a91b8aca37
This commit adds drag-and-drop support, leveraging new additions to the CDP Input domain (Input.setInterceptDrags, Input.dispatchDragEvent, and Input.dragIntercepted).
1064 lines
33 KiB
TypeScript
1064 lines
33 KiB
TypeScript
/**
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* Copyright 2019 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { assert } from './assert.js';
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import { helper, debugError } from './helper.js';
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import { ExecutionContext } from './ExecutionContext.js';
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import { Page } from './Page.js';
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import { CDPSession } from './Connection.js';
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import { KeyInput } from './USKeyboardLayout.js';
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import { FrameManager, Frame } from './FrameManager.js';
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import { getQueryHandlerAndSelector } from './QueryHandler.js';
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import { Protocol } from 'devtools-protocol';
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import {
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EvaluateFn,
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SerializableOrJSHandle,
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EvaluateFnReturnType,
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EvaluateHandleFn,
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WrapElementHandle,
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UnwrapPromiseLike,
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} from './EvalTypes.js';
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import { isNode } from '../environment.js';
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/**
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* @public
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*/
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export interface BoxModel {
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content: Array<{ x: number; y: number }>;
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padding: Array<{ x: number; y: number }>;
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border: Array<{ x: number; y: number }>;
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margin: Array<{ x: number; y: number }>;
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width: number;
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height: number;
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}
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/**
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* @public
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*/
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export interface BoundingBox {
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/**
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* the x coordinate of the element in pixels.
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*/
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x: number;
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/**
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* the y coordinate of the element in pixels.
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*/
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y: number;
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/**
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* the width of the element in pixels.
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*/
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width: number;
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/**
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* the height of the element in pixels.
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*/
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height: number;
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}
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/**
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* @internal
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*/
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export function createJSHandle(
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context: ExecutionContext,
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remoteObject: Protocol.Runtime.RemoteObject
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): JSHandle {
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const frame = context.frame();
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if (remoteObject.subtype === 'node' && frame) {
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const frameManager = frame._frameManager;
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return new ElementHandle(
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context,
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context._client,
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remoteObject,
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frameManager.page(),
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frameManager
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);
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}
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return new JSHandle(context, context._client, remoteObject);
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}
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/**
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* Represents an in-page JavaScript object. JSHandles can be created with the
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* {@link Page.evaluateHandle | page.evaluateHandle} method.
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*
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* @example
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* ```js
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* const windowHandle = await page.evaluateHandle(() => window);
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* ```
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*
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* JSHandle prevents the referenced JavaScript object from being garbage-collected
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* unless the handle is {@link JSHandle.dispose | disposed}. JSHandles are auto-
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* disposed when their origin frame gets navigated or the parent context gets destroyed.
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*
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* JSHandle instances can be used as arguments for {@link Page.$eval},
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* {@link Page.evaluate}, and {@link Page.evaluateHandle}.
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*
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* @public
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*/
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export class JSHandle<HandleObjectType = unknown> {
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/**
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* @internal
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*/
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_context: ExecutionContext;
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/**
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* @internal
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*/
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_client: CDPSession;
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/**
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* @internal
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*/
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_remoteObject: Protocol.Runtime.RemoteObject;
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/**
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* @internal
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*/
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_disposed = false;
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/**
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* @internal
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*/
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constructor(
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context: ExecutionContext,
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client: CDPSession,
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remoteObject: Protocol.Runtime.RemoteObject
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) {
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this._context = context;
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this._client = client;
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this._remoteObject = remoteObject;
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}
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/** Returns the execution context the handle belongs to.
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*/
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executionContext(): ExecutionContext {
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return this._context;
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}
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/**
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* This method passes this handle as the first argument to `pageFunction`.
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* If `pageFunction` returns a Promise, then `handle.evaluate` would wait
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* for the promise to resolve and return its value.
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*
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* @example
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* ```js
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* const tweetHandle = await page.$('.tweet .retweets');
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* expect(await tweetHandle.evaluate(node => node.innerText)).toBe('10');
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* ```
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*/
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async evaluate<T extends EvaluateFn<HandleObjectType>>(
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pageFunction: T | string,
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...args: SerializableOrJSHandle[]
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): Promise<UnwrapPromiseLike<EvaluateFnReturnType<T>>> {
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return await this.executionContext().evaluate<
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UnwrapPromiseLike<EvaluateFnReturnType<T>>
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>(pageFunction, this, ...args);
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}
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/**
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* This method passes this handle as the first argument to `pageFunction`.
