puppeteer/src/common/ElementHandle.ts

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import {Protocol} from 'devtools-protocol';
import {assert} from '../util/assert.js';
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import {ExecutionContext} from './ExecutionContext.js';
import {Frame} from './Frame.js';
import {FrameManager} from './FrameManager.js';
import {
MAIN_WORLD,
PUPPETEER_WORLD,
WaitForSelectorOptions,
} from './IsolatedWorld.js';
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import {
BoundingBox,
BoxModel,
ClickOptions,
JSHandle,
Offset,
Point,
PressOptions,
} from './JSHandle.js';
import {Page, ScreenshotOptions} from './Page.js';
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import {getQueryHandlerAndSelector} from './QueryHandler.js';
import {EvaluateFunc, NodeFor} from './types.js';
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import {KeyInput} from './USKeyboardLayout.js';
import {debugError, isString} from './util.js';
const applyOffsetsToQuad = (
quad: Point[],
offsetX: number,
offsetY: number
) => {
return quad.map(part => {
return {x: part.x + offsetX, y: part.y + offsetY};
});
};
/**
* ElementHandle represents an in-page DOM element.
*
* @remarks
* ElementHandles can be created with the {@link Page.$} method.
*
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* ```ts
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* const puppeteer = require('puppeteer');
*
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* await page.goto('https://example.com');
* const hrefElement = await page.$('a');
* await hrefElement.click();
* // ...
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* })();
* ```
*
* ElementHandle prevents the DOM element from being garbage-collected unless the
* handle is {@link JSHandle.dispose | disposed}. ElementHandles are auto-disposed
* when their origin frame gets navigated.
*
* ElementHandle instances can be used as arguments in {@link Page.$eval} and
* {@link Page.evaluate} methods.
*
* If you're using TypeScript, ElementHandle takes a generic argument that
* denotes the type of element the handle is holding within. For example, if you
* have a handle to a `<select>` element, you can type it as
* `ElementHandle<HTMLSelectElement>` and you get some nicer type checks.
*
* @public
*/
export class ElementHandle<
ElementType extends Node = Element
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> extends JSHandle<ElementType> {
#frame: Frame;
/**
* @internal
*/
constructor(
context: ExecutionContext,
remoteObject: Protocol.Runtime.RemoteObject,
frame: Frame
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) {
super(context, remoteObject);
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this.#frame = frame;
}
get #frameManager(): FrameManager {
return this.#frame._frameManager;
}
get #page(): Page {
return this.#frame.page();
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}
/**
* Queries the current element for an element matching the given selector.
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*
* @param selector - The selector to query for.
* @returns A {@link ElementHandle | element handle} to the first element
* matching the given selector. Otherwise, `null`.
*/
async $<Selector extends string>(
selector: Selector
): Promise<ElementHandle<NodeFor<Selector>> | null> {
const {updatedSelector, queryHandler} =
getQueryHandlerAndSelector(selector);
assert(
queryHandler.queryOne,
'Cannot handle queries for a single element with the given selector'
);
return (await queryHandler.queryOne(
this,
updatedSelector
)) as ElementHandle<NodeFor<Selector>> | null;
}
/**
* Queries the current element for all elements matching the given selector.
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*
* @param selector - The selector to query for.
* @returns An array of {@link ElementHandle | element handles} that point to
* elements matching the given selector.
*/
async $$<Selector extends string>(
selector: Selector
): Promise<Array<ElementHandle<NodeFor<Selector>>>> {
const {updatedSelector, queryHandler} =
getQueryHandlerAndSelector(selector);
assert(
queryHandler.queryAll,
'Cannot handle queries for a multiple element with the given selector'
);
return (await queryHandler.queryAll(this, updatedSelector)) as Array<
ElementHandle<NodeFor<Selector>>
>;
}
/**
* Runs the given function on the first element matching the given selector in
* the current element.
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*
* If the given function returns a promise, then this method will wait till
* the promise resolves.
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*
* @example
*
* ```ts
* const tweetHandle = await page.$('.tweet');
* expect(await tweetHandle.$eval('.like', node => node.innerText)).toBe(
* '100'
* );
* expect(await tweetHandle.$eval('.retweets', node => node.innerText)).toBe(
* '10'
* );
* ```
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*
* @param selector - The selector to query for.
* @param pageFunction - The function to be evaluated in this element's page's
* context. The first element matching the selector will be passed in as the
* first argument.
