puppeteer/docs/guides/debugging.md

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# Debugging
Debugging with Puppeteer can be an arduous task. There is no _single_ method for debugging all possible issues since Puppeteer touches many distinct components of a browser such as network requests and Web APIs. On a high note, Puppeteer provides _several_ methods for debugging which hopefully does cover all possible issues.
## Background
In general, there are two possible sources of an issue: Code running on Node.js (which we call _server code_), and [code running in the browser](<[`Page.evaluate()`](https://pptr.dev/api/puppeteer.page.evaluate)>) (which we call _client code_). There is also a third possible source being the browser itself (which we call _internal code_), but if you suspect this is the source **after attempting the methods below**, we suggest [searching existing issues](https://github.com/puppeteer/puppeteer/issues) before [filing an issue](https://github.com/puppeteer/puppeteer/issues/new/choose).
## Debugging methods for all situations
These methods can be used to debug any situation. These should be used as a quick sanity check before diving into more complex methods.
### Turn off [`headless`](https://pptr.dev/api/puppeteer.browserlaunchargumentoptions.headless)
Sometimes it's useful to see what the browser is displaying. Instead of launching in [`headless`](https://pptr.dev/api/puppeteer.browserlaunchargumentoptions.headless) mode, launch a full version of the browser with [`headless`](https://pptr.dev/api/puppeteer.browserlaunchargumentoptions.headless) set to `false`:
```ts
const browser = await puppeteer.launch({headless: false});
```
### Puppeteer "slow-mo"
The [`slowMo`](https://pptr.dev/api/puppeteer.browserconnectoptions.slowmo) option slows down Puppeteer operations by a specified amount of milliseconds. It's another way to help see what's going on.
```ts
const browser = await puppeteer.launch({
headless: false,
slowMo: 250, // slow down by 250ms
});
```
## Debugging methods for client code
### Capture `console.*` output
Since client code runs in the browser, doing `console.*` in client code will not directly log to Node.js. However, you can [listen](https://pptr.dev/api/puppeteer.page.on) for the [`console`](https://pptr.dev/api/puppeteer.pageeventobject.console) event which returns a payload with the logged text.
```ts
page.on('console', msg => console.log('PAGE LOG:', msg.text()));
await page.evaluate(() => console.log(`url is ${location.href}`));
```
### Use the debugger in the browser
1. Set [`devtools`](https://pptr.dev/api/puppeteer.browserlaunchargumentoptions.devtools) to `true` when launching Puppeteer:
```ts
const browser = await puppeteer.launch({devtools: true});
```
2. Add `debugger` inside any client code you want debugged. For example,
```ts
await page.evaluate(() => {
debugger;
});
```
The Browser will now stop in the location the `debugger` word is found in debug mode.
## Debugging methods for server code
### Use the debugger in Node.js (Chrome/Chromium-only)
Since server code intermingles with client code, this method of debugging is closely tied with the browser. For example, you can step over `await page.click()` in the server script and see the click happen in the browser.
Note that you won't be able to run `await page.click()` in DevTools console due to this [Chromium bug](https://bugs.chromium.org/p/chromium/issues/detail?id=833928), so if
you want to try something out, you have to add it to your test file.
1. Set [`headless`](https://pptr.dev/api/puppeteer.browserlaunchargumentoptions.headless) to `false`.
2. Add `debugger` to any server code you want debugged. For example,
```ts
debugger;
await page.click('a[target=_blank]');
```
3. Run your server code with `--inspect-brk`. For example,
```sh
node --inspect-brk path/to/script.js
```
4. In the opened Chrome/Chromium browser, open `chrome://inspect/#devices` and click `inspect`.
5. In the newly opened test browser, press `F8` to resume test execution.
6. Now your `debugger` statement will be hit and you can debug in the test browser.
### Use [ndb](https://github.com/GoogleChromeLabs/ndb)
1. Install `ndb`:
```sh
npm install -g ndb
```
2. Add `debugger` to any server code you want debugged. For example,
```ts
debugger;
await page.click('a[target=_blank]');
```
3. Add `ndb` before your test command. For example,
```sh
ndb node path/to/script.js
```
4. Debug your test inside chromium like a boss!
### Log DevTools protocol traffic
If all else fails, it's possible there may be an issue between Puppeteer and the DevTools protocol. You can debug this by setting the `DEBUG` environment variable before running your script. This will log internal traffic via [`debug`](https://github.com/visionmedia/debug) under the `puppeteer` namespace.
```sh
# Basic verbose logging
env DEBUG="puppeteer:*" node script.js
# Protocol traffic can be rather noisy. This example filters out all Network domain messages
env DEBUG="puppeteer:*" env DEBUG_COLORS=true node script.js 2>&1 | grep -v '"Network'
```