puppeteer/packages/puppeteer-core/src/common/Frame.ts

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/**
* Copyright 2017 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Protocol} from 'devtools-protocol';
import {ElementHandle} from '../api/ElementHandle.js';
import {HTTPResponse} from '../api/HTTPResponse.js';
import {Page, WaitTimeoutOptions} from '../api/Page.js';
import {assert} from '../util/assert.js';
import {isErrorLike} from '../util/ErrorLike.js';
import {CDPSession} from './Connection.js';
import {
DeviceRequestPrompt,
DeviceRequestPromptManager,
} from './DeviceRequestPrompt.js';
import {ExecutionContext} from './ExecutionContext.js';
import {FrameManager} from './FrameManager.js';
import {getQueryHandlerAndSelector} from './GetQueryHandler.js';
import {MouseButton} from './Input.js';
import {
IsolatedWorld,
IsolatedWorldChart,
WaitForSelectorOptions,
} from './IsolatedWorld.js';
import {MAIN_WORLD, PUPPETEER_WORLD} from './IsolatedWorlds.js';
import {LazyArg} from './LazyArg.js';
import {LifecycleWatcher, PuppeteerLifeCycleEvent} from './LifecycleWatcher.js';
import {EvaluateFunc, EvaluateFuncWith, HandleFor, NodeFor} from './types.js';
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import {importFSPromises} from './util.js';
/**
* @public
*/
export interface FrameWaitForFunctionOptions {
/**
* An interval at which the `pageFunction` is executed, defaults to `raf`. If
* `polling` is a number, then it is treated as an interval in milliseconds at
* which the function would be executed. If `polling` is a string, then it can
* be one of the following values:
*
* - `raf` - to constantly execute `pageFunction` in `requestAnimationFrame`
* callback. This is the tightest polling mode which is suitable to observe
* styling changes.
*
* - `mutation` - to execute `pageFunction` on every DOM mutation.
*/
polling?: 'raf' | 'mutation' | number;
/**
* Maximum time to wait in milliseconds. Defaults to `30000` (30 seconds).
* Pass `0` to disable the timeout. Puppeteer's default timeout can be changed
* using {@link Page.setDefaultTimeout}.
*/
timeout?: number;
}
/**
* @public
*/
export interface FrameAddScriptTagOptions {
/**
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* URL of the script to be added.
*/
url?: string;
/**
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* Path to a JavaScript file to be injected into the frame.
*
* @remarks
* If `path` is a relative path, it is resolved relative to the current
* working directory (`process.cwd()` in Node.js).
*/
path?: string;
/**
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* JavaScript to be injected into the frame.
*/
content?: string;
/**
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* Sets the `type` of the script. Use `module` in order to load an ES2015 module.
*/
type?: string;
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/**
* Sets the `id` of the script.
*/
id?: string;
}
/**
* @public
*/
export interface FrameAddStyleTagOptions {
/**
* the URL of the CSS file to be added.
*/
url?: string;
/**
* The path to a CSS file to be injected into the frame.
* @remarks
* If `path` is a relative path, it is resolved relative to the current
* working directory (`process.cwd()` in Node.js).
*/
path?: string;
/**
* Raw CSS content to be injected into the frame.
*/
content?: string;
}
/**
* Represents a DOM frame.
*
* To understand frames, you can think of frames as `<iframe>` elements. Just
* like iframes, frames can be nested, and when JavaScript is executed in a
* frame, the JavaScript does not effect frames inside the ambient frame the
* JavaScript executes in.
*
* @example
* At any point in time, {@link Page | pages} expose their current frame
* tree via the {@link Page.mainFrame} and {@link Frame.childFrames} methods.
