puppeteer/packages/puppeteer-core/src/common/Input.ts

605 lines
15 KiB
TypeScript

/**
* Copyright 2017 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Protocol} from 'devtools-protocol';
import {Point} from '../api/ElementHandle.js';
import {
Keyboard,
KeyDownOptions,
KeyPressOptions,
Mouse,
MouseButton,
MouseClickOptions,
MouseMoveOptions,
MouseOptions,
MouseWheelOptions,
Touchscreen,
TypeOptions,
} from '../api/Input.js';
import {assert} from '../util/assert.js';
import {CDPSession} from './Connection.js';
import {_keyDefinitions, KeyDefinition, KeyInput} from './USKeyboardLayout.js';
type KeyDescription = Required<
Pick<KeyDefinition, 'keyCode' | 'key' | 'text' | 'code' | 'location'>
>;
/**
* @internal
*/
export class CDPKeyboard extends Keyboard {
#client: CDPSession;
#pressedKeys = new Set<string>();
/**
* @internal
*/
_modifiers = 0;
/**
* @internal
*/
constructor(client: CDPSession) {
super();
this.#client = client;
}
override async down(
key: KeyInput,
options: Readonly<KeyDownOptions> = {
text: undefined,
commands: [],
}
): Promise<void> {
const description = this.#keyDescriptionForString(key);
const autoRepeat = this.#pressedKeys.has(description.code);
this.#pressedKeys.add(description.code);
this._modifiers |= this.#modifierBit(description.key);
const text = options.text === undefined ? description.text : options.text;
await this.#client.send('Input.dispatchKeyEvent', {
type: text ? 'keyDown' : 'rawKeyDown',
modifiers: this._modifiers,
windowsVirtualKeyCode: description.keyCode,
code: description.code,
key: description.key,
text: text,
unmodifiedText: text,
autoRepeat,
location: description.location,
isKeypad: description.location === 3,
commands: options.commands,
});
}
#modifierBit(key: string): number {
if (key === 'Alt') {
return 1;
}
if (key === 'Control') {
return 2;
}
if (key === 'Meta') {
return 4;
}
if (key === 'Shift') {
return 8;
}
return 0;
}
#keyDescriptionForString(keyString: KeyInput): KeyDescription {
const shift = this._modifiers & 8;
const description = {
key: '',
keyCode: 0,
code: '',
text: '',
location: 0,
};
const definition = _keyDefinitions[keyString];
assert(definition, `Unknown key: "${keyString}"`);
if (definition.key) {
description.key = definition.key;
}
if (shift && definition.shiftKey) {
description.key = definition.shiftKey;
}
if (definition.keyCode) {
description.keyCode = definition.keyCode;
}
if (shift && definition.shiftKeyCode) {
description.keyCode = definition.shiftKeyCode;
}
if (definition.code) {
description.code = definition.code;
}
if (definition.location) {
description.location = definition.location;
}
if (description.key.length === 1) {
description.text = description.key;
}
if (definition.text) {
description.text = definition.text;
}
if (shift && definition.shiftText) {
description.text = definition.shiftText;
}
// if any modifiers besides shift are pressed, no text should be sent
if (this._modifiers & ~8) {
description.text = '';
}
return description;
}
override async up(key: KeyInput): Promise<void> {
const description = this.#keyDescriptionForString(key);
this._modifiers &= ~this.#modifierBit(description.key);
this.#pressedKeys.delete(description.code);
await this.#client.send('Input.dispatchKeyEvent', {
type: 'keyUp',
modifiers: this._modifiers,
key: description.key,
windowsVirtualKeyCode: description.keyCode,
code: description.code,
location: description.location,
});
}
override async sendCharacter(char: string): Promise<void> {
await this.#client.send('Input.insertText', {text: char});
}
private charIsKey(char: string): char is KeyInput {
return !!_keyDefinitions[char as KeyInput];
}
override async type(
text: string,
options: Readonly<TypeOptions> = {}
): Promise<void> {
const delay = options.delay || undefined;
for (const char of text) {
if (this.charIsKey(char)) {
await this.press(char, {delay});
} else {
if (delay) {
await new Promise(f => {
return setTimeout(f, delay);
});
}
await this.sendCharacter(char);
}
}
}
override async press(
key: KeyInput,
options: Readonly<KeyPressOptions> = {}
): Promise<void> {
const {delay = null} = options;
await this.down(key, options);
if (delay) {
await new Promise(f => {
return setTimeout(f, options.delay);
});
}
await this.up(key);
}
}
/**
* This must follow {@link Protocol.Input.DispatchMouseEventRequest.buttons}.
