678 lines
19 KiB
TypeScript
678 lines
19 KiB
TypeScript
/**
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* Copyright 2017 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the 'License');
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an 'AS IS' BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import {assert} from '../util/assert.js';
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import {CDPSession} from './Connection.js';
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import {_keyDefinitions, KeyDefinition, KeyInput} from './USKeyboardLayout.js';
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import {Protocol} from 'devtools-protocol';
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import {Point} from './JSHandle.js';
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type KeyDescription = Required<
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Pick<KeyDefinition, 'keyCode' | 'key' | 'text' | 'code' | 'location'>
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>;
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/**
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* Keyboard provides an api for managing a virtual keyboard.
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* The high level api is {@link Keyboard."type"},
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* which takes raw characters and generates proper keydown, keypress/input,
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* and keyup events on your page.
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*
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* @remarks
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* For finer control, you can use {@link Keyboard.down},
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* {@link Keyboard.up}, and {@link Keyboard.sendCharacter}
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* to manually fire events as if they were generated from a real keyboard.
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*
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* On MacOS, keyboard shortcuts like `⌘ A` -\> Select All do not work.
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* See {@link https://github.com/puppeteer/puppeteer/issues/1313 | #1313}.
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*
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* @example
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* An example of holding down `Shift` in order to select and delete some text:
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*
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* ```ts
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* await page.keyboard.type('Hello World!');
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* await page.keyboard.press('ArrowLeft');
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*
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* await page.keyboard.down('Shift');
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* for (let i = 0; i < ' World'.length; i++)
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* await page.keyboard.press('ArrowLeft');
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* await page.keyboard.up('Shift');
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*
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* await page.keyboard.press('Backspace');
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* // Result text will end up saying 'Hello!'
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* ```
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*
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* @example
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* An example of pressing `A`
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*
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* ```ts
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* await page.keyboard.down('Shift');
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* await page.keyboard.press('KeyA');
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* await page.keyboard.up('Shift');
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* ```
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*
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* @public
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*/
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export class Keyboard {
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#client: CDPSession;
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#pressedKeys = new Set<string>();
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/**
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* @internal
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*/
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_modifiers = 0;
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/**
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* @internal
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*/
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constructor(client: CDPSession) {
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this.#client = client;
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}
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/**
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* Dispatches a `keydown` event.
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*
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* @remarks
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* If `key` is a single character and no modifier keys besides `Shift`
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* are being held down, a `keypress`/`input` event will also generated.
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* The `text` option can be specified to force an input event to be generated.
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* If `key` is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`,
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* subsequent key presses will be sent with that modifier active.
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* To release the modifier key, use {@link Keyboard.up}.
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*
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* After the key is pressed once, subsequent calls to
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* {@link Keyboard.down} will have
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* {@link https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat | repeat}
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* set to true. To release the key, use {@link Keyboard.up}.
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*
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* Modifier keys DO influence {@link Keyboard.down}.
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* Holding down `Shift` will type the text in upper case.
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*
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* @param key - Name of key to press, such as `ArrowLeft`.
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* See {@link KeyInput} for a list of all key names.
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*
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* @param options - An object of options. Accepts text which, if specified,
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* generates an input event with this text.