*
* @example
* An example of dumping frame tree:
*
* ```ts
* import puppeteer from 'puppeteer';
*
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* await page.goto('https://www.google.com/chrome/browser/canary.html');
* dumpFrameTree(page.mainFrame(), '');
* await browser.close();
*
* function dumpFrameTree(frame, indent) {
* console.log(indent + frame.url());
* for (const child of frame.childFrames()) {
* dumpFrameTree(child, indent + ' ');
* }
* }
* })();
* ```
*
* @example
* An example of getting text from an iframe element:
*
* ```ts
* const frame = page.frames().find(frame => frame.name() === 'myframe');
* const text = await frame.$eval('.selector', element => element.textContent);
* console.log(text);
* ```
*
* @remarks
* Frame lifecycles are controlled by three events that are all dispatched on
* the parent {@link Frame.page | page}:
*
* - {@link PageEmittedEvents.FrameAttached}
* - {@link PageEmittedEvents.FrameNavigated}
* - {@link PageEmittedEvents.FrameDetached}
*
* @public
*/
export class Frame {
#url = '';
#detached = false;
#client!: CDPSession;
/**
* @internal
*/
worlds!: IsolatedWorldChart;
/**
* @internal
*/
_frameManager: FrameManager;
/**
* @internal
*/
_id: string;
/**
* @internal
*/
_loaderId = '';
/**
* @internal
*/
_name?: string;
/**
* @internal
*/
_hasStartedLoading = false;
/**
* @internal
*/
_lifecycleEvents = new Set<string>();
/**
* @internal
*/
_parentId?: string;
/**
* @internal
*/
constructor(
frameManager: FrameManager,
frameId: string,
parentFrameId: string | undefined,
client: CDPSession
) {
this._frameManager = frameManager;
this.#url = '';
this._id = frameId;
this._parentId = parentFrameId;
this.#detached = false;
this._loaderId = '';
this.updateClient(client);
}
/**
* @internal
*/
updateClient(client: CDPSession): void {
this.#client = client;
this.worlds = {
[MAIN_WORLD]: new IsolatedWorld(this),
[PUPPETEER_WORLD]: new IsolatedWorld(this),
};
}
/**
* @returns The page associated with the frame.
*/
page(): Page {
return this._frameManager.page();
}
/**
* @returns `true` if the frame is an out-of-process (OOP) frame. Otherwise,
* `false`.
*/
isOOPFrame(): boolean {
return this.#client !== this._frameManager.client;
}
/**
* Navigates a frame to the given url.
*
* @remarks
* Navigation to `about:blank` or navigation to the same URL with a different
* hash will succeed and return `null`.
*
* :::warning
*
* Headless mode doesn't support navigation to a PDF document. See the {@link
* https://bugs.chromium.org/p/chromium/issues/detail?id=761295 | upstream
* issue}.
*
* :::
*
* @param url - the URL to navigate the frame to. This should include the
* scheme, e.g. `https://`.
* @param options - navigation options. `waitUntil` is useful to define when
* the navigation should be considered successful - see the docs for
* {@link PuppeteerLifeCycleEvent} for more details.
*
* @returns A promise which resolves to the main resource response. In case of
* multiple redirects, the navigation will resolve with the response of the
* last redirect.
* @throws This method will throw an error if:
*
* - there's an SSL error (e.g. in case of self-signed certificates).
* - target URL is invalid.
* - the `timeout` is exceeded during navigation.
* - the remote server does not respond or is unreachable.
* - the main resource failed to load.
*
* This method will not throw an error when any valid HTTP status code is
* returned by the remote server, including 404 "Not Found" and 500 "Internal
* Server Error". The status code for such responses can be retrieved by
* calling {@link HTTPResponse.status}.
*/
async goto(
url: string,
options: {
referer?: string;
referrerPolicy?: string;
timeout?: number;
waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[];
} = {}
): Promise<HTTPResponse | null> {
const {
referer = this._frameManager.networkManager.extraHTTPHeaders()['referer'],
referrerPolicy = this._frameManager.networkManager.extraHTTPHeaders()[
'referer-policy'
],
waitUntil = ['load'],
timeout = this._frameManager.timeoutSettings.navigationTimeout(),
} = options;
let ensureNewDocumentNavigation = false;
const watcher = new LifecycleWatcher(
this._frameManager,
this,
waitUntil,
timeout
);
let error = await Promise.race([
navigate(
this.#client,
url,
referer,
referrerPolicy as Protocol.Page.ReferrerPolicy,
this._id
),
watcher.timeoutOrTerminationPromise(),
]);
if (!error) {
error = await Promise.race([
watcher.timeoutOrTerminationPromise(),
ensureNewDocumentNavigation
? watcher.newDocumentNavigationPromise()
: watcher.sameDocumentNavigationPromise(),
]);
}
try {
if (error) {
throw error;
}
return await watcher.navigationResponse();
} finally {
watcher.dispose();
}
async function navigate(
client: CDPSession,
url: string,
referrer: string | undefined,
referrerPolicy: Protocol.Page.ReferrerPolicy | undefined,
frameId: string
): Promise<Error | null> {
try {
const response = await client.send('Page.navigate', {
url,
referrer,
frameId,
referrerPolicy,
});
ensureNewDocumentNavigation = !!response.loaderId;
if (response.errorText === 'net::ERR_HTTP_RESPONSE_CODE_FAILURE') {
return null;
}
return response.errorText
? new Error(`${response.errorText} at ${url}`)
: null;
} catch (error) {
if (isErrorLike(error)) {
return error;
}
throw error;
}
}
}
/**
* Waits for the frame to navigate. It is useful for when you run code which
* will indirectly cause the frame to navigate.
