The motivation behind this rename is to name all the 'timeout' options across methods similarly. References #39.
44 KiB
Puppeteer API
Table of Contents
- Puppeteer
- Emulation
- class: Browser
- class: Page
- event: 'console'
- event: 'dialog'
- event: 'frameattached'
- event: 'framedetached'
- event: 'framenavigated'
- event: 'load'
- event: 'pageerror'
- event: 'request'
- event: 'requestfailed'
- event: 'requestfinished'
- event: 'response'
- page.$(selector, pageFunction, ...args)
- page.$$(selector, pageFunction, ...args)
- page.addScriptTag(url)
- page.click(selector[, options])
- page.close()
- page.evaluate(pageFunction, ...args)
- page.evaluateOnInitialized(pageFunction, ...args)
- page.focus(selector)
- page.frames()
- page.goBack(options)
- page.goForward(options)
- page.hover(selector)
- page.httpHeaders()
- page.injectFile(filePath)
- page.keyboard
- page.mainFrame()
- page.mouse
- page.navigate(url, options)
- page.pdf(options)
- page.plainText()
- page.press(key[, options])
- page.reload(options)
- page.screenshot([options])
- page.setContent(html)
- page.setHTTPHeaders(headers)
- page.setInPageCallback(name, callback)
- page.setRequestInterceptor(interceptor)
- page.setUserAgent(userAgent)
- page.setViewport(viewport)
- page.title()
- page.type(text)
- page.uploadFile(selector, ...filePaths)
- page.url()
- page.userAgent()
- page.viewport()
- page.waitFor(target[, options])
- page.waitForNavigation(options)
- page.waitForSelector(selector[, options])
- class: Keyboard
- class: Mouse
- class: Dialog
- class: Frame
- frame.$(selector, pageFunction, ...args)
- frame.$$(selector, pageFunction, ...args)
- frame.childFrames()
- frame.click(selector[, options])
- frame.evaluate(pageFunction, ...args)
- frame.hover(selector)
- frame.isDetached()
- frame.isMainFrame()
- frame.name()
- frame.parentFrame()
- frame.url()
- frame.waitFor(target[, options])
- frame.waitForSelector(selector[, options])
- class: Request
- class: Response
- class: InterceptedRequest
- class: Headers
- class: Body
Puppeteer
Puppeteer is a Node library which provides a high-level API to control Chromium over the DevTools Protocol.
Puppeteer provides a top-level require which has a Browser class. The following is a typical example of using a Browser class to drive automation:
const {Browser} = require('puppeteer');
const browser = new Browser();
browser.newPage().then(async page => {
await page.navigate('https://google.com');
// other actions...
browser.close();
});
Emulation
Puppeteer supports device emulation with two primitives:
To aid emulation, puppeteer provides a list of device descriptors which could be obtained via the require('puppeteer/DeviceDescriptors')
command.
Below is an example of emulating iPhone 6 in puppeteer:
const {Browser} = require('puppeteer');
const devices = require('puppeteer/DeviceDescriptors');
const iPhone = devices['iPhone 6'];
const browser = new Browser();
browser.newPage().then(async page => {
await Promise.all([
page.setUserAgent(iPhone.userAgent),
page.setViewport(iPhone.viewport)
]);
await page.navigate('https://google.com');
// other actions...
browser.close();
});
List of all available devices is available in the source code: DeviceDescriptors.js.
class: Browser
Browser manages a browser instance, creating it with a predefined settings, opening and closing pages. Instantiating Browser class does not necessarily result in launching browser; the instance will be launched when the need will arise.
A typical scenario of using Browser is opening a new page and navigating it to a desired URL:
const {Browser} = require('puppeteer');
const browser = new Browser();
browser.newPage().then(async page => {
await page.navigate('https://example.com');
browser.close();
})
new Browser([options])
options
<Object> Set of configurable options to set on the browser. Can have the following fields:
browser.close()
Closes browser with all the pages (if any were opened). The browser object itself is considered to be disposed and could not be used anymore.
browser.closePage(page)
This is an alias for the page.close()
method.
browser.newPage()
browser.stderr
A Readable Stream that represents the browser process's stderr.
