1337 lines
38 KiB
TypeScript
1337 lines
38 KiB
TypeScript
/**
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* Copyright 2023 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import {Protocol} from 'devtools-protocol';
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import {Frame} from '../api/Frame.js';
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import {getQueryHandlerAndSelector} from '../common/GetQueryHandler.js';
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import {WaitForSelectorOptions} from '../common/IsolatedWorld.js';
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import {LazyArg} from '../common/LazyArg.js';
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import {
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ElementFor,
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EvaluateFuncWith,
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HandleFor,
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HandleOr,
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NodeFor,
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} from '../common/types.js';
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import {KeyInput} from '../common/USKeyboardLayout.js';
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import {isString, withSourcePuppeteerURLIfNone} from '../common/util.js';
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import {assert} from '../util/assert.js';
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import {AsyncIterableUtil} from '../util/AsyncIterableUtil.js';
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import {
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KeyboardTypeOptions,
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KeyPressOptions,
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MouseClickOptions,
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} from './Input.js';
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import {JSHandle} from './JSHandle.js';
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import {ScreenshotOptions} from './Page.js';
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/**
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* @public
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*/
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export type Quad = [Point, Point, Point, Point];
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/**
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* @public
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*/
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export interface BoxModel {
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content: Quad;
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padding: Quad;
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border: Quad;
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margin: Quad;
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width: number;
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height: number;
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}
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/**
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* @public
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*/
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export interface BoundingBox extends Point {
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/**
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* the width of the element in pixels.
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*/
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width: number;
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/**
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* the height of the element in pixels.
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*/
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height: number;
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}
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/**
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* @public
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*/
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export interface Offset {
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/**
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* x-offset for the clickable point relative to the top-left corner of the border box.
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*/
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x: number;
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/**
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* y-offset for the clickable point relative to the top-left corner of the border box.
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*/
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y: number;
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}
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/**
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* @public
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*/
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export interface ClickOptions extends MouseClickOptions {
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/**
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* Offset for the clickable point relative to the top-left corner of the border box.
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*/
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offset?: Offset;
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}
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/**
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* @public
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*/
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export interface Point {
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x: number;
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y: number;
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}
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/**
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* ElementHandle represents an in-page DOM element.
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*
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* @remarks
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* ElementHandles can be created with the {@link Page.$} method.
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*
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* ```ts
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* import puppeteer from 'puppeteer';
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*
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* (async () => {
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* const browser = await puppeteer.launch();
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* const page = await browser.newPage();
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* await page.goto('https://example.com');
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* const hrefElement = await page.$('a');
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* await hrefElement.click();
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* // ...
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* })();
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* ```
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*
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* ElementHandle prevents the DOM element from being garbage-collected unless the
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* handle is {@link JSHandle.dispose | disposed}. ElementHandles are auto-disposed
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* when their origin frame gets navigated.
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*
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* ElementHandle instances can be used as arguments in {@link Page.$eval} and
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* {@link Page.evaluate} methods.
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*
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* If you're using TypeScript, ElementHandle takes a generic argument that
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* denotes the type of element the handle is holding within. For example, if you
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* have a handle to a `<select>` element, you can type it as
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* `ElementHandle<HTMLSelectElement>` and you get some nicer type checks.
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*
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* @public
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*/
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export abstract class ElementHandle<
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ElementType extends Node = Element,
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> extends JSHandle<ElementType> {
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/**
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* @internal
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*/
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protected handle;
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/**
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* @internal
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*/
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constructor(handle: JSHandle<ElementType>) {
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super();
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this.handle = handle;
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}
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/**
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* @internal
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*/
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override get id(): string | undefined {
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return this.handle.id;
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}
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/**
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* @internal
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*/
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override get disposed(): boolean {
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return this.handle.disposed;
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}
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/**
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* @internal
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*/
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override async getProperty<K extends keyof ElementType>(
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propertyName: HandleOr<K>
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): Promise<HandleFor<ElementType[K]>>;
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/**
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* @internal
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*/
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override async getProperty(propertyName: string): Promise<JSHandle<unknown>>;
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override async getProperty<K extends keyof ElementType>(
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propertyName: HandleOr<K>
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): Promise<HandleFor<ElementType[K]>> {
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return this.handle.getProperty(propertyName);
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}
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/**
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* @internal
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*/
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override async getProperties(): Promise<Map<string, JSHandle>> {
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return this.handle.getProperties();
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}
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/**
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* @internal
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*/
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override async evaluate<
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Params extends unknown[],
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Func extends EvaluateFuncWith<ElementType, Params> = EvaluateFuncWith<
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ElementType,
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Params
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>,
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>(
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pageFunction: Func | string,
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...args: Params
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): Promise<Awaited<ReturnType<Func>>> {
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return this.handle.evaluate(pageFunction, ...args);
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}
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/**
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* @internal
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*/
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override evaluateHandle<
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Params extends unknown[],
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Func extends EvaluateFuncWith<ElementType, Params> = EvaluateFuncWith<
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ElementType,
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Params
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>,
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>(
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pageFunction: Func | string,
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...args: Params
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): Promise<HandleFor<Awaited<ReturnType<Func>>>> {
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return this.handle.evaluateHandle(pageFunction, ...args);
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}
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/**
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* @internal
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*/
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override async jsonValue(): Promise<ElementType> {
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return this.handle.jsonValue();
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}
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/**
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* @internal
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*/
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override toString(): string {
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return this.handle.toString();
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}
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/**
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* @internal
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*/
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override remoteObject(): Protocol.Runtime.RemoteObject {
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return this.handle.remoteObject();
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}
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/**
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* @internal
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*/
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override dispose(): Promise<void> {
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return this.handle.dispose();
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}
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override asElement(): ElementHandle<ElementType> {
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return this;
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}
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/**
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* Frame corresponding to the current handle.
