puppeteer/packages/puppeteer-core/src/api/ElementHandle.ts

1368 lines
39 KiB
TypeScript

/**
* Copyright 2023 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Protocol} from 'devtools-protocol';
import {Frame} from '../api/Frame.js';
import {getQueryHandlerAndSelector} from '../common/GetQueryHandler.js';
import {WaitForSelectorOptions} from '../common/IsolatedWorld.js';
import {LazyArg} from '../common/LazyArg.js';
import {
ElementFor,
EvaluateFuncWith,
HandleFor,
HandleOr,
NodeFor,
} from '../common/types.js';
import {KeyInput} from '../common/USKeyboardLayout.js';
import {
debugError,
isString,
withSourcePuppeteerURLIfNone,
} from '../common/util.js';
import {assert} from '../util/assert.js';
import {AsyncIterableUtil} from '../util/AsyncIterableUtil.js';
import {
KeyboardTypeOptions,
KeyPressOptions,
MouseClickOptions,
} from './Input.js';
import {JSHandle} from './JSHandle.js';
import {ScreenshotOptions} from './Page.js';
/**
* @public
*/
export type Quad = [Point, Point, Point, Point];
/**
* @public
*/
export interface BoxModel {
content: Quad;
padding: Quad;
border: Quad;
margin: Quad;
width: number;
height: number;
}
/**
* @public
*/
export interface BoundingBox extends Point {
/**
* the width of the element in pixels.
*/
width: number;
/**
* the height of the element in pixels.
*/
height: number;
}
/**
* @public
*/
export interface Offset {
/**
* x-offset for the clickable point relative to the top-left corner of the border box.
*/
x: number;
/**
* y-offset for the clickable point relative to the top-left corner of the border box.
*/
y: number;
}
/**
* @public
*/
export interface ClickOptions extends MouseClickOptions {
/**
* Offset for the clickable point relative to the top-left corner of the border box.
*/
offset?: Offset;
}
/**
* @public
*/
export interface Point {
x: number;
y: number;
}
/**
* ElementHandle represents an in-page DOM element.
*
* @remarks
* ElementHandles can be created with the {@link Page.$} method.
*
* ```ts
* import puppeteer from 'puppeteer';
*
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* await page.goto('https://example.com');
* const hrefElement = await page.$('a');
* await hrefElement.click();
* // ...
* })();
* ```
*
* ElementHandle prevents the DOM element from being garbage-collected unless the
* handle is {@link JSHandle.dispose | disposed}. ElementHandles are auto-disposed
* when their origin frame gets navigated.
*
* ElementHandle instances can be used as arguments in {@link Page.$eval} and
* {@link Page.evaluate} methods.
*
* If you're using TypeScript, ElementHandle takes a generic argument that
* denotes the type of element the handle is holding within. For example, if you
* have a handle to a `<select>` element, you can type it as
* `ElementHandle<HTMLSelectElement>` and you get some nicer type checks.
*
* @public
*/
export abstract class ElementHandle<
ElementType extends Node = Element,
> extends JSHandle<ElementType> {
/**
* @internal
*/
protected handle;
/**
* @internal
*/
constructor(handle: JSHandle<ElementType>) {
super();
this.handle = handle;
}
/**
* @internal
*/
override get id(): string | undefined {
return this.handle.id;
}
/**
* @internal
*/
override get disposed(): boolean {
return this.handle.disposed;
}
/**
* @internal
*/
override async getProperty<K extends keyof ElementType>(
propertyName: HandleOr<K>
): Promise<HandleFor<ElementType[K]>>;
/**
* @internal
*/
override async getProperty(propertyName: string): Promise<JSHandle<unknown>>;
override async getProperty<K extends keyof ElementType>(
propertyName: HandleOr<K>
): Promise<HandleFor<ElementType[K]>> {
return this.handle.getProperty(propertyName);
}
/**
* @internal
*/
override async getProperties(): Promise<Map<string, JSHandle>> {
return this.handle.getProperties();
}
/**
* @internal
*/
override async evaluate<
Params extends unknown[],
Func extends EvaluateFuncWith<ElementType, Params> = EvaluateFuncWith<
ElementType,
Params
>,
>(
pageFunction: Func | string,
...args: Params
): Promise<Awaited<ReturnType<Func>>> {
return this.handle.evaluate(pageFunction, ...args);
}
/**
* @internal
*/
override evaluateHandle<
Params extends unknown[],
Func extends EvaluateFuncWith<ElementType, Params> = EvaluateFuncWith<
ElementType,
Params
>,
>(
pageFunction: Func | string,
...args: Params
): Promise<HandleFor<Awaited<ReturnType<Func>>>> {
return this.handle.evaluateHandle(pageFunction, ...args);
}
/**
* @internal
*/
override async jsonValue(): Promise<ElementType> {
return this.handle.jsonValue();
}
/**
* @internal
*/
override toString(): string {
return this.handle.toString();
}
/**
* @internal
*/
override remoteObject(): Protocol.Runtime.RemoteObject {
return this.handle.remoteObject();
}
/**
* @internal
*/
override dispose(): Promise<void> {
return this.handle.dispose();
}
override asElement(): ElementHandle<ElementType> {
return this;
}
/**
* Frame corresponding to the current handle.
