Previously, if timeout is falsy, the targets would only
be checked if a browser-level event fires which lead to
a race: if the events arrived before waiting for a target,
the promise would never resolve.
Fixes#8763
This PR implements automatic detection of the Firefox product when the `.connect()` method is used. This partially undoes the breaking change in https://github.com/puppeteer/puppeteer/pull/8520 but it's also a breaking change on its own since we don't accept an explicit product name anymore (it does not look like it was used anyway).
When we attach to a frame, we send a call to get
the page frame tree from CDP. Based on the tree data
we look up the parent frame if parentId is provided.
The problem is that the call to get the page frame
tree could take arbitrary time and the calls for the
parent and child frames might happen at the same time.
So the situation where the frame tree for the child frame
is resolved before the parent frame is known is fairly
common.
This PR addresses the issue by awaiting for the parent
frame id before attempting to register a child frame.
* feat: use CDP's auto-attach mechanism
In this PR, we refactor Puppeteer to make use of the CDP's auto-attach mechanism. This allows the backend to pause
new targets and give Puppeteer a chance to configure them properly. This fixes the flakiness related to dealing with
OOPIFs and should fix some other issues related to the network interception and navigations. If those are not fixed completely by this PR, the PR serves a solid base for fixing them.
Closes https://github.com/puppeteer/puppeteer/issues/8507, https://github.com/puppeteer/puppeteer/issues/7990
Unlocks https://github.com/puppeteer/puppeteer/issues/3667
BREAKING CHANGE: With Chromium, Puppeteer will now attach to page/iframe targets immediately to allow reliable configuration of targets.
This patch fixes page.#scrollIntoViewIfNeeded, so that it works with devtools protocol.
Now it blocks the main thread and waits until the scrolling action finishes in Chrome.
Fallbacks to the old implementation if `DOM.scrollIntoViewIfNeeded` is not supported for Firefox.
Issues: #8627, #1805
This PR greatly improves the types within Puppeteer:
- **Almost everything** is auto-deduced.
- Parameters don't need to be specified in the function. They are deduced from the spread.
- Return types don't need to be specified. They are deduced from the function. (More on this below)
- Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`.
- [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons:
1. Setting them will indubitably break auto-deduction.
2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense).
- [**BREAKING CHANGE**] `waitFor` is officially gone.
To migrate to these changes, there are only four things you may need to change:
- If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary).
⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)`
✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType`
⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)`
✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>`
- If you set any type parameters in the *parameters* of an evaluation function, remove them.
⛔ `evaluate(a: number, b: number) => {...}, a, b)`
✅ `evaluate(a, b) => {...}, a, b)`
- If you set any type parameters in the method's declaration, remove them.
⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)`
✅ `evaluate(a, b) => {...}, a, b)`
* The testing tsconfig.json inherits from the base TS config.
* A lot of type assertions have been inserted...a lot.
* All testing utilities have migrated to TS.
* text-diff is being replaced with diff for TS compatibility.
* ProtocolError has been added to PuppeteerErrors and PuppeteerErrors is no longer a record (it's been frozen).
* Fixes a small bug where null was an allowable media type in emulation (should be undefined).
This PR works around the upstream bug crbug.com/1325782. Previously Puppeteer relied on the presence of the loaderId to determine the kind of navigation and expected events. It does not look like there is a reason to do so: instead, we could see what events we get and proceed accordingly.
* fix: If currentNode and root are the same, do not include them in the result
* fix: Tests that only child element is included in the result
Co-authored-by: jrandolf <101637635+jrandolf@users.noreply.github.com>
* fix: ensure dom binding is not called after detatch
Fixes#7814
* refactor: detach listeners instead
* refactor: safer approach
* fix: test in test/page.spec.ts
Co-authored-by: Alex Rudenko <OrKoN@users.noreply.github.com>
When defining a chunk size for <CDPSession>.send('IO.read', { handle, size }), the CDPSession will occasionally indicate that it has reached the end of file without sending a full pdf. This is documented by the associated issue.
This behavior is not reproducible when leaving out the size parameter. Since the size parameter is not required on the CDPSession side and is merely a suggestion on the stream side, we can safely leave it out.
Issues: #7757
If an iframe has a border, it has to be added to the offsets
too. We can work around it by using the content box coordinates
for the offsets. That should also prevent discrepancies if the
iframe has a padding set.
The doc for boundingBox says that it should return the boundingBox
relative to the main frame, therefore, this fix would make the
actual implementation correspond to the documentation. boxModel
documentation does not have this note but I think it'd make sense
to have it match the behaviour of the boundingBox API.
So it appears that all bindings are added to the secondary world and all
evaluations are also running there. ElementHandle.evaluate is returning
handles from the main world though. Therefore, we need to be careful
and adopt handles to the right context before doing waitForSelector
So it appears that all bindings are added to the secondary world and all
evaluations are also running there. ElementHandle.evaluate is returning
handles from the main world though. Therefore, we need to be careful
and adopt handles to the right context before doing waitForSelector.