 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
if (error) {
|
|
|
|
throw new Error(error);
|
|
|
|
}
|
2022-07-08 06:53:45 +00:00
|
|
|
|
|
|
|
try {
|
2022-08-11 09:45:35 +00:00
|
|
|
await this.client.send('DOM.scrollIntoViewIfNeeded', {
|
|
|
|
objectId: this.remoteObject().objectId,
|
2022-07-08 06:53:45 +00:00
|
|
|
});
|
|
|
|
} catch (_err) {
|
|
|
|
// Fallback to Element.scrollIntoView if DOM.scrollIntoViewIfNeeded is not supported
|
|
|
|
await this.evaluate(
|
|
|
|
async (element, pageJavascriptEnabled): Promise<void> => {
|
|
|
|
const visibleRatio = async () => {
|
|
|
|
return await new Promise(resolve => {
|
|
|
|
const observer = new IntersectionObserver(entries => {
|
|
|
|
resolve(entries[0]!.intersectionRatio);
|
|
|
|
observer.disconnect();
|
|
|
|
});
|
|
|
|
observer.observe(element);
|
|
|
|
});
|
|
|
|
};
|
|
|
|
if (!pageJavascriptEnabled || (await visibleRatio()) !== 1.0) {
|
|
|
|
element.scrollIntoView({
|
|
|
|
block: 'center',
|
|
|
|
inline: 'center',
|
|
|
|
// @ts-expect-error Chrome still supports behavior: instant but
|
|
|
|
// it's not in the spec so TS shouts We don't want to make this
|
|
|
|
// breaking change in Puppeteer yet so we'll ignore the line.
|
|
|
|
behavior: 'instant',
|
|
|
|
});
|
|
|
|
}
|
|
|
|
},
|
|
|
|
this.#page.isJavaScriptEnabled()
|
|
|
|
);
|
|
|
|
}
|
2022-06-23 09:31:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
async #getOOPIFOffsets(
|
|
|
|
frame: Frame
|
|
|
|
): Promise<{offsetX: number; offsetY: number}> {
|
|
|
|
let offsetX = 0;
|
|
|
|
let offsetY = 0;
|
|
|
|
let currentFrame: Frame | null = frame;
|
|
|
|
while (currentFrame && currentFrame.parentFrame()) {
|
|
|
|
const parent = currentFrame.parentFrame();
|
|
|
|
if (!currentFrame.isOOPFrame() || !parent) {
|
|
|
|
currentFrame = parent;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
const {backendNodeId} = await parent._client().send('DOM.getFrameOwner', {
|
|
|
|
frameId: currentFrame._id,
|
|
|
|
});
|
|
|
|
const result = await parent._client().send('DOM.getBoxModel', {
|
|
|
|
backendNodeId: backendNodeId,
|
|
|
|
});
|
|
|
|
if (!result) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
const contentBoxQuad = result.model.content;
|
|
|
|
const topLeftCorner = this.#fromProtocolQuad(contentBoxQuad)[0];
|
|
|
|
offsetX += topLeftCorner!.x;
|
|
|
|
offsetY += topLeftCorner!.y;
|
|
|
|
currentFrame = parent;
|
|
|
|
}
|
|
|
|
return {offsetX, offsetY};
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the middle point within an element unless a specific offset is provided.
|
|
|
|
*/
|
|
|
|
async clickablePoint(offset?: Offset): Promise<Point> {
|
|
|
|
const [result, layoutMetrics] = await Promise.all([
|
2022-08-11 09:45:35 +00:00
|
|
|
this.client
|
2022-06-23 09:31:43 +00:00
|
|
|
.send('DOM.getContentQuads', {
|
2022-08-11 09:45:35 +00:00
|
|
|
objectId: this.remoteObject().objectId,
|
2022-06-23 09:31:43 +00:00
|
|
|
})
|
|
|
|
.catch(debugError),
|
|
|
|
this.#page._client().send('Page.getLayoutMetrics'),
|
|
|
|
]);
|
|
|
|
if (!result || !result.quads.length) {
|
|
|
|
throw new Error('Node is either not clickable or not an HTMLElement');
|
|
|
|
}
|
|
|
|
// Filter out quads that have too small area to click into.