* @param args - Additional arguments to pass to `pageFunction`.
* @returns A promise to the result of the function.
*/
async $eval<
Selector extends string,
Params extends unknown[],
Func extends EvaluateFunc<
[ElementHandle<NodeFor<Selector>>, ...Params]
> = EvaluateFunc<[ElementHandle<NodeFor<Selector>>, ...Params]>
>(
selector: Selector,
pageFunction: Func | string,
...args: Params
): Promise<Awaited<ReturnType<Func>>> {
const elementHandle = await this.$(selector);
if (!elementHandle) {
throw new Error(
`Error: failed to find element matching selector "${selector}"`
);
}
const result = await elementHandle.evaluate(pageFunction, ...args);
await elementHandle.dispose();
return result;
}
/**
* Runs the given function on an array of elements matching the given selector
* in the current element.
*
* If the given function returns a promise, then this method will wait till
* the promise resolves.
*
* @example
* HTML:
*
* ```html
* <div class="feed">
* <div class="tweet">Hello!</div>
* <div class="tweet">Hi!</div>
* </div>
* ```
*
* JavaScript:
*
* ```js
* const feedHandle = await page.$('.feed');
* expect(
* await feedHandle.$$eval('.tweet', nodes => nodes.map(n => n.innerText))
* ).toEqual(['Hello!', 'Hi!']);
* ```
*
* @param selector - The selector to query for.
* @param pageFunction - The function to be evaluated in the element's page's
* context. An array of elements matching the given selector will be passed to
* the function as its first argument.
* @param args - Additional arguments to pass to `pageFunction`.
* @returns A promise to the result of the function.
*/
async $$eval<
Selector extends string,
Params extends unknown[],
Func extends EvaluateFunc<
[Array<NodeFor<Selector>>, ...Params]
> = EvaluateFunc<[Array<NodeFor<Selector>>, ...Params]>
>(
selector: Selector,
pageFunction: Func | string,
...args: Params
): Promise<Awaited<ReturnType<Func>>> {
const {updatedSelector, queryHandler} =
getQueryHandlerAndSelector(selector);
assert(queryHandler.queryAllArray);
const arrayHandle = (await queryHandler.queryAllArray(
this,
updatedSelector
)) as JSHandle<Array<NodeFor<Selector>>>;
const result = await arrayHandle.evaluate(pageFunction, ...args);
await arrayHandle.dispose();
return result;
}
/**
* @deprecated Use {@link ElementHandle.$$} with the `xpath` prefix.
*
* The method evaluates the XPath expression relative to the elementHandle.
* If there are no such elements, the method will resolve to an empty array.
* @param expression - Expression to {@link https://developer.mozilla.org/en-US/docs/Web/API/Document/evaluate | evaluate}
*/
async $x(expression: string): Promise<Array<ElementHandle<Node>>> {
if (expression.startsWith('//')) {
expression = `.${expression}`;
}
return this.$$(`xpath/${expression}`);
}
/**
* Wait for an element matching the given selector to appear in the current
* element.
*
* Unlike {@link Frame.waitForSelector}, this method does not work across
* navigations or if the element is detached from DOM.
*
* @example
*
* ```ts
* const puppeteer = require('puppeteer');
*
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* let currentURL;
* page
* .mainFrame()
* .waitForSelector('img')
* .then(() => console.log('First URL with image: ' + currentURL));
*
* for (currentURL of [
* 'https://example.com',
* 'https://google.com',
* 'https://bbc.com',
* ]) {
* await page.goto(currentURL);
* }
* await browser.close();
* })();
* ```
*
* @param selector - The selector to query and wait for.
* @param options - Options for customizing waiting behavior.
* @returns An element matching the given selector.
* @throws Throws if an element matching the given selector doesn't appear.
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*/
async waitForSelector<Selector extends string>(
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selector: Selector,
options: Exclude<WaitForSelectorOptions, 'root'> = {}
): Promise<ElementHandle<NodeFor<Selector>> | null> {
const frame = this.executionContext().frame();
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assert(frame);
const adoptedRoot = await frame.worlds[PUPPETEER_WORLD].adoptHandle(this);
const handle = await frame.worlds[PUPPETEER_WORLD].waitForSelector(
selector,
{
...options,
root: adoptedRoot,
}
);
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await adoptedRoot.dispose();
if (!handle) {
return null;
}
const result = (await frame.worlds[MAIN_WORLD].adoptHandle(
handle
)) as ElementHandle<NodeFor<Selector>>;
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await handle.dispose();
return result;
}
/**
* @deprecated Use {@link ElementHandle.waitForSelector} with the `xpath`
* prefix.
