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🤖 I have created a release *beep* *boop* --- <details><summary>puppeteer: 19.5.2</summary> ## [19.5.2](https://github.com/puppeteer/puppeteer/compare/puppeteer-v19.5.1...puppeteer-v19.5.2) (2023-01-11) ### Miscellaneous Chores * **puppeteer:** Synchronize puppeteer versions ### Dependencies * The following workspace dependencies were updated * dependencies * puppeteer-core bumped from 19.5.1 to 19.5.2 </details> <details><summary>puppeteer-core: 19.5.2</summary> ## [19.5.2](https://github.com/puppeteer/puppeteer/compare/puppeteer-core-v19.5.1...puppeteer-core-v19.5.2) (2023-01-11) ### Bug Fixes * make sure browser fetcher in launchers uses configuration ([#9493](https://github.com/puppeteer/puppeteer/issues/9493)) ([df55439
](df554397b5
)), closes [#9470](https://github.com/puppeteer/puppeteer/issues/9470) </details> --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: release-please[bot] <55107282+release-please[bot]@users.noreply.github.com>
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Frame.waitForTimeout |
Frame.waitForTimeout() method
Warning: This API is now obsolete.
Replace with
new Promise(r => setTimeout(r, milliseconds));
.Causes your script to wait for the given number of milliseconds.
Signature:
class Frame {
waitForTimeout(milliseconds: number): Promise<void>;
}
Parameters
Parameter | Type | Description |
---|---|---|
milliseconds | number | the number of milliseconds to wait. |
Returns:
Promise<void>
Remarks
It's generally recommended to not wait for a number of seconds, but instead use Frame.waitForSelector(), Frame.waitForXPath() or Frame.waitForFunction() to wait for exactly the conditions you want.
Example
Wait for 1 second:
await frame.waitForTimeout(1000);