For example, stderr
could be piped into process.stderr
:
const {Browser} = require('puppeteer');
const browser = new Browser();
browser.stderr.pipe(process.stderr);
browser.version().then(version => {
console.log(version);
browser.close();
});
browser.stdout
A Readable Stream that represents the browser process's stdout.
For example, stdout
could be piped into process.stdout
:
const {Browser} = require('puppeteer');
const browser = new Browser();
browser.stdout.pipe(process.stdout);
browser.version().then(version => {
console.log(version);
browser.close();
});
browser.version()
- returns: <Promise<string>> String describing browser version. For headless chromium, this is similar to
HeadlessChrome/61.0.3153.0
. For non-headless, this isChrome/61.0.3153.0
.
Note
the format of browser.version() is not fixed and might change with future releases of the library.
class: Page
Page provides methods to interact with browser page. Page could be thought about as a browser tab, so one Browser instance might have multiple Page instances.
An example of creating a page, navigating it to a URL and saving screenshot as screenshot.png
:
const {Browser} = require('puppeteer');
const browser = new Browser();
browser.newPage().then(async page =>
await page.navigate('https://example.com');
await page.screenshot({path: 'screenshot.png'});
browser.close();
});
event: 'console'
- <string>
Emitted when a page calls one of console API methods, e.g. console.log
or console.dir
.
If multiple arguments are passed over to the console API call, these arguments are dispatched in an event.
An example of handling console
event:
page.on('console', (...args) => {
for (let i =0; i < args.length; ++i)
console.log(`${i}: ${args[i]}`);
});
page.evaluate(() => console.log(5, 'hello', {foo: 'bar'}));
event: 'dialog'
- <Dialog>
Emitted when a javascript dialog, such as alert
, prompt
, confirm
or beforeunload
, gets opened on the page. Puppeteer can take action to the dialog via dialog's accept or dismiss methods.
event: 'frameattached'
- <Frame>
Emitted when a frame gets attached.
event: 'framedetached'
- <Frame>
Emitted when a frame gets detached.
event: 'framenavigated'
- <Frame>
Emitted when a frame committed navigation.
event: 'load'
Emitted when a page's load
event was dispatched.
event: 'pageerror'
- <string>
Emitted when an unhandled exception happens on the page. The only argument of the event holds the exception message.
event: 'request'
- <Request>
Emitted when a page issues a request. The request object is a read-only object. In order to intercept and mutate requests, see page.setRequestInterceptor
event: 'requestfailed'
- <Request>
Emitted when a request is failed.
event: 'requestfinished'
- <Request>
Emitted when a request is successfully finished.
event: 'response'
- <Response>
Emitted when a response is received.
page.$(selector, pageFunction, ...args)
selector
<string> A selector to be matched in the pagepageFunction
<function(Element)> Function to be evaluated in-page with first element matchingselector
...args
<...string> Arguments to pass topageFunction
- returns: <Promise<Object>> Promise which resolves to function return value.
Example:
const outerhtml = await page.$('#box', e => e.outerHTML);
Shortcut for page.mainFrame().$(selector, pageFunction, ...args).
page.$$(selector, pageFunction, ...args)
selector
<string> A selector to be matched in the pagepageFunction
<function(Element)> Function to be evaluated in-page for every matching element....args
<...string> Arguments to pass topageFunction
- returns: <Promise<Array<Object>>> Promise which resolves to array of function return values.
Example:
const headings = await page.$$('h1,h2,h3,h4', el => el.textContent);
for (const heading of headings) console.log(heading);
Shortcut for page.mainFrame().$$(selector, pageFunction, ...args).
page.addScriptTag(url)
url
<string> Url of a script to be added- returns: <Promise> Promise which resolves as the script gets added and loads.