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*
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* @remarks
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*
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* The only difference between `jsHandle.evaluate` and
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* `jsHandle.evaluateHandle` is that `jsHandle.evaluateHandle`
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* returns an in-page object (JSHandle).
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*
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* If the function passed to `jsHandle.evaluateHandle` returns a Promise,
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* then `evaluateHandle.evaluateHandle` waits for the promise to resolve and
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* returns its value.
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*
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* See {@link Page.evaluateHandle} for more details.
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*/
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async evaluateHandle<HandleType extends JSHandle = JSHandle>(
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pageFunction: EvaluateHandleFn,
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...args: SerializableOrJSHandle[]
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): Promise<HandleType> {
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return await this.executionContext().evaluateHandle(
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pageFunction,
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this,
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...args
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);
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}
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/** Fetches a single property from the referenced object.
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*/
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async getProperty(propertyName: string): Promise<JSHandle | undefined> {
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const objectHandle = await this.evaluateHandle(
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(object: Element, propertyName: string) => {
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const result = { __proto__: null };
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result[propertyName] = object[propertyName];
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return result;
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},
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propertyName
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);
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const properties = await objectHandle.getProperties();
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const result = properties.get(propertyName) || null;
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await objectHandle.dispose();
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return result;
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}
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/**
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* The method returns a map with property names as keys and JSHandle
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* instances for the property values.
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*
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* @example
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* ```js
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* const listHandle = await page.evaluateHandle(() => document.body.children);
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* const properties = await listHandle.getProperties();
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* const children = [];
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* for (const property of properties.values()) {
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* const element = property.asElement();
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* if (element)
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* children.push(element);
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* }
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* children; // holds elementHandles to all children of document.body
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* ```
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*/
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async getProperties(): Promise<Map<string, JSHandle>> {
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const response = await this._client.send('Runtime.getProperties', {
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objectId: this._remoteObject.objectId,
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ownProperties: true,
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});
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const result = new Map<string, JSHandle>();
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for (const property of response.result) {
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if (!property.enumerable) continue;
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result.set(property.name, createJSHandle(this._context, property.value));
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}
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return result;
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}
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/**
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* @returns Returns a JSON representation of the object.If the object has a
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* `toJSON` function, it will not be called.
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* @remarks
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*
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* The JSON is generated by running {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/stringify | JSON.stringify}
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* on the object in page and consequent {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/parse | JSON.parse} in puppeteer.
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* **NOTE** The method throws if the referenced object is not stringifiable.
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*/
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async jsonValue<T = unknown>(): Promise<T> {
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if (this._remoteObject.objectId) {
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const response = await this._client.send('Runtime.callFunctionOn', {
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functionDeclaration: 'function() { return this; }',
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objectId: this._remoteObject.objectId,
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returnByValue: true,
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awaitPromise: true,
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});
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return helper.valueFromRemoteObject(response.result) as T;
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}
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return helper.valueFromRemoteObject(this._remoteObject) as T;
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}
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/**
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* @returns Either `null` or the object handle itself, if the object
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* handle is an instance of {@link ElementHandle}.
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*/
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asElement(): ElementHandle | null {
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/* This always returns null, but subclasses can override this and return an
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ElementHandle.
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*/
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return null;
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}
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/**
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* Stops referencing the element handle, and resolves when the object handle is
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* successfully disposed of.
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*/
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async dispose(): Promise<void> {
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if (this._disposed) return;
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this._disposed = true;
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await helper.releaseObject(this._client, this._remoteObject);
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}
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/**
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* Returns a string representation of the JSHandle.
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*
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* @remarks Useful during debugging.
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*/
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toString(): string {
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if (this._remoteObject.objectId) {
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const type = this._remoteObject.subtype || this._remoteObject.type;
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return 'JSHandle@' + type;
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}
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return 'JSHandle:' + helper.valueFromRemoteObject(this._remoteObject);
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}
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}
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/**
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* ElementHandle represents an in-page DOM element.
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*
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* @remarks
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*
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* ElementHandles can be created with the {@link Page.$} method.
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*
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* ```js
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* const puppeteer = require('puppeteer');
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*
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* (async () => {
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* const browser = await puppeteer.launch();
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* const page = await browser.newPage();
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* await page.goto('https://example.com');
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* const hrefElement = await page.$('a');
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* await hrefElement.click();
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* // ...
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* })();
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* ```
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*
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* ElementHandle prevents the DOM element from being garbage-collected unless the
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* handle is {@link JSHandle.dispose | disposed}. ElementHandles are auto-disposed
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* when their origin frame gets navigated.
