This patch
- rolls chromium to 492629
- migrates connection establishing to use browser target. This migration means
that now we have a single websocket connection to browser (implemented
in Connection class). A connection to a particular target is
incapsulated in a new Session class.
This patch:
- teaches page.uploadFile() to resolve given file paths against
current working directory. This aligns paths handling with all the
other methods
- moves page.uploadFile() under Frame
- changes test to use relative path for file upload
The page.waitForFunction method allows to wait for a general predicate.
The predicate will be continiously polled for in page, until
it either returns true or the timeout happens.
The polling parameter could be one of the following:
- 'raf' - to poll on every animation frame
- 'mutation' - to poll on every dom mutation
- <number> - to poll every X milliseconds
References #91
This patch:
- renames page.setHTTPHeaders into page.setExtraHTTPHeaders
- starts using Map instead of Object to align with other headers
arguments
Fixes#112.
This patch improves on page.evaluate to accept a string.
The string can have a trailing '//# sourceURL=' comment which would
name the evaluation to make stacks beautiful.
In order to make sourceURL comments possible, this patch:
- removes wrapping of the client function into `Promise.resolve()`
- stops passing `awaitPromise` parameter to `Runtime.evaluate`
- starts to await promise via the `Runtime.awaitPromise` if the return type of the evaluation
is promise
closes#118
This patchs makes sure DOM domain is never enabled. The reasoning behind this is that
DOM domain is heavy-weight: it generates a lot of traffic over the protocol.
Drive-by: use Page.addScriptToEvaluateOnNewDocument instead of Page.addScriptToEvaluateOnLoad
This patch renames page.evaluateOnInitialized into
page.evaluateOnNewDocument to better align with the protocol and with
what the method is actually doing.
Fixes#119.
This patch stops serializing console API arguments unless there are
listeners of the 'console' event in puppeteer.
This saves quite a lot CPU cycles.
Fixes#117.
This patch:
- adds Mouse class which holds mouse state and implements mouse primitives,
such as moving, button down and button up.
- implements high-level mouse api, such as `page.click` and `page.hover`.
References #40, References #89
This patch:
- introduces page.waitForSelector to wait for the selector to appear
- introduces polymorphic page.waitFor method, which accepts
either string (and in this case is a shortcut for page.waitForSelector)
or number (and in this case it's a promisified timeout).
References #91.
This patch adds a 'visible' option to the Page.waitFor method, making
it possible to wait for the element to become actually visible.
References #89, #91.
This patch:
- gets rid of `page.emulate` and `page.emulatedDevices`
methods. Instead, it is suggested to use `page.setViewport()`
and `page.setUserAgent()` methods.
- moves DeviceDescriptors to the top level of the puppeteer so that
it is convenient to require them.
- improves on documentation to describe the suggested emulation
approach.
References #88.
This patch converts lib/DevicesDescriptors from a devtools front-end
format into a puppeteer format.
This patch does this via introducing a scripts utils/fetch_devices.js
which grabs devices from upstream of DevTools Front-end and
converts them into puppeteer devices.
References #88.
Currently, it's impossible to do screenshots in parallel.
This patch:
- makes all screenshot tasks sequential inside one browser
- starts activating target before taking screenshot
- adds a test to make sure it's possible to take screenshots across
tabs
- starts waiting for a proper page closing after each test. This might
finally solve the ECONNRESET issues in tests.
References #89
This patch introduces Page.waitForNavigation which allows to wait
for render-initiated navigation.
This patch also does a nice refactoring, replacing Navigator with NavigatorWatcher which
is not a part of a page state.
References #89