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*/
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abstract get frame(): Frame;
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/**
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* Queries the current element for an element matching the given selector.
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*
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* @param selector - The selector to query for.
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* @returns A {@link ElementHandle | element handle} to the first element
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* matching the given selector. Otherwise, `null`.
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*/
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async $<Selector extends string>(
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selector: Selector
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): Promise<ElementHandle<NodeFor<Selector>> | null> {
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const {updatedSelector, QueryHandler} =
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getQueryHandlerAndSelector(selector);
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return (await QueryHandler.queryOne(
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this,
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updatedSelector
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)) as ElementHandle<NodeFor<Selector>> | null;
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}
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/**
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* Queries the current element for all elements matching the given selector.
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*
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* @param selector - The selector to query for.
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* @returns An array of {@link ElementHandle | element handles} that point to
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* elements matching the given selector.
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*/
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async $$<Selector extends string>(
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selector: Selector
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): Promise<Array<ElementHandle<NodeFor<Selector>>>> {
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const {updatedSelector, QueryHandler} =
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getQueryHandlerAndSelector(selector);
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return AsyncIterableUtil.collect(
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QueryHandler.queryAll(this, updatedSelector)
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) as Promise<Array<ElementHandle<NodeFor<Selector>>>>;
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}
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/**
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* Runs the given function on the first element matching the given selector in
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* the current element.
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*
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* If the given function returns a promise, then this method will wait till
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* the promise resolves.
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*
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* @example
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*
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* ```ts
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* const tweetHandle = await page.$('.tweet');
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* expect(await tweetHandle.$eval('.like', node => node.innerText)).toBe(
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* '100'
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* );
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* expect(await tweetHandle.$eval('.retweets', node => node.innerText)).toBe(
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* '10'
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* );
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* ```
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*
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* @param selector - The selector to query for.
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* @param pageFunction - The function to be evaluated in this element's page's
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* context. The first element matching the selector will be passed in as the
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* first argument.
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* @param args - Additional arguments to pass to `pageFunction`.
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* @returns A promise to the result of the function.
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*/
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async $eval<
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Selector extends string,
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Params extends unknown[],
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Func extends EvaluateFuncWith<NodeFor<Selector>, Params> = EvaluateFuncWith<
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NodeFor<Selector>,
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Params
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>,
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>(
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selector: Selector,
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pageFunction: Func | string,
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...args: Params
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): Promise<Awaited<ReturnType<Func>>> {
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pageFunction = withSourcePuppeteerURLIfNone(this.$eval.name, pageFunction);
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using elementHandle = await this.$(selector);
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if (!elementHandle) {
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throw new Error(
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`Error: failed to find element matching selector "${selector}"`
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);
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}
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return await elementHandle.evaluate(pageFunction, ...args);
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}
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/**
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* Runs the given function on an array of elements matching the given selector
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* in the current element.
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*
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* If the given function returns a promise, then this method will wait till
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* the promise resolves.
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*
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* @example
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* HTML:
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*
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* ```html
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* <div class="feed">
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* <div class="tweet">Hello!</div>
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* <div class="tweet">Hi!</div>
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* </div>
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* ```
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*
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* JavaScript:
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*
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* ```js
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* const feedHandle = await page.$('.feed');
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* expect(
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* await feedHandle.$$eval('.tweet', nodes => nodes.map(n => n.innerText))
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* ).toEqual(['Hello!', 'Hi!']);
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* ```
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*
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* @param selector - The selector to query for.
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* @param pageFunction - The function to be evaluated in the element's page's
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* context. An array of elements matching the given selector will be passed to
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* the function as its first argument.
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* @param args - Additional arguments to pass to `pageFunction`.
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* @returns A promise to the result of the function.
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*/
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async $$eval<
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Selector extends string,
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Params extends unknown[],
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Func extends EvaluateFuncWith<
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Array<NodeFor<Selector>>,
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Params
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> = EvaluateFuncWith<Array<NodeFor<Selector>>, Params>,
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>(
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selector: Selector,
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pageFunction: Func | string,
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...args: Params
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): Promise<Awaited<ReturnType<Func>>> {
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pageFunction = withSourcePuppeteerURLIfNone(this.$$eval.name, pageFunction);
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const results = await this.$$(selector);
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using elements = await this.evaluateHandle(
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(_, ...elements) => {
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return elements;
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},
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...results
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);
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const [result] = await Promise.all([
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elements.evaluate(pageFunction, ...args),
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...results.map(results => {
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return results.dispose();
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}),
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]);
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return result;
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}
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/**
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* @deprecated Use {@link ElementHandle.$$} with the `xpath` prefix.
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*
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* Example: `await elementHandle.$$('xpath/' + xpathExpression)`
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*
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* The method evaluates the XPath expression relative to the elementHandle.
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* If `xpath` starts with `//` instead of `.//`, the dot will be appended
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* automatically.
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*
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* If there are no such elements, the method will resolve to an empty array.