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*
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* ElementHandle instances can be used as arguments in {@link Page.$eval} and
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* {@link Page.evaluate} methods.
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*
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* If you're using TypeScript, ElementHandle takes a generic argument that
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* denotes the type of element the handle is holding within. For example, if you
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* have a handle to a `<select>` element, you can type it as
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* `ElementHandle<HTMLSelectElement>` and you get some nicer type checks.
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*
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* @public
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*/
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export class ElementHandle<
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ElementType extends Element = Element
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> extends JSHandle<ElementType> {
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private _page: Page;
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private _frameManager: FrameManager;
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/**
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* @internal
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*/
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constructor(
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context: ExecutionContext,
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client: CDPSession,
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remoteObject: Protocol.Runtime.RemoteObject,
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page: Page,
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frameManager: FrameManager
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) {
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super(context, client, remoteObject);
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this._client = client;
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this._remoteObject = remoteObject;
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this._page = page;
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this._frameManager = frameManager;
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}
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asElement(): ElementHandle<ElementType> | null {
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return this;
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}
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/**
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* Resolves to the content frame for element handles referencing
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* iframe nodes, or null otherwise
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*/
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async contentFrame(): Promise<Frame | null> {
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const nodeInfo = await this._client.send('DOM.describeNode', {
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objectId: this._remoteObject.objectId,
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});
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if (typeof nodeInfo.node.frameId !== 'string') return null;
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return this._frameManager.frame(nodeInfo.node.frameId);
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}
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private async _scrollIntoViewIfNeeded(): Promise<void> {
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const error = await this.evaluate<
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(
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element: Element,
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pageJavascriptEnabled: boolean
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) => Promise<string | false>
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>(async (element, pageJavascriptEnabled) => {
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if (!element.isConnected) return 'Node is detached from document';
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if (element.nodeType !== Node.ELEMENT_NODE)
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return 'Node is not of type HTMLElement';
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// force-scroll if page's javascript is disabled.
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if (!pageJavascriptEnabled) {
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element.scrollIntoView({
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block: 'center',
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inline: 'center',
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// @ts-expect-error Chrome still supports behavior: instant but
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// it's not in the spec so TS shouts We don't want to make this
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// breaking change in Puppeteer yet so we'll ignore the line.
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behavior: 'instant',
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});
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return false;
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}
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const visibleRatio = await new Promise((resolve) => {
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const observer = new IntersectionObserver((entries) => {
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resolve(entries[0].intersectionRatio);
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observer.disconnect();
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});
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observer.observe(element);
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});
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if (visibleRatio !== 1.0) {
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element.scrollIntoView({
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block: 'center',
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inline: 'center',
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// @ts-expect-error Chrome still supports behavior: instant but
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// it's not in the spec so TS shouts We don't want to make this
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// breaking change in Puppeteer yet so we'll ignore the line.
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behavior: 'instant',
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});
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}
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return false;
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}, this._page.isJavaScriptEnabled());
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if (error) throw new Error(error);
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}
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async clickablePoint(): Promise<Point> {
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const [result, layoutMetrics] = await Promise.all([
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this._client
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.send('DOM.getContentQuads', {
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objectId: this._remoteObject.objectId,
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})
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.catch(debugError),
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this._client.send('Page.getLayoutMetrics'),
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]);
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if (!result || !result.quads.length)
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throw new Error('Node is either not visible or not an HTMLElement');
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// Filter out quads that have too small area to click into.
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const { clientWidth, clientHeight } = layoutMetrics.layoutViewport;
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const quads = result.quads
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.map((quad) => this._fromProtocolQuad(quad))
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.map((quad) =>
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this._intersectQuadWithViewport(quad, clientWidth, clientHeight)
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)
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.filter((quad) => computeQuadArea(quad) > 1);
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if (!quads.length)
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throw new Error('Node is either not visible or not an HTMLElement');
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// Return the middle point of the first quad.