*
* Usage of the
* {@link https://developer.mozilla.org/en-US/docs/Web/API/History_API | History API}
* to change the URL is considered a navigation.
*
* @example
*
* ```ts
* const [response] = await Promise.all([
* // The navigation promise resolves after navigation has finished
* frame.waitForNavigation(),
* // Clicking the link will indirectly cause a navigation
* frame.click('a.my-link'),
* ]);
* ```
*
* @param options - options to configure when the navigation is consided
* finished.
* @returns a promise that resolves when the frame navigates to a new URL.
*/
async waitForNavigation(
options: {
timeout?: number;
waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[];
} = {}
): Promise<HTTPResponse | null> {
const {
waitUntil = ['load'],
timeout = this._frameManager.timeoutSettings.navigationTimeout(),
} = options;
const watcher = new LifecycleWatcher(
this._frameManager,
this,
waitUntil,
timeout
);
const error = await Promise.race([
watcher.timeoutOrTerminationPromise(),
watcher.sameDocumentNavigationPromise(),
watcher.newDocumentNavigationPromise(),
]);
try {
if (error) {
throw error;
}
return await watcher.navigationResponse();
} finally {
watcher.dispose();
}
}
/**
* @internal
*/
_client(): CDPSession {
return this.#client;
}
/**
* @internal
*/
executionContext(): Promise<ExecutionContext> {
return this.worlds[MAIN_WORLD].executionContext();
}
/**
* Behaves identically to {@link Page.evaluateHandle} except it's run within
* the context of this frame.
*
* @see {@link Page.evaluateHandle} for details.
*/
async evaluateHandle<
Params extends unknown[],
Func extends EvaluateFunc<Params> = EvaluateFunc<Params>
>(
pageFunction: Func | string,
...args: Params
): Promise<HandleFor<Awaited<ReturnType<Func>>>> {
return this.worlds[MAIN_WORLD].evaluateHandle(pageFunction, ...args);
}
/**
* Behaves identically to {@link Page.evaluate} except it's run within the
* the context of this frame.
*
* @see {@link Page.evaluate} for details.
*/
async evaluate<
Params extends unknown[],
Func extends EvaluateFunc<Params> = EvaluateFunc<Params>
>(
pageFunction: Func | string,
...args: Params
): Promise<Awaited<ReturnType<Func>>> {
return this.worlds[MAIN_WORLD].evaluate(pageFunction, ...args);
}
/**
* Queries the frame for an element matching the given selector.
*
* @param selector - The selector to query for.
* @returns A {@link ElementHandle | element handle} to the first element
* matching the given selector. Otherwise, `null`.
*/
async $<Selector extends string>(
selector: Selector
): Promise<ElementHandle<NodeFor<Selector>> | null> {
return this.worlds[MAIN_WORLD].$(selector);
}
/**
* Queries the frame for all elements matching the given selector.
*
* @param selector - The selector to query for.
* @returns An array of {@link ElementHandle | element handles} that point to
* elements matching the given selector.
*/
async $$<Selector extends string>(
selector: Selector
): Promise<Array<ElementHandle<NodeFor<Selector>>>> {
return this.worlds[MAIN_WORLD].$$(selector);
}
/**
* Runs the given function on the first element matching the given selector in
* the frame.
*
* If the given function returns a promise, then this method will wait till
* the promise resolves.
*
* @example
*
* ```ts
* const searchValue = await frame.$eval('#search', el => el.value);
* ```
*
* @param selector - The selector to query for.