*/
const enum MouseButtonFlag {
None = 0,
Left = 1,
Right = 1 << 1,
Middle = 1 << 2,
Back = 1 << 3,
Forward = 1 << 4,
}
const getFlag = (button: MouseButton): MouseButtonFlag => {
switch (button) {
case MouseButton.Left:
return MouseButtonFlag.Left;
case MouseButton.Right:
return MouseButtonFlag.Right;
case MouseButton.Middle:
return MouseButtonFlag.Middle;
case MouseButton.Back:
return MouseButtonFlag.Back;
case MouseButton.Forward:
return MouseButtonFlag.Forward;
}
};
/**
* This should match
* https://source.chromium.org/chromium/chromium/src/+/refs/heads/main:content/browser/renderer_host/input/web_input_event_builders_mac.mm;drc=a61b95c63b0b75c1cfe872d9c8cdf927c226046e;bpv=1;bpt=1;l=221.
*/
const getButtonFromPressedButtons = (
buttons: number
): Protocol.Input.MouseButton => {
if (buttons & MouseButtonFlag.Left) {
return MouseButton.Left;
} else if (buttons & MouseButtonFlag.Right) {
return MouseButton.Right;
} else if (buttons & MouseButtonFlag.Middle) {
return MouseButton.Middle;
} else if (buttons & MouseButtonFlag.Back) {
return MouseButton.Back;
} else if (buttons & MouseButtonFlag.Forward) {
return MouseButton.Forward;
}
return 'none';
};
interface MouseState {
/**
* The current position of the mouse.
*/
position: Point;
/**
* The buttons that are currently being pressed.
*/
buttons: number;
}
/**
* @internal
*/
export class CDPMouse extends Mouse {
#client: CDPSession;
#keyboard: CDPKeyboard;
/**
* @internal
*/
constructor(client: CDPSession, keyboard: CDPKeyboard) {
super();
this.#client = client;
this.#keyboard = keyboard;
}
#_state: Readonly<MouseState> = {
position: {x: 0, y: 0},
buttons: MouseButtonFlag.None,
};
get #state(): MouseState {
return Object.assign({...this.#_state}, ...this.#transactions);
}
// Transactions can run in parallel, so we store each of thme in this array.
#transactions: Array<Partial<MouseState>> = [];
#createTransaction(): {
update: (updates: Partial<MouseState>) => void;
commit: () => void;
rollback: () => void;
} {
const transaction: Partial<MouseState> = {};
this.#transactions.push(transaction);
const popTransaction = () => {
this.#transactions.splice(this.#transactions.indexOf(transaction), 1);
};
return {
update: (updates: Partial<MouseState>) => {
Object.assign(transaction, updates);
},
commit: () => {
this.#_state = {...this.#_state, ...transaction};
popTransaction();
},
rollback: popTransaction,
};
}
/**
* This is a shortcut for a typical update, commit/rollback lifecycle based on
* the error of the action.
*/
async #withTransaction(
action: (update: (updates: Partial<MouseState>) => void) => Promise<unknown>
): Promise<void> {
const {update, commit, rollback} = this.#createTransaction();
try {
await action(update);
commit();
} catch (error) {
rollback();
throw error;
}
}
override async reset(): Promise<void> {
const actions = [];
for (const [flag, button] of [
[MouseButtonFlag.Left, MouseButton.Left],
[MouseButtonFlag.Middle, MouseButton.Middle],
[MouseButtonFlag.Right, MouseButton.Right],
[MouseButtonFlag.Forward, MouseButton.Forward],
[MouseButtonFlag.Back, MouseButton.Back],
] as const) {
if (this.#state.buttons & flag) {
actions.push(this.up({button: button}));
}
}
if (this.#state.position.x !== 0 || this.#state.position.y !== 0) {
actions.push(this.move(0, 0));
}
await Promise.all(actions);
}
override async move(
x: number,
y: number,
options: Readonly<MouseMoveOptions> = {}
): Promise<void> {
const {steps = 1} = options;
const from = this.#state.position;
const to = {x, y};
for (let i = 1; i <= steps; i++) {
await this.#withTransaction(updateState => {
updateState({
position: {
x: from.x + (to.x - from.x) * (i / steps),
y: from.y + (to.y - from.y) * (i / steps),
},
});
const {buttons, position} = this.#state;
return this.#client.send('Input.dispatchMouseEvent', {
type: 'mouseMoved',
modifiers: this.#keyboard._modifiers,
buttons,
button: getButtonFromPressedButtons(buttons),
...position,
});
});
}
}
override async down(options: Readonly<MouseOptions> = {}): Promise<void> {
const {button = MouseButton.Left, clickCount = 1} = options;
const flag = getFlag(button);
if (!flag) {
throw new Error(`Unsupported mouse button: ${button}`);
}
if (this.#state.buttons & flag) {
throw new Error(`'${button}' is already pressed.`);
}
await this.#withTransaction(updateState => {
updateState({
buttons: this.#state.buttons | flag,
});
const {buttons, position} = this.#state;
