puppeteer/test/src/idle_override.spec.ts
jrandolf f42336cf83
feat: separate puppeteer and puppeteer-core (#9023)
This PR moves the puppeteer source code into separate mono-repo packages:

- `puppeteer` and `puppeteer-core` are now separated into their own
packages.
- `puppeteer-core` has a new exports called `puppeteer-core/internal`
for internal usage.

Tests and various tools have been updated to accommodate the migration.
2022-10-05 14:17:03 +02:00

95 lines
2.9 KiB
TypeScript

/**
* Copyright 2020 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import expect from 'expect';
import {ElementHandle} from 'puppeteer-core/internal/common/ElementHandle.js';
import {
getTestState,
setupTestBrowserHooks,
setupTestPageAndContextHooks,
} from './mocha-utils.js';
describe('Emulate idle state', () => {
setupTestBrowserHooks();
setupTestPageAndContextHooks();
async function getIdleState() {
const {page} = getTestState();
const stateElement = (await page.$('#state')) as ElementHandle<HTMLElement>;
return await page.evaluate(element => {
return element.innerText;
}, stateElement);
}
async function verifyState(expectedState: string) {
const actualState = await getIdleState();
expect(actualState).toEqual(expectedState);
}
it('changing idle state emulation causes change of the IdleDetector state', async () => {
const {page, server, context} = getTestState();
await context.overridePermissions(server.PREFIX + '/idle-detector.html', [
'idle-detection',
]);
await page.goto(server.PREFIX + '/idle-detector.html');
// Store initial state, as soon as it is not guaranteed to be `active, unlocked`.
const initialState = await getIdleState();
// Emulate Idle states and verify IdleDetector updates state accordingly.
await page.emulateIdleState({
isUserActive: false,
isScreenUnlocked: false,
});
await verifyState('Idle state: idle, locked.');
await page.emulateIdleState({
isUserActive: true,
isScreenUnlocked: false,
});
await verifyState('Idle state: active, locked.');
await page.emulateIdleState({
isUserActive: true,
isScreenUnlocked: true,
});
await verifyState('Idle state: active, unlocked.');
await page.emulateIdleState({
isUserActive: false,
isScreenUnlocked: true,
});
await verifyState('Idle state: idle, unlocked.');
// Remove Idle emulation and verify IdleDetector is in initial state.
await page.emulateIdleState();
await verifyState(initialState);
// Emulate idle state again after removing emulation.
await page.emulateIdleState({
isUserActive: false,
isScreenUnlocked: false,
});
await verifyState('Idle state: idle, locked.');
// Remove emulation second time.
await page.emulateIdleState();
await verifyState(initialState);
});
});