Adds a <script></script>
tag to the page with the desired url. Alternatively, javascript could be injected to the page via page.injectFile
method.
page.click(selector[, options])
selector
<string> A query selector to search for element to click. If there are multiple elements satisfying the selector, the first will be clicked.options
<Object>- returns: <Promise> Promise which resolves when the element matching
selector
is successfully clicked. Promise gets rejected if there's no element matchingselector
.
page.close()
- returns: <Promise> Returns promise which resolves when page gets closed.
page.evaluate(pageFunction, ...args)
pageFunction
<function> Function to be evaluated in browser context...args
<...string> Arguments to pass topageFunction
- returns: <Promise<Object>> Promise which resolves to function return value
This is a shortcut for page.mainFrame().evaluate() method.
page.evaluateOnInitialized(pageFunction, ...args)
pageFunction
<function> Function to be evaluated in browser context...args
<...string> Arguments to pass topageFunction
- returns: <Promise<Object>> Promise which resolves to function
page.evaluateOnInitialized
adds a function which would run on every page navigation before any page's javascript. This is useful to amend javascript environment, e.g. to seed Math.random
page.focus(selector)
selector
<string> A query selector of element to focus. If there are multiple elements satisfying the selector, the first will be focused.- returns: <Promise> Promise which resolves when the element matching
selector
is successfully focused. Promise gets rejected if there's no element matchingselector
.
page.frames()
page.goBack(options)
options
<Object> Navigation parameters, same as in page.navigate.- returns: <Promise<Response>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect. If can not go back, resolves to null.
Navigate to the previous page in history.
page.goForward(options)
options
<Object> Navigation parameters, same as in page.navigate.- returns: <Promise<Response>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect. If can not go back, resolves to null.
Navigate to the next page in history.
page.hover(selector)
selector
<string> A query selector to search for element to hover. If there are multiple elements satisfying the selector, the first will be hovered.- returns: <Promise> Promise which resolves when the element matching
selector
is successfully hovered. Promise gets rejected if there's no element matchingselector
.
page.httpHeaders()
- returns: <Object> Key-value set of additional http headers which will be sent with every request.
page.injectFile(filePath)
filePath
<string> Path to the javascript file to be injected into page.- returns: <Promise> Promise which resolves when file gets successfully evaluated in page.
page.keyboard
- returns: <Keyboard>
page.mainFrame()
- returns: <Frame> returns page's main frame.
Page is guaranteed to have a main frame which persists during navigations.
page.mouse
- returns: <Mouse>
page.navigate(url, options)
url
<string> URL to navigate page tooptions
<Object> Navigation parameters which might have the following properties:timeout
<number> Maximum navigation time in milliseconds, defaults to 30 seconds.waitUntil
<string> When to consider navigation succeeded, defaults toload
. Could be either:load
- consider navigation to be finished when theload
event is fired.networkidle
- consider navigation to be finished when the network activity stays "idle" for at leastnetworkIdleTimeout
ms.
networkIdleInflight
<number> Maximum amount of inflight requests which are considered "idle". Takes effect only withwaitUntil: 'networkidle'
parameter.networkIdleTimeout
<number> A timeout to wait before completing navigation. Takes effect only withwaitUntil: 'networkidle'
parameter.
- returns: <Promise<Response>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.
The page.navigate
will throw an error if:
- there's an SSL error (e.g. in case of self-signed certificates).
- target URL is invalid.
- the
timeout
is exceeded during navigation.
page.pdf(options)
options
<Object> Options object which might have the following properties:path
<string> The file path to save the PDF to.scale
<number> Scale of the webpage rendering. Defaults to1
.displayHeaderFooter
<boolean> Display header and footer. Defaults tofalse
.printBackground
<boolean> Print background graphics. Defaults tofalse
.landscape
<boolean> Paper orientation. Defaults tofalse
.pageRanges
<string> Paper ranges to print, e.g., '1-5, 8, 11-13'. Defaults to the empty string, which means print all pages.format
<string> Paper format. If set, takes priority overwidth
orheight
options. Defaults to 'Letter'.width
<string> Paper width, accepts values labeled with units.height
<string> Paper height, accepts values labeled with units.margin
<Object> Paper margins, defaults to none.
- returns: <Promise<Buffer>> Promise which resolves with PDF buffer.
The width
, height
, and margin
options accept values labeled with units. Unlabeled values are treated as pixels.
