Commit Graph

9 Commits

Author SHA1 Message Date
TASNEEM KOUSHAR
c65b10c524
chore: remove more ts-doc warnings (#7422) 2021-07-19 10:39:40 +01:00
Yusuke Iwaki
d70f60e061
feat: add channel parameter for puppeteer.launch (#7389)
This change adds a new `channel` parameter to `puppeteer.launch`. When specified, Puppeteer will search for the locally installed release channel of Google Chrome and use it to launch. Available values are `chrome`, `chrome-beta`, `chrome-canary`, `chrome-dev`. This parameter is mutually exclusive with `executablePath`.
2021-07-09 12:43:42 +00:00
Peng-Yu Chen
2605309f74
feat(launcher): add new launcher option waitForInitialPage (#7105)
The existing behavior is expected to be unchanged as the value defaults to true.
Adding such option would allow user to skip the initial wait.

Issue: #3630
2021-05-06 20:30:04 +00:00
Jack Franklin
98c81458c2
fix: improve TS types for launching browsers (#6888)
This commit tidies up the quite confusing state of all the various types
required to launch a browser. As we saw when upgrading DevTools
(https://source.chromium.org/chromium/chromium/src/+/master:third_party/devtools-frontend/src/test/conductor/hooks.ts;l=77),
we had to define our launch options variable like so:

```ts
const opts: puppeteer.LaunchOptions & puppeteer.ChromeArgOptions & puppeteer.BrowserOptions = {
  ...
};
```

This commit fixes that by introducing `AllNodeLaunchOptions`, which is
defined as the intersection of all the above types.

Additionally, the types defined as `ChromeArgOptions` are actually used
for launching both Chrome and Firefox, so I have renamed them to
`BrowserArgOptions`, and therefore this change is breaking because
anyone using `ChromeArgOptions` in their types will need to switch.

BREAKING CHANGE: renamed type `ChromeArgOptions` to `BrowserLaunchArgumentOptions`
BREAKING CHANGE: renamed type `BrowserOptions` to `BrowserConnectOptions`
2021-02-16 09:39:31 +00:00
Jack Franklin
4846b8723c
chore(agnostification): split up launcher class (#6484)
The `Launcher` class was serving two purposes:

1. Launch browsers
2. Connect to browsers

Number 1) only needs to be done in Node land, but 2) is agnostic; in a
browser version of Puppeteer we'll need the ability to connect over a
websocket to send commands back and forth.

As part of the agnostification work we needed to split the `Launcher` up
so that the connection part can be made agnostic. Additionally, I
removed dependencies on `https`, `http` and `URL` from Node, instead
leaning on fetch (via `node-fetch` if in Node land) and the browser
`URL` API (which was added to Node in Node 10).
2020-10-12 10:08:57 +01:00
Jack Franklin
ffec2475d0
chore: enforce file extensions on imports (#6202)
* chore: enforce file extensions on imports

To make our output agnostic it should include file extensions in the
output, as per the ESM spec. It's a bit odd for Node packages but makes
it easier to publish a browser build.
2020-07-13 10:22:26 +01:00
Jack Franklin
29f7e161b1
chore(docs): reduce warnings when generating docs (#6138)
* chore(docs): reduce warnings when generating docs

This is a bunch of small miscellaneous fixes that reduce the amount of
warnings logged when generating our new docs. The long term goal is to
get this list down to 0 warnings, but I'll do it in multiple PRs.

* satisfy doclint
2020-07-02 12:15:39 +01:00
Jack Franklin
9522f80116
chore: create common directory (#6042)
These files will be used by both the web and node versions of Puppeteer.
Another name for this might be "core" but I don't want to cause
confusion with the puppeteer-core package that we publish at the moment.
2020-06-18 15:53:23 +01:00
Jack Franklin
90b0934f85
chore: create node directory for Node-only files (#6041)
This is another step towards making Puppeteer agnostic of environment
and being able to run in Node or a browser.

The files in the `node` directory are ones that would only be needed in
the Node build - e.g. the code that downloads and launches a local
browser instance.

The long term vision here is to have three folders:

* node - Node only code
* web - Web only code
* common - code that is shared

But rather than do that in one PR I'm going to split it up to make it
easier to review and deal with.
2020-06-18 13:49:59 +01:00