|
|
|
|
// Fallback to `layoutViewport` in case of using Firefox.
|
|
|
|
const {clientWidth, clientHeight} =
|
|
|
|
layoutMetrics.cssLayoutViewport || layoutMetrics.layoutViewport;
|
|
|
|
const {offsetX, offsetY} = await this.#getOOPIFOffsets(this.#frame);
|
|
|
|
const quads = result.quads
|
|
|
|
.map(quad => {
|
|
|
|
return this.#fromProtocolQuad(quad);
|
|
|
|
})
|
|
|
|
.map(quad => {
|
|
|
|
return applyOffsetsToQuad(quad, offsetX, offsetY);
|
|
|
|
})
|
|
|
|
.map(quad => {
|
|
|
|
return this.#intersectQuadWithViewport(quad, clientWidth, clientHeight);
|
|
|
|
})
|
|
|
|
.filter(quad => {
|
|
|
|
return computeQuadArea(quad) > 1;
|
|
|
|
});
|
|
|
|
if (!quads.length) {
|
|
|
|
throw new Error('Node is either not clickable or not an HTMLElement');
|
|
|
|
}
|
|
|
|
const quad = quads[0]!;
|
|
|
|
if (offset) {
|
|
|
|
// Return the point of the first quad identified by offset.
|
|
|
|
let minX = Number.MAX_SAFE_INTEGER;
|
|
|
|
let minY = Number.MAX_SAFE_INTEGER;
|
|
|
|
for (const point of quad) {
|
|
|
|
if (point.x < minX) {
|
|
|
|
minX = point.x;
|
|
|
|
}
|
|
|
|
if (point.y < minY) {
|
|
|
|
minY = point.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (
|
|
|
|
minX !== Number.MAX_SAFE_INTEGER &&
|
|
|
|
minY !== Number.MAX_SAFE_INTEGER
|
|
|
|
) {
|
|
|
|
return {
|
|
|
|
x: minX + offset.x,
|
|
|
|
y: minY + offset.y,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Return the middle point of the first quad.
|
|
|
|
let x = 0;
|
|
|
|
let y = 0;
|
|
|
|
for (const point of quad) {
|
|
|
|
x += point.x;
|
|
|
|
y += point.y;
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
x: x / 4,
|
|
|
|
y: y / 4,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
#getBoxModel(): Promise<void | Protocol.DOM.GetBoxModelResponse> {
|
|
|
|
const params: Protocol.DOM.GetBoxModelRequest = {
|
2022-08-11 09:45:35 +00:00
|
|
|
objectId: this.remoteObject().objectId,
|
2022-06-23 09:31:43 +00:00
|
|
|
};
|
2022-08-11 09:45:35 +00:00
|
|
|
return this.client.send('DOM.getBoxModel', params).catch(error => {
|
2022-06-23 09:31:43 +00:00
|
|
|
return debugError(error);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
#fromProtocolQuad(quad: number[]): Point[] {
|
|
|
|
return [
|
|
|
|
{x: quad[0]!, y: quad[1]!},
|
|
|
|
{x: quad[2]!, y: quad[3]!},
|
|
|
|
{x: quad[4]!, y: quad[5]!},
|
|
|
|
{x: quad[6]!, y: quad[7]!},
|
|
|
|
];
|
|
|
|
}
|
|
|
|
|
|
|
|
#intersectQuadWithViewport(
|
|
|
|
quad: Point[],
|
|
|
|
width: number,
|
|
|
|
height: number
|
|
|
|
): Point[] {
|
|
|
|
return quad.map(point => {
|
|
|
|
return {
|
|
|
|
x: Math.min(Math.max(point.x, 0), width),
|
|
|
|
y: Math.min(Math.max(point.y, 0), height),
|
|
|
|
};
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method scrolls element into view if needed, and then
|
|
|
|
* uses {@link Page.mouse} to hover over the center of the element.
|
|
|
|
* If the element is detached from DOM, the method throws an error.
|
|
|
|
*/
|
2022-07-06 07:05:37 +00:00
|
|
|
async hover(this: ElementHandle<Element>): Promise<void> {
|
2022-06-23 09:31:43 +00:00
|
|
|
await this.#scrollIntoViewIfNeeded();
|
|
|
|
const {x, y} = await this.clickablePoint();
|
|
|
|
await this.#page.mouse.move(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method scrolls element into view if needed, and then
|
|
|
|
* uses {@link Page.mouse} to click in the center of the element.