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* @param expression - Expression to {@link https://developer.mozilla.org/en-US/docs/Web/API/Document/evaluate | evaluate}
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*/
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async $x(expression: string): Promise<Array<ElementHandle<Node>>> {
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if (expression.startsWith('//')) {
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expression = `.${expression}`;
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}
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return this.$$(`xpath/${expression}`);
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}
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/**
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* Wait for an element matching the given selector to appear in the current
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* element.
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*
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* Unlike {@link Frame.waitForSelector}, this method does not work across
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* navigations or if the element is detached from DOM.
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*
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* @example
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*
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* ```ts
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* import puppeteer from 'puppeteer';
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*
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* (async () => {
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* const browser = await puppeteer.launch();
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* const page = await browser.newPage();
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* let currentURL;
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* page
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* .mainFrame()
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* .waitForSelector('img')
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* .then(() => console.log('First URL with image: ' + currentURL));
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*
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* for (currentURL of [
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* 'https://example.com',
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* 'https://google.com',
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* 'https://bbc.com',
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* ]) {
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* await page.goto(currentURL);
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* }
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* await browser.close();
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* })();
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* ```
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*
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* @param selector - The selector to query and wait for.
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* @param options - Options for customizing waiting behavior.
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* @returns An element matching the given selector.
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* @throws Throws if an element matching the given selector doesn't appear.
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*/
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async waitForSelector<Selector extends string>(
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selector: Selector,
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options: WaitForSelectorOptions = {}
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): Promise<ElementHandle<NodeFor<Selector>> | null> {
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const {updatedSelector, QueryHandler} =
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getQueryHandlerAndSelector(selector);
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return (await QueryHandler.waitFor(
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this,
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updatedSelector,
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options
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)) as ElementHandle<NodeFor<Selector>> | null;
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}
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async #checkVisibility(visibility: boolean): Promise<boolean> {
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using element = await this.frame.isolatedRealm().adoptHandle(this);
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return await this.frame.isolatedRealm().evaluate(
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async (PuppeteerUtil, element, visibility) => {
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return Boolean(PuppeteerUtil.checkVisibility(element, visibility));
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},
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LazyArg.create(context => {
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return context.puppeteerUtil;
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}),
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element,
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visibility
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);
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}
|
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|
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/**
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* Checks if an element is visible using the same mechanism as
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* {@link ElementHandle.waitForSelector}.
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*/
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async isVisible(): Promise<boolean> {
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return this.#checkVisibility(true);
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}
|
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|
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/**
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|
* Checks if an element is hidden using the same mechanism as
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* {@link ElementHandle.waitForSelector}.
|
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*/
|
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async isHidden(): Promise<boolean> {
|
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return this.#checkVisibility(false);
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}
|
|
|
|
/**
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* @deprecated Use {@link ElementHandle.waitForSelector} with the `xpath`
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|
* prefix.
|
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*
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* Example: `await elementHandle.waitForSelector('xpath/' + xpathExpression)`
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*
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* The method evaluates the XPath expression relative to the elementHandle.
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*
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* Wait for the `xpath` within the element. If at the moment of calling the
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* method the `xpath` already exists, the method will return immediately. If
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* the `xpath` doesn't appear after the `timeout` milliseconds of waiting, the
|
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* function will throw.
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*
|
|
* If `xpath` starts with `//` instead of `.//`, the dot will be appended
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* automatically.
|
|
*
|
|
* @example
|
|
* This method works across navigation.
|
|
*
|
|
* ```ts
|
|
* import puppeteer from 'puppeteer';
|
|
* (async () => {
|
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* const browser = await puppeteer.launch();
|
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* const page = await browser.newPage();
|
|
* let currentURL;
|
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* page
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* .waitForXPath('//img')
|
|
* .then(() => console.log('First URL with image: ' + currentURL));
|
|
* for (currentURL of [
|
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* 'https://example.com',
|
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* 'https://google.com',
|
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* 'https://bbc.com',
|
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* ]) {
|
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* await page.goto(currentURL);
|
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* }
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* await browser.close();
|
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* })();
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* ```
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*
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* @param xpath - A
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* {@link https://developer.mozilla.org/en-US/docs/Web/XPath | xpath} of an
|
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* element to wait for
|
|
* @param options - Optional waiting parameters
|
|
* @returns Promise which resolves when element specified by xpath string is
|
|
* added to DOM. Resolves to `null` if waiting for `hidden: true` and xpath is
|
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* not found in DOM, otherwise resolves to `ElementHandle`.
|
|
* @remarks
|
|
* The optional Argument `options` have properties:
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*
|
|
* - `visible`: A boolean to wait for element to be present in DOM and to be
|
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* visible, i.e. to not have `display: none` or `visibility: hidden` CSS
|
|
* properties. Defaults to `false`.
|
|
*
|
|
* - `hidden`: A boolean wait for element to not be found in the DOM or to be
|
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* hidden, i.e. have `display: none` or `visibility: hidden` CSS properties.
|
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* Defaults to `false`.
|
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*
|
|
* - `timeout`: A number which is maximum time to wait for in milliseconds.
|
|
* Defaults to `30000` (30 seconds). Pass `0` to disable timeout. The
|
|
* default value can be changed by using the {@link Page.setDefaultTimeout}
|
|
* method.