*/
abstract get frame(): Frame;
/**
* Queries the current element for an element matching the given selector.
*
* @param selector - The selector to query for.
* @returns A {@link ElementHandle | element handle} to the first element
* matching the given selector. Otherwise, `null`.
*/
async $<Selector extends string>(
selector: Selector
): Promise<ElementHandle<NodeFor<Selector>> | null> {
const {updatedSelector, QueryHandler} =
getQueryHandlerAndSelector(selector);
return (await QueryHandler.queryOne(
this,
updatedSelector
)) as ElementHandle<NodeFor<Selector>> | null;
}
/**
* Queries the current element for all elements matching the given selector.
*
* @param selector - The selector to query for.
* @returns An array of {@link ElementHandle | element handles} that point to
* elements matching the given selector.
*/
async $$<Selector extends string>(
selector: Selector
): Promise<Array<ElementHandle<NodeFor<Selector>>>> {
const {updatedSelector, QueryHandler} =
getQueryHandlerAndSelector(selector);
return AsyncIterableUtil.collect(
QueryHandler.queryAll(this, updatedSelector)
) as Promise<Array<ElementHandle<NodeFor<Selector>>>>;
}
/**
* Runs the given function on the first element matching the given selector in
* the current element.
*
* If the given function returns a promise, then this method will wait till
* the promise resolves.
*
* @example
*
* ```ts
* const tweetHandle = await page.$('.tweet');
* expect(await tweetHandle.$eval('.like', node => node.innerText)).toBe(
* '100'
* );
* expect(await tweetHandle.$eval('.retweets', node => node.innerText)).toBe(
* '10'
* );
* ```
*
* @param selector - The selector to query for.
* @param pageFunction - The function to be evaluated in this element's page's
* context. The first element matching the selector will be passed in as the
* first argument.
* @param args - Additional arguments to pass to `pageFunction`.
* @returns A promise to the result of the function.
*/
async $eval<
Selector extends string,
Params extends unknown[],
Func extends EvaluateFuncWith<NodeFor<Selector>, Params> = EvaluateFuncWith<
NodeFor<Selector>,
Params
>,
>(
selector: Selector,
pageFunction: Func | string,
...args: Params
): Promise<Awaited<ReturnType<Func>>> {
pageFunction = withSourcePuppeteerURLIfNone(this.$eval.name, pageFunction);
const elementHandle = await this.$(selector);
if (!elementHandle) {
throw new Error(
`Error: failed to find element matching selector "${selector}"`
);
}
const result = await elementHandle.evaluate(pageFunction, ...args);
await elementHandle.dispose();
return result;
}
/**
* Runs the given function on an array of elements matching the given selector
* in the current element.
*
* If the given function returns a promise, then this method will wait till
* the promise resolves.
*
* @example
* HTML:
*
* ```html
* <div class="feed">
* <div class="tweet">Hello!</div>
* <div class="tweet">Hi!</div>
* </div>
* ```
*
* JavaScript:
*
* ```js
* const feedHandle = await page.$('.feed');
* expect(
* await feedHandle.$$eval('.tweet', nodes => nodes.map(n => n.innerText))
* ).toEqual(['Hello!', 'Hi!']);
* ```
*
* @param selector - The selector to query for.
* @param pageFunction - The function to be evaluated in the element's page's
* context. An array of elements matching the given selector will be passed to
* the function as its first argument.
* @param args - Additional arguments to pass to `pageFunction`.
* @returns A promise to the result of the function.