|
|
|
|
* If the element is detached from DOM, the method throws an error.
|
|
|
|
*/
|
2022-07-06 07:05:37 +00:00
|
|
|
async click(
|
|
|
|
this: ElementHandle<Element>,
|
|
|
|
options: ClickOptions = {}
|
|
|
|
): Promise<void> {
|
2022-06-23 09:31:43 +00:00
|
|
|
await this.#scrollIntoViewIfNeeded();
|
|
|
|
const {x, y} = await this.clickablePoint(options.offset);
|
|
|
|
await this.#page.mouse.click(x, y, options);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method creates and captures a dragevent from the element.
|
|
|
|
*/
|
2022-07-06 07:05:37 +00:00
|
|
|
async drag(
|
|
|
|
this: ElementHandle<Element>,
|
|
|
|
target: Point
|
|
|
|
): Promise<Protocol.Input.DragData> {
|
2022-06-23 09:31:43 +00:00
|
|
|
assert(
|
|
|
|
this.#page.isDragInterceptionEnabled(),
|
|
|
|
'Drag Interception is not enabled!'
|
|
|
|
);
|
|
|
|
await this.#scrollIntoViewIfNeeded();
|
|
|
|
const start = await this.clickablePoint();
|
|
|
|
return await this.#page.mouse.drag(start, target);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method creates a `dragenter` event on the element.
|
|
|
|
*/
|
|
|
|
async dragEnter(
|
2022-07-06 07:05:37 +00:00
|
|
|
this: ElementHandle<Element>,
|
2022-06-23 09:31:43 +00:00
|
|
|
data: Protocol.Input.DragData = {items: [], dragOperationsMask: 1}
|
|
|
|
): Promise<void> {
|
|
|
|
await this.#scrollIntoViewIfNeeded();
|
|
|
|
const target = await this.clickablePoint();
|
|
|
|
await this.#page.mouse.dragEnter(target, data);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method creates a `dragover` event on the element.
|
|
|
|
*/
|
|
|
|
async dragOver(
|
2022-07-06 07:05:37 +00:00
|
|
|
this: ElementHandle<Element>,
|
2022-06-23 09:31:43 +00:00
|
|
|
data: Protocol.Input.DragData = {items: [], dragOperationsMask: 1}
|
|
|
|
): Promise<void> {
|
|
|
|
await this.#scrollIntoViewIfNeeded();
|
|
|
|
const target = await this.clickablePoint();
|
|
|
|
await this.#page.mouse.dragOver(target, data);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method triggers a drop on the element.
|
|
|
|
*/
|
|
|
|
async drop(
|
2022-07-06 07:05:37 +00:00
|
|
|
this: ElementHandle<Element>,
|
2022-06-23 09:31:43 +00:00
|
|
|
data: Protocol.Input.DragData = {items: [], dragOperationsMask: 1}
|
|
|
|
): Promise<void> {
|
|
|
|
await this.#scrollIntoViewIfNeeded();
|
|
|
|
const destination = await this.clickablePoint();
|
|
|
|
await this.#page.mouse.drop(destination, data);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method triggers a dragenter, dragover, and drop on the element.
|
|
|
|
*/
|
|
|
|
async dragAndDrop(
|
2022-07-06 07:05:37 +00:00
|
|
|
this: ElementHandle<Element>,
|
|
|
|
target: ElementHandle<Node>,
|
2022-06-23 09:31:43 +00:00
|
|
|
options?: {delay: number}
|
|
|
|
): Promise<void> {
|
|
|
|
await this.#scrollIntoViewIfNeeded();
|
|
|
|
const startPoint = await this.clickablePoint();
|
|
|
|
const targetPoint = await target.clickablePoint();
|
|
|
|
await this.#page.mouse.dragAndDrop(startPoint, targetPoint, options);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Triggers a `change` and `input` event once all the provided options have been
|
|
|
|
* selected. If there's no `<select>` element matching `selector`, the method
|
|
|
|
* throws an error.