|
|
*/
|
|
async waitForXPath(
|
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xpath: string,
|
|
options: {
|
|
visible?: boolean;
|
|
hidden?: boolean;
|
|
timeout?: number;
|
|
} = {}
|
|
): Promise<ElementHandle<Node> | null> {
|
|
if (xpath.startsWith('//')) {
|
|
xpath = `.${xpath}`;
|
|
}
|
|
return this.waitForSelector(`xpath/${xpath}`, options);
|
|
}
|
|
|
|
/**
|
|
* Converts the current handle to the given element type.
|
|
*
|
|
* @example
|
|
*
|
|
* ```ts
|
|
* const element: ElementHandle<Element> = await page.$(
|
|
* '.class-name-of-anchor'
|
|
* );
|
|
* // DO NOT DISPOSE `element`, this will be always be the same handle.
|
|
* const anchor: ElementHandle<HTMLAnchorElement> =
|
|
* await element.toElement('a');
|
|
* ```
|
|
*
|
|
* @param tagName - The tag name of the desired element type.
|
|
* @throws An error if the handle does not match. **The handle will not be
|
|
* automatically disposed.**
|
|
*/
|
|
async toElement<
|
|
K extends keyof HTMLElementTagNameMap | keyof SVGElementTagNameMap,
|
|
>(tagName: K): Promise<HandleFor<ElementFor<K>>> {
|
|
const isMatchingTagName = await this.evaluate((node, tagName) => {
|
|
return node.nodeName === tagName.toUpperCase();
|
|
}, tagName);
|
|
if (!isMatchingTagName) {
|
|
throw new Error(`Element is not a(n) \`${tagName}\` element`);
|
|
}
|
|
return this as unknown as HandleFor<ElementFor<K>>;
|
|
}
|
|
|
|
/**
|
|
* Resolves the frame associated with the element, if any. Always exists for
|
|
* HTMLIFrameElements.
|
|
*/
|
|
abstract contentFrame(this: ElementHandle<HTMLIFrameElement>): Promise<Frame>;
|
|
abstract contentFrame(): Promise<Frame | null>;
|
|
|
|
/**
|
|
* Returns the middle point within an element unless a specific offset is provided.
|
|
*/
|
|
async clickablePoint(offset?: Offset): Promise<Point> {
|
|
using adoptedThis = await this.frame.isolatedRealm().adoptHandle(this);
|
|
const box = await adoptedThis.#clickableBox();
|
|
if (!box) {
|
|
throw new Error('Node is either not clickable or not an Element');
|
|
}
|
|
if (offset !== undefined) {
|
|
return {
|
|
x: box.x + offset.x,
|
|
y: box.y + offset.y,
|
|
};
|
|
}
|
|
return {
|
|
x: box.x + box.width / 2,
|
|
y: box.y + box.height / 2,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* This method scrolls element into view if needed, and then
|
|
* uses {@link Page} to hover over the center of the element.
|
|
* If the element is detached from DOM, the method throws an error.
|
|
*/
|
|
async hover(this: ElementHandle<Element>): Promise<void> {
|
|
await this.scrollIntoViewIfNeeded();
|
|
const {x, y} = await this.clickablePoint();
|
|
await this.frame.page().mouse.move(x, y);
|
|
}
|
|
|
|
/**
|
|
* This method scrolls element into view if needed, and then
|
|
* uses {@link Page | Page.mouse} to click in the center of the element.
|
|
* If the element is detached from DOM, the method throws an error.
|
|
*/
|
|
async click(
|
|
this: ElementHandle<Element>,
|
|
options: Readonly<ClickOptions> = {}
|
|
): Promise<void> {
|
|
await this.scrollIntoViewIfNeeded();
|
|
const {x, y} = await this.clickablePoint(options.offset);
|
|
await this.frame.page().mouse.click(x, y, options);
|
|
}
|
|
|
|
/**
|
|
* This method creates and captures a dragevent from the element.
|
|
*/
|
|
async drag(
|
|
this: ElementHandle<Element>,
|
|
target: Point
|
|
): Promise<Protocol.Input.DragData>;
|
|
async drag(this: ElementHandle<Element>): Promise<Protocol.Input.DragData> {
|
|
throw new Error('Not implemented');
|
|
}
|
|
|
|
/**
|
|
* This method creates a `dragenter` event on the element.
|
|
*/
|
|
async dragEnter(
|
|
this: ElementHandle<Element>,
|
|
data?: Protocol.Input.DragData
|
|
): Promise<void>;
|
|
async dragEnter(this: ElementHandle<Element>): Promise<void> {
|
|
throw new Error('Not implemented');
|
|
}
|
|
|
|
/**
|
|
* This method creates a `dragover` event on the element.
|
|
*/
|
|
async dragOver(
|
|
this: ElementHandle<Element>,
|
|
data?: Protocol.Input.DragData
|
|
): Promise<void>;
|
|
async dragOver(this: ElementHandle<Element>): Promise<void> {
|
|
throw new Error('Not implemented');
|
|
}
|
|
|
|
/**
|
|
* This method triggers a drop on the element.
|
|
*/
|
|
async drop(
|
|
this: ElementHandle<Element>,
|
|
data?: Protocol.Input.DragData
|
|
): Promise<void>;
|
|
async drop(this: ElementHandle<Element>): Promise<void> {
|
|
throw new Error('Not implemented');
|
|
}
|
|
|
|
/**
|
|
* This method triggers a dragenter, dragover, and drop on the element.