A few examples:
page.pdf({width: 100})
- prints with width set to 100 pixelspage.pdf({width: '100px'})
- prints with width set to 100 pixelspage.pdf({width: '10cm'})
- prints with width set to 10 centimeters.
All possible units are:
px
- pixelin
- inchcm
- centimetermm
- millimeter
The format
options are:
Letter
: 8.5in x 11inLegal
: 8.5in x 14inTabloid
: 11in x 17inLedger
: 17in x 11inA0
: 33.1in x 46.8inA1
: 23.4in x 33.1inA2
: 16.5in x 23.4inA3
: 11.7in x 16.5inA4
: 8.27in x 11.7inA5
: 5.83in x 8.27in
page.plainText()
page.press(key[, options])
key
<string> Name of key to press, such asArrowLeft
. See KeyboardEvent.keyoptions
<Object>text
<string> If specified, generates an input event with this text.
- returns: <Promise>
Shortcut for keyboard.down
and keyboard.up
.
page.reload(options)
options
<Object> Navigation parameters, same as in page.navigate.- returns: <Promise<Response>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.
page.screenshot([options])
options
<Object> Options object which might have the following properties:path
<string> The file path to save the image to. The screenshot type will be inferred from file extension.type
<string> Specify screenshot type, could be eitherjpeg
orpng
. Defaults to 'png'.quality
<number> The quality of the image, between 0-100. Not applicable topng
images.fullPage
<boolean> When true, takes a screenshot of the full scrollable page. Defaults tofalse
.clip
<Object> An object which specifies clipping region of the page. Should have the following fields:
- returns: <Promise<Buffer>> Promise which resolves to buffer with captured screenshot
page.setContent(html)
html
<string> HTML markup to assign to the page.- returns: <Promise> Promise which resolves when the content is successfully assigned.
page.setHTTPHeaders(headers)
headers
<Object> Key-value set of additional http headers to be sent with every request.- returns: <Promise> Promise which resolves when additional headers are installed
page.setInPageCallback(name, callback)
name
<string> Name of the callback to be assigned on window objectcallback
<function> Callback function which will be called in puppeteer's context.- returns: <Promise> Promise which resolves when callback is successfully initialized
The in-page callback allows page to asynchronously reach back to the Puppeteer. An example of a page showing amount of CPU's:
const os = require('os');
const {Browser} = require('puppeteer');
const browser = new Browser();
browser.newPage().then(async page =>
await page.setInPageCallback('getCPUCount', () => os.cpus().length);
await page.evaluate(async () => {
alert(await window.getCPUCount());
});
browser.close();
});
page.setRequestInterceptor(interceptor)
interceptor
<function> Callback function which accepts a single argument of type <InterceptedRequest>.- returns: <Promise> Promise which resolves when request interceptor is successfully installed on the page.
After the request interceptor is installed on the page, every request will be reported to the interceptor. The InterceptedRequest could be modified and then either continued via the continue()
method, or aborted via the abort()
method.
En example of a naive request interceptor which aborts all image requests:
const {Browser} = require('puppeteer');
const browser = new Browser();
browser.newPage().then(async page =>
await page.setRequestInterceptor(interceptedRequest => {
if (interceptedRequest.url.endsWith('.png') || interceptedRequest.url.endsWith('.jpg'))
interceptedRequest.abort();
else
interceptedRequest.continue();
});
await page.navigate('https://example.com');
browser.close();
});
page.setUserAgent(userAgent)
userAgent
<string> Specific user agent to use in this page- returns: <Promise> Promise which resolves when the user agent is set.
page.setViewport(viewport)
viewport
<Object> An object with two fields:width
<number> Specify page's width in pixels.height
<number> Specify page's height in pixels.deviceScaleFactor
<number> Specify device scale factor (could be though of as dpr). Defaults to1
.isMobile
<boolean> Weather themeta viewport
tag is taken into account. Defaults tofalse
.hasTouch
<boolean> Specify if viewport supports touch events. Defaults tofalse
isLandscape
<boolean> Specify if viewport is in the landscape mode. Defaults tofalse
.
- returns: <Promise> Promise which resolves when the dimensions are updated.
Note: in certain cases, setting viewport will reload the page so that the isMobile
or hasTouch
options will be able to interfere in project loading.