|
|
|
|
*
|
|
|
|
* @example
|
2022-08-12 12:15:26 +00:00
|
|
|
*
|
2022-07-01 11:52:39 +00:00
|
|
|
* ```ts
|
2022-06-23 09:31:43 +00:00
|
|
|
* handle.select('blue'); // single selection
|
|
|
|
* handle.select('red', 'green', 'blue'); // multiple selections
|
|
|
|
* ```
|
2022-08-12 12:15:26 +00:00
|
|
|
*
|
2022-06-23 09:31:43 +00:00
|
|
|
* @param values - Values of options to select. If the `<select>` has the
|
2022-08-12 12:15:26 +00:00
|
|
|
* `multiple` attribute, all values are considered, otherwise only the first
|
|
|
|
* one is taken into account.
|
2022-06-23 09:31:43 +00:00
|
|
|
*/
|
|
|
|
async select(...values: string[]): Promise<string[]> {
|
|
|
|
for (const value of values) {
|
|
|
|
assert(
|
|
|
|
isString(value),
|
|
|
|
'Values must be strings. Found value "' +
|
|
|
|
value +
|
|
|
|
'" of type "' +
|
|
|
|
typeof value +
|
|
|
|
'"'
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
return this.evaluate((element, vals): string[] => {
|
|
|
|
const values = new Set(vals);
|
|
|
|
if (!(element instanceof HTMLSelectElement)) {
|
|
|
|
throw new Error('Element is not a <select> element.');
|
|
|
|
}
|
|
|
|
|
|
|
|
const selectedValues = new Set<string>();
|
|
|
|
if (!element.multiple) {
|
|
|
|
for (const option of element.options) {
|
|
|
|
option.selected = false;
|
|
|
|
}
|
|
|
|
for (const option of element.options) {
|
|
|
|
if (values.has(option.value)) {
|
|
|
|
option.selected = true;
|
|
|
|
selectedValues.add(option.value);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (const option of element.options) {
|
|
|
|
option.selected = values.has(option.value);
|
|
|
|
if (option.selected) {
|
|
|
|
selectedValues.add(option.value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
element.dispatchEvent(new Event('input', {bubbles: true}));
|
|
|
|
element.dispatchEvent(new Event('change', {bubbles: true}));
|
|
|
|
return [...selectedValues.values()];
|
|
|
|
}, values);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method expects `elementHandle` to point to an
|
|
|
|
* {@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input | input element}.
|
|
|
|
*
|
|
|
|
* @param filePaths - Sets the value of the file input to these paths.
|
2022-08-12 12:15:26 +00:00
|
|
|
* If a path is relative, then it is resolved against the
|
|
|
|
* {@link https://nodejs.org/api/process.html#process_process_cwd | current working directory}.
|
|
|
|
* Note for locals script connecting to remote chrome environments,
|
|
|
|
* paths must be absolute.
|
2022-06-23 09:31:43 +00:00
|
|
|
*/
|
|
|
|
async uploadFile(
|
|
|
|
this: ElementHandle<HTMLInputElement>,
|
|
|
|
...filePaths: string[]
|
|
|
|
): Promise<void> {
|
|
|
|
const isMultiple = await this.evaluate(element => {
|
|
|
|
return element.multiple;
|
|
|
|
});
|
|
|
|
assert(
|
|
|
|
filePaths.length <= 1 || isMultiple,
|
|
|
|
'Multiple file uploads only work with <input type=file multiple>'
|
|
|
|
);
|
|
|
|
|
|
|
|
// Locate all files and confirm that they exist.
|
|
|
|
let path: typeof import('path');
|
|
|
|
try {
|
|
|
|
path = await import('path');
|
|
|
|
} catch (error) {
|
|
|
|
if (error instanceof TypeError) {
|
|
|
|
throw new Error(
|
|
|
|
`JSHandle#uploadFile can only be used in Node-like environments.`
|
|
|
|
);
|
|
|
|
}
|
|
|
|
throw error;
|
|
|
|
}
|
|
|
|
const files = filePaths.map(filePath => {
|
|
|
|
if (path.win32.isAbsolute(filePath) || path.posix.isAbsolute(filePath)) {
|
|
|
|
return filePath;
|
|
|
|
} else {
|
|
|
|
return path.resolve(filePath);
|
|
|
|
}
|
|
|
|
});
|
2022-08-11 09:45:35 +00:00
|
|
|
const {objectId} = this.remoteObject();
|
|
|
|
const {node} = await this.client.send('DOM.describeNode', {objectId});
|
2022-06-23 09:31:43 +00:00
|
|
|
const {backendNodeId} = node;
|
|
|
|
|
|
|
|
/* The zero-length array is a special case, it seems that
|
|
|
|
DOM.setFileInputFiles does not actually update the files in that case,
|
|
|
|
so the solution is to eval the element value to a new FileList directly.