*/
async $$eval<
Selector extends string,
Params extends unknown[],
Func extends EvaluateFuncWith<
Array<NodeFor<Selector>>,
Params
> = EvaluateFuncWith<Array<NodeFor<Selector>>, Params>,
>(
selector: Selector,
pageFunction: Func | string,
...args: Params
): Promise<Awaited<ReturnType<Func>>> {
pageFunction = withSourcePuppeteerURLIfNone(this.$$eval.name, pageFunction);
const results = await this.$$(selector);
const elements = await this.evaluateHandle(
(_, ...elements) => {
return elements;
},
...results
);
const [result] = await Promise.all([
elements.evaluate(pageFunction, ...args),
...results.map(results => {
return results.dispose();
}),
]);
await elements.dispose();
return result;
}
/**
* @deprecated Use {@link ElementHandle.$$} with the `xpath` prefix.
*
* Example: `await elementHandle.$$('xpath/' + xpathExpression)`
*
* The method evaluates the XPath expression relative to the elementHandle.
* If `xpath` starts with `//` instead of `.//`, the dot will be appended
* automatically.
*
* If there are no such elements, the method will resolve to an empty array.
* @param expression - Expression to {@link https://developer.mozilla.org/en-US/docs/Web/API/Document/evaluate | evaluate}
*/
async $x(expression: string): Promise<Array<ElementHandle<Node>>> {
if (expression.startsWith('//')) {
expression = `.${expression}`;
}
return this.$$(`xpath/${expression}`);
}
/**
* Wait for an element matching the given selector to appear in the current
* element.
*
* Unlike {@link Frame.waitForSelector}, this method does not work across
* navigations or if the element is detached from DOM.
*
* @example
*
* ```ts
* import puppeteer from 'puppeteer';
*
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* let currentURL;
* page
* .mainFrame()
* .waitForSelector('img')
* .then(() => console.log('First URL with image: ' + currentURL));
*
* for (currentURL of [
* 'https://example.com',
* 'https://google.com',
* 'https://bbc.com',
* ]) {
* await page.goto(currentURL);
* }
* await browser.close();
* })();
* ```
*
* @param selector - The selector to query and wait for.
* @param options - Options for customizing waiting behavior.
* @returns An element matching the given selector.
* @throws Throws if an element matching the given selector doesn't appear.
*/
async waitForSelector<Selector extends string>(
selector: Selector,
options: WaitForSelectorOptions = {}
): Promise<ElementHandle<NodeFor<Selector>> | null> {
const {updatedSelector, QueryHandler} =
getQueryHandlerAndSelector(selector);
return (await QueryHandler.waitFor(
this,
updatedSelector,
options
)) as ElementHandle<NodeFor<Selector>> | null;
}
async #checkVisibility(visibility: boolean): Promise<boolean> {
const element = await this.frame.isolatedRealm().adoptHandle(this);
try {
return await this.frame.isolatedRealm().evaluate(
async (PuppeteerUtil, element, visibility) => {
return Boolean(PuppeteerUtil.checkVisibility(element, visibility));
},
LazyArg.create(context => {
return context.puppeteerUtil;
}),
element,
visibility
);
} finally {
await element.dispose();
}
}
/**
* Checks if an element is visible using the same mechanism as
* {@link ElementHandle.waitForSelector}.
*/
async isVisible(): Promise<boolean> {
return this.#checkVisibility(true);
}
/**
* Checks if an element is hidden using the same mechanism as
* {@link ElementHandle.waitForSelector}.
*/
async isHidden(): Promise<boolean> {
return this.#checkVisibility(false);
}
/**
* @deprecated Use {@link ElementHandle.waitForSelector} with the `xpath`
* prefix.
*
* Example: `await elementHandle.waitForSelector('xpath/' + xpathExpression)`
*
* The method evaluates the XPath expression relative to the elementHandle.
*
* Wait for the `xpath` within the element. If at the moment of calling the
* method the `xpath` already exists, the method will return immediately. If
* the `xpath` doesn't appear after the `timeout` milliseconds of waiting, the
* function will throw.
*
* If `xpath` starts with `//` instead of `.//`, the dot will be appended
* automatically.
*
* @example
* This method works across navigation.