* @param pageFunction - The function to be evaluated in the frame's context.
* The first element matching the selector will be passed to the function as
* its first argument.
* @param args - Additional arguments to pass to `pageFunction`.
* @returns A promise to the result of the function.
*/
async $eval<
Selector extends string,
Params extends unknown[],
Func extends EvaluateFuncWith<NodeFor<Selector>, Params> = EvaluateFuncWith<
NodeFor<Selector>,
Params
>
>(
selector: Selector,
pageFunction: Func | string,
...args: Params
): Promise<Awaited<ReturnType<Func>>> {
return this.worlds[MAIN_WORLD].$eval(selector, pageFunction, ...args);
}
/**
* Runs the given function on an array of elements matching the given selector
* in the frame.
*
* If the given function returns a promise, then this method will wait till
* the promise resolves.
*
* @example
*
* ```js
* const divsCounts = await frame.$$eval('div', divs => divs.length);
* ```
*
* @param selector - The selector to query for.
* @param pageFunction - The function to be evaluated in the frame's context.
* An array of elements matching the given selector will be passed to the
* function as its first argument.
* @param args - Additional arguments to pass to `pageFunction`.
* @returns A promise to the result of the function.
*/
async $$eval<
Selector extends string,
Params extends unknown[],
Func extends EvaluateFuncWith<
Array<NodeFor<Selector>>,
Params
> = EvaluateFuncWith<Array<NodeFor<Selector>>, Params>
>(
selector: Selector,
pageFunction: Func | string,
...args: Params
): Promise<Awaited<ReturnType<Func>>> {
return this.worlds[MAIN_WORLD].$$eval(selector, pageFunction, ...args);
}
/**
* @deprecated Use {@link Frame.$$} with the `xpath` prefix.
*
* Example: `await frame.$$('xpath/' + xpathExpression)`
*
* This method evaluates the given XPath expression and returns the results.
* If `xpath` starts with `//` instead of `.//`, the dot will be appended
* automatically.
* @param expression - the XPath expression to evaluate.
*/
async $x(expression: string): Promise<Array<ElementHandle<Node>>> {
return this.worlds[MAIN_WORLD].$x(expression);
}
/**
* Waits for an element matching the given selector to appear in the frame.
*
* This method works across navigations.
*
* @example
*
* ```ts
* import puppeteer from 'puppeteer';
*
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* let currentURL;
* page
* .mainFrame()
* .waitForSelector('img')
* .then(() => console.log('First URL with image: ' + currentURL));
*
* for (currentURL of [
* 'https://example.com',
* 'https://google.com',
* 'https://bbc.com',
* ]) {
* await page.goto(currentURL);
* }
* await browser.close();
* })();
* ```
*
* @param selector - The selector to query and wait for.
* @param options - Options for customizing waiting behavior.
* @returns An element matching the given selector.
* @throws Throws if an element matching the given selector doesn't appear.
*/
async waitForSelector<Selector extends string>(
selector: Selector,
options: WaitForSelectorOptions = {}
): Promise<ElementHandle<NodeFor<Selector>> | null> {
const {updatedSelector, QueryHandler} =
getQueryHandlerAndSelector(selector);
return (await QueryHandler.waitFor(
this,
updatedSelector,
options
)) as ElementHandle<NodeFor<Selector>> | null;
}
/**
* @deprecated Use {@link Frame.waitForSelector} with the `xpath` prefix.
*
* Example: `await frame.waitForSelector('xpath/' + xpathExpression)`
*
* The method evaluates the XPath expression relative to the Frame.
* If `xpath` starts with `//` instead of `.//`, the dot will be appended
* automatically.
*
* Wait for the `xpath` to appear in page. If at the moment of calling the
* method the `xpath` already exists, the method will return immediately. If
* the xpath doesn't appear after the `timeout` milliseconds of waiting, the
* function will throw.
*
* For a code example, see the example for {@link Frame.waitForSelector}. That
* function behaves identically other than taking a CSS selector rather than
* an XPath.
*
* @param xpath - the XPath expression to wait for.
* @param options - options to configure the visibility of the element and how
* long to wait before timing out.
