puppeteer/src/EmulationManager.ts

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/**
* Copyright 2017 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {CDPSession} from './Connection';
import type {Viewport} from './PuppeteerViewport';
export class EmulationManager {
_client: CDPSession;
_emulatingMobile = false;
_hasTouch = false;
constructor(client: CDPSession) {
this._client = client;
}
async emulateViewport(viewport: Viewport): Promise<boolean> {
const mobile = viewport.isMobile || false;
const width = viewport.width;
const height = viewport.height;
const deviceScaleFactor = viewport.deviceScaleFactor || 1;
const screenOrientation: Protocol.Emulation.ScreenOrientation = viewport.isLandscape ? {angle: 90, type: 'landscapePrimary'} : {angle: 0, type: 'portraitPrimary'};
const hasTouch = viewport.hasTouch || false;
await Promise.all([
this._client.send('Emulation.setDeviceMetricsOverride', {mobile, width, height, deviceScaleFactor, screenOrientation}),
this._client.send('Emulation.setTouchEmulationEnabled', {
enabled: hasTouch
})
]);
const reloadNeeded = this._emulatingMobile !== mobile || this._hasTouch !== hasTouch;
this._emulatingMobile = mobile;
this._hasTouch = hasTouch;
return reloadNeeded;
}
}