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const quad = quads[0];
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let x = 0;
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let y = 0;
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for (const point of quad) {
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x += point.x;
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y += point.y;
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}
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return {
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x: x / 4,
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y: y / 4,
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};
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}
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private _getBoxModel(): Promise<void | Protocol.DOM.GetBoxModelResponse> {
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const params: Protocol.DOM.GetBoxModelRequest = {
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objectId: this._remoteObject.objectId,
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};
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return this._client
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.send('DOM.getBoxModel', params)
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.catch((error) => debugError(error));
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}
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private _fromProtocolQuad(quad: number[]): Array<{ x: number; y: number }> {
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return [
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{ x: quad[0], y: quad[1] },
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{ x: quad[2], y: quad[3] },
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{ x: quad[4], y: quad[5] },
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{ x: quad[6], y: quad[7] },
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];
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}
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private _intersectQuadWithViewport(
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quad: Array<{ x: number; y: number }>,
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width: number,
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height: number
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): Array<{ x: number; y: number }> {
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return quad.map((point) => ({
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x: Math.min(Math.max(point.x, 0), width),
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y: Math.min(Math.max(point.y, 0), height),
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}));
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}
|
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/**
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* This method scrolls element into view if needed, and then
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* uses {@link Page.mouse} to hover over the center of the element.
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* If the element is detached from DOM, the method throws an error.
|
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*/
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async hover(): Promise<void> {
|
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await this._scrollIntoViewIfNeeded();
|
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const { x, y } = await this.clickablePoint();
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await this._page.mouse.move(x, y);
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}
|
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|
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/**
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* This method scrolls element into view if needed, and then
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* uses {@link Page.mouse} to click in the center of the element.
|
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* If the element is detached from DOM, the method throws an error.
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*/
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async click(options: ClickOptions = {}): Promise<void> {
|
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await this._scrollIntoViewIfNeeded();
|
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const { x, y } = await this.clickablePoint();
|
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await this._page.mouse.click(x, y, options);
|
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}
|
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|
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/**
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* This method creates and captures a dragevent from the element.
|
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*/
|
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async drag(target: Point): Promise<Protocol.Input.DragData> {
|
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assert(
|
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this._page.isDragInterceptionEnabled,
|
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'Drag Interception is not enabled!'
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);
|
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await this._scrollIntoViewIfNeeded();
|
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const start = await this.clickablePoint();
|
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return await this._page.mouse.drag(start, target);
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}
|
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|
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/**
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* This method creates a `dragenter` event on the element.
|
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*/
|
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async dragEnter(
|
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data: Protocol.Input.DragData = { items: [], dragOperationsMask: 1 }
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): Promise<void> {
|
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await this._scrollIntoViewIfNeeded();
|
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const target = await this.clickablePoint();
|
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await this._page.mouse.dragEnter(target, data);
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}
|
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|
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/**
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* This method creates a `dragover` event on the element.
|
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*/
|
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async dragOver(
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data: Protocol.Input.DragData = { items: [], dragOperationsMask: 1 }
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): Promise<void> {
|
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await this._scrollIntoViewIfNeeded();
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const target = await this.clickablePoint();
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await this._page.mouse.dragOver(target, data);
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}
|
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|
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/**
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* This method triggers a drop on the element.
|
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*/
|
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async drop(
|
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data: Protocol.Input.DragData = { items: [], dragOperationsMask: 1 }
|
|
): Promise<void> {
|
|
await this._scrollIntoViewIfNeeded();
|
|
const destination = await this.clickablePoint();
|
|
await this._page.mouse.drop(destination, data);
|
|
}
|
|
|
|
/**
|
|
* This method triggers a dragenter, dragover, and drop on the element.
|
|
*/
|
|
async dragAndDrop(
|
|
target: ElementHandle,
|
|
options?: { delay: number }
|
|
): Promise<void> {
|
|
await this._scrollIntoViewIfNeeded();
|
|
const startPoint = await this.clickablePoint();
|
|
const targetPoint = await target.clickablePoint();
|
|
await this._page.mouse.dragAndDrop(startPoint, targetPoint, options);
|
|
}
|
|
|
|
/**
|
|
* Triggers a `change` and `input` event once all the provided options have been
|
|
* selected. If there's no `<select>` element matching `selector`, the method
|
|
* throws an error.
|
|
*
|
|
* @example
|
|
* ```js
|
|
* handle.select('blue'); // single selection
|
|
* handle.select('red', 'green', 'blue'); // multiple selections
|
|
* ```
|
|
* @param values - Values of options to select. If the `<select>` has the
|
|
* `multiple` attribute, all values are considered, otherwise only the first
|
|
* one is taken into account.