|
|
|
|
*/
|
|
|
|
if (files.length === 0) {
|
|
|
|
await this.evaluate(element => {
|
|
|
|
element.files = new DataTransfer().files;
|
|
|
|
|
|
|
|
// Dispatch events for this case because it should behave akin to a user action.
|
|
|
|
element.dispatchEvent(new Event('input', {bubbles: true}));
|
|
|
|
element.dispatchEvent(new Event('change', {bubbles: true}));
|
|
|
|
});
|
|
|
|
} else {
|
2022-08-11 09:45:35 +00:00
|
|
|
await this.client.send('DOM.setFileInputFiles', {
|
2022-06-23 09:31:43 +00:00
|
|
|
objectId,
|
|
|
|
files,
|
|
|
|
backendNodeId,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method scrolls element into view if needed, and then uses
|
|
|
|
* {@link Touchscreen.tap} to tap in the center of the element.
|
|
|
|
* If the element is detached from DOM, the method throws an error.
|
|
|
|
*/
|
2022-07-06 07:05:37 +00:00
|
|
|
async tap(this: ElementHandle<Element>): Promise<void> {
|
2022-06-23 09:31:43 +00:00
|
|
|
await this.#scrollIntoViewIfNeeded();
|
|
|
|
const {x, y} = await this.clickablePoint();
|
|
|
|
await this.#page.touchscreen.tap(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calls {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus | focus} on the element.
|
|
|
|
*/
|
|
|
|
async focus(): Promise<void> {
|
|
|
|
await this.evaluate(element => {
|
|
|
|
if (!(element instanceof HTMLElement)) {
|
|
|
|
throw new Error('Cannot focus non-HTMLElement');
|
|
|
|
}
|
|
|
|
return element.focus();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Focuses the element, and then sends a `keydown`, `keypress`/`input`, and
|
|
|
|
* `keyup` event for each character in the text.
|
|
|
|
*
|
|
|
|
* To press a special key, like `Control` or `ArrowDown`,
|
|
|
|
* use {@link ElementHandle.press}.
|
|
|
|
*
|
|
|
|
* @example
|
2022-08-12 12:15:26 +00:00
|
|
|
*
|
2022-07-01 11:52:39 +00:00
|
|
|
* ```ts
|
2022-06-23 09:31:43 +00:00
|
|
|
* await elementHandle.type('Hello'); // Types instantly
|
|
|
|
* await elementHandle.type('World', {delay: 100}); // Types slower, like a user
|
|
|
|
* ```
|
|
|
|
*
|
|
|
|
* @example
|
|
|
|
* An example of typing into a text field and then submitting the form:
|
|
|
|
*
|
2022-07-01 11:52:39 +00:00
|
|
|
* ```ts
|
2022-06-23 09:31:43 +00:00
|
|
|
* const elementHandle = await page.$('input');
|
|
|
|
* await elementHandle.type('some text');
|
|
|
|
* await elementHandle.press('Enter');
|
|
|
|
* ```
|
|
|
|
*/
|
|
|
|
async type(text: string, options?: {delay: number}): Promise<void> {
|
|
|
|
await this.focus();
|
|
|
|
await this.#page.keyboard.type(text, options);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Focuses the element, and then uses {@link Keyboard.down} and {@link Keyboard.up}.
|
|
|
|
*
|
|
|
|
* @remarks
|
|
|
|
* If `key` is a single character and no modifier keys besides `Shift`
|
|
|
|
* are being held down, a `keypress`/`input` event will also be generated.
|
|
|
|
* The `text` option can be specified to force an input event to be generated.