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*/
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async down(
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key: KeyInput,
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options: {text?: string} = {text: undefined}
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): Promise<void> {
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const description = this.#keyDescriptionForString(key);
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const autoRepeat = this.#pressedKeys.has(description.code);
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this.#pressedKeys.add(description.code);
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this._modifiers |= this.#modifierBit(description.key);
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const text = options.text === undefined ? description.text : options.text;
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await this.#client.send('Input.dispatchKeyEvent', {
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type: text ? 'keyDown' : 'rawKeyDown',
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modifiers: this._modifiers,
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windowsVirtualKeyCode: description.keyCode,
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code: description.code,
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key: description.key,
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text: text,
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unmodifiedText: text,
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autoRepeat,
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location: description.location,
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isKeypad: description.location === 3,
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});
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}
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#modifierBit(key: string): number {
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if (key === 'Alt') {
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return 1;
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}
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if (key === 'Control') {
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return 2;
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}
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if (key === 'Meta') {
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return 4;
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}
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if (key === 'Shift') {
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return 8;
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}
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return 0;
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}
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#keyDescriptionForString(keyString: KeyInput): KeyDescription {
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const shift = this._modifiers & 8;
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const description = {
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key: '',
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keyCode: 0,
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code: '',
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text: '',
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location: 0,
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};
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const definition = _keyDefinitions[keyString];
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assert(definition, `Unknown key: "${keyString}"`);
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if (definition.key) {
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description.key = definition.key;
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}
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if (shift && definition.shiftKey) {
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description.key = definition.shiftKey;
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}
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if (definition.keyCode) {
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description.keyCode = definition.keyCode;
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}
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if (shift && definition.shiftKeyCode) {
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description.keyCode = definition.shiftKeyCode;
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}
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if (definition.code) {
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description.code = definition.code;
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}
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if (definition.location) {
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description.location = definition.location;
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}
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if (description.key.length === 1) {
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description.text = description.key;
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}
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if (definition.text) {
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description.text = definition.text;
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}
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if (shift && definition.shiftText) {
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description.text = definition.shiftText;
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}
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// if any modifiers besides shift are pressed, no text should be sent
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if (this._modifiers & ~8) {
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description.text = '';
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}
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return description;
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}
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/**
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* Dispatches a `keyup` event.
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*
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* @param key - Name of key to release, such as `ArrowLeft`.
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* See {@link KeyInput | KeyInput}
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* for a list of all key names.
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*/
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async up(key: KeyInput): Promise<void> {
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const description = this.#keyDescriptionForString(key);
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this._modifiers &= ~this.#modifierBit(description.key);
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this.#pressedKeys.delete(description.code);
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await this.#client.send('Input.dispatchKeyEvent', {
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type: 'keyUp',
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modifiers: this._modifiers,
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key: description.key,
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windowsVirtualKeyCode: description.keyCode,
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code: description.code,
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location: description.location,
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});
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}
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/**
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* Dispatches a `keypress` and `input` event.
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* This does not send a `keydown` or `keyup` event.
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*
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* @remarks
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* Modifier keys DO NOT effect {@link Keyboard.sendCharacter | Keyboard.sendCharacter}.
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* Holding down `Shift` will not type the text in upper case.
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*
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* @example
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*
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* ```ts
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* page.keyboard.sendCharacter('嗨');
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* ```
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*
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* @param char - Character to send into the page.
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*/
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async sendCharacter(char: string): Promise<void> {
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await this.#client.send('Input.insertText', {text: char});
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}
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private charIsKey(char: string): char is KeyInput {
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return !!_keyDefinitions[char as KeyInput];
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}
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/**
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* Sends a `keydown`, `keypress`/`input`,
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* and `keyup` event for each character in the text.
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*
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* @remarks
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* To press a special key, like `Control` or `ArrowDown`,
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* use {@link Keyboard.press}.
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*
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* Modifier keys DO NOT effect `keyboard.type`.
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* Holding down `Shift` will not type the text in upper case.
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*
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* @example
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*
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* ```ts
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* await page.keyboard.type('Hello'); // Types instantly
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* await page.keyboard.type('World', {delay: 100}); // Types slower, like a user
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* ```
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*
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* @param text - A text to type into a focused element.
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* @param options - An object of options. Accepts delay which,
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* if specified, is the time to wait between `keydown` and `keyup` in milliseconds.
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* Defaults to 0.
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*/
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async type(text: string, options: {delay?: number} = {}): Promise<void> {
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const delay = options.delay || undefined;
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for (const char of text) {
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if (this.charIsKey(char)) {
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await this.press(char, {delay});
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} else {
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if (delay) {
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await new Promise(f => {
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return setTimeout(f, delay);
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});
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}
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await this.sendCharacter(char);
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}
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}
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}
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/**
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* Shortcut for {@link Keyboard.down}
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* and {@link Keyboard.up}.