*
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* Wait for the `xpath` within the element. If at the moment of calling the
* method the `xpath` already exists, the method will return immediately. If
* the `xpath` doesn't appear after the `timeout` milliseconds of waiting, the
* function will throw.
*
* If `xpath` starts with `//` instead of `.//`, the dot will be appended
* automatically.
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*
* This method works across navigation
*
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* ```ts
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* const puppeteer = require('puppeteer');
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* let currentURL;
* page
* .waitForXPath('//img')
* .then(() => console.log('First URL with image: ' + currentURL));
* for (currentURL of [
* 'https://example.com',
* 'https://google.com',
* 'https://bbc.com',
* ]) {
* await page.goto(currentURL);
* }
* await browser.close();
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* })();
* ```
*
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* @param xpath - A
* {@link https://developer.mozilla.org/en-US/docs/Web/XPath | xpath} of an
* element to wait for
* @param options - Optional waiting parameters
* @returns Promise which resolves when element specified by xpath string is
* added to DOM. Resolves to `null` if waiting for `hidden: true` and xpath is
* not found in DOM.
* @remarks
* The optional Argument `options` have properties:
*
* - `visible`: A boolean to wait for element to be present in DOM and to be
* visible, i.e. to not have `display: none` or `visibility: hidden` CSS
* properties. Defaults to `false`.
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*
* - `hidden`: A boolean wait for element to not be found in the DOM or to be
* hidden, i.e. have `display: none` or `visibility: hidden` CSS properties.
* Defaults to `false`.
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*
* - `timeout`: A number which is maximum time to wait for in milliseconds.
* Defaults to `30000` (30 seconds). Pass `0` to disable timeout. The
* default value can be changed by using the {@link Page.setDefaultTimeout}
* method.
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*/
async waitForXPath(
xpath: string,
options: {
visible?: boolean;
hidden?: boolean;
timeout?: number;
} = {}
): Promise<ElementHandle<Node> | null> {
if (xpath.startsWith('//')) {
xpath = `.${xpath}`;
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}
return this.waitForSelector(`xpath/${xpath}`, options);
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}
override asElement(): ElementHandle<ElementType> | null {
return this;
}
/**
* Resolves to the content frame for element handles referencing
* iframe nodes, or null otherwise
*/
async contentFrame(): Promise<Frame | null> {
const nodeInfo = await this.client.send('DOM.describeNode', {
objectId: this.remoteObject().objectId,
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});
if (typeof nodeInfo.node.frameId !== 'string') {
return null;
}
return this.#frameManager.frame(nodeInfo.node.frameId);
}
async #scrollIntoViewIfNeeded(this: ElementHandle<Element>): Promise<void> {
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const error = await this.evaluate(
async (element): Promise<string | undefined> => {
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if (!element.isConnected) {
return 'Node is detached from document';
}
if (element.nodeType !== Node.ELEMENT_NODE) {
return 'Node is not of type HTMLElement';
}
return;
}
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);
if (error) {
throw new Error(error);
}
try {
await this.client.send('DOM.scrollIntoViewIfNeeded', {
objectId: this.remoteObject().objectId,
});
} catch (_err) {
// Fallback to Element.scrollIntoView if DOM.scrollIntoViewIfNeeded is not supported
await this.evaluate(
async (element, pageJavascriptEnabled): Promise<void> => {
const visibleRatio = async () => {
return await new Promise(resolve => {
const observer = new IntersectionObserver(entries => {
resolve(entries[0]!.intersectionRatio);
observer.disconnect();
});
observer.observe(element);
});
};
if (!pageJavascriptEnabled || (await visibleRatio()) !== 1.0) {
element.scrollIntoView({
block: 'center',
inline: 'center',
// @ts-expect-error Chrome still supports behavior: instant but
// it's not in the spec so TS shouts We don't want to make this
// breaking change in Puppeteer yet so we'll ignore the line.
