f42336cf83
This PR moves the puppeteer source code into separate mono-repo packages: - `puppeteer` and `puppeteer-core` are now separated into their own packages. - `puppeteer-core` has a new exports called `puppeteer-core/internal` for internal usage. Tests and various tools have been updated to accommodate the migration.
95 lines
2.9 KiB
TypeScript
95 lines
2.9 KiB
TypeScript
/**
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* Copyright 2020 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import expect from 'expect';
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import {ElementHandle} from 'puppeteer-core/internal/common/ElementHandle.js';
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import {
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getTestState,
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setupTestBrowserHooks,
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setupTestPageAndContextHooks,
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} from './mocha-utils.js';
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describe('Emulate idle state', () => {
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setupTestBrowserHooks();
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setupTestPageAndContextHooks();
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async function getIdleState() {
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const {page} = getTestState();
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const stateElement = (await page.$('#state')) as ElementHandle<HTMLElement>;
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return await page.evaluate(element => {
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return element.innerText;
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}, stateElement);
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}
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async function verifyState(expectedState: string) {
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const actualState = await getIdleState();
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expect(actualState).toEqual(expectedState);
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}
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it('changing idle state emulation causes change of the IdleDetector state', async () => {
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const {page, server, context} = getTestState();
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await context.overridePermissions(server.PREFIX + '/idle-detector.html', [
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'idle-detection',
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]);
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await page.goto(server.PREFIX + '/idle-detector.html');
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// Store initial state, as soon as it is not guaranteed to be `active, unlocked`.
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const initialState = await getIdleState();
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// Emulate Idle states and verify IdleDetector updates state accordingly.
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await page.emulateIdleState({
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isUserActive: false,
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isScreenUnlocked: false,
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});
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await verifyState('Idle state: idle, locked.');
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await page.emulateIdleState({
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isUserActive: true,
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isScreenUnlocked: false,
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});
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await verifyState('Idle state: active, locked.');
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await page.emulateIdleState({
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isUserActive: true,
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isScreenUnlocked: true,
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});
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await verifyState('Idle state: active, unlocked.');
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await page.emulateIdleState({
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isUserActive: false,
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isScreenUnlocked: true,
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});
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await verifyState('Idle state: idle, unlocked.');
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// Remove Idle emulation and verify IdleDetector is in initial state.
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await page.emulateIdleState();
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await verifyState(initialState);
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// Emulate idle state again after removing emulation.
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await page.emulateIdleState({
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isUserActive: false,
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isScreenUnlocked: false,
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});
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await verifyState('Idle state: idle, locked.');
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// Remove emulation second time.
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await page.emulateIdleState();
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await verifyState(initialState);
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});
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});
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