|
|
*/
|
|
async dragAndDrop(
|
|
this: ElementHandle<Element>,
|
|
target: ElementHandle<Node>,
|
|
options?: {delay: number}
|
|
): Promise<void>;
|
|
async dragAndDrop(this: ElementHandle<Element>): Promise<void> {
|
|
throw new Error('Not implemented');
|
|
}
|
|
|
|
/**
|
|
* Triggers a `change` and `input` event once all the provided options have been
|
|
* selected. If there's no `<select>` element matching `selector`, the method
|
|
* throws an error.
|
|
*
|
|
* @example
|
|
*
|
|
* ```ts
|
|
* handle.select('blue'); // single selection
|
|
* handle.select('red', 'green', 'blue'); // multiple selections
|
|
* ```
|
|
*
|
|
* @param values - Values of options to select. If the `<select>` has the
|
|
* `multiple` attribute, all values are considered, otherwise only the first
|
|
* one is taken into account.
|
|
*/
|
|
async select(...values: string[]): Promise<string[]> {
|
|
for (const value of values) {
|
|
assert(
|
|
isString(value),
|
|
'Values must be strings. Found value "' +
|
|
value +
|
|
'" of type "' +
|
|
typeof value +
|
|
'"'
|
|
);
|
|
}
|
|
|
|
return this.evaluate((element, vals): string[] => {
|
|
const values = new Set(vals);
|
|
if (!(element instanceof HTMLSelectElement)) {
|
|
throw new Error('Element is not a <select> element.');
|
|
}
|
|
|
|
const selectedValues = new Set<string>();
|
|
if (!element.multiple) {
|
|
for (const option of element.options) {
|
|
option.selected = false;
|
|
}
|
|
for (const option of element.options) {
|
|
if (values.has(option.value)) {
|
|
option.selected = true;
|
|
selectedValues.add(option.value);
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
for (const option of element.options) {
|
|
option.selected = values.has(option.value);
|
|
if (option.selected) {
|
|
selectedValues.add(option.value);
|
|
}
|
|
}
|
|
}
|
|
element.dispatchEvent(new Event('input', {bubbles: true}));
|
|
element.dispatchEvent(new Event('change', {bubbles: true}));
|
|
return [...selectedValues.values()];
|
|
}, values);
|
|
}
|
|
|
|
/**
|
|
* Sets the value of an
|
|
* {@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input | input element}
|
|
* to the given file paths.
|
|
*
|
|
* @remarks This will not validate whether the file paths exists. Also, if a
|
|
* path is relative, then it is resolved against the
|
|
* {@link https://nodejs.org/api/process.html#process_process_cwd | current working directory}.
|
|
* For locals script connecting to remote chrome environments, paths must be
|
|
* absolute.
|
|
*/
|
|
async uploadFile(
|
|
this: ElementHandle<HTMLInputElement>,
|
|
...paths: string[]
|
|
): Promise<void>;
|
|
async uploadFile(this: ElementHandle<HTMLInputElement>): Promise<void> {
|
|
throw new Error('Not implemented');
|
|
}
|
|
|
|
/**
|
|
* This method scrolls element into view if needed, and then uses
|
|
* {@link Touchscreen.tap} to tap in the center of the element.
|
|
* If the element is detached from DOM, the method throws an error.
|
|
*/
|
|
async tap(this: ElementHandle<Element>): Promise<void> {
|
|
await this.scrollIntoViewIfNeeded();
|
|
const {x, y} = await this.clickablePoint();
|
|
await this.frame.page().touchscreen.touchStart(x, y);
|
|
await this.frame.page().touchscreen.touchEnd();
|
|
}
|
|
|
|
async touchStart(this: ElementHandle<Element>): Promise<void> {
|
|
await this.scrollIntoViewIfNeeded();
|
|
const {x, y} = await this.clickablePoint();
|
|
await this.frame.page().touchscreen.touchStart(x, y);
|
|
}
|
|
|
|
async touchMove(this: ElementHandle<Element>): Promise<void> {
|
|
await this.scrollIntoViewIfNeeded();
|
|
const {x, y} = await this.clickablePoint();
|
|
await this.frame.page().touchscreen.touchMove(x, y);
|
|
}
|
|
|
|
async touchEnd(this: ElementHandle<Element>): Promise<void> {
|
|
await this.scrollIntoViewIfNeeded();
|
|
await this.frame.page().touchscreen.touchEnd();
|
|
}
|
|
|
|
/**
|
|
* Calls {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus | focus} on the element.
|
|
*/
|
|
async focus(): Promise<void> {
|
|
await this.evaluate(element => {
|
|
if (!(element instanceof HTMLElement)) {
|
|
throw new Error('Cannot focus non-HTMLElement');
|
|
}
|
|
return element.focus();
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Focuses the element, and then sends a `keydown`, `keypress`/`input`, and
|
|
* `keyup` event for each character in the text.
|
|
*
|
|
* To press a special key, like `Control` or `ArrowDown`,
|
|
* use {@link ElementHandle.press}.
|
|
*
|
|
* @example
|
|
*
|
|
* ```ts
|
|
* await elementHandle.type('Hello'); // Types instantly
|
|
* await elementHandle.type('World', {delay: 100}); // Types slower, like a user
|
|
* ```
|
|
*
|
|
* @example
|
|
* An example of typing into a text field and then submitting the form:
|
|
*
|
|
* ```ts
|
|
* const elementHandle = await page.$('input');
|
|
* await elementHandle.type('some text');
|
|
* await elementHandle.press('Enter');
|
|
* ```
|
|
*
|
|
* @param options - Delay in milliseconds. Defaults to 0.