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*
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* @remarks
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* If `key` is a single character and no modifier keys besides `Shift`
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* are being held down, a `keypress`/`input` event will also generated.
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* The `text` option can be specified to force an input event to be generated.
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*
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* Modifier keys DO effect {@link Keyboard.press}.
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* Holding down `Shift` will type the text in upper case.
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*
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* @param key - Name of key to press, such as `ArrowLeft`.
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* See {@link KeyInput} for a list of all key names.
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*
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* @param options - An object of options. Accepts text which, if specified,
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* generates an input event with this text. Accepts delay which,
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* if specified, is the time to wait between `keydown` and `keyup` in milliseconds.
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* Defaults to 0.
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*/
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async press(
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key: KeyInput,
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options: {delay?: number; text?: string} = {}
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): Promise<void> {
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const {delay = null} = options;
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await this.down(key, options);
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if (delay) {
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await new Promise(f => {
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return setTimeout(f, options.delay);
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});
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}
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await this.up(key);
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}
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}
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/**
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* @public
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*/
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export type MouseButton = 'left' | 'right' | 'middle' | 'back' | 'forward';
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/**
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* @public
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*/
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export interface MouseOptions {
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button?: MouseButton;
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clickCount?: number;
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}
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/**
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* @public
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*/
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export interface MouseWheelOptions {
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deltaX?: number;
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deltaY?: number;
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}
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/**
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* The Mouse class operates in main-frame CSS pixels
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* relative to the top-left corner of the viewport.
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* @remarks
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* Every `page` object has its own Mouse, accessible with [`page.mouse`](#pagemouse).
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*
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* @example
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*
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* ```ts
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* // Using ‘page.mouse’ to trace a 100x100 square.
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* await page.mouse.move(0, 0);
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* await page.mouse.down();
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* await page.mouse.move(0, 100);
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* await page.mouse.move(100, 100);
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* await page.mouse.move(100, 0);
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* await page.mouse.move(0, 0);
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* await page.mouse.up();
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* ```
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*
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* **Note**: The mouse events trigger synthetic `MouseEvent`s.
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* This means that it does not fully replicate the functionality of what a normal user
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* would be able to do with their mouse.
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*
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* For example, dragging and selecting text is not possible using `page.mouse`.
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* Instead, you can use the {@link https://developer.mozilla.org/en-US/docs/Web/API/DocumentOrShadowRoot/getSelection | `DocumentOrShadowRoot.getSelection()`} functionality implemented in the platform.
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*
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* @example
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* For example, if you want to select all content between nodes:
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*
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* ```ts
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* await page.evaluate(
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* (from, to) => {
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* const selection = from.getRootNode().getSelection();
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* const range = document.createRange();
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* range.setStartBefore(from);
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* range.setEndAfter(to);
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* selection.removeAllRanges();
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* selection.addRange(range);
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* },
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* fromJSHandle,
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* toJSHandle
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* );
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* ```
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*
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* If you then would want to copy-paste your selection, you can use the clipboard api:
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*
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* ```ts
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* // The clipboard api does not allow you to copy, unless the tab is focused.
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* await page.bringToFront();
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* await page.evaluate(() => {
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* // Copy the selected content to the clipboard
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* document.execCommand('copy');
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* // Obtain the content of the clipboard as a string
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* return navigator.clipboard.readText();
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* });
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* ```
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*
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* **Note**: If you want access to the clipboard API,
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* you have to give it permission to do so:
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*
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* ```ts
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* await browser
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* .defaultBrowserContext()
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* .overridePermissions('<your origin>', [
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* 'clipboard-read',
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* 'clipboard-write',
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* ]);
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* ```
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*
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* @public
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*/
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export class Mouse {
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#client: CDPSession;
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#keyboard: Keyboard;
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#x = 0;
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#y = 0;
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#button: MouseButton | 'none' = 'none';
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/**
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* @internal
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*/
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constructor(client: CDPSession, keyboard: Keyboard) {
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this.#client = client;
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this.#keyboard = keyboard;
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}
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/**
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* Dispatches a `mousemove` event.
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* @param x - Horizontal position of the mouse.