*
* ```ts
* import puppeteer from 'puppeteer';
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* let currentURL;
* page
* .waitForXPath('//img')
* .then(() => console.log('First URL with image: ' + currentURL));
* for (currentURL of [
* 'https://example.com',
* 'https://google.com',
* 'https://bbc.com',
* ]) {
* await page.goto(currentURL);
* }
* await browser.close();
* })();
* ```
*
* @param xpath - A
* {@link https://developer.mozilla.org/en-US/docs/Web/XPath | xpath} of an
* element to wait for
* @param options - Optional waiting parameters
* @returns Promise which resolves when element specified by xpath string is
* added to DOM. Resolves to `null` if waiting for `hidden: true` and xpath is
* not found in DOM, otherwise resolves to `ElementHandle`.
* @remarks
* The optional Argument `options` have properties:
*
* - `visible`: A boolean to wait for element to be present in DOM and to be
* visible, i.e. to not have `display: none` or `visibility: hidden` CSS
* properties. Defaults to `false`.
*
* - `hidden`: A boolean wait for element to not be found in the DOM or to be
* hidden, i.e. have `display: none` or `visibility: hidden` CSS properties.
* Defaults to `false`.
*
* - `timeout`: A number which is maximum time to wait for in milliseconds.
* Defaults to `30000` (30 seconds). Pass `0` to disable timeout. The
* default value can be changed by using the {@link Page.setDefaultTimeout}
* method.
*/
async waitForXPath(
xpath: string,
options: {
visible?: boolean;
hidden?: boolean;
timeout?: number;
} = {}
): Promise<ElementHandle<Node> | null> {
if (xpath.startsWith('//')) {
xpath = `.${xpath}`;
}
return this.waitForSelector(`xpath/${xpath}`, options);
}
/**
* Converts the current handle to the given element type.
*
* @example
*
* ```ts
* const element: ElementHandle<Element> = await page.$(
* '.class-name-of-anchor'
* );
* // DO NOT DISPOSE `element`, this will be always be the same handle.
* const anchor: ElementHandle<HTMLAnchorElement> =
* await element.toElement('a');
* ```
*
* @param tagName - The tag name of the desired element type.
* @throws An error if the handle does not match. **The handle will not be
* automatically disposed.**
*/
async toElement<
K extends keyof HTMLElementTagNameMap | keyof SVGElementTagNameMap,
>(tagName: K): Promise<HandleFor<ElementFor<K>>> {
const isMatchingTagName = await this.evaluate((node, tagName) => {
return node.nodeName === tagName.toUpperCase();
}, tagName);
if (!isMatchingTagName) {
throw new Error(`Element is not a(n) \`${tagName}\` element`);
}
return this as unknown as HandleFor<ElementFor<K>>;
}
/**
* Resolves the frame associated with the element, if any. Always exists for
* HTMLIFrameElements.
*/
abstract contentFrame(this: ElementHandle<HTMLIFrameElement>): Promise<Frame>;
abstract contentFrame(): Promise<Frame | null>;
/**
* Returns the middle point within an element unless a specific offset is provided.
*/
async clickablePoint(offset?: Offset): Promise<Point> {
const box = await this.#clickableBox();
if (!box) {
throw new Error('Node is either not clickable or not an Element');
}
if (offset !== undefined) {
return {
x: box.x + offset.x,
y: box.y + offset.y,
};
}
return {
x: box.x + box.width / 2,
y: box.y + box.height / 2,
};
}
/**
* This method scrolls element into view if needed, and then
* uses {@link Page} to hover over the center of the element.
* If the element is detached from DOM, the method throws an error.
*/
async hover(this: ElementHandle<Element>): Promise<void> {
await this.scrollIntoViewIfNeeded();
const {x, y} = await this.clickablePoint();
await this.frame.page().mouse.move(x, y);
}
/**
* This method scrolls element into view if needed, and then
* uses {@link Page | Page.mouse} to click in the center of the element.
* If the element is detached from DOM, the method throws an error.
*/
async click(
this: ElementHandle<Element>,
options: Readonly<ClickOptions> = {}
): Promise<void> {
await this.scrollIntoViewIfNeeded();
const {x, y} = await this.clickablePoint(options.offset);
await this.frame.page().mouse.click(x, y, options);
}
/**
* This method creates and captures a dragevent from the element.
*/
async drag(
this: ElementHandle<Element>,
target: Point
): Promise<Protocol.Input.DragData>;
async drag(this: ElementHandle<Element>): Promise<Protocol.Input.DragData> {
throw new Error('Not implemented');
}
/**
* This method creates a `dragenter` event on the element.
