puppeteer/packages/puppeteer-core/src/common/JSHandle.ts
jrandolf f42336cf83
feat: separate puppeteer and puppeteer-core (#9023)
This PR moves the puppeteer source code into separate mono-repo packages:

- `puppeteer` and `puppeteer-core` are now separated into their own
packages.
- `puppeteer-core` has a new exports called `puppeteer-core/internal`
for internal usage.

Tests and various tools have been updated to accommodate the migration.
2022-10-05 14:17:03 +02:00

333 lines
8.3 KiB
TypeScript

/**
* Copyright 2019 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Protocol} from 'devtools-protocol';
import {assert} from '../util/assert.js';
import {CDPSession} from './Connection.js';
import type {ElementHandle} from './ElementHandle.js';
import {ExecutionContext} from './ExecutionContext.js';
import {MouseButton} from './Input.js';
import {EvaluateFunc, HandleFor, HandleOr} from './types.js';
import {createJSHandle, releaseObject, valueFromRemoteObject} from './util.js';
declare const __JSHandleSymbol: unique symbol;
/**
* @public
*/
export interface BoxModel {
content: Point[];
padding: Point[];
border: Point[];
margin: Point[];
width: number;
height: number;
}
/**
* @public
*/
export interface BoundingBox extends Point {
/**
* the width of the element in pixels.
*/
width: number;
/**
* the height of the element in pixels.
*/
height: number;
}
/**
* Represents a reference to a JavaScript object. Instances can be created using
* {@link Page.evaluateHandle}.
*
* Handles prevent the referenced JavaScript object from being garbage-collected
* unless the handle is purposely {@link JSHandle.dispose | disposed}. JSHandles
* are auto-disposed when their associated frame is navigated away or the parent
* context gets destroyed.
*
* Handles can be used as arguments for any evaluation function such as
* {@link Page.$eval}, {@link Page.evaluate}, and {@link Page.evaluateHandle}.
* They are resolved to their referenced object.
*
* @example
*
* ```ts
* const windowHandle = await page.evaluateHandle(() => window);
* ```
*
* @public
*/
export class JSHandle<T = unknown> {
/**
* Used for nominally typing {@link JSHandle}.
*/
[__JSHandleSymbol]?: T;
#disposed = false;
#context: ExecutionContext;
#remoteObject: Protocol.Runtime.RemoteObject;
/**
* @internal
*/
get client(): CDPSession {
return this.#context._client;
}
/**
* @internal
*/
get disposed(): boolean {
return this.#disposed;
}
/**
* @internal
*/
constructor(
context: ExecutionContext,
remoteObject: Protocol.Runtime.RemoteObject
) {
this.#context = context;
this.#remoteObject = remoteObject;
}
/**
* @internal
*/
executionContext(): ExecutionContext {
return this.#context;
}
/**
* Evaluates the given function with the current handle as its first argument.
*
* @see {@link ExecutionContext.evaluate} for more details.
*/
async evaluate<
Params extends unknown[],
Func extends EvaluateFunc<[this, ...Params]> = EvaluateFunc<
[this, ...Params]
>
>(
pageFunction: Func | string,
...args: Params
): // @ts-expect-error Circularity here is okay because we only need the return
// type which doesn't use `this`.
Promise<Awaited<ReturnType<Func>>> {
return await this.executionContext().evaluate(pageFunction, this, ...args);
}
/**
* Evaluates the given function with the current handle as its first argument.
*
* @see {@link ExecutionContext.evaluateHandle} for more details.
*/
async evaluateHandle<
Params extends unknown[],
Func extends EvaluateFunc<[this, ...Params]> = EvaluateFunc<
[this, ...Params]
>
>(
pageFunction: Func | string,
...args: Params
): // @ts-expect-error Circularity here is okay because we only need the return
// type which doesn't use `this`.
Promise<HandleFor<Awaited<ReturnType<Func>>>> {
return await this.executionContext().evaluateHandle(
pageFunction,
this,
...args
);
}
/**
* Fetches a single property from the referenced object.
