Add colorwheel.js puppeteer example
This patch re-implements PhantomJS colorwheel example with puppeteer API.
This commit is contained in:
parent
7bf3684039
commit
073f6409d8
71
examples/colorwheel.js
Normal file
71
examples/colorwheel.js
Normal file
@ -0,0 +1,71 @@
|
||||
/**
|
||||
* Copyright 2017 Google Inc. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
var Browser = require('../lib/Browser');
|
||||
var browser = new Browser();
|
||||
|
||||
browser.newPage().then(async page => {
|
||||
await page.setSize({width: 400, height: 400});
|
||||
await page.setContent('<html><body><canvas id="surface"></canvas></body></html>');
|
||||
await page.evaluate(drawColorWheel);
|
||||
await page.saveScreenshot('colorwheel.png');
|
||||
browser.close();
|
||||
});
|
||||
|
||||
function drawColorWheel() {
|
||||
var el = document.getElementById('surface'),
|
||||
context = el.getContext('2d'),
|
||||
width = window.innerWidth,
|
||||
height = window.innerHeight,
|
||||
cx = width / 2,
|
||||
cy = height / 2,
|
||||
radius = width / 2.3,
|
||||
imageData,
|
||||
pixels,
|
||||
hue, sat, value,
|
||||
i = 0, x, y, rx, ry, d,
|
||||
f, g, p, u, v, w, rgb;
|
||||
|
||||
el.width = width;
|
||||
el.height = height;
|
||||
imageData = context.createImageData(width, height);
|
||||
pixels = imageData.data;
|
||||
|
||||
for (y = 0; y < height; y = y + 1) {
|
||||
for (x = 0; x < width; x = x + 1, i = i + 4) {
|
||||
rx = x - cx;
|
||||
ry = y - cy;
|
||||
d = rx * rx + ry * ry;
|
||||
if (d < radius * radius) {
|
||||
hue = 6 * (Math.atan2(ry, rx) + Math.PI) / (2 * Math.PI);
|
||||
sat = Math.sqrt(d) / radius;
|
||||
g = Math.floor(hue);
|
||||
f = hue - g;
|
||||
u = 255 * (1 - sat);
|
||||
v = 255 * (1 - sat * f);
|
||||
w = 255 * (1 - sat * (1 - f));
|
||||
pixels[i] = [255, v, u, u, w, 255, 255][g];
|
||||
pixels[i + 1] = [w, 255, 255, v, u, u, w][g];
|
||||
pixels[i + 2] = [u, u, w, 255, 255, v, u][g];
|
||||
pixels[i + 3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
context.putImageData(imageData, 0, 0);
|
||||
document.body.style.backgroundColor = 'white';
|
||||
document.body.style.margin = '0px';
|
||||
}
|
Loading…
Reference in New Issue
Block a user