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* @param y - Vertical position of the mouse.
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* @param options - Optional object. If specified, the `steps` property
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* sends intermediate `mousemove` events when set to `1` (default).
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*/
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async move(
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x: number,
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y: number,
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options: {steps?: number} = {}
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): Promise<void> {
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const {steps = 1} = options;
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const fromX = this.#x,
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fromY = this.#y;
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this.#x = x;
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this.#y = y;
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for (let i = 1; i <= steps; i++) {
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await this.#client.send('Input.dispatchMouseEvent', {
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type: 'mouseMoved',
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button: this.#button,
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x: fromX + (this.#x - fromX) * (i / steps),
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y: fromY + (this.#y - fromY) * (i / steps),
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modifiers: this.#keyboard._modifiers,
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});
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}
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}
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/**
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* Shortcut for `mouse.move`, `mouse.down` and `mouse.up`.
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* @param x - Horizontal position of the mouse.
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* @param y - Vertical position of the mouse.
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* @param options - Optional `MouseOptions`.
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*/
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async click(
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x: number,
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y: number,
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options: MouseOptions & {delay?: number} = {}
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): Promise<void> {
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const {delay = null} = options;
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if (delay !== null) {
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await this.move(x, y);
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await this.down(options);
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await new Promise(f => {
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return setTimeout(f, delay);
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});
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await this.up(options);
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} else {
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await this.move(x, y);
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await this.down(options);
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await this.up(options);
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}
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}
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/**
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* Dispatches a `mousedown` event.
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* @param options - Optional `MouseOptions`.
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*/
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async down(options: MouseOptions = {}): Promise<void> {
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const {button = 'left', clickCount = 1} = options;
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this.#button = button;
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await this.#client.send('Input.dispatchMouseEvent', {
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type: 'mousePressed',
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button,
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x: this.#x,
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y: this.#y,
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modifiers: this.#keyboard._modifiers,
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clickCount,
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});
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}
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/**
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* Dispatches a `mouseup` event.
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* @param options - Optional `MouseOptions`.
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*/
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async up(options: MouseOptions = {}): Promise<void> {
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const {button = 'left', clickCount = 1} = options;
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this.#button = 'none';
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await this.#client.send('Input.dispatchMouseEvent', {
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type: 'mouseReleased',
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button,
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x: this.#x,
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y: this.#y,
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modifiers: this.#keyboard._modifiers,
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clickCount,
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});
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}
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/**
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* Dispatches a `mousewheel` event.
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* @param options - Optional: `MouseWheelOptions`.
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*
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* @example
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* An example of zooming into an element:
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*
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* ```ts
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* await page.goto(
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* 'https://mdn.mozillademos.org/en-US/docs/Web/API/Element/wheel_event$samples/Scaling_an_element_via_the_wheel?revision=1587366'
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* );
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*
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* const elem = await page.$('div');
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* const boundingBox = await elem.boundingBox();
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* await page.mouse.move(
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* boundingBox.x + boundingBox.width / 2,
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* boundingBox.y + boundingBox.height / 2
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* );
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*
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* await page.mouse.wheel({deltaY: -100});
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* ```
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*/
|
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async wheel(options: MouseWheelOptions = {}): Promise<void> {
|
||
const {deltaX = 0, deltaY = 0} = options;
|
||
await this.#client.send('Input.dispatchMouseEvent', {
|
||
type: 'mouseWheel',
|
||
x: this.#x,
|
||
y: this.#y,
|
||
deltaX,
|
||
deltaY,
|
||
modifiers: this.#keyboard._modifiers,
|
||
pointerType: 'mouse',
|
||
});
|
||
}
|
||
|
||
/**
|
||
* Dispatches a `drag` event.
|
||
* @param start - starting point for drag
|
||
* @param target - point to drag to
|
||
*/
|
||
async drag(start: Point, target: Point): Promise<Protocol.Input.DragData> {
|
||
const promise = new Promise<Protocol.Input.DragData>(resolve => {
|
||
this.#client.once('Input.dragIntercepted', event => {
|
||
return resolve(event.data);
|
||
});
|
||
});
|
||
await this.move(start.x, start.y);
|
||
await this.down();
|
||
await this.move(target.x, target.y);
|
||
return promise;
|
||
}
|
||
|
||
/**
|
||
* Dispatches a `dragenter` event.