|
|
|
|
*
|
|
|
|
* **NOTE** Modifier keys DO affect `elementHandle.press`. Holding down `Shift`
|
|
|
|
* will type the text in upper case.
|
|
|
|
*
|
|
|
|
* @param key - Name of key to press, such as `ArrowLeft`.
|
2022-08-12 12:15:26 +00:00
|
|
|
* See {@link KeyInput} for a list of all key names.
|
2022-06-23 09:31:43 +00:00
|
|
|
*/
|
|
|
|
async press(key: KeyInput, options?: PressOptions): Promise<void> {
|
|
|
|
await this.focus();
|
|
|
|
await this.#page.keyboard.press(key, options);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method returns the bounding box of the element (relative to the main frame),
|
|
|
|
* or `null` if the element is not visible.
|
|
|
|
*/
|
|
|
|
async boundingBox(): Promise<BoundingBox | null> {
|
|
|
|
const result = await this.#getBoxModel();
|
|
|
|
|
|
|
|
if (!result) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
const {offsetX, offsetY} = await this.#getOOPIFOffsets(this.#frame);
|
|
|
|
const quad = result.model.border;
|
|
|
|
const x = Math.min(quad[0]!, quad[2]!, quad[4]!, quad[6]!);
|
|
|
|
const y = Math.min(quad[1]!, quad[3]!, quad[5]!, quad[7]!);
|
|
|
|
const width = Math.max(quad[0]!, quad[2]!, quad[4]!, quad[6]!) - x;
|
|
|
|
const height = Math.max(quad[1]!, quad[3]!, quad[5]!, quad[7]!) - y;
|
|
|
|
|
|
|
|
return {x: x + offsetX, y: y + offsetY, width, height};
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method returns boxes of the element, or `null` if the element is not visible.
|
|
|
|
*
|
|
|
|
* @remarks
|
|
|
|
*
|
|
|
|
* Boxes are represented as an array of points;
|
|
|
|
* Each Point is an object `{x, y}`. Box points are sorted clock-wise.
|
|
|
|
*/
|
|
|
|
async boxModel(): Promise<BoxModel | null> {
|
|
|
|
const result = await this.#getBoxModel();
|
|
|
|
|
|
|
|
if (!result) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
const {offsetX, offsetY} = await this.#getOOPIFOffsets(this.#frame);
|
|
|
|
|
|
|
|
const {content, padding, border, margin, width, height} = result.model;
|
|
|
|
return {
|
|
|
|
content: applyOffsetsToQuad(
|
|
|
|
this.#fromProtocolQuad(content),
|
|
|
|
offsetX,
|
|
|
|
offsetY
|
|
|
|
),
|
|
|
|
padding: applyOffsetsToQuad(
|
|
|
|
this.#fromProtocolQuad(padding),
|
|
|
|
offsetX,
|
|
|
|
offsetY
|
|
|
|
),
|
|
|
|
border: applyOffsetsToQuad(
|
|
|
|
this.#fromProtocolQuad(border),
|
|
|
|
offsetX,
|
|
|
|
offsetY
|
|
|
|
),
|
|
|
|
margin: applyOffsetsToQuad(
|
|
|
|
this.#fromProtocolQuad(margin),
|
|
|
|
offsetX,
|
|
|
|
offsetY
|
|
|
|
),
|
|
|
|
width,
|
|
|
|
height,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This method scrolls element into view if needed, and then uses
|
|
|
|
* {@link Page.screenshot} to take a screenshot of the element.
|
|
|
|
* If the element is detached from DOM, the method throws an error.