The page's viewport size defines page's dimensions, observable from page via window.innerWidth / window.innerHeight
. The viewport size defines a size of page
screenshot (unless a fullPage
option is given).
In case of multiple pages in one browser, each page can have its own viewport size.
page.title()
page.type(text)
text
<string> A text to type into a focused element.- returns: <Promise> Promise which resolves when the text has been successfully typed.
Sends a keydown
, keypress
/input
, and keyup
event for each character in the text.
To press a special key, use page.press
.
page.uploadFile(selector, ...filePaths)
selector
<string> A query selector to a file input...filePaths
<string> Sets the value of the file input these paths- returns: <Promise> Promise which resolves when the value is set.
page.url()
- returns: <string> Current page url.
This is a shortcut for page.mainFrame().url()
page.userAgent()
- returns: <string> Returns user agent.
page.viewport()
- returns: <Object> An object with the save fields as described in page.setViewport
page.waitFor(target[, options])
target
<string|number> A target to wait for.options
<Object> Optional waiting parameters.- returns: <Promise>
Shortcut for page.mainFrame().waitFor().
page.waitForNavigation(options)
options
<Object> Navigation parameters, same as in page.navigate.- returns: <Promise<Response>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.
page.waitForSelector(selector[, options])
selector
<string> A query selector to wait for on the page.options
<Object> Optional waiting parameters. Same as options for the frame.waitFor- returns: <Promise> Promise which resolves when the element matching
selector
appears in the page.
Shortcut for page.mainFrame().waitForSelector().
class: Keyboard
Keyboard provides an api for managing a virtual keyboard. The high level api is page.type
, which takes raw characters and generates proper keydown, keypress/input, and keyup events on your page.
For finer control, you can use keyboard.down
, keyboard.up
, and keyboard.sendCharacter
to manually fire events as if they were generated from a real keyboard.
An example of holding down Shift
in order to select and delete some text:
page.type('Hello World!');
page.press('ArrowLeft');
page.keyboard.down('Shift');
for (let i = 0; i < ' World'.length; i++)
page.press('ArrowLeft');
page.keyboard.up('Shift');
page.press('Backspace');
// Result text will end up saying 'Hello!'
keyboard.down(key[, options])
key
<string> Name of key to press, such asArrowLeft
. See KeyboardEvent.keyoptions
<Object>text
<string> If specified, generates an input event with this text.
- returns: <Promise>
Dispatches a keydown
event.
This will not send input events unless text
is specified.
If key
is a modifier key, Shift
, Meta
, Control
, or Alt
, subsequent key presses will be sent with that modifier active. To release the modifier key, use keyboard.up
.
keyboard.modifiers()
Returns which modifier keys are currently active. Use keyboard.down
to activate a modifier key.
keyboard.sendCharacter(char)
Dispatches a keypress
and input
event. This does not send a keydown
or keyup
event.
page.keyboard.sendCharacter('嗨');
keyboard.up(key)
key
<string> Name of key to release, such asArrowLeft
. See KeyboardEvent.key- returns: <Promise>
Dispatches a keyup
event.
class: Mouse
mouse.down([options])
Dispatches a mousedown
event.
mouse.move(x, y)
Dispatches a mousemove
event.
mouse.press([options])
Shortcut for mouse.down
and mouse.up
.
mouse.up([options])
Dispatches a mouseup
event.
class: Dialog
Dialog objects are dispatched by page via the 'dialog' event.
An example of using Dialog
class:
const {Browser} = require('puppeteer');
const browser = new Browser({headless: false});
browser.newPage().then(async page => {
page.on('dialog', dialog => {
console.log(dialog.message());
dialog.dismiss();
browser.close();
});
page.evaluate(() => alert('1'));
});
NOTE: Chrome Headless currently has issues with managing javascript dialogs, see issue 13
dialog.accept([promptText])
promptText
<string> A text to enter in prompt. Does not cause any effects if the dialog'stype
is not prompt.- returns: <Promise> Promise which resolves when the dialog has being accepted.
dialog.dismiss()
- returns: <Promise> Promise which resolves when the dialog has being dismissed.
dialog.message()
- returns: <string> A message displayed in the dialog.
dialog.type
- <string>
Dialog's type, could be one of the alert
, beforeunload
, confirm
and prompt
.
class: Frame
At every point of time, page exposes its current frame tree via the page.mainFrame() and frame.childFrames() methods.