|
||
* @param target - point for emitting `dragenter` event
|
||
* @param data - drag data containing items and operations mask
|
||
*/
|
||
async dragEnter(target: Point, data: Protocol.Input.DragData): Promise<void> {
|
||
await this.#client.send('Input.dispatchDragEvent', {
|
||
type: 'dragEnter',
|
||
x: target.x,
|
||
y: target.y,
|
||
modifiers: this.#keyboard._modifiers,
|
||
data,
|
||
});
|
||
}
|
||
|
||
/**
|
||
* Dispatches a `dragover` event.
|
||
* @param target - point for emitting `dragover` event
|
||
* @param data - drag data containing items and operations mask
|
||
*/
|
||
async dragOver(target: Point, data: Protocol.Input.DragData): Promise<void> {
|
||
await this.#client.send('Input.dispatchDragEvent', {
|
||
type: 'dragOver',
|
||
x: target.x,
|
||
y: target.y,
|
||
modifiers: this.#keyboard._modifiers,
|
||
data,
|
||
});
|
||
}
|
||
|
||
/**
|
||
* Performs a dragenter, dragover, and drop in sequence.
|
||
* @param target - point to drop on
|
||
* @param data - drag data containing items and operations mask
|
||
*/
|
||
async drop(target: Point, data: Protocol.Input.DragData): Promise<void> {
|
||
await this.#client.send('Input.dispatchDragEvent', {
|
||
type: 'drop',
|
||
x: target.x,
|
||
y: target.y,
|
||
modifiers: this.#keyboard._modifiers,
|
||
data,
|
||
});
|
||
}
|
||
|
||
/**
|
||
* Performs a drag, dragenter, dragover, and drop in sequence.
|
||
* @param target - point to drag from
|
||
* @param target - point to drop on
|
||
* @param options - An object of options. Accepts delay which,
|
||
* if specified, is the time to wait between `dragover` and `drop` in milliseconds.
|
||
* Defaults to 0.
|
||
*/
|
||
async dragAndDrop(
|
||
start: Point,
|
||
target: Point,
|
||
options: {delay?: number} = {}
|
||
): Promise<void> {
|
||
const {delay = null} = options;
|
||
const data = await this.drag(start, target);
|
||
await this.dragEnter(target, data);
|
||
await this.dragOver(target, data);
|
||
if (delay) {
|
||
await new Promise(resolve => {
|
||
return setTimeout(resolve, delay);
|
||
});
|
||
}
|
||
await this.drop(target, data);
|
||
await this.up();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* The Touchscreen class exposes touchscreen events.
|
||
* @public
|
||
*/
|
||
export class Touchscreen {
|
||
#client: CDPSession;
|
||
#keyboard: Keyboard;
|
||
|
||
/**
|
||
* @internal
|
||
*/
|
||
constructor(client: CDPSession, keyboard: Keyboard) {
|
||
this.#client = client;
|
||
this.#keyboard = keyboard;
|
||
}
|
||
|
||
/**
|
||
* Dispatches a `touchstart` and `touchend` event.
|
||
* @param x - Horizontal position of the tap.
|
||
* @param y - Vertical position of the tap.
|
||
*/
|
||
async tap(x: number, y: number): Promise<void> {
|
||
const touchPoints = [{x: Math.round(x), y: Math.round(y)}];
|
||
await this.#client.send('Input.dispatchTouchEvent', {
|
||
type: 'touchStart',
|
||
touchPoints,
|
||
modifiers: this.#keyboard._modifiers,
|
||
});
|
||
await this.#client.send('Input.dispatchTouchEvent', {
|
||
type: 'touchEnd',
|
||
touchPoints: [],
|
||
modifiers: this.#keyboard._modifiers,
|
||
});
|
||
}
|
||
}
|