*/
async waitForXPath(
xpath: string,
options: WaitForSelectorOptions = {}
): Promise<ElementHandle<Node> | null> {
if (xpath.startsWith('//')) {
xpath = `.${xpath}`;
}
return this.waitForSelector(`xpath/${xpath}`, options);
}
/**
* @example
* The `waitForFunction` can be used to observe viewport size change:
*
* ```ts
* import puppeteer from 'puppeteer';
*
* (async () => {
* . const browser = await puppeteer.launch();
* . const page = await browser.newPage();
* . const watchDog = page.mainFrame().waitForFunction('window.innerWidth < 100');
* . page.setViewport({width: 50, height: 50});
* . await watchDog;
* . await browser.close();
* })();
* ```
*
* To pass arguments from Node.js to the predicate of `page.waitForFunction` function:
*
* ```ts
* const selector = '.foo';
* await frame.waitForFunction(
* selector => !!document.querySelector(selector),
* {}, // empty options object
* selector
* );
* ```
*
* @param pageFunction - the function to evaluate in the frame context.
* @param options - options to configure the polling method and timeout.
* @param args - arguments to pass to the `pageFunction`.
* @returns the promise which resolve when the `pageFunction` returns a truthy value.
*/
waitForFunction<
Params extends unknown[],
Func extends EvaluateFunc<Params> = EvaluateFunc<Params>
>(
pageFunction: Func | string,
options: FrameWaitForFunctionOptions = {},
...args: Params
): Promise<HandleFor<Awaited<ReturnType<Func>>>> {
return this.worlds[MAIN_WORLD].waitForFunction(
pageFunction,
options,
...args
) as Promise<HandleFor<Awaited<ReturnType<Func>>>>;
}
/**
* @returns The full HTML contents of the frame, including the DOCTYPE.
*/
async content(): Promise<string> {
return this.worlds[PUPPETEER_WORLD].content();
}
/**
* Set the content of the frame.
*
* @param html - HTML markup to assign to the page.
* @param options - Options to configure how long before timing out and at
* what point to consider the content setting successful.
*/
async setContent(
html: string,
options: {
timeout?: number;
waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[];
} = {}
): Promise<void> {
return this.worlds[PUPPETEER_WORLD].setContent(html, options);
}
/**
* @returns The frame's `name` attribute as specified in the tag.
*
* @remarks
* If the name is empty, it returns the `id` attribute instead.
*
* @remarks
* This value is calculated once when the frame is created, and will not
* update if the attribute is changed later.
*/
name(): string {
return this._name || '';
}
/**
* @returns The frame's URL.
*/
url(): string {
return this.#url;
}
/**
* @returns The parent frame, if any. Detached and main frames return `null`.
*/
parentFrame(): Frame | null {
return this._frameManager._frameTree.parentFrame(this._id) || null;
}
/**
* @returns An array of child frames.
*/
childFrames(): Frame[] {
return this._frameManager._frameTree.childFrames(this._id);
}
/**
* @returns `true` if the frame has been detached. Otherwise, `false`.
*/
isDetached(): boolean {
return this.#detached;
}
/**
* Adds a `<script>` tag into the page with the desired url or content.
*
* @param options - Options for the script.
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* @returns An {@link ElementHandle | element handle} to the injected
* `<script>` element.
*/
async addScriptTag(
options: FrameAddScriptTagOptions
): Promise<ElementHandle<HTMLScriptElement>> {
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let {content = '', type} = options;
const {path} = options;
if (+!!options.url + +!!path + +!!content !== 1) {
throw new Error(
'Exactly one of `url`, `path`, or `content` must be specified.'
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);
}
if (path) {
let fs;
try {
fs = (await import('fs')).promises;
} catch (error) {
if (error instanceof TypeError) {
throw new Error(
'Can only pass a file path in a Node-like environment.'