|
|
*/
|
|
async type(
|
|
text: string,
|
|
options?: Readonly<KeyboardTypeOptions>
|
|
): Promise<void> {
|
|
await this.focus();
|
|
await this.frame.page().keyboard.type(text, options);
|
|
}
|
|
|
|
/**
|
|
* Focuses the element, and then uses {@link Keyboard.down} and {@link Keyboard.up}.
|
|
*
|
|
* @remarks
|
|
* If `key` is a single character and no modifier keys besides `Shift`
|
|
* are being held down, a `keypress`/`input` event will also be generated.
|
|
* The `text` option can be specified to force an input event to be generated.
|
|
*
|
|
* **NOTE** Modifier keys DO affect `elementHandle.press`. Holding down `Shift`
|
|
* will type the text in upper case.
|
|
*
|
|
* @param key - Name of key to press, such as `ArrowLeft`.
|
|
* See {@link KeyInput} for a list of all key names.
|
|
*/
|
|
async press(
|
|
key: KeyInput,
|
|
options?: Readonly<KeyPressOptions>
|
|
): Promise<void> {
|
|
await this.focus();
|
|
await this.frame.page().keyboard.press(key, options);
|
|
}
|
|
|
|
async #clickableBox(): Promise<BoundingBox | null> {
|
|
const boxes = await this.evaluate(element => {
|
|
if (!(element instanceof Element)) {
|
|
return null;
|
|
}
|
|
return [...element.getClientRects()].map(rect => {
|
|
return {x: rect.x, y: rect.y, width: rect.width, height: rect.height};
|
|
});
|
|
});
|
|
if (!boxes?.length) {
|
|
return null;
|
|
}
|
|
await this.#intersectBoundingBoxesWithFrame(boxes);
|
|
let frame = this.frame;
|
|
let parentFrame: Frame | null | undefined;
|
|
while ((parentFrame = frame?.parentFrame())) {
|
|
using handle = await frame.frameElement();
|
|
if (!handle) {
|
|
throw new Error('Unsupported frame type');
|
|
}
|
|
const parentBox = await handle.evaluate(element => {
|
|
// Element is not visible.
|
|
if (element.getClientRects().length === 0) {
|
|
return null;
|
|
}
|
|
const rect = element.getBoundingClientRect();
|
|
const style = window.getComputedStyle(element);
|
|
return {
|
|
left:
|
|
rect.left +
|
|
parseInt(style.paddingLeft, 10) +
|
|
parseInt(style.borderLeftWidth, 10),
|
|
top:
|
|
rect.top +
|
|
parseInt(style.paddingTop, 10) +
|
|
parseInt(style.borderTopWidth, 10),
|
|
};
|
|
});
|
|
if (!parentBox) {
|
|
return null;
|
|
}
|
|
for (const box of boxes) {
|
|
box.x += parentBox.left;
|
|
box.y += parentBox.top;
|
|
}
|
|
await handle.#intersectBoundingBoxesWithFrame(boxes);
|
|
frame = parentFrame;
|
|
}
|
|
const box = boxes.find(box => {
|
|
return box.width >= 1 && box.height >= 1;
|
|
});
|
|
if (!box) {
|
|
return null;
|
|
}
|
|
return {
|
|
x: box.x,
|
|
y: box.y,
|
|
height: box.height,
|
|
width: box.width,
|
|
};
|
|
}
|
|
|
|
async #intersectBoundingBoxesWithFrame(boxes: BoundingBox[]) {
|
|
const {documentWidth, documentHeight} = await this.frame
|
|
.isolatedRealm()
|
|
.evaluate(() => {
|
|
return {
|
|
documentWidth: document.documentElement.clientWidth,
|
|
documentHeight: document.documentElement.clientHeight,
|
|
};
|
|
});
|
|
for (const box of boxes) {
|
|
intersectBoundingBox(box, documentWidth, documentHeight);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This method returns the bounding box of the element (relative to the main frame),
|
|
* or `null` if the element is not visible.
|
|
*/
|
|
async boundingBox(): Promise<BoundingBox | null> {
|
|
using adoptedThis = await this.frame.isolatedRealm().adoptHandle(this);
|
|
const box = await adoptedThis.evaluate(element => {
|
|
if (!(element instanceof Element)) {
|
|
return null;
|
|
}
|
|
// Element is not visible.
|
|
if (element.getClientRects().length === 0) {
|
|
return null;
|
|
}
|
|
const rect = element.getBoundingClientRect();
|
|
return {x: rect.x, y: rect.y, width: rect.width, height: rect.height};
|
|
});
|
|
if (!box) {
|
|
return null;
|
|
}
|
|
const offset = await adoptedThis.#getTopLeftCornerOfFrame();
|
|
if (!offset) {
|
|
return null;
|
|
}
|
|
return {
|
|
x: box.x + offset.x,
|
|
y: box.y + offset.y,
|
|
height: box.height,
|
|
width: box.width,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* This method returns boxes of the element, or `null` if the element is not visible.
|
|
*
|
|
* @remarks
|
|
*
|
|
* Boxes are represented as an array of points;
|
|
* Each Point is an object `{x, y}`. Box points are sorted clock-wise.
|
|
*/
|
|
async boxModel(): Promise<BoxModel | null> {
|
|
const model = await (async () => {
|
|
using adoptedThis = await this.frame.isolatedRealm().adoptHandle(this);
|
|
return await adoptedThis.evaluate(element => {
|
|
if (!(element instanceof Element)) {
|
|
return null;
|
|
}
|
|
// Element is not visible.