*/
async dragEnter(
this: ElementHandle<Element>,
data?: Protocol.Input.DragData
): Promise<void>;
async dragEnter(this: ElementHandle<Element>): Promise<void> {
throw new Error('Not implemented');
}
/**
* This method creates a `dragover` event on the element.
*/
async dragOver(
this: ElementHandle<Element>,
data?: Protocol.Input.DragData
): Promise<void>;
async dragOver(this: ElementHandle<Element>): Promise<void> {
throw new Error('Not implemented');
}
/**
* This method triggers a drop on the element.
*/
async drop(
this: ElementHandle<Element>,
data?: Protocol.Input.DragData
): Promise<void>;
async drop(this: ElementHandle<Element>): Promise<void> {
throw new Error('Not implemented');
}
/**
* This method triggers a dragenter, dragover, and drop on the element.
*/
async dragAndDrop(
this: ElementHandle<Element>,
target: ElementHandle<Node>,
options?: {delay: number}
): Promise<void>;
async dragAndDrop(this: ElementHandle<Element>): Promise<void> {
throw new Error('Not implemented');
}
/**
* Triggers a `change` and `input` event once all the provided options have been
* selected. If there's no `<select>` element matching `selector`, the method
* throws an error.
*
* @example
*
* ```ts
* handle.select('blue'); // single selection
* handle.select('red', 'green', 'blue'); // multiple selections
* ```
*
* @param values - Values of options to select. If the `<select>` has the
* `multiple` attribute, all values are considered, otherwise only the first
* one is taken into account.
*/
async select(...values: string[]): Promise<string[]> {
for (const value of values) {
assert(
isString(value),
'Values must be strings. Found value "' +
value +
'" of type "' +
typeof value +
'"'
);
}
return this.evaluate((element, vals): string[] => {
const values = new Set(vals);
if (!(element instanceof HTMLSelectElement)) {
throw new Error('Element is not a <select> element.');
}
const selectedValues = new Set<string>();
if (!element.multiple) {
for (const option of element.options) {
option.selected = false;
}
for (const option of element.options) {
if (values.has(option.value)) {
option.selected = true;
selectedValues.add(option.value);
break;
}
}
} else {
for (const option of element.options) {
option.selected = values.has(option.value);
if (option.selected) {
selectedValues.add(option.value);
}
}
}
element.dispatchEvent(new Event('input', {bubbles: true}));
element.dispatchEvent(new Event('change', {bubbles: true}));
return [...selectedValues.values()];
}, values);
}
/**
* Sets the value of an
* {@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input | input element}
* to the given file paths.
*
* @remarks This will not validate whether the file paths exists. Also, if a
* path is relative, then it is resolved against the
* {@link https://nodejs.org/api/process.html#process_process_cwd | current working directory}.
* For locals script connecting to remote chrome environments, paths must be
* absolute.
*/
async uploadFile(
this: ElementHandle<HTMLInputElement>,
...paths: string[]
): Promise<void>;
async uploadFile(this: ElementHandle<HTMLInputElement>): Promise<void> {
throw new Error('Not implemented');
}
/**
* This method scrolls element into view if needed, and then uses
* {@link Touchscreen.tap} to tap in the center of the element.
* If the element is detached from DOM, the method throws an error.
*/
async tap(this: ElementHandle<Element>): Promise<void> {
await this.scrollIntoViewIfNeeded();
const {x, y} = await this.clickablePoint();
await this.frame.page().touchscreen.touchStart(x, y);
await this.frame.page().touchscreen.touchEnd();
}
async touchStart(this: ElementHandle<Element>): Promise<void> {
await this.scrollIntoViewIfNeeded();
const {x, y} = await this.clickablePoint();
await this.frame.page().touchscreen.touchStart(x, y);
}
async touchMove(this: ElementHandle<Element>): Promise<void> {
await this.scrollIntoViewIfNeeded();
const {x, y} = await this.clickablePoint();
await this.frame.page().touchscreen.touchMove(x, y);
}
async touchEnd(this: ElementHandle<Element>): Promise<void> {
await this.scrollIntoViewIfNeeded();
await this.frame.page().touchscreen.touchEnd();
}
/**
* Calls {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus | focus} on the element.
*/
async focus(): Promise<void> {
await this.evaluate(element => {
if (!(element instanceof HTMLElement)) {
throw new Error('Cannot focus non-HTMLElement');
}
return element.focus();
});
}
/**
* Focuses the element, and then sends a `keydown`, `keypress`/`input`, and
* `keyup` event for each character in the text.