);
}
throw error;
}
content = await fs.readFile(path, 'utf8');
content += `//# sourceURL=${path.replace(/\n/g, '')}`;
}
type = type ?? 'text/javascript';
return this.worlds[MAIN_WORLD].transferHandle(
await this.worlds[PUPPETEER_WORLD].evaluateHandle(
async ({createDeferredPromise}, {url, id, type, content}) => {
const promise = createDeferredPromise<void>();
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const script = document.createElement('script');
script.type = type;
script.text = content;
if (url) {
script.src = url;
script.addEventListener(
'load',
() => {
return promise.resolve();
},
{once: true}
);
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script.addEventListener(
'error',
event => {
promise.reject(
new Error(event.message ?? 'Could not load script')
);
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},
{once: true}
);
} else {
promise.resolve();
}
if (id) {
script.id = id;
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}
document.head.appendChild(script);
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await promise;
return script;
},
LazyArg.create(context => {
return context.puppeteerUtil;
}),
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{...options, type, content}
)
);
}
/**
* Adds a `<link rel="stylesheet">` tag into the page with the desired URL or
* a `<style type="text/css">` tag with the content.
*
* @returns An {@link ElementHandle | element handle} to the loaded `<link>`
* or `<style>` element.
*/
async addStyleTag(
options: Omit<FrameAddStyleTagOptions, 'url'>
): Promise<ElementHandle<HTMLStyleElement>>;
async addStyleTag(
options: FrameAddStyleTagOptions
): Promise<ElementHandle<HTMLLinkElement>>;
async addStyleTag(
options: FrameAddStyleTagOptions
): Promise<ElementHandle<HTMLStyleElement | HTMLLinkElement>> {
let {content = ''} = options;
const {path} = options;
if (+!!options.url + +!!path + +!!content !== 1) {
throw new Error(
'Exactly one of `url`, `path`, or `content` must be specified.'
);
}
if (path) {
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let fs: typeof import('fs/promises');
try {
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fs = await importFSPromises();
} catch (error) {
if (error instanceof TypeError) {
throw new Error(
'Can only pass a file path in a Node-like environment.'
);
}
throw error;
}
content = await fs.readFile(path, 'utf8');
content += '/*# sourceURL=' + path.replace(/\n/g, '') + '*/';
options.content = content;
}
return this.worlds[MAIN_WORLD].transferHandle(
await this.worlds[PUPPETEER_WORLD].evaluateHandle(
async ({createDeferredPromise}, {url, content}) => {
const promise = createDeferredPromise<void>();
let element: HTMLStyleElement | HTMLLinkElement;
if (!url) {
element = document.createElement('style');
element.appendChild(document.createTextNode(content!));
} else {
const link = document.createElement('link');
link.rel = 'stylesheet';
link.href = url;
element = link;
}
element.addEventListener(
'load',
() => {
promise.resolve();
},
{once: true}
);
element.addEventListener(
'error',
event => {
promise.reject(
new Error(
(event as ErrorEvent).message ?? 'Could not load style'
)
);
},
{once: true}
);
document.head.appendChild(element);
await promise;
return element;
},
LazyArg.create(context => {
return context.puppeteerUtil;
}),
options
)
);
}
/**
* Clicks the first element found that matches `selector`.
*
* @remarks
* If `click()` triggers a navigation event and there's a separate
* `page.waitForNavigation()` promise to be resolved, you may end up with a
* race condition that yields unexpected results. The correct pattern for
* click and wait for navigation is the following:
*
* ```ts
* const [response] = await Promise.all([
* page.waitForNavigation(waitOptions),
* frame.click(selector, clickOptions),
* ]);
* ```
*
* @param selector - The selector to query for.
*/
async click(
selector: string,
options: {
delay?: number;
button?: MouseButton;
clickCount?: number;
} = {}
): Promise<void> {
return this.worlds[PUPPETEER_WORLD].click(selector, options);
}
/**
* Focuses the first element that matches the `selector`.
*
* @param selector - The selector to query for.
* @throws Throws if there's no element matching `selector`.
*/
async focus(selector: string): Promise<void> {
return this.worlds[PUPPETEER_WORLD].focus(selector);
}
/**
* Hovers the pointer over the center of the first element that matches the
* `selector`.
*
* @param selector - The selector to query for.
* @throws Throws if there's no element matching `selector`.
*/
async hover(selector: string): Promise<void> {
return this.worlds[PUPPETEER_WORLD].hover(selector);
}
/**
* Selects a set of value on the first `<select>` element that matches the
* `selector`.
*
* @example
*
* ```ts
* frame.select('select#colors', 'blue'); // single selection
* frame.select('select#colors', 'red', 'green', 'blue'); // multiple selections
* ```
*
* @param selector - The selector to query for.