|
|
if (element.getClientRects().length === 0) {
|
|
return null;
|
|
}
|
|
const rect = element.getBoundingClientRect();
|
|
const style = window.getComputedStyle(element);
|
|
const offsets = {
|
|
padding: {
|
|
left: parseInt(style.paddingLeft, 10),
|
|
top: parseInt(style.paddingTop, 10),
|
|
right: parseInt(style.paddingRight, 10),
|
|
bottom: parseInt(style.paddingBottom, 10),
|
|
},
|
|
margin: {
|
|
left: -parseInt(style.marginLeft, 10),
|
|
top: -parseInt(style.marginTop, 10),
|
|
right: -parseInt(style.marginRight, 10),
|
|
bottom: -parseInt(style.marginBottom, 10),
|
|
},
|
|
border: {
|
|
left: parseInt(style.borderLeft, 10),
|
|
top: parseInt(style.borderTop, 10),
|
|
right: parseInt(style.borderRight, 10),
|
|
bottom: parseInt(style.borderBottom, 10),
|
|
},
|
|
};
|
|
const border: Quad = [
|
|
{x: rect.left, y: rect.top},
|
|
{x: rect.left + rect.width, y: rect.top},
|
|
{x: rect.left + rect.width, y: rect.top + rect.bottom},
|
|
{x: rect.left, y: rect.top + rect.bottom},
|
|
];
|
|
const padding = transformQuadWithOffsets(border, offsets.border);
|
|
const content = transformQuadWithOffsets(padding, offsets.padding);
|
|
const margin = transformQuadWithOffsets(border, offsets.margin);
|
|
return {
|
|
content,
|
|
padding,
|
|
border,
|
|
margin,
|
|
width: rect.width,
|
|
height: rect.height,
|
|
};
|
|
|
|
function transformQuadWithOffsets(
|
|
quad: Quad,
|
|
offsets: {top: number; left: number; right: number; bottom: number}
|
|
): Quad {
|
|
return [
|
|
{
|
|
x: quad[0].x + offsets.left,
|
|
y: quad[0].y + offsets.top,
|
|
},
|
|
{
|
|
x: quad[1].x - offsets.right,
|
|
y: quad[1].y + offsets.top,
|
|
},
|
|
{
|
|
x: quad[2].x - offsets.right,
|
|
y: quad[2].y - offsets.bottom,
|
|
},
|
|
{
|
|
x: quad[3].x + offsets.left,
|
|
y: quad[3].y - offsets.bottom,
|
|
},
|
|
];
|
|
}
|
|
});
|
|
})();
|
|
if (!model) {
|
|
return null;
|
|
}
|
|
const offset = await this.#getTopLeftCornerOfFrame();
|
|
if (!offset) {
|
|
return null;
|
|
}
|
|
for (const attribute of [
|
|
'content',
|
|
'padding',
|
|
'border',
|
|
'margin',
|
|
] as const) {
|
|
for (const point of model[attribute]) {
|
|
point.x += offset.x;
|
|
point.y += offset.y;
|
|
}
|
|
}
|
|
return model;
|
|
}
|
|
|
|
async #getTopLeftCornerOfFrame() {
|
|
const point = {x: 0, y: 0};
|
|
let frame = this.frame;
|
|
let parentFrame: Frame | null | undefined;
|
|
while ((parentFrame = frame?.parentFrame())) {
|
|
using handle = await frame.frameElement();
|
|
if (!handle) {
|
|
throw new Error('Unsupported frame type');
|
|
}
|
|
const parentBox = await handle.evaluate(element => {
|
|
// Element is not visible.
|
|
if (element.getClientRects().length === 0) {
|
|
return null;
|
|
}
|
|
const rect = element.getBoundingClientRect();
|
|
const style = window.getComputedStyle(element);
|
|
return {
|
|
left:
|
|
rect.left +
|
|
parseInt(style.paddingLeft, 10) +
|
|
parseInt(style.borderLeftWidth, 10),
|
|
top:
|
|
rect.top +
|
|
parseInt(style.paddingTop, 10) +
|
|
parseInt(style.borderTopWidth, 10),
|
|
};
|
|
});
|
|
if (!parentBox) {
|
|
return null;
|
|
}
|
|
point.x += parentBox.left;
|
|
point.y += parentBox.top;
|
|
frame = parentFrame;
|
|
}
|
|
return point;
|
|
}
|
|
|
|
/**
|
|
* This method scrolls element into view if needed, and then uses
|
|
* {@link Page.(screenshot:3) } to take a screenshot of the element.
|
|
* If the element is detached from DOM, the method throws an error.