*
* To press a special key, like `Control` or `ArrowDown`,
* use {@link ElementHandle.press}.
*
* @example
*
* ```ts
* await elementHandle.type('Hello'); // Types instantly
* await elementHandle.type('World', {delay: 100}); // Types slower, like a user
* ```
*
* @example
* An example of typing into a text field and then submitting the form:
*
* ```ts
* const elementHandle = await page.$('input');
* await elementHandle.type('some text');
* await elementHandle.press('Enter');
* ```
*
* @param options - Delay in milliseconds. Defaults to 0.
*/
async type(
text: string,
options?: Readonly<KeyboardTypeOptions>
): Promise<void> {
await this.focus();
await this.frame.page().keyboard.type(text, options);
}
/**
* Focuses the element, and then uses {@link Keyboard.down} and {@link Keyboard.up}.
*
* @remarks
* If `key` is a single character and no modifier keys besides `Shift`
* are being held down, a `keypress`/`input` event will also be generated.
* The `text` option can be specified to force an input event to be generated.
*
* **NOTE** Modifier keys DO affect `elementHandle.press`. Holding down `Shift`
* will type the text in upper case.
*
* @param key - Name of key to press, such as `ArrowLeft`.
* See {@link KeyInput} for a list of all key names.
*/
async press(
key: KeyInput,
options?: Readonly<KeyPressOptions>
): Promise<void> {
await this.focus();
await this.frame.page().keyboard.press(key, options);
}
async #clickableBox(): Promise<BoundingBox | null> {
const adoptedThis = await this.frame.isolatedRealm().adoptHandle(this);
const boxes = await adoptedThis.evaluate(element => {
if (!(element instanceof Element)) {
return null;
}
return [...element.getClientRects()].map(rect => {
return {x: rect.x, y: rect.y, width: rect.width, height: rect.height};
});
});
void adoptedThis.dispose().catch(debugError);
if (!boxes?.length) {
return null;
}
await this.#intersectBoundingBoxesWithFrame(boxes);
let frame: Frame | null | undefined = this.frame;
let element: HandleFor<HTMLIFrameElement> | null | undefined;
while ((element = await frame?.frameElement())) {
try {
element = await element.frame.isolatedRealm().transferHandle(element);
const parentBox = await element.evaluate(element => {
// Element is not visible.
if (element.getClientRects().length === 0) {
return null;
}
const rect = element.getBoundingClientRect();
const style = window.getComputedStyle(element);
return {
left:
rect.left +
parseInt(style.paddingLeft, 10) +
parseInt(style.borderLeftWidth, 10),
top:
rect.top +
parseInt(style.paddingTop, 10) +
parseInt(style.borderTopWidth, 10),
};
});
if (!parentBox) {
return null;
}
for (const box of boxes) {
box.x += parentBox.left;
box.y += parentBox.top;
}
await element.#intersectBoundingBoxesWithFrame(boxes);
frame = frame?.parentFrame();
} finally {
void element.dispose().catch(debugError);
}
}
const box = boxes.find(box => {
return box.width >= 1 && box.height >= 1;
});
if (!box) {
return null;
}
return {
x: box.x,
y: box.y,
height: box.height,
width: box.width,
};
}
async #intersectBoundingBoxesWithFrame(boxes: BoundingBox[]) {
const {documentWidth, documentHeight} = await this.frame
.isolatedRealm()
.evaluate(() => {
return {
documentWidth: document.documentElement.clientWidth,
documentHeight: document.documentElement.clientHeight,
};
});
for (const box of boxes) {
intersectBoundingBox(box, documentWidth, documentHeight);
}
}
/**
* This method returns the bounding box of the element (relative to the main frame),
* or `null` if the element is not visible.
*/
async boundingBox(): Promise<BoundingBox | null> {
const adoptedThis = await this.frame.isolatedRealm().adoptHandle(this);
const box = await adoptedThis.evaluate(element => {
if (!(element instanceof Element)) {
return null;
}
// Element is not visible.
if (element.getClientRects().length === 0) {
return null;
}
const rect = element.getBoundingClientRect();
return {x: rect.x, y: rect.y, width: rect.width, height: rect.height};
});
void adoptedThis.dispose().catch(debugError);
if (!box) {
return null;
}
const offset = await this.#getTopLeftCornerOfFrame();
if (!offset) {
return null;
}
return {
x: box.x + offset.x,
y: box.y + offset.y,
height: box.height,
width: box.width,
};
}
/**
* This method returns boxes of the element, or `null` if the element is not visible.
