ElementHandle prevents the DOM element from being garbage-collected unless the handle is [disposed](./puppeteer.jshandle.dispose.md). ElementHandles are auto-disposed when their origin frame gets navigated.
ElementHandle instances can be used as arguments in [Page.$eval()](./puppeteer.page._eval.md) and [Page.evaluate()](./puppeteer.page.evaluate.md) methods.
If you're using TypeScript, ElementHandle takes a generic argument that denotes the type of element the handle is holding within. For example, if you have a handle to a `<select>` element, you can type it as `ElementHandle<HTMLSelectElement>` and you get some nicer type checks.
The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `ElementHandle` class.
| [$(selector)](./puppeteer.elementhandle._.md) | | Queries the current element for an element matching the given selector. |
| [$$(selector)](./puppeteer.elementhandle.__.md) | | Queries the current element for all elements matching the given selector. |
| [$$eval(selector, pageFunction, args)](./puppeteer.elementhandle.__eval.md) | | <p>Runs the given function on an array of elements matching the given selector in the current element.</p><p>If the given function returns a promise, then this method will wait till the promise resolves.</p> |
| [$eval(selector, pageFunction, args)](./puppeteer.elementhandle._eval.md) | | <p>Runs the given function on the first element matching the given selector in the current element.</p><p>If the given function returns a promise, then this method will wait till the promise resolves.</p> |
| [boundingBox()](./puppeteer.elementhandle.boundingbox.md) | | This method returns the bounding box of the element (relative to the main frame), or <code>null</code> if the element is not visible. |
| [boxModel()](./puppeteer.elementhandle.boxmodel.md) | | This method returns boxes of the element, or <code>null</code> if the element is not visible. |
| [click(this, options)](./puppeteer.elementhandle.click.md) | | This method scrolls element into view if needed, and then uses [Page.mouse](./puppeteer.page.mouse.md) to click in the center of the element. If the element is detached from DOM, the method throws an error. |
| [clickablePoint(offset)](./puppeteer.elementhandle.clickablepoint.md) | | Returns the middle point within an element unless a specific offset is provided. |
| [contentFrame()](./puppeteer.elementhandle.contentframe.md) | | Resolves to the content frame for element handles referencing iframe nodes, or null otherwise |
| [drag(this, target)](./puppeteer.elementhandle.drag.md) | | This method creates and captures a dragevent from the element. |
| [dragAndDrop(this, target, options)](./puppeteer.elementhandle.draganddrop.md) | | This method triggers a dragenter, dragover, and drop on the element. |
| [dragEnter(this, data)](./puppeteer.elementhandle.dragenter.md) | | This method creates a <code>dragenter</code> event on the element. |
| [dragOver(this, data)](./puppeteer.elementhandle.dragover.md) | | This method creates a <code>dragover</code> event on the element. |
| [drop(this, data)](./puppeteer.elementhandle.drop.md) | | This method triggers a drop on the element. |
| [focus()](./puppeteer.elementhandle.focus.md) | | Calls [focus](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus) on the element. |
| [hover(this)](./puppeteer.elementhandle.hover.md) | | This method scrolls element into view if needed, and then uses [Page.mouse](./puppeteer.page.mouse.md) to hover over the center of the element. If the element is detached from DOM, the method throws an error. |
| [isIntersectingViewport(this, options)](./puppeteer.elementhandle.isintersectingviewport.md) | | Resolves to true if the element is visible in the current viewport. |
| [press(key, options)](./puppeteer.elementhandle.press.md) | | Focuses the element, and then uses [Keyboard.down()](./puppeteer.keyboard.down.md) and [Keyboard.up()](./puppeteer.keyboard.up.md). |
| [screenshot(this, options)](./puppeteer.elementhandle.screenshot.md) | | This method scrolls element into view if needed, and then uses [Page.screenshot()](./puppeteer.page.screenshot.md) to take a screenshot of the element. If the element is detached from DOM, the method throws an error. |
| [select(values)](./puppeteer.elementhandle.select.md) | | Triggers a <code>change</code> and <code>input</code> event once all the provided options have been selected. If there's no <code><select></code> element matching <code>selector</code>, the method throws an error. |
| [tap(this)](./puppeteer.elementhandle.tap.md) | | This method scrolls element into view if needed, and then uses [Touchscreen.tap()](./puppeteer.touchscreen.tap.md) to tap in the center of the element. If the element is detached from DOM, the method throws an error. |
| [type(text, options)](./puppeteer.elementhandle.type.md) | | <p>Focuses the element, and then sends a <code>keydown</code>, <code>keypress</code>/<code>input</code>, and <code>keyup</code> event for each character in the text.</p><p>To press a special key, like <code>Control</code> or <code>ArrowDown</code>, use [ElementHandle.press()](./puppeteer.elementhandle.press.md).</p> |
| [uploadFile(this, filePaths)](./puppeteer.elementhandle.uploadfile.md) | | This method expects <code>elementHandle</code> to point to an [input element](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input). |
| [waitForSelector(selector, options)](./puppeteer.elementhandle.waitforselector.md) | | <p>Wait for an element matching the given selector to appear in the current element.</p><p>Unlike [Frame.waitForSelector()](./puppeteer.frame.waitforselector.md), this method does not work across navigations or if the element is detached from DOM.</p> |