* @param values - The array of values to select. If the `<select>` has the
* `multiple` attribute, all values are considered, otherwise only the first
* one is taken into account.
* @returns the list of values that were successfully selected.
* @throws Throws if there's no `<select>` matching `selector`.
*/
select(selector: string, ...values: string[]): Promise<string[]> {
return this.worlds[PUPPETEER_WORLD].select(selector, ...values);
}
/**
* Taps the first element that matches the `selector`.
*
* @param selector - The selector to query for.
* @throws Throws if there's no element matching `selector`.
*/
async tap(selector: string): Promise<void> {
return this.worlds[PUPPETEER_WORLD].tap(selector);
}
/**
* Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character
* in the text.
*
* @remarks
* To press a special key, like `Control` or `ArrowDown`, use
* {@link Keyboard.press}.
*
* @example
*
* ```ts
* await frame.type('#mytextarea', 'Hello'); // Types instantly
* await frame.type('#mytextarea', 'World', {delay: 100}); // Types slower, like a user
* ```
*
* @param selector - the selector for the element to type into. If there are
* multiple the first will be used.
* @param text - text to type into the element
* @param options - takes one option, `delay`, which sets the time to wait
* between key presses in milliseconds. Defaults to `0`.
*/
async type(
selector: string,
text: string,
options?: {delay: number}
): Promise<void> {
return this.worlds[PUPPETEER_WORLD].type(selector, text, options);
}
/**
* @deprecated Replace with `new Promise(r => setTimeout(r, milliseconds));`.
*
* Causes your script to wait for the given number of milliseconds.
*
* @remarks
* It's generally recommended to not wait for a number of seconds, but instead
* use {@link Frame.waitForSelector}, {@link Frame.waitForXPath} or
* {@link Frame.waitForFunction} to wait for exactly the conditions you want.
*
* @example
*
* Wait for 1 second:
*
* ```ts
* await frame.waitForTimeout(1000);
* ```
*
* @param milliseconds - the number of milliseconds to wait.
*/
waitForTimeout(milliseconds: number): Promise<void> {
return new Promise(resolve => {
setTimeout(resolve, milliseconds);
});
}
/**
* @returns the frame's title.
*/
async title(): Promise<string> {
return this.worlds[PUPPETEER_WORLD].title();
}
/**
* @internal
*/
_deviceRequestPromptManager(): DeviceRequestPromptManager {
if (this.isOOPFrame()) {
return this._frameManager._deviceRequestPromptManager(this.#client);
}
const parentFrame = this.parentFrame();
assert(parentFrame !== null);
return parentFrame._deviceRequestPromptManager();
}
/**
* This method is typically coupled with an action that triggers a device
* request from an api such as WebBluetooth.
*
* :::caution
*
* This must be called before the device request is made. It will not return a
* currently active device prompt.
*
* :::
*
* @example
*
* ```ts
* const [devicePrompt] = Promise.all([
* frame.waitForDevicePrompt(),
* frame.click('#connect-bluetooth'),
* ]);
* await devicePrompt.select(
* await devicePrompt.waitForDevice(({name}) => name.includes('My Device'))
* );
* ```
*/
waitForDevicePrompt(
options: WaitTimeoutOptions = {}
): Promise<DeviceRequestPrompt> {
return this._deviceRequestPromptManager().waitForDevicePrompt(options);
}
/**
* @internal
*/
_navigated(framePayload: Protocol.Page.Frame): void {
this._name = framePayload.name;
this.#url = `${framePayload.url}${framePayload.urlFragment || ''}`;
}
/**
* @internal
*/
_navigatedWithinDocument(url: string): void {
this.#url = url;
}
/**
* @internal
*/
_onLifecycleEvent(loaderId: string, name: string): void {
if (name === 'init') {
this._loaderId = loaderId;
this._lifecycleEvents.clear();
}
this._lifecycleEvents.add(name);
}
/**
* @internal
*/
_onLoadingStopped(): void {
this._lifecycleEvents.add('DOMContentLoaded');
this._lifecycleEvents.add('load');
}
/**
* @internal
*/
_onLoadingStarted(): void {
this._hasStartedLoading = true;
}
/**
* @internal
*/
_detach(): void {
this.#detached = true;
this.worlds[MAIN_WORLD]._detach();
this.worlds[PUPPETEER_WORLD]._detach();
}
}