puppeteer/experimental/puppeteer-firefox/lib/WebSocketTransport.js
Andrey Lushnikov c35821a1a1
feat(firefox): switch over to WebSocket and support multiclient (#4022)
- switch transport from TCP to WS (yay!)
- implemenet `puppeter.connect()`, `browser.disconnect()`, `'disconnected'`
event and `browser.wsEndpoint()`
2019-02-15 17:57:48 -08:00

103 lines
2.7 KiB
JavaScript

/**
* Copyright 2018 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const WebSocket = require('ws');
/**
* @implements {!Puppeteer.ConnectionTransport}
*/
class WebSocketTransport {
/**
* @param {string} url
* @return {!Promise<!WebSocketTransport>}
*/
static create(url) {
return new Promise((resolve, reject) => {
const ws = new WebSocket(url, [], { perMessageDeflate: false });
ws.addEventListener('open', () => resolve(new WebSocketTransport(ws)));
ws.addEventListener('error', reject);
});
}
/**
* @param {!WebSocket} ws
*/
constructor(ws) {
this._ws = ws;
this._dispatchQueue = new DispatchQueue(this);
this._ws.addEventListener('message', event => {
this._dispatchQueue.enqueue(event.data);
});
this._ws.addEventListener('close', event => {
if (this.onclose)
this.onclose.call(null);
});
// Silently ignore all errors - we don't know what to do with them.
this._ws.addEventListener('error', () => {});
this.onmessage = null;
this.onclose = null;
}
/**
* @param {string} message
*/
send(message) {
this._ws.send(message);
}
close() {
this._ws.close();
}
}
// We want to dispatch all "message" events in separate tasks
// to make sure all message-related promises are resolved first
// before dispatching next message.
//
// We cannot just use setTimeout() in Node.js here like we would
// do in Browser - see https://github.com/nodejs/node/issues/23773
// Thus implement a dispatch queue that enforces new tasks manually.
/**
* @internal
*/
class DispatchQueue {
constructor(transport) {
this._transport = transport;
this._timeoutId = null;
this._queue = [];
this._dispatch = this._dispatch.bind(this);
}
enqueue(message) {
this._queue.push(message);
if (!this._timeoutId)
this._timeoutId = setTimeout(this._dispatch, 0);
}
_dispatch() {
const message = this._queue.shift();
if (this._queue.length)
this._timeoutId = setTimeout(this._dispatch, 0)
else
this._timeoutId = null;
if (this._transport.onmessage)
this._transport.onmessage.call(null, message);
}
}
module.exports = WebSocketTransport;