|
|
*/
|
|
async select(...values: string[]): Promise<string[]> {
|
|
for (const value of values)
|
|
assert(
|
|
helper.isString(value),
|
|
'Values must be strings. Found value "' +
|
|
value +
|
|
'" of type "' +
|
|
typeof value +
|
|
'"'
|
|
);
|
|
|
|
return this.evaluate<(element: Element, values: string[]) => string[]>(
|
|
(element, values) => {
|
|
if (!(element instanceof HTMLSelectElement))
|
|
throw new Error('Element is not a <select> element.');
|
|
|
|
const options = Array.from(element.options);
|
|
element.value = undefined;
|
|
for (const option of options) {
|
|
option.selected = values.includes(option.value);
|
|
if (option.selected && !element.multiple) break;
|
|
}
|
|
element.dispatchEvent(new Event('input', { bubbles: true }));
|
|
element.dispatchEvent(new Event('change', { bubbles: true }));
|
|
return options
|
|
.filter((option) => option.selected)
|
|
.map((option) => option.value);
|
|
},
|
|
values
|
|
);
|
|
}
|
|
|
|
/**
|
|
* This method expects `elementHandle` to point to an
|
|
* {@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input | input element}.
|
|
* @param filePaths - Sets the value of the file input to these paths.
|
|
* If some of the `filePaths` are relative paths, then they are resolved
|
|
* relative to the {@link https://nodejs.org/api/process.html#process_process_cwd | current working directory}
|
|
*/
|
|
async uploadFile(...filePaths: string[]): Promise<void> {
|
|
const isMultiple = await this.evaluate<(element: Element) => boolean>(
|
|
(element) => {
|
|
if (!(element instanceof HTMLInputElement)) {
|
|
throw new Error('uploadFile can only be called on an input element.');
|
|
}
|
|
return element.multiple;
|
|
}
|
|
);
|
|
assert(
|
|
filePaths.length <= 1 || isMultiple,
|
|
'Multiple file uploads only work with <input type=file multiple>'
|
|
);
|
|
|
|
if (!isNode) {
|
|
throw new Error(
|
|
`JSHandle#uploadFile can only be used in Node environments.`
|
|
);
|
|
}
|
|
/*
|
|
This import is only needed for `uploadFile`, so keep it scoped here to
|
|
avoid paying the cost unnecessarily.
|
|
*/
|
|
const path = await import('path');
|
|
const fs = await helper.importFSModule();
|
|
// Locate all files and confirm that they exist.
|
|
const files = await Promise.all(
|
|
filePaths.map(async (filePath) => {
|
|
const resolvedPath: string = path.resolve(filePath);
|
|
try {
|
|
await fs.promises.access(resolvedPath, fs.constants.R_OK);
|
|
} catch (error) {
|
|
if (error.code === 'ENOENT')
|
|
throw new Error(`${filePath} does not exist or is not readable`);
|
|
}
|
|
|
|
return resolvedPath;
|
|
})
|
|
);
|
|
const { objectId } = this._remoteObject;
|
|
const { node } = await this._client.send('DOM.describeNode', { objectId });
|
|
const { backendNodeId } = node;
|
|
|
|
/* The zero-length array is a special case, it seems that
|
|
DOM.setFileInputFiles does not actually update the files in that case,
|
|
so the solution is to eval the element value to a new FileList directly.
|
|
*/
|
|
if (files.length === 0) {
|
|
await (this as ElementHandle<HTMLInputElement>).evaluate((element) => {
|
|
element.files = new DataTransfer().files;
|
|
|
|
// Dispatch events for this case because it should behave akin to a user action.
|
|
element.dispatchEvent(new Event('input', { bubbles: true }));
|
|
element.dispatchEvent(new Event('change', { bubbles: true }));
|
|
});
|
|
} else {
|
|
await this._client.send('DOM.setFileInputFiles', {
|
|
objectId,
|
|
files,
|
|
backendNodeId,
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This method scrolls element into view if needed, and then uses
|
|
* {@link Touchscreen.tap} to tap in the center of the element.
|
|
* If the element is detached from DOM, the method throws an error.
|
|
*/
|
|
async tap(): Promise<void> {
|
|
await this._scrollIntoViewIfNeeded();
|
|
const { x, y } = await this.clickablePoint();
|
|
await this._page.touchscreen.tap(x, y);
|
|
}
|
|
|
|
/**
|
|
* Calls {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus | focus} on the element.
|
|
*/
|
|
async focus(): Promise<void> {
|
|
await (this as ElementHandle<HTMLElement>).evaluate((element) =>
|
|
element.focus()
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Focuses the element, and then sends a `keydown`, `keypress`/`input`, and
|
|
* `keyup` event for each character in the text.
|
|
*
|
|
* To press a special key, like `Control` or `ArrowDown`,
|
|
* use {@link ElementHandle.press}.
