puppeteer/src/common/FrameManager.ts
Alex Rudenko cfaaa5e2c0 fix: suppress init errors if the target is closed (#8947)
With #8520 Puppeteer is now aware of all targets it connects
to. In order to have a not flaky init, Puppeteer waits for
all existing targets to be configured during the connection process.
This does not work well in case of concurrent connections because
while one connection might initializing a target the other one
might be closed it. In general, that is expected because we
can only be eventually consistent about the target state but we
also should not crash the init if some targets have been closed.
This PR implements checks to see if the errors are caused by the
target or session closures and suppresses them if it's the case.
2022-09-15 02:15:00 +02:00

516 lines
16 KiB
TypeScript

/**
* Copyright 2017 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Protocol} from 'devtools-protocol';
import {assert} from '../util/assert.js';
import {createDebuggableDeferredPromise} from '../util/DebuggableDeferredPromise.js';
import {DeferredPromise} from '../util/DeferredPromise.js';
import {isErrorLike} from '../util/ErrorLike.js';
import {CDPSession, isTargetClosedError} from './Connection.js';
import {EventEmitter} from './EventEmitter.js';
import {EVALUATION_SCRIPT_URL, ExecutionContext} from './ExecutionContext.js';
import {Frame} from './Frame.js';
import {IsolatedWorld, MAIN_WORLD, PUPPETEER_WORLD} from './IsolatedWorld.js';
import {NetworkManager} from './NetworkManager.js';
import {Page} from './Page.js';
import {Target} from './Target.js';
import {TimeoutSettings} from './TimeoutSettings.js';
import {debugError} from './util.js';
const UTILITY_WORLD_NAME = '__puppeteer_utility_world__';
/**
* We use symbols to prevent external parties listening to these events.
* They are internal to Puppeteer.
*
* @internal
*/
export const FrameManagerEmittedEvents = {
FrameAttached: Symbol('FrameManager.FrameAttached'),
FrameNavigated: Symbol('FrameManager.FrameNavigated'),
FrameDetached: Symbol('FrameManager.FrameDetached'),
FrameSwapped: Symbol('FrameManager.FrameSwapped'),
LifecycleEvent: Symbol('FrameManager.LifecycleEvent'),
FrameNavigatedWithinDocument: Symbol(
'FrameManager.FrameNavigatedWithinDocument'
),
ExecutionContextCreated: Symbol('FrameManager.ExecutionContextCreated'),
ExecutionContextDestroyed: Symbol('FrameManager.ExecutionContextDestroyed'),
};
/**
* A frame manager manages the frames for a given {@link Page | page}.
*
* @internal
*/
export class FrameManager extends EventEmitter {
#page: Page;
#networkManager: NetworkManager;
#timeoutSettings: TimeoutSettings;
#frames = new Map<string, Frame>();
#contextIdToContext = new Map<string, ExecutionContext>();
#isolatedWorlds = new Set<string>();
#mainFrame?: Frame;
#client: CDPSession;
/**
* Keeps track of OOPIF targets/frames (target ID == frame ID for OOPIFs)
* that are being initialized.
*/
#framesPendingTargetInit = new Map<string, DeferredPromise<void>>();
/**
* Keeps track of frames that are in the process of being attached in #onFrameAttached.
*/
#framesPendingAttachment = new Map<string, DeferredPromise<void>>();
get timeoutSettings(): TimeoutSettings {
return this.#timeoutSettings;
}
get networkManager(): NetworkManager {
return this.#networkManager;
}
get client(): CDPSession {
return this.#client;
}
constructor(
client: CDPSession,
page: Page,
ignoreHTTPSErrors: boolean,
timeoutSettings: TimeoutSettings
) {
super();
this.#client = client;
this.#page = page;
this.#networkManager = new NetworkManager(client, ignoreHTTPSErrors, this);
this.#timeoutSettings = timeoutSettings;
this.setupEventListeners(this.#client);
}
private setupEventListeners(session: CDPSession) {
session.on('Page.frameAttached', event => {
this.#onFrameAttached(session, event.frameId, event.parentFrameId);
});
session.on('Page.frameNavigated', event => {
this.#onFrameNavigated(event.frame);
});
session.on('Page.navigatedWithinDocument', event => {
this.#onFrameNavigatedWithinDocument(event.frameId, event.url);
});
session.on(
'Page.frameDetached',
(event: Protocol.Page.FrameDetachedEvent) => {
this.#onFrameDetached(
event.frameId,
event.reason as Protocol.Page.FrameDetachedEventReason
);
}
);
session.on('Page.frameStartedLoading', event => {
this.#onFrameStartedLoading(event.frameId);
});
session.on('Page.frameStoppedLoading', event => {
this.#onFrameStoppedLoading(event.frameId);
});
session.on('Runtime.executionContextCreated', event => {
this.#onExecutionContextCreated(event.context, session);
});
session.on('Runtime.executionContextDestroyed', event => {
this.#onExecutionContextDestroyed(event.executionContextId, session);
});
session.on('Runtime.executionContextsCleared', () => {
this.#onExecutionContextsCleared(session);
});
session.on('Page.lifecycleEvent', event => {
this.#onLifecycleEvent(event);
});
}
async initialize(
targetId: string,
client: CDPSession = this.#client
): Promise<void> {
try {
if (!this.#framesPendingTargetInit.has(targetId)) {
this.#framesPendingTargetInit.set(
targetId,
createDebuggableDeferredPromise(
`Waiting for target frame ${targetId} failed`
)
);
}
const result = await Promise.all([
client.send('Page.enable'),
client.send('Page.getFrameTree'),
]);
const {frameTree} = result[1];
this.#handleFrameTree(client, frameTree);
await Promise.all([
client.send('Page.setLifecycleEventsEnabled', {enabled: true}),
client.send('Runtime.enable').then(() => {
return this.#createIsolatedWorld(client, UTILITY_WORLD_NAME);
}),
// TODO: Network manager is not aware of OOP iframes yet.