|
|
|
|
*/
|
2022-07-06 07:05:37 +00:00
|
|
|
async screenshot(
|
|
|
|
this: ElementHandle<Element>,
|
|
|
|
options: ScreenshotOptions = {}
|
|
|
|
): Promise<string | Buffer> {
|
2022-06-23 09:31:43 +00:00
|
|
|
let needsViewportReset = false;
|
|
|
|
|
|
|
|
let boundingBox = await this.boundingBox();
|
|
|
|
assert(boundingBox, 'Node is either not visible or not an HTMLElement');
|
|
|
|
|
|
|
|
const viewport = this.#page.viewport();
|
|
|
|
|
|
|
|
if (
|
2022-07-21 08:34:18 +00:00
|
|
|
viewport &&
|
|
|
|
(boundingBox.width > viewport.width ||
|
|
|
|
boundingBox.height > viewport.height)
|
2022-06-23 09:31:43 +00:00
|
|
|
) {
|
|
|
|
const newViewport = {
|
|
|
|
width: Math.max(viewport.width, Math.ceil(boundingBox.width)),
|
|
|
|
height: Math.max(viewport.height, Math.ceil(boundingBox.height)),
|
|
|
|
};
|
|
|
|
await this.#page.setViewport(Object.assign({}, viewport, newViewport));
|
|
|
|
|
|
|
|
needsViewportReset = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
await this.#scrollIntoViewIfNeeded();
|
|
|
|
|
|
|
|
boundingBox = await this.boundingBox();
|
|
|
|
assert(boundingBox, 'Node is either not visible or not an HTMLElement');
|
|
|
|
assert(boundingBox.width !== 0, 'Node has 0 width.');
|
|
|
|
assert(boundingBox.height !== 0, 'Node has 0 height.');
|
|
|
|
|
2022-08-11 09:45:35 +00:00
|
|
|
const layoutMetrics = await this.client.send('Page.getLayoutMetrics');
|
2022-06-23 09:31:43 +00:00
|
|
|
// Fallback to `layoutViewport` in case of using Firefox.
|
|
|
|
const {pageX, pageY} =
|
|
|
|
layoutMetrics.cssVisualViewport || layoutMetrics.layoutViewport;
|
|
|
|
|
|
|
|
const clip = Object.assign({}, boundingBox);
|
|
|
|
clip.x += pageX;
|
|
|
|
clip.y += pageY;
|
|
|
|
|
|
|
|
const imageData = await this.#page.screenshot(
|
|
|
|
Object.assign(
|
|
|
|
{},
|
|
|
|
{
|
|
|
|
clip,
|
|
|
|
},
|
|
|
|
options
|
|
|
|
)
|
|
|
|
);
|
|
|
|
|
2022-07-21 08:34:18 +00:00
|
|
|
if (needsViewportReset && viewport) {
|
2022-06-23 09:31:43 +00:00
|
|
|
await this.#page.setViewport(viewport);
|
|
|
|
}
|
|
|
|
|
|
|
|
return imageData;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Resolves to true if the element is visible in the current viewport.
|
|
|
|
*/
|
2022-07-06 07:05:37 +00:00
|
|
|
async isIntersectingViewport(
|
|
|
|
this: ElementHandle<Element>,
|
|
|
|
options?: {
|
|
|
|
threshold?: number;
|
|
|
|
}
|
|
|
|
): Promise<boolean> {
|
2022-06-23 09:31:43 +00:00
|
|
|
const {threshold = 0} = options ?? {};
|
|
|
|
return await this.evaluate(async (element, threshold) => {
|
|
|
|
const visibleRatio = await new Promise<number>(resolve => {
|
|
|
|
const observer = new IntersectionObserver(entries => {
|
|
|
|
resolve(entries[0]!.intersectionRatio);
|
|
|
|
observer.disconnect();
|
|
|
|
});
|
|
|
|
observer.observe(element);
|
|
|
|
});
|
|
|
|
return threshold === 1 ? visibleRatio === 1 : visibleRatio > threshold;
|
|
|
|
}, threshold);
|
|
|
|
}
|
|
|
|
}
|
2022-06-27 07:24:23 +00:00
|
|
|
|
|
|
|
function computeQuadArea(quad: Point[]): number {
|
|
|
|
/* Compute sum of all directed areas of adjacent triangles
|
|
|
|
https://en.wikipedia.org/wiki/Polygon#Simple_polygons
|
|
|
|
*/
|
|
|
|
let area = 0;
|
|
|
|
for (let i = 0; i < quad.length; ++i) {
|
|
|
|
const p1 = quad[i]!;
|
|
|
|
const p2 = quad[(i + 1) % quad.length]!;
|
|
|
|
area += (p1.x * p2.y - p2.x * p1.y) / 2;
|
|
|
|
}
|
|
|
|
return Math.abs(area);
|
|
|
|
}
|