Frame object's lifecycle is controlled by three events, dispatched on the page object:
- 'frameattached' - fired when the frame gets attached to the page. Frame could be attached to the page only once.
- 'framenavigated' - fired when the frame commits navigation to a different URL.
- 'framedetached' - fired when the frame gets detached from the page. Frame could be detached from the page only once.
An example of dumping frame tree:
const {Browser} = new require('.');
const browser = new Browser({headless: true});
browser.newPage().then(async page => {
await page.navigate('https://www.google.com/chrome/browser/canary.html');
dumpFrameTree(page.mainFrame(), '');
browser.close();
function dumpFrameTree(frame, indent) {
console.log(indent + frame.url());
for (let child of frame.childFrames())
dumpFrameTree(child, indent + ' ');
}
});
frame.$(selector, pageFunction, ...args)
selector
<string> A selector to be matched in the pagepageFunction
<function(Element)> Function to be evaluated with first element matchingselector
...args
<...string> Arguments to pass topageFunction
- returns: <Promise<Object>> Promise which resolves to function return value.
frame.$$(selector, pageFunction, ...args)
selector
<string> A selector to be matched in the pagepageFunction
<function(Element)> Function to be evaluted for every element matchingselector
....args
<...string> Arguments to pass topageFunction
- returns: <Promise<Array<Object>>> Promise which resolves to array of function return values.
frame.childFrames()
frame.click(selector[, options])
selector
<string> A query selector to search for element to click. If there are multiple elements satisfying the selector, the first will be clicked.options
<Object>- returns: <Promise> Promise which resolves when the element matching
selector
is successfully clicked. Promise gets rejected if there's no element matchingselector
.
frame.evaluate(pageFunction, ...args)
pageFunction
<function> Function to be evaluated in browser context...args
<...string> Arguments to pass topageFunction
- returns: <Promise<Object>> Promise which resolves to function return value
If the function, passed to the page.evaluate
, returns a Promise, then page.evaluate
would wait for the promise to resolve and return it's value.
const {Browser} = require('puppeteer');
const browser = new Browser();
browser.newPage().then(async page =>
const result = await page.evaluate(() => {
return Promise.resolve().then(() => 8 * 7);
});
console.log(result); // prints "56"
browser.close();
});
frame.hover(selector)
selector
<string> A query selector to search for element to hover. If there are multiple elements satisfying the selector, the first will be hovered.- returns: <Promise> Promise which resolves when the element matching
selector
is successfully hovered. Promise gets rejected if there's no element matchingselector
.
frame.isDetached()
- returns: <boolean>
Returns true
if the frame has being detached, or false
otherwise.
frame.isMainFrame()
- returns: <boolean>
Returns true
is the frame is page's main frame, or false
otherwise.
frame.name()
- returns: <string>
Returns frame's name as specified in the tag.
frame.parentFrame()
- returns: <Frame> Returns parent frame, if any. Detached frames and main frames return
null
.
frame.url()
- returns: <string>
Returns frame's url.
frame.waitFor(target[, options])
target
<string|number> A target to wait foroptions
<Object> Optional waiting parameters- returns: <Promise>
This method behaves differently wrt the type of the first parameter:
- if
target
is astring
, than target is treated as a selector to wait for and the method is a shortcut for frame.waitForSelector - if
target
is anumber
, than target is treated as timeout in milliseconds and the method returns a promise which resolves after the timeout - otherwise, an exception is thrown
frame.waitForSelector(selector[, options])
selector
<string> CSS selector of awaited element,options
<Object> Optional waiting parameters- returns: <Promise> Promise which resolves when element specified by selector string is added to DOM.
Wait for the selector
to appear in page. If at the moment of calling
the method the selector
already exists, the method will return
immediately. If the selector doesn't appear after the timeout
milliseconds of waiting, the function will throw.