*
* @remarks
*
* Boxes are represented as an array of points;
* Each Point is an object `{x, y}`. Box points are sorted clock-wise.
*/
async boxModel(): Promise<BoxModel | null> {
const adoptedThis = await this.frame.isolatedRealm().adoptHandle(this);
const model = await adoptedThis.evaluate(element => {
if (!(element instanceof Element)) {
return null;
}
// Element is not visible.
if (element.getClientRects().length === 0) {
return null;
}
const rect = element.getBoundingClientRect();
const style = window.getComputedStyle(element);
const offsets = {
padding: {
left: parseInt(style.paddingLeft, 10),
top: parseInt(style.paddingTop, 10),
right: parseInt(style.paddingRight, 10),
bottom: parseInt(style.paddingBottom, 10),
},
margin: {
left: -parseInt(style.marginLeft, 10),
top: -parseInt(style.marginTop, 10),
right: -parseInt(style.marginRight, 10),
bottom: -parseInt(style.marginBottom, 10),
},
border: {
left: parseInt(style.borderLeft, 10),
top: parseInt(style.borderTop, 10),
right: parseInt(style.borderRight, 10),
bottom: parseInt(style.borderBottom, 10),
},
};
const border: Quad = [
{x: rect.left, y: rect.top},
{x: rect.left + rect.width, y: rect.top},
{x: rect.left + rect.width, y: rect.top + rect.bottom},
{x: rect.left, y: rect.top + rect.bottom},
];
const padding = transformQuadWithOffsets(border, offsets.border);
const content = transformQuadWithOffsets(padding, offsets.padding);
const margin = transformQuadWithOffsets(border, offsets.margin);
return {
content,
padding,
border,
margin,
width: rect.width,
height: rect.height,
};
function transformQuadWithOffsets(
quad: Quad,
offsets: {top: number; left: number; right: number; bottom: number}
): Quad {
return [
{
x: quad[0].x + offsets.left,
y: quad[0].y + offsets.top,
},
{
x: quad[1].x - offsets.right,
y: quad[1].y + offsets.top,
},
{
x: quad[2].x - offsets.right,
y: quad[2].y - offsets.bottom,
},
{
x: quad[3].x + offsets.left,
y: quad[3].y - offsets.bottom,
},
];
}
});
void adoptedThis.dispose().catch(debugError);
if (!model) {
return null;
}
const offset = await this.#getTopLeftCornerOfFrame();
if (!offset) {
return null;
}
for (const attribute of [
'content',
'padding',
'border',
'margin',
] as const) {
for (const point of model[attribute]) {
point.x += offset.x;
point.y += offset.y;
}
}
return model;
}
async #getTopLeftCornerOfFrame() {
const point = {x: 0, y: 0};
let frame: Frame | null | undefined = this.frame;
let element: HandleFor<HTMLIFrameElement> | null | undefined;
while ((element = await frame?.frameElement())) {
try {
element = await element.frame.isolatedRealm().transferHandle(element);
const parentBox = await element.evaluate(element => {
// Element is not visible.
if (element.getClientRects().length === 0) {
return null;
}
const rect = element.getBoundingClientRect();
const style = window.getComputedStyle(element);
return {
left:
rect.left +
parseInt(style.paddingLeft, 10) +
parseInt(style.borderLeftWidth, 10),
top:
rect.top +
parseInt(style.paddingTop, 10) +
parseInt(style.borderTopWidth, 10),
};
});
if (!parentBox) {
return null;
}
point.x += parentBox.left;
point.y += parentBox.top;
frame = frame?.parentFrame();
} finally {
void element.dispose().catch(debugError);
}
}
return point;
}
/**
* This method scrolls element into view if needed, and then uses
* {@link Page.(screenshot:3) } to take a screenshot of the element.
* If the element is detached from DOM, the method throws an error.