|
|
*/
|
|
async screenshot(
|
|
this: ElementHandle<Element>,
|
|
options?: ScreenshotOptions
|
|
): Promise<string | Buffer>;
|
|
async screenshot(this: ElementHandle<Element>): Promise<string | Buffer> {
|
|
throw new Error('Not implemented');
|
|
}
|
|
|
|
/**
|
|
* @internal
|
|
*/
|
|
protected async assertConnectedElement(): Promise<void> {
|
|
const error = await this.evaluate(async element => {
|
|
if (!element.isConnected) {
|
|
return 'Node is detached from document';
|
|
}
|
|
if (element.nodeType !== Node.ELEMENT_NODE) {
|
|
return 'Node is not of type HTMLElement';
|
|
}
|
|
return;
|
|
});
|
|
|
|
if (error) {
|
|
throw new Error(error);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @internal
|
|
*/
|
|
protected async scrollIntoViewIfNeeded(
|
|
this: ElementHandle<Element>
|
|
): Promise<void> {
|
|
if (
|
|
await this.isIntersectingViewport({
|
|
threshold: 1,
|
|
})
|
|
) {
|
|
return;
|
|
}
|
|
await this.scrollIntoView();
|
|
}
|
|
|
|
/**
|
|
* Resolves to true if the element is visible in the current viewport. If an
|
|
* element is an SVG, we check if the svg owner element is in the viewport
|
|
* instead. See https://crbug.com/963246.
|
|
*
|
|
* @param options - Threshold for the intersection between 0 (no intersection) and 1
|
|
* (full intersection). Defaults to 1.
|
|
*/
|
|
async isIntersectingViewport(
|
|
this: ElementHandle<Element>,
|
|
options: {
|
|
threshold?: number;
|
|
} = {}
|
|
): Promise<boolean> {
|
|
await this.assertConnectedElement();
|
|
// eslint-disable-next-line rulesdir/use-using -- Returns `this`.
|
|
const handle = await this.#asSVGElementHandle();
|
|
using target = handle && (await handle.#getOwnerSVGElement());
|
|
return await ((target ?? this) as ElementHandle<Element>).evaluate(
|
|
async (element, threshold) => {
|
|
const visibleRatio = await new Promise<number>(resolve => {
|
|
const observer = new IntersectionObserver(entries => {
|
|
resolve(entries[0]!.intersectionRatio);
|
|
observer.disconnect();
|
|
});
|
|
observer.observe(element);
|
|
});
|
|
return threshold === 1 ? visibleRatio === 1 : visibleRatio > threshold;
|
|
},
|
|
options.threshold ?? 0
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Scrolls the element into view using either the automation protocol client
|
|
* or by calling element.scrollIntoView.
|
|
*/
|
|
async scrollIntoView(this: ElementHandle<Element>): Promise<void> {
|
|
using adoptedThis = await this.frame.isolatedRealm().adoptHandle(this);
|
|
await adoptedThis.assertConnectedElement();
|
|
await adoptedThis.evaluate(async (element): Promise<void> => {
|
|
element.scrollIntoView({
|
|
block: 'center',
|
|
inline: 'center',
|
|
behavior: 'instant',
|
|
});
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Returns true if an element is an SVGElement (included svg, path, rect
|
|
* etc.).
|
|
*/
|
|
async #asSVGElementHandle(
|
|
this: ElementHandle<Element>
|
|
): Promise<ElementHandle<SVGElement> | null> {
|
|
if (
|
|
await this.evaluate(element => {
|
|
return element instanceof SVGElement;
|
|
})
|
|
) {
|
|
return this as ElementHandle<SVGElement>;
|
|
} else {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
async #getOwnerSVGElement(
|
|
this: ElementHandle<SVGElement>
|
|
): Promise<ElementHandle<SVGSVGElement>> {
|
|
// SVGSVGElement.ownerSVGElement === null.
|
|
return await this.evaluateHandle(element => {
|
|
if (element instanceof SVGSVGElement) {
|
|
return element;
|
|
}
|
|
return element.ownerSVGElement!;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* @internal
|
|
*/
|
|
abstract assertElementHasWorld(): asserts this;
|
|
|
|
/**
|
|
* If the element is a form input, you can use {@link ElementHandle.autofill}
|
|
* to test if the form is compatible with the browser's autofill
|
|
* implementation. Throws an error if the form cannot be autofilled.
|
|
*
|
|
* @remarks
|
|
*
|
|
* Currently, Puppeteer supports auto-filling credit card information only and
|
|
* in Chrome in the new headless and headful modes only.
|
|
*
|
|
* ```ts
|
|
* // Select an input on the credit card form.
|
|
* const name = await page.waitForSelector('form #name');
|
|
* // Trigger autofill with the desired data.
|
|
* await name.autofill({
|
|
* creditCard: {
|
|
* number: '4444444444444444',
|
|
* name: 'John Smith',
|
|
* expiryMonth: '01',
|
|
* expiryYear: '2030',
|
|
* cvc: '123',
|
|
* },
|
|
* });
|
|
* ```
|
|
*/
|
|
abstract autofill(data: AutofillData): Promise<void>;
|
|
}
|
|
|
|
/**
|
|
* @public
|
|
*/
|
|
export interface AutofillData {
|
|
creditCard: {
|
|
// See https://chromedevtools.github.io/devtools-protocol/tot/Autofill/#type-CreditCard.
|
|
number: string;
|
|
name: string;
|
|
expiryMonth: string;
|
|
expiryYear: string;
|
|
cvc: string;
|
|
};
|
|
}
|
|
|
|
function intersectBoundingBox(
|
|
box: BoundingBox,
|
|
width: number,
|
|
height: number
|
|
): void {
|
|
box.width = Math.max(
|
|
box.x >= 0
|
|
? Math.min(width - box.x, box.width)
|
|
: Math.min(width, box.width + box.x),
|
|
0
|
|
);
|
|
box.height = Math.max(
|
|
box.y >= 0
|
|
? Math.min(height - box.y, box.height)
|
|
: Math.min(height, box.height + box.y),
|
|
0
|
|
);
|
|
}
|