return this.#client.send('Input.dispatchMouseEvent', {
type: 'mousePressed',
modifiers: this.#keyboard._modifiers,
clickCount,
buttons,
button,
...position,
});
});
}
override async up(options: Readonly<MouseOptions> = {}): Promise<void> {
const {button = MouseButton.Left, clickCount = 1} = options;
const flag = getFlag(button);
if (!flag) {
throw new Error(`Unsupported mouse button: ${button}`);
}
if (!(this.#state.buttons & flag)) {
throw new Error(`'${button}' is not pressed.`);
}
await this.#withTransaction(updateState => {
updateState({
buttons: this.#state.buttons & ~flag,
});
const {buttons, position} = this.#state;
return this.#client.send('Input.dispatchMouseEvent', {
type: 'mouseReleased',
modifiers: this.#keyboard._modifiers,
clickCount,
buttons,
button,
...position,
});
});
}
override async click(
x: number,
y: number,
options: Readonly<MouseClickOptions> = {}
): Promise<void> {
const {delay, count = 1, clickCount = count} = options;
if (count < 1) {
throw new Error('Click must occur a positive number of times.');
}
const actions: Array<Promise<void>> = [this.move(x, y)];
if (clickCount === count) {
for (let i = 1; i < count; ++i) {
actions.push(
this.down({...options, clickCount: i}),
this.up({...options, clickCount: i})
);
}
}
actions.push(this.down({...options, clickCount}));
if (typeof delay === 'number') {
await Promise.all(actions);
actions.length = 0;
await new Promise(resolve => {
setTimeout(resolve, delay);
});
}
actions.push(this.up({...options, clickCount}));
await Promise.all(actions);
}
override async wheel(
options: Readonly<MouseWheelOptions> = {}
): Promise<void> {
const {deltaX = 0, deltaY = 0} = options;
const {position, buttons} = this.#state;
await this.#client.send('Input.dispatchMouseEvent', {
type: 'mouseWheel',
pointerType: 'mouse',
modifiers: this.#keyboard._modifiers,
deltaY,
deltaX,
buttons,
...position,
});
}
override async drag(
start: Point,
target: Point
): Promise<Protocol.Input.DragData> {
const promise = new Promise<Protocol.Input.DragData>(resolve => {
this.#client.once('Input.dragIntercepted', event => {
return resolve(event.data);
});
});
await this.move(start.x, start.y);
await this.down();
await this.move(target.x, target.y);
return promise;
}
override async dragEnter(
target: Point,
data: Protocol.Input.DragData
): Promise<void> {
await this.#client.send('Input.dispatchDragEvent', {
type: 'dragEnter',
x: target.x,
y: target.y,
modifiers: this.#keyboard._modifiers,
data,
});
}
override async dragOver(
target: Point,
data: Protocol.Input.DragData
): Promise<void> {
await this.#client.send('Input.dispatchDragEvent', {
type: 'dragOver',
x: target.x,
y: target.y,
modifiers: this.#keyboard._modifiers,
data,
});
}
override async drop(
target: Point,
data: Protocol.Input.DragData
): Promise<void> {
await this.#client.send('Input.dispatchDragEvent', {
type: 'drop',
x: target.x,
y: target.y,
modifiers: this.#keyboard._modifiers,
data,
});
}
override async dragAndDrop(
start: Point,
target: Point,
options: {delay?: number} = {}
): Promise<void> {
const {delay = null} = options;
const data = await this.drag(start, target);
await this.dragEnter(target, data);
await this.dragOver(target, data);
if (delay) {
await new Promise(resolve => {
return setTimeout(resolve, delay);
});
}
await this.drop(target, data);
await this.up();
}
}
/**
* @internal
*/
export class CDPTouchscreen extends Touchscreen {
#client: CDPSession;
#keyboard: CDPKeyboard;
/**
* @internal
*/
constructor(client: CDPSession, keyboard: CDPKeyboard) {
super();
this.#client = client;
this.#keyboard = keyboard;
}
override async tap(x: number, y: number): Promise<void> {
await this.touchStart(x, y);
await this.touchEnd();
}
override async touchStart(x: number, y: number): Promise<void> {
const touchPoints = [{x: Math.round(x), y: Math.round(y)}];
await this.#client.send('Input.dispatchTouchEvent', {
type: 'touchStart',
touchPoints,
modifiers: this.#keyboard._modifiers,
});
}
override async touchMove(x: number, y: number): Promise<void> {
const movePoints = [{x: Math.round(x), y: Math.round(y)}];
await this.#client.send('Input.dispatchTouchEvent', {
type: 'touchMove',
touchPoints: movePoints,
modifiers: this.#keyboard._modifiers,
});
}
override async touchEnd(): Promise<void> {
await this.#client.send('Input.dispatchTouchEvent', {
type: 'touchEnd',
touchPoints: [],
modifiers: this.#keyboard._modifiers,
});
}
}