client === this.#client
? this.#networkManager.initialize()
: Promise.resolve(),
]);
} catch (error) {
// The target might have been closed before the initialization finished.
if (isErrorLike(error) && isTargetClosedError(error)) {
return;
}
throw error;
} finally {
this.#framesPendingTargetInit.get(targetId)?.resolve();
this.#framesPendingTargetInit.delete(targetId);
}
}
executionContextById(
contextId: number,
session: CDPSession = this.#client
): ExecutionContext {
const key = `${session.id()}:${contextId}`;
const context = this.#contextIdToContext.get(key);
assert(context, 'INTERNAL ERROR: missing context with id = ' + contextId);
return context;
}
page(): Page {
return this.#page;
}
mainFrame(): Frame {
assert(this.#mainFrame, 'Requesting main frame too early!');
return this.#mainFrame;
}
frames(): Frame[] {
return Array.from(this.#frames.values());
}
frame(frameId: string): Frame | null {
return this.#frames.get(frameId) || null;
}
onAttachedToTarget(target: Target): void {
if (target._getTargetInfo().type !== 'iframe') {
return;
}
const frame = this.#frames.get(target._getTargetInfo().targetId);
if (frame) {
frame.updateClient(target._session()!);
}
this.setupEventListeners(target._session()!);
this.initialize(target._getTargetInfo().targetId, target._session());
}
onDetachedFromTarget(target: Target): void {
const frame = this.#frames.get(target._targetId);
if (frame && frame.isOOPFrame()) {
// When an OOP iframe is removed from the page, it
// will only get a Target.detachedFromTarget event.
this.#removeFramesRecursively(frame);
}
}
#onLifecycleEvent(event: Protocol.Page.LifecycleEventEvent): void {
const frame = this.#frames.get(event.frameId);
if (!frame) {
return;
}
frame._onLifecycleEvent(event.loaderId, event.name);
this.emit(FrameManagerEmittedEvents.LifecycleEvent, frame);
}
#onFrameStartedLoading(frameId: string): void {
const frame = this.#frames.get(frameId);
if (!frame) {
return;
}
frame._onLoadingStarted();
}
#onFrameStoppedLoading(frameId: string): void {
const frame = this.#frames.get(frameId);
if (!frame) {
return;
}
frame._onLoadingStopped();
this.emit(FrameManagerEmittedEvents.LifecycleEvent, frame);
}
#handleFrameTree(
session: CDPSession,
frameTree: Protocol.Page.FrameTree
): void {
if (frameTree.frame.parentId) {
this.#onFrameAttached(
session,
frameTree.frame.id,
frameTree.frame.parentId
);
}
this.#onFrameNavigated(frameTree.frame);
if (!frameTree.childFrames) {
return;
}
for (const child of frameTree.childFrames) {
this.#handleFrameTree(session, child);
}
}
#onFrameAttached(
session: CDPSession,
frameId: string,
parentFrameId: string
): void {
if (this.#frames.has(frameId)) {
const frame = this.#frames.get(frameId)!;
if (session && frame.isOOPFrame()) {
// If an OOP iframes becomes a normal iframe again
// it is first attached to the parent page before
// the target is removed.
frame.updateClient(session);
}
return;
}
const parentFrame = this.#frames.get(parentFrameId);
const complete = (parentFrame: Frame) => {
assert(parentFrame, `Parent frame ${parentFrameId} not found`);
const frame = new Frame(this, parentFrame, frameId, session);
this.#frames.set(frame._id, frame);
this.emit(FrameManagerEmittedEvents.FrameAttached, frame);
};
if (parentFrame) {
return complete(parentFrame);
}
const frame = this.#framesPendingTargetInit.get(parentFrameId);
if (frame) {
if (!this.#framesPendingAttachment.has(frameId)) {
this.#framesPendingAttachment.set(
frameId,
createDebuggableDeferredPromise(
`Waiting for frame ${frameId} to attach failed`
)
);
}
frame.then(() => {
complete(this.#frames.get(parentFrameId)!);
this.#framesPendingAttachment.get(frameId)?.resolve();
this.#framesPendingAttachment.delete(frameId);
});
return;
}
throw new Error(`Parent frame ${parentFrameId} not found`);
}
#onFrameNavigated(framePayload: Protocol.Page.Frame): void {
const frameId = framePayload.id;
const isMainFrame = !framePayload.parentId;
const frame = isMainFrame ? this.#mainFrame : this.#frames.get(frameId);
const complete = (frame?: Frame) => {
assert(
isMainFrame || frame,
`Missing frame isMainFrame=${isMainFrame}, frameId=${frameId}`
);
// Detach all child frames first.
