* feat: use CDP's auto-attach mechanism
In this PR, we refactor Puppeteer to make use of the CDP's auto-attach mechanism. This allows the backend to pause
new targets and give Puppeteer a chance to configure them properly. This fixes the flakiness related to dealing with
OOPIFs and should fix some other issues related to the network interception and navigations. If those are not fixed completely by this PR, the PR serves a solid base for fixing them.
Closes https://github.com/puppeteer/puppeteer/issues/8507, https://github.com/puppeteer/puppeteer/issues/7990
Unlocks https://github.com/puppeteer/puppeteer/issues/3667
BREAKING CHANGE: With Chromium, Puppeteer will now attach to page/iframe targets immediately to allow reliable configuration of targets.
We're seeing odd failures with Prettier on some CI branches; my hunch is that they are installing different versions of the package and therefore getting formatting conflicts. This PR updates them all and pins them to specific versions - something we should probably consider generally, or remove our `package-lock.json` from the gitignore.
This commit tidies up the quite confusing state of all the various types
required to launch a browser. As we saw when upgrading DevTools
(https://source.chromium.org/chromium/chromium/src/+/master:third_party/devtools-frontend/src/test/conductor/hooks.ts;l=77),
we had to define our launch options variable like so:
```ts
const opts: puppeteer.LaunchOptions & puppeteer.ChromeArgOptions & puppeteer.BrowserOptions = {
...
};
```
This commit fixes that by introducing `AllNodeLaunchOptions`, which is
defined as the intersection of all the above types.
Additionally, the types defined as `ChromeArgOptions` are actually used
for launching both Chrome and Firefox, so I have renamed them to
`BrowserArgOptions`, and therefore this change is breaking because
anyone using `ChromeArgOptions` in their types will need to switch.
BREAKING CHANGE: renamed type `ChromeArgOptions` to `BrowserLaunchArgumentOptions`
BREAKING CHANGE: renamed type `BrowserOptions` to `BrowserConnectOptions`
This PR updates the socket transport code to swap between a Node web
socket transport or a web one based on the `isNode` environment. It also
adds unit tests to the browser tests that show we can connect in a
browser.
The `Launcher` class was serving two purposes:
1. Launch browsers
2. Connect to browsers
Number 1) only needs to be done in Node land, but 2) is agnostic; in a
browser version of Puppeteer we'll need the ability to connect over a
websocket to send commands back and forth.
As part of the agnostification work we needed to split the `Launcher` up
so that the connection part can be made agnostic. Additionally, I
removed dependencies on `https`, `http` and `URL` from Node, instead
leaning on fetch (via `node-fetch` if in Node land) and the browser
`URL` API (which was added to Node in Node 10).