/*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ import 'disposablestack/auto'; declare global { interface SymbolConstructor { /** * A method that is used to release resources held by an object. Called by the semantics of the `using` statement. */ readonly dispose: unique symbol; /** * A method that is used to asynchronously release resources held by an object. Called by the semantics of the `await using` statement. */ readonly asyncDispose: unique symbol; } interface Disposable { [Symbol.dispose](): void; } interface AsyncDisposable { [Symbol.asyncDispose](): PromiseLike; } interface SuppressedError extends Error { error: any; suppressed: any; } interface SuppressedErrorConstructor extends ErrorConstructor { new (error: any, suppressed: any, message?: string): SuppressedError; (error: any, suppressed: any, message?: string): SuppressedError; readonly prototype: SuppressedError; } var SuppressedError: SuppressedErrorConstructor; interface DisposableStack { /** * Returns a value indicating whether this stack has been disposed. */ readonly disposed: boolean; /** * Disposes each resource in the stack in the reverse order that they were added. */ dispose(): void; /** * Adds a disposable resource to the stack, returning the resource. * @param value The resource to add. `null` and `undefined` will not be added, but will be returned. * @returns The provided {@link value}. */ use(value: T): T; /** * Adds a value and associated disposal callback as a resource to the stack. * @param value The value to add. * @param onDispose The callback to use in place of a `[Symbol.dispose]()` method. Will be invoked with `value` * as the first parameter. * @returns The provided {@link value}. */ adopt(value: T, onDispose: (value: T) => void): T; /** * Adds a callback to be invoked when the stack is disposed. */ defer(onDispose: () => void): void; /** * Move all resources out of this stack and into a new `DisposableStack`, and marks this stack as disposed. * @example * ```ts * class C { * #res1: Disposable; * #res2: Disposable; * #disposables: DisposableStack; * constructor() { * // stack will be disposed when exiting constructor for any reason * using stack = new DisposableStack(); * * // get first resource * this.#res1 = stack.use(getResource1()); * * // get second resource. If this fails, both `stack` and `#res1` will be disposed. * this.#res2 = stack.use(getResource2()); * * // all operations succeeded, move resources out of `stack` so that they aren't disposed * // when constructor exits * this.#disposables = stack.move(); * } * * [Symbol.dispose]() { * this.#disposables.dispose(); * } * } * ``` */ move(): DisposableStack; [Symbol.dispose](): void; readonly [Symbol.toStringTag]: string; } interface DisposableStackConstructor { new (): DisposableStack; readonly prototype: DisposableStack; } var DisposableStack: DisposableStackConstructor; interface AsyncDisposableStack { /** * Returns a value indicating whether this stack has been disposed. */ readonly disposed: boolean; /** * Disposes each resource in the stack in the reverse order that they were added. */ disposeAsync(): Promise; /** * Adds a disposable resource to the stack, returning the resource. * @param value The resource to add. `null` and `undefined` will not be added, but will be returned. * @returns The provided {@link value}. */ use(value: T): T; /** * Adds a value and associated disposal callback as a resource to the stack. * @param value The value to add. * @param onDisposeAsync The callback to use in place of a `[Symbol.asyncDispose]()` method. Will be invoked with `value` * as the first parameter. * @returns The provided {@link value}. */ adopt( value: T, onDisposeAsync: (value: T) => PromiseLike | void ): T; /** * Adds a callback to be invoked when the stack is disposed. */ defer(onDisposeAsync: () => PromiseLike | void): void; /** * Move all resources out of this stack and into a new `DisposableStack`, and marks this stack as disposed. * @example * ```ts * class C { * #res1: Disposable; * #res2: Disposable; * #disposables: DisposableStack; * constructor() { * // stack will be disposed when exiting constructor for any reason * using stack = new DisposableStack(); * * // get first resource * this.#res1 = stack.use(getResource1()); * * // get second resource. If this fails, both `stack` and `#res1` will be disposed. * this.#res2 = stack.use(getResource2()); * * // all operations succeeded, move resources out of `stack` so that they aren't disposed * // when constructor exits * this.#disposables = stack.move(); * } * * [Symbol.dispose]() { * this.#disposables.dispose(); * } * } * ``` */ move(): AsyncDisposableStack; [Symbol.asyncDispose](): Promise; readonly [Symbol.toStringTag]: string; } interface AsyncDisposableStackConstructor { new (): AsyncDisposableStack; readonly prototype: AsyncDisposableStack; } var AsyncDisposableStack: AsyncDisposableStackConstructor; } export const Symbol = globalThis.Symbol; export const DisposableStack = globalThis.DisposableStack; export const AsyncDisposableStack = globalThis.AsyncDisposableStack;