if (frame) {
for (const child of frame.childFrames()) {
this.#removeFramesRecursively(child);
}
}
// Update or create main frame.
if (isMainFrame) {
if (frame) {
// Update frame id to retain frame identity on cross-process navigation.
this.#frames.delete(frame._id);
frame._id = frameId;
} else {
// Initial main frame navigation.
frame = new Frame(this, null, frameId, this.#client);
}
this.#frames.set(frameId, frame);
this.#mainFrame = frame;
}
// Update frame payload.
assert(frame);
frame._navigated(framePayload);
this.emit(FrameManagerEmittedEvents.FrameNavigated, frame);
};
const pendingFrame = this.#framesPendingAttachment.get(frameId);
if (pendingFrame) {
pendingFrame.then(() => {
complete(isMainFrame ? this.#mainFrame : this.#frames.get(frameId));
});
} else {
complete(frame);
}
}
async #createIsolatedWorld(session: CDPSession, name: string): Promise<void> {
const key = `${session.id()}:${name}`;
if (this.#isolatedWorlds.has(key)) {
return;
}
await session.send('Page.addScriptToEvaluateOnNewDocument', {
source: `//# sourceURL=${EVALUATION_SCRIPT_URL}`,
worldName: name,
});
await Promise.all(
this.frames()
.filter(frame => {
return frame._client() === session;
})
.map(frame => {
// Frames might be removed before we send this, so we don't want to
// throw an error.
return session
.send('Page.createIsolatedWorld', {
frameId: frame._id,
worldName: name,
grantUniveralAccess: true,
})
.catch(debugError);
})
);
this.#isolatedWorlds.add(key);
}
#onFrameNavigatedWithinDocument(frameId: string, url: string): void {
const frame = this.#frames.get(frameId);
if (!frame) {
return;
}
frame._navigatedWithinDocument(url);
this.emit(FrameManagerEmittedEvents.FrameNavigatedWithinDocument, frame);
this.emit(FrameManagerEmittedEvents.FrameNavigated, frame);
}
#onFrameDetached(
frameId: string,
reason: Protocol.Page.FrameDetachedEventReason
): void {
const frame = this.#frames.get(frameId);
if (reason === 'remove') {
// Only remove the frame if the reason for the detached event is
// an actual removement of the frame.
// For frames that become OOP iframes, the reason would be 'swap'.
if (frame) {
this.#removeFramesRecursively(frame);
}
} else if (reason === 'swap') {
this.emit(FrameManagerEmittedEvents.FrameSwapped, frame);
}
}
#onExecutionContextCreated(
contextPayload: Protocol.Runtime.ExecutionContextDescription,
session: CDPSession
): void {
const auxData = contextPayload.auxData as {frameId?: string} | undefined;
const frameId = auxData && auxData.frameId;
const frame =
typeof frameId === 'string' ? this.#frames.get(frameId) : undefined;
let world: IsolatedWorld | undefined;
if (frame) {
// Only care about execution contexts created for the current session.
if (frame._client() !== session) {
return;
}
if (contextPayload.auxData && !!contextPayload.auxData['isDefault']) {
world = frame.worlds[MAIN_WORLD];
} else if (
contextPayload.name === UTILITY_WORLD_NAME &&
!frame.worlds[PUPPETEER_WORLD].hasContext()
) {
// In case of multiple sessions to the same target, there's a race between
// connections so we might end up creating multiple isolated worlds.
// We can use either.
world = frame.worlds[PUPPETEER_WORLD];
}
}
const context = new ExecutionContext(
frame?._client() || this.#client,
contextPayload,
world
);
if (world) {
world.setContext(context);
}
const key = `${session.id()}:${contextPayload.id}`;
this.#contextIdToContext.set(key, context);
}
#onExecutionContextDestroyed(
executionContextId: number,
session: CDPSession
): void {
const key = `${session.id()}:${executionContextId}`;
const context = this.#contextIdToContext.get(key);
if (!context) {
return;
}
this.#contextIdToContext.delete(key);
if (context._world) {
context._world.clearContext();
}
}
#onExecutionContextsCleared(session: CDPSession): void {
for (const [key, context] of this.#contextIdToContext.entries()) {
// Make sure to only clear execution contexts that belong
// to the current session.
if (context._client !== session) {
continue;
}
if (context._world) {
context._world.clearContext();
}
this.#contextIdToContext.delete(key);
}
}
#removeFramesRecursively(frame: Frame): void {
for (const child of frame.childFrames()) {
this.#removeFramesRecursively(child);
}
frame._detach();
this.#frames.delete(frame._id);
this.emit(FrameManagerEmittedEvents.FrameDetached, frame);
}
}