This method works across navigations:
const {Browser} = new require('puppeteer');
const browser = new Browser();
browser.newPage().then(async page => {
let currentURL;
page.waitForSelector('img').then(() => console.log('First URL with image: ' + currentURL));
for (currentURL of ['https://example.com', 'https://google.com', 'https://bbc.com'])
await page.navigate(currentURL);
browser.close();
});
class: Request
Whenever the page sends a request, the following events are emitted by puppeteer's page:
- 'request' emitted when the request is issued by the page.
- 'response' emitted when/if the response is received for the request.
- 'requestfinished' emitted when the response body is downloaded and the request is complete.
If request fails at some point, then instead of 'requestfinished' event (and possibly instead of 'response' event), the 'requestfailed' event is emitted.
If request gets a 'redirect' response, the request is successfully finished with the 'requestfinished' event, and a new request is issued to a redirected url.
Request class represents requests which are sent by page. Request implements Body mixin, which in case of HTTP POST requests allows clients to call request.json()
or request.text()
to get different representations of request's body.
request.headers
- <Headers>
Contains the associated Headers object of the request.
request.method
- <string>
Contains the request's method (GET, POST, etc.)
request.response()
request.url
- <string>
Contains the URL of the request.
class: Response
Response class represents responses which are received by page. Response implements Body mixin, which allows clients to call response.json()
or response.text()
to get different representations of response body.
response.headers
- <Headers>
Contains the Headers object associated with the response.
response.ok
- <boolean>
Contains a boolean stating whether the response was successful (status in the range 200-299) or not.
response.request()
response.status
- <number>
Contains the status code of the response (e.g., 200 for a success).
response.statusText
- <string>
Contains the status message corresponding to the status code (e.g., OK for 200).
response.url
- <string>
Contains the URL of the response.
class: InterceptedRequest
InterceptedRequest represents an intercepted request, which can be mutated and either continued or aborted. InterceptedRequest which is not continued or aborted will be in a 'hanging' state.
interceptedRequest.abort()
Aborts request.
interceptedRequest.continue()
Continues request.
interceptedRequest.headers
- <Headers>
Contains the Headers object associated with the request.
Headers could be mutated with the headers.append
, headers.set
and other
methods. Must not be changed in response to an authChallenge.
interceptedRequest.isHandled()
- returns: <boolean> returns
true
if eitherabort
orcontinue
was called on the object. Otherwise, returnsfalse
.
interceptedRequest.method
- <string>
Contains the request's method (GET, POST, etc.)
If set this allows the request method to be overridden. Must not be changed in response to an authChallenge.
interceptedRequest.postData
- <string>
Contains POST
data for POST
requests.
request.postData
is mutable and could be written to. Must not be changed in response to an authChallenge.
interceptedRequest.url
- <string>
If changed, the request url will be modified in a way that's not observable by page. Must not be changed in response to an authChallenge.
class: Headers
headers.append(name, value)
If there's already a header with name name
, the header gets overwritten.
headers.delete(name)
name
<string> Case-insensetive name of the header to be deleted. If there's no header with such name, the method does nothing.
headers.entries()
- returns: <iterator> An iterator allowing to go through all key/value pairs contained in this object. Both the key and value of each pairs are string objects.
headers.get(name)
name
<string> Case-insensetive name of the header.- returns: <string> Header value of
null
, if there's no such header.
headers.has(name)
name
<string> Case-insensetive name of the header.- returns: <boolean> Returns
true
if the header with such name exists, orfalse
otherwise.
headers.keys()
- returns: <iterator> an iterator allowing to go through all keys contained in this object. The keys are string objects.
headers.set(name, value)
If there's already a header with name name
, the header gets overwritten.
headers.values()
- returns: <iterator<string>> Returns an iterator allowing to go through all values contained in this object. The values are string objects.
class: Body
body.arrayBuffer()
- returns: <Promise<ArrayBuffer>>
body.bodyUsed
- returns: <boolean>
body.buffer()
- returns: <Promise<Buffer>>
body.json()
- returns: <Promise<Object>>
body.text()
- returns: <Promise<[text]>>