|
|
*
|
|
* @example
|
|
* ```js
|
|
* await elementHandle.type('Hello'); // Types instantly
|
|
* await elementHandle.type('World', {delay: 100}); // Types slower, like a user
|
|
* ```
|
|
*
|
|
* @example
|
|
* An example of typing into a text field and then submitting the form:
|
|
*
|
|
* ```js
|
|
* const elementHandle = await page.$('input');
|
|
* await elementHandle.type('some text');
|
|
* await elementHandle.press('Enter');
|
|
* ```
|
|
*/
|
|
async type(text: string, options?: { delay: number }): Promise<void> {
|
|
await this.focus();
|
|
await this._page.keyboard.type(text, options);
|
|
}
|
|
|
|
/**
|
|
* Focuses the element, and then uses {@link Keyboard.down} and {@link Keyboard.up}.
|
|
*
|
|
* @remarks
|
|
* If `key` is a single character and no modifier keys besides `Shift`
|
|
* are being held down, a `keypress`/`input` event will also be generated.
|
|
* The `text` option can be specified to force an input event to be generated.
|
|
*
|
|
* **NOTE** Modifier keys DO affect `elementHandle.press`. Holding down `Shift`
|
|
* will type the text in upper case.
|
|
*
|
|
* @param key - Name of key to press, such as `ArrowLeft`.
|
|
* See {@link KeyInput} for a list of all key names.
|
|
*/
|
|
async press(key: KeyInput, options?: PressOptions): Promise<void> {
|
|
await this.focus();
|
|
await this._page.keyboard.press(key, options);
|
|
}
|
|
|
|
/**
|
|
* This method returns the bounding box of the element (relative to the main frame),
|
|
* or `null` if the element is not visible.
|
|
*/
|
|
async boundingBox(): Promise<BoundingBox | null> {
|
|
const result = await this._getBoxModel();
|
|
|
|
if (!result) return null;
|
|
|
|
const quad = result.model.border;
|
|
const x = Math.min(quad[0], quad[2], quad[4], quad[6]);
|
|
const y = Math.min(quad[1], quad[3], quad[5], quad[7]);
|
|
const width = Math.max(quad[0], quad[2], quad[4], quad[6]) - x;
|
|
const height = Math.max(quad[1], quad[3], quad[5], quad[7]) - y;
|
|
|
|
return { x, y, width, height };
|
|
}
|
|
|
|
/**
|
|
* This method returns boxes of the element, or `null` if the element is not visible.
|
|
*
|
|
* @remarks
|
|
*
|
|
* Boxes are represented as an array of points;
|
|
* Each Point is an object `{x, y}`. Box points are sorted clock-wise.
|
|
*/
|
|
async boxModel(): Promise<BoxModel | null> {
|
|
const result = await this._getBoxModel();
|
|
|
|
if (!result) return null;
|
|
|
|
const { content, padding, border, margin, width, height } = result.model;
|
|
return {
|
|
content: this._fromProtocolQuad(content),
|
|
padding: this._fromProtocolQuad(padding),
|
|
border: this._fromProtocolQuad(border),
|
|
margin: this._fromProtocolQuad(margin),
|
|
width,
|
|
height,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* This method scrolls element into view if needed, and then uses
|
|
* {@link Page.screenshot} to take a screenshot of the element.
|
|
* If the element is detached from DOM, the method throws an error.
|
|
*/
|
|
async screenshot(options = {}): Promise<string | Buffer | void> {
|
|
let needsViewportReset = false;
|
|
|
|
let boundingBox = await this.boundingBox();
|
|
assert(boundingBox, 'Node is either not visible or not an HTMLElement');
|
|
|
|
const viewport = this._page.viewport();
|
|
|
|
if (
|
|
viewport &&
|
|
(boundingBox.width > viewport.width ||
|
|
boundingBox.height > viewport.height)
|
|
) {
|
|
const newViewport = {
|
|
width: Math.max(viewport.width, Math.ceil(boundingBox.width)),
|
|
height: Math.max(viewport.height, Math.ceil(boundingBox.height)),
|
|
};
|
|
await this._page.setViewport(Object.assign({}, viewport, newViewport));
|
|
|
|
needsViewportReset = true;
|
|
}
|
|
|
|
await this._scrollIntoViewIfNeeded();
|
|
|
|
boundingBox = await this.boundingBox();
|
|
assert(boundingBox, 'Node is either not visible or not an HTMLElement');
|
|
assert(boundingBox.width !== 0, 'Node has 0 width.');
|
|
assert(boundingBox.height !== 0, 'Node has 0 height.');
|
|
|
|
const {
|
|
layoutViewport: { pageX, pageY },
|
|
} = await this._client.send('Page.getLayoutMetrics');
|
|
|
|
const clip = Object.assign({}, boundingBox);
|
|
clip.x += pageX;
|
|
clip.y += pageY;
|
|
|
|
const imageData = await this._page.screenshot(
|
|
Object.assign(
|
|
{},
|
|
{
|
|
clip,
|
|
},
|
|
options
|
|
)
|
|
);
|
|
|
|
if (needsViewportReset) await this._page.setViewport(viewport);
|
|
|
|
return imageData;
|
|
}
|
|
|
|
/**
|
|
* Runs `element.querySelector` within the page. If no element matches the selector,
|
|
* the return value resolves to `null`.