*/
async screenshot(
this: ElementHandle<Element>,
options?: ScreenshotOptions
): Promise<string | Buffer>;
async screenshot(this: ElementHandle<Element>): Promise<string | Buffer> {
throw new Error('Not implemented');
}
/**
* @internal
*/
protected async assertConnectedElement(): Promise<void> {
const error = await this.evaluate(
async (element): Promise<string | undefined> => {
if (!element.isConnected) {
return 'Node is detached from document';
}
if (element.nodeType !== Node.ELEMENT_NODE) {
return 'Node is not of type HTMLElement';
}
return;
}
);
if (error) {
throw new Error(error);
}
}
/**
* @internal
*/
protected async scrollIntoViewIfNeeded(
this: ElementHandle<Element>
): Promise<void> {
if (
await this.isIntersectingViewport({
threshold: 1,
})
) {
return;
}
await this.scrollIntoView();
}
/**
* Resolves to true if the element is visible in the current viewport. If an
* element is an SVG, we check if the svg owner element is in the viewport
* instead. See https://crbug.com/963246.
*
* @param options - Threshold for the intersection between 0 (no intersection) and 1
* (full intersection). Defaults to 1.
*/
async isIntersectingViewport(
this: ElementHandle<Element>,
options?: {
threshold?: number;
}
): Promise<boolean> {
await this.assertConnectedElement();
const {threshold = 0} = options ?? {};
const svgHandle = await this.#asSVGElementHandle(this);
const intersectionTarget: ElementHandle<Element> = svgHandle
? await this.#getOwnerSVGElement(svgHandle)
: this;
try {
return await intersectionTarget.evaluate(async (element, threshold) => {
const visibleRatio = await new Promise<number>(resolve => {
const observer = new IntersectionObserver(entries => {
resolve(entries[0]!.intersectionRatio);
observer.disconnect();
});
observer.observe(element);
});
return threshold === 1 ? visibleRatio === 1 : visibleRatio > threshold;
}, threshold);
} finally {
if (intersectionTarget !== this) {
await intersectionTarget.dispose();
}
}
}
/**
* Scrolls the element into view using either the automation protocol client
* or by calling element.scrollIntoView.
*/
async scrollIntoView(this: ElementHandle<Element>): Promise<void> {
await this.assertConnectedElement();
await this.evaluate(async (element): Promise<void> => {
element.scrollIntoView({
block: 'center',
inline: 'center',
behavior: 'instant',
});
});
}
/**
* Returns true if an element is an SVGElement (included svg, path, rect
* etc.).
*/
async #asSVGElementHandle(
handle: ElementHandle<Element>
): Promise<ElementHandle<SVGElement> | null> {
if (
await handle.evaluate(element => {
return element instanceof SVGElement;
})
) {
return handle as ElementHandle<SVGElement>;
} else {
return null;
}
}
async #getOwnerSVGElement(
handle: ElementHandle<SVGElement>
): Promise<ElementHandle<SVGSVGElement>> {
// SVGSVGElement.ownerSVGElement === null.
return await handle.evaluateHandle(element => {
if (element instanceof SVGSVGElement) {
return element;
}
return element.ownerSVGElement!;
});
}
/**
* @internal
*/
abstract assertElementHasWorld(): asserts this;
/**
* If the element is a form input, you can use {@link ElementHandle.autofill}
* to test if the form is compatible with the browser's autofill
* implementation. Throws an error if the form cannot be autofilled.
*
* @remarks
*
* Currently, Puppeteer supports auto-filling credit card information only and
* in Chrome in the new headless and headful modes only.
*
* ```ts
* // Select an input on the credit card form.
* const name = await page.waitForSelector('form #name');
* // Trigger autofill with the desired data.
* await name.autofill({
* creditCard: {
* number: '4444444444444444',
* name: 'John Smith',
* expiryMonth: '01',
* expiryYear: '2030',
* cvc: '123',
* },
* });
* ```
*/
abstract autofill(data: AutofillData): Promise<void>;
override [Symbol.dispose](): void {
return void this.dispose().catch(debugError);
}
override [Symbol.asyncDispose](): Promise<void> {
return this.dispose();
}
}
/**
* @public
*/
export interface AutofillData {
creditCard: {
// See https://chromedevtools.github.io/devtools-protocol/tot/Autofill/#type-CreditCard.
number: string;
name: string;
expiryMonth: string;
expiryYear: string;
cvc: string;
};
}
function intersectBoundingBox(
box: BoundingBox,
width: number,
height: number
): void {
box.width = Math.max(
box.x >= 0
? Math.min(width - box.x, box.width)
: Math.min(width, box.width + box.x),
0
);
box.height = Math.max(
box.y >= 0
? Math.min(height - box.y, box.height)
: Math.min(height, box.height + box.y),
0
);
}