*/
async getProperty<K extends keyof T>(
propertyName: HandleOr<K>
): Promise<HandleFor<T[K]>>;
async getProperty(propertyName: string): Promise<JSHandle<unknown>>;
async getProperty<K extends keyof T>(
propertyName: HandleOr<K>
): Promise<HandleFor<T[K]>> {
return this.evaluateHandle((object, propertyName) => {
return object[propertyName];
}, propertyName);
}
/**
* Gets a map of handles representing the properties of the current handle.
*
* @example
*
* ```ts
* const listHandle = await page.evaluateHandle(() => document.body.children);
* const properties = await listHandle.getProperties();
* const children = [];
* for (const property of properties.values()) {
* const element = property.asElement();
* if (element) {
* children.push(element);
* }
* }
* children; // holds elementHandles to all children of document.body
* ```
*/
async getProperties(): Promise<Map<string, JSHandle>> {
assert(this.#remoteObject.objectId);
// We use Runtime.getProperties rather than iterative building because the
// iterative approach might create a distorted snapshot.
const response = await this.client.send('Runtime.getProperties', {
objectId: this.#remoteObject.objectId,
ownProperties: true,
});
const result = new Map<string, JSHandle>();
for (const property of response.result) {
if (!property.enumerable || !property.value) {
continue;
}
result.set(property.name, createJSHandle(this.#context, property.value));
}
return result;
}
/**
* @returns A vanilla object representing the serializable portions of the
* referenced object.
* @throws Throws if the object cannot be serialized due to circularity.
*
* @remarks
* If the object has a `toJSON` function, it **will not** be called.
*/
async jsonValue(): Promise<T> {
if (!this.#remoteObject.objectId) {
return valueFromRemoteObject(this.#remoteObject);
}
const value = await this.evaluate(object => {
return object;
});
if (value === undefined) {
throw new Error('Could not serialize referenced object');
}
return value;
}
/**
* @returns Either `null` or the handle itself if the handle is an
* instance of {@link ElementHandle}.
*/
asElement(): ElementHandle<Node> | null {
return null;
}
/**
* Releases the object referenced by the handle for garbage collection.
*/
async dispose(): Promise<void> {
if (this.#disposed) {
return;
}
this.#disposed = true;
await releaseObject(this.client, this.#remoteObject);
}
/**
* Returns a string representation of the JSHandle.
*
* @remarks
* Useful during debugging.
*/
toString(): string {
if (!this.#remoteObject.objectId) {
return 'JSHandle:' + valueFromRemoteObject(this.#remoteObject);
}
const type = this.#remoteObject.subtype || this.#remoteObject.type;
return 'JSHandle@' + type;
}
/**
* Provides access to the
* [Protocol.Runtime.RemoteObject](https://chromedevtools.github.io/devtools-protocol/tot/Runtime/#type-RemoteObject)
* backing this handle.
*/
remoteObject(): Protocol.Runtime.RemoteObject {
return this.#remoteObject;
}
}
/**
* @public
*/
export interface Offset {
/**
* x-offset for the clickable point relative to the top-left corner of the border box.
*/
x: number;
/**
* y-offset for the clickable point relative to the top-left corner of the border box.
*/
y: number;
}
/**
* @public
*/
export interface ClickOptions {
/**
* Time to wait between `mousedown` and `mouseup` in milliseconds.
*
* @defaultValue 0
*/
delay?: number;
/**
* @defaultValue 'left'
*/
button?: MouseButton;
/**
* @defaultValue 1
*/
clickCount?: number;
/**
* Offset for the clickable point relative to the top-left corner of the border box.
*/
offset?: Offset;
}
/**
* @public
*/
export interface PressOptions {
/**
* Time to wait between `keydown` and `keyup` in milliseconds. Defaults to 0.
*/
delay?: number;
/**
* If specified, generates an input event with this text.
*/
text?: string;
}
/**
* @public
*/
export interface Point {
x: number;
y: number;
}