|
|
*/
|
|
async $<T extends Element = Element>(
|
|
selector: string
|
|
): Promise<ElementHandle<T> | null> {
|
|
const { updatedSelector, queryHandler } =
|
|
getQueryHandlerAndSelector(selector);
|
|
return queryHandler.queryOne(this, updatedSelector);
|
|
}
|
|
|
|
/**
|
|
* Runs `element.querySelectorAll` within the page. If no elements match the selector,
|
|
* the return value resolves to `[]`.
|
|
*/
|
|
async $$<T extends Element = Element>(
|
|
selector: string
|
|
): Promise<Array<ElementHandle<T>>> {
|
|
const { updatedSelector, queryHandler } =
|
|
getQueryHandlerAndSelector(selector);
|
|
return queryHandler.queryAll(this, updatedSelector);
|
|
}
|
|
|
|
/**
|
|
* This method runs `document.querySelector` within the element and passes it as
|
|
* the first argument to `pageFunction`. If there's no element matching `selector`,
|
|
* the method throws an error.
|
|
*
|
|
* If `pageFunction` returns a Promise, then `frame.$eval` would wait for the promise
|
|
* to resolve and return its value.
|
|
*
|
|
* @example
|
|
* ```js
|
|
* const tweetHandle = await page.$('.tweet');
|
|
* expect(await tweetHandle.$eval('.like', node => node.innerText)).toBe('100');
|
|
* expect(await tweetHandle.$eval('.retweets', node => node.innerText)).toBe('10');
|
|
* ```
|
|
*/
|
|
async $eval<ReturnType>(
|
|
selector: string,
|
|
pageFunction: (
|
|
element: Element,
|
|
...args: unknown[]
|
|
) => ReturnType | Promise<ReturnType>,
|
|
...args: SerializableOrJSHandle[]
|
|
): Promise<WrapElementHandle<ReturnType>> {
|
|
const elementHandle = await this.$(selector);
|
|
if (!elementHandle)
|
|
throw new Error(
|
|
`Error: failed to find element matching selector "${selector}"`
|
|
);
|
|
const result = await elementHandle.evaluate<
|
|
(
|
|
element: Element,
|
|
...args: SerializableOrJSHandle[]
|
|
) => ReturnType | Promise<ReturnType>
|
|
>(pageFunction, ...args);
|
|
await elementHandle.dispose();
|
|
|
|
/**
|
|
* This `as` is a little unfortunate but helps TS understand the behavior of
|
|
* `elementHandle.evaluate`. If evaluate returns an element it will return an
|
|
* ElementHandle instance, rather than the plain object. All the
|
|
* WrapElementHandle type does is wrap ReturnType into
|
|
* ElementHandle<ReturnType> if it is an ElementHandle, or leave it alone as
|
|
* ReturnType if it isn't.
|
|
*/
|
|
return result as WrapElementHandle<ReturnType>;
|
|
}
|
|
|
|
/**
|
|
* This method runs `document.querySelectorAll` within the element and passes it as
|
|
* the first argument to `pageFunction`. If there's no element matching `selector`,
|
|
* the method throws an error.
|
|
*
|
|
* If `pageFunction` returns a Promise, then `frame.$$eval` would wait for the
|
|
* promise to resolve and return its value.
