puppeteer/src/Input.ts
2020-04-28 15:35:43 +01:00

277 lines
7.8 KiB
TypeScript

/**
* Copyright 2017 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {assert} from './helper';
import {CDPSession} from './Connection';
import {keyDefinitions, KeyDefinition, KeyInput} from './USKeyboardLayout';
type KeyDescription = Required<Pick<KeyDefinition, 'keyCode' | 'key' | 'text' | 'code' | 'location'>>;
export class Keyboard {
_client: CDPSession;
_modifiers = 0;
_pressedKeys = new Set<string>();
constructor(client: CDPSession) {
this._client = client;
}
async down(key: KeyInput, options: { text?: string } = {text: undefined}): Promise<void> {
const description = this._keyDescriptionForString(key);
const autoRepeat = this._pressedKeys.has(description.code);
this._pressedKeys.add(description.code);
this._modifiers |= this._modifierBit(description.key);
const text = options.text === undefined ? description.text : options.text;
await this._client.send('Input.dispatchKeyEvent', {
type: text ? 'keyDown' : 'rawKeyDown',
modifiers: this._modifiers,
windowsVirtualKeyCode: description.keyCode,
code: description.code,
key: description.key,
text: text,
unmodifiedText: text,
autoRepeat,
location: description.location,
isKeypad: description.location === 3
});
}
private _modifierBit(key: string): number {
if (key === 'Alt')
return 1;
if (key === 'Control')
return 2;
if (key === 'Meta')
return 4;
if (key === 'Shift')
return 8;
return 0;
}
private _keyDescriptionForString(keyString: KeyInput): KeyDescription {
const shift = this._modifiers & 8;
const description = {
key: '',
keyCode: 0,
code: '',
text: '',
location: 0
};
const definition = keyDefinitions[keyString];
assert(definition, `Unknown key: "${keyString}"`);
if (definition.key)
description.key = definition.key;
if (shift && definition.shiftKey)
description.key = definition.shiftKey;
if (definition.keyCode)
description.keyCode = definition.keyCode;
if (shift && definition.shiftKeyCode)
description.keyCode = definition.shiftKeyCode;
if (definition.code)
description.code = definition.code;
if (definition.location)
description.location = definition.location;
if (description.key.length === 1)
description.text = description.key;
if (definition.text)
description.text = definition.text;
if (shift && definition.shiftText)
description.text = definition.shiftText;
// if any modifiers besides shift are pressed, no text should be sent
if (this._modifiers & ~8)
description.text = '';
return description;
}
async up(key: KeyInput): Promise<void> {
const description = this._keyDescriptionForString(key);
this._modifiers &= ~this._modifierBit(description.key);
this._pressedKeys.delete(description.code);
await this._client.send('Input.dispatchKeyEvent', {
type: 'keyUp',
modifiers: this._modifiers,
key: description.key,
windowsVirtualKeyCode: description.keyCode,
code: description.code,
location: description.location
});
}
async sendCharacter(char: string): Promise<void> {
await this._client.send('Input.insertText', {text: char});
}
private charIsKey(char: string): char is KeyInput {
return !!keyDefinitions[char];
}
async type(text: string, options: {delay?: number}): Promise<void> {
const delay = (options && options.delay) || null;
for (const char of text) {
if (this.charIsKey(char)) {
await this.press(char, {delay});
} else {
if (delay)
await new Promise(f => setTimeout(f, delay));
await this.sendCharacter(char);
}
}
}
async press(key: KeyInput, options: {delay?: number; text?: string} = {}): Promise<void> {
const {delay = null} = options;
await this.down(key, options);
if (delay)
await new Promise(f => setTimeout(f, options.delay));
await this.up(key);
}
}
type MouseButton = 'none' | 'left' | 'right' | 'middle';
export type MouseButtonInput = Exclude<MouseButton, 'none'>;
interface MouseOptions {
button?: MouseButtonInput;
clickCount?: number;
}
export class Mouse {
_client: CDPSession;
_keyboard: Keyboard;
_x = 0;
_y = 0;
_button: MouseButton = 'none';
/**
* @param {CDPSession} client
* @param {!Keyboard} keyboard
*/
constructor(client: CDPSession, keyboard: Keyboard) {
this._client = client;
this._keyboard = keyboard;
}
async move(x: number, y: number, options: {steps?: number} = {}): Promise<void> {
const {steps = 1} = options;
const fromX = this._x, fromY = this._y;
this._x = x;
this._y = y;
for (let i = 1; i <= steps; i++) {
await this._client.send('Input.dispatchMouseEvent', {
type: 'mouseMoved',
button: this._button,
x: fromX + (this._x - fromX) * (i / steps),
y: fromY + (this._y - fromY) * (i / steps),
modifiers: this._keyboard._modifiers
});
}
}
async click(x: number, y: number, options: MouseOptions & {delay?: number} = {}): Promise<void> {
const {delay = null} = options;
if (delay !== null) {
await Promise.all([
this.move(x, y),
this.down(options),
]);
await new Promise(f => setTimeout(f, delay));
await this.up(options);
} else {
await Promise.all([
this.move(x, y),
this.down(options),
this.up(options),
]);
}
}
async down(options: MouseOptions = {}): Promise<void> {
const {button = 'left', clickCount = 1} = options;
this._button = button;
await this._client.send('Input.dispatchMouseEvent', {
type: 'mousePressed',
button,
x: this._x,
y: this._y,
modifiers: this._keyboard._modifiers,
clickCount
});
}
/**
* @param {!{button?: "left"|"right"|"middle", clickCount?: number}=} options
*/
async up(options: MouseOptions = {}): Promise<void> {
const {button = 'left', clickCount = 1} = options;
this._button = 'none';
await this._client.send('Input.dispatchMouseEvent', {
type: 'mouseReleased',
button,
x: this._x,
y: this._y,
modifiers: this._keyboard._modifiers,
clickCount
});
}
}
export class Touchscreen {
_client: CDPSession;
_keyboard: Keyboard;
constructor(client: CDPSession, keyboard: Keyboard) {
this._client = client;
this._keyboard = keyboard;
}
/**
* @param {number} x
* @param {number} y
*/
async tap(x: number, y: number): Promise<void> {
// Touches appear to be lost during the first frame after navigation.
// This waits a frame before sending the tap.
// @see https://crbug.com/613219
await this._client.send('Runtime.evaluate', {
expression: 'new Promise(x => requestAnimationFrame(() => requestAnimationFrame(x)))',
awaitPromise: true
});
const touchPoints = [{x: Math.round(x), y: Math.round(y)}];
await this._client.send('Input.dispatchTouchEvent', {
type: 'touchStart',
touchPoints,
modifiers: this._keyboard._modifiers
});
await this._client.send('Input.dispatchTouchEvent', {
type: 'touchEnd',
touchPoints: [],
modifiers: this._keyboard._modifiers
});
}
}