|
|
*
|
|
* @example
|
|
* ```html
|
|
* <div class="feed">
|
|
* <div class="tweet">Hello!</div>
|
|
* <div class="tweet">Hi!</div>
|
|
* </div>
|
|
* ```
|
|
*
|
|
* @example
|
|
* ```js
|
|
* const feedHandle = await page.$('.feed');
|
|
* expect(await feedHandle.$$eval('.tweet', nodes => nodes.map(n => n.innerText)))
|
|
* .toEqual(['Hello!', 'Hi!']);
|
|
* ```
|
|
*/
|
|
async $$eval<ReturnType>(
|
|
selector: string,
|
|
pageFunction: (
|
|
elements: Element[],
|
|
...args: unknown[]
|
|
) => ReturnType | Promise<ReturnType>,
|
|
...args: SerializableOrJSHandle[]
|
|
): Promise<WrapElementHandle<ReturnType>> {
|
|
const { updatedSelector, queryHandler } =
|
|
getQueryHandlerAndSelector(selector);
|
|
const arrayHandle = await queryHandler.queryAllArray(this, updatedSelector);
|
|
const result = await arrayHandle.evaluate<
|
|
(
|
|
elements: Element[],
|
|
...args: unknown[]
|
|
) => ReturnType | Promise<ReturnType>
|
|
>(pageFunction, ...args);
|
|
await arrayHandle.dispose();
|
|
/* This `as` exists for the same reason as the `as` in $eval above.
|
|
* See the comment there for a full explanation.
|
|
*/
|
|
return result as WrapElementHandle<ReturnType>;
|
|
}
|
|
|
|
/**
|
|
* The method evaluates the XPath expression relative to the elementHandle.
|
|
* If there are no such elements, the method will resolve to an empty array.
|
|
* @param expression - Expression to {@link https://developer.mozilla.org/en-US/docs/Web/API/Document/evaluate | evaluate}
|
|
*/
|
|
async $x(expression: string): Promise<ElementHandle[]> {
|
|
const arrayHandle = await this.evaluateHandle(
|
|
(element: Document, expression: string) => {
|
|
const document = element.ownerDocument || element;
|
|
const iterator = document.evaluate(
|
|
expression,
|
|
element,
|
|
null,
|
|
XPathResult.ORDERED_NODE_ITERATOR_TYPE
|
|
);
|
|
const array = [];
|
|
let item;
|
|
while ((item = iterator.iterateNext())) array.push(item);
|
|
return array;
|
|
},
|
|
expression
|
|
);
|
|
const properties = await arrayHandle.getProperties();
|
|
await arrayHandle.dispose();
|
|
const result = [];
|
|
for (const property of properties.values()) {
|
|
const elementHandle = property.asElement();
|
|
if (elementHandle) result.push(elementHandle);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Resolves to true if the element is visible in the current viewport.
|
|
*/
|
|
async isIntersectingViewport(): Promise<boolean> {
|
|
return await this.evaluate<(element: Element) => Promise<boolean>>(
|
|
async (element) => {
|
|
const visibleRatio = await new Promise((resolve) => {
|
|
const observer = new IntersectionObserver((entries) => {
|
|
resolve(entries[0].intersectionRatio);
|
|
observer.disconnect();
|
|
});
|
|
observer.observe(element);
|
|
});
|
|
return visibleRatio > 0;
|
|
}
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @public
|
|
*/
|
|
export interface ClickOptions {
|
|
/**
|
|
* Time to wait between `mousedown` and `mouseup` in milliseconds.
|
|
*
|
|
* @defaultValue 0
|
|
*/
|
|
delay?: number;
|
|
/**
|
|
* @defaultValue 'left'
|
|
*/
|
|
button?: 'left' | 'right' | 'middle';
|
|
/**
|
|
* @defaultValue 1
|
|
*/
|
|
clickCount?: number;
|
|
}
|
|
|
|
/**
|
|
* @public
|
|
*/
|
|
export interface PressOptions {
|
|
/**
|
|
* Time to wait between `keydown` and `keyup` in milliseconds. Defaults to 0.
|
|
*/
|
|
delay?: number;
|
|
/**
|
|
* If specified, generates an input event with this text.
|
|
*/
|
|
text?: string;
|
|
}
|
|
|
|
/**
|
|
* @public
|
|
*/
|
|
export interface Point {
|
|
x: number;
|
|
y: number;
|
|
}
|
|
|
|
function computeQuadArea(quad: Array<{ x: number; y: number }>): number {
|
|
/* Compute sum of all directed areas of adjacent triangles
|
|
https://en.wikipedia.org/wiki/Polygon#Simple_polygons
|
|
*/
|
|
let area = 0;
|
|
for (let i = 0; i < quad.length; ++i) {
|
|
const p1 = quad[i];
|
|
const p2 = quad[(i + 1) % quad.length];
|
|
area += (p1.x * p2.y - p2.x * p1.y) / 2;
|
|
}
|
|
return Math.abs(area);
|
|
}
|