behavior: 'instant',
});
}
},
this.#page.isJavaScriptEnabled()
);
}
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}
async #getOOPIFOffsets(
frame: Frame
): Promise<{offsetX: number; offsetY: number}> {
let offsetX = 0;
let offsetY = 0;
let currentFrame: Frame | null = frame;
while (currentFrame && currentFrame.parentFrame()) {
const parent = currentFrame.parentFrame();
if (!currentFrame.isOOPFrame() || !parent) {
currentFrame = parent;
continue;
}
const {backendNodeId} = await parent._client().send('DOM.getFrameOwner', {
frameId: currentFrame._id,
});
const result = await parent._client().send('DOM.getBoxModel', {
backendNodeId: backendNodeId,
});
if (!result) {
break;
}
const contentBoxQuad = result.model.content;
const topLeftCorner = this.#fromProtocolQuad(contentBoxQuad)[0];
offsetX += topLeftCorner!.x;
offsetY += topLeftCorner!.y;
currentFrame = parent;
}
return {offsetX, offsetY};
}
/**
* Returns the middle point within an element unless a specific offset is provided.
*/
async clickablePoint(offset?: Offset): Promise<Point> {
const [result, layoutMetrics] = await Promise.all([
this.client
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.send('DOM.getContentQuads', {
objectId: this.remoteObject().objectId,
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})
.catch(debugError),
this.#page._client().send('Page.getLayoutMetrics'),
]);
if (!result || !result.quads.length) {
throw new Error('Node is either not clickable or not an HTMLElement');
}
// Filter out quads that have too small area to click into.
// Fallback to `layoutViewport` in case of using Firefox.
const {clientWidth, clientHeight} =
layoutMetrics.cssLayoutViewport || layoutMetrics.layoutViewport;
const {offsetX, offsetY} = await this.#getOOPIFOffsets(this.#frame);
const quads = result.quads
.map(quad => {
return this.#fromProtocolQuad(quad);
})
.map(quad => {
return applyOffsetsToQuad(quad, offsetX, offsetY);
})
.map(quad => {
return this.#intersectQuadWithViewport(quad, clientWidth, clientHeight);
})
.filter(quad => {
return computeQuadArea(quad) > 1;
});
if (!quads.length) {
throw new Error('Node is either not clickable or not an HTMLElement');
}
const quad = quads[0]!;
if (offset) {
// Return the point of the first quad identified by offset.
let minX = Number.MAX_SAFE_INTEGER;
let minY = Number.MAX_SAFE_INTEGER;
for (const point of quad) {
if (point.x < minX) {
minX = point.x;
}
if (point.y < minY) {
minY = point.y;
}
}
if (
minX !== Number.MAX_SAFE_INTEGER &&
minY !== Number.MAX_SAFE_INTEGER
) {
return {
x: minX + offset.x,
y: minY + offset.y,
};
}
}
// Return the middle point of the first quad.
let x = 0;
let y = 0;
for (const point of quad) {
x += point.x;
y += point.y;
}
return {
x: x / 4,
y: y / 4,
};
}
#getBoxModel(): Promise<void | Protocol.DOM.GetBoxModelResponse> {
const params: Protocol.DOM.GetBoxModelRequest = {
objectId: this.remoteObject().objectId,
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};
return this.client.send('DOM.getBoxModel', params).catch(error => {
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return debugError(error);
});
}
#fromProtocolQuad(quad: number[]): Point[] {
return [
{x: quad[0]!, y: quad[1]!},
{x: quad[2]!, y: quad[3]!},
{x: quad[4]!, y: quad[5]!},
{x: quad[6]!, y: quad[7]!},
];
}
#intersectQuadWithViewport(
quad: Point[],
width: number,
height: number
): Point[] {
return quad.map(point => {
return {
x: Math.min(Math.max(point.x, 0), width),
y: Math.min(Math.max(point.y, 0), height),
};
});
}
/**
* This method scrolls element into view if needed, and then
* uses {@link Page.mouse} to hover over the center of the element.
* If the element is detached from DOM, the method throws an error.
*/
async hover(this: ElementHandle<Element>): Promise<void> {
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await this.#scrollIntoViewIfNeeded();
const {x, y} = await this.clickablePoint();
await this.#page.mouse.move(x, y);
}
/**
* This method scrolls element into view if needed, and then
* uses {@link Page.mouse} to click in the center of the element.
* If the element is detached from DOM, the method throws an error.
*/
async click(
this: ElementHandle<Element>,
options: ClickOptions = {}
): Promise<void> {
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await this.#scrollIntoViewIfNeeded();
const {x, y} = await this.clickablePoint(options.offset);
await this.#page.mouse.click(x, y, options);
}
/**
* This method creates and captures a dragevent from the element.
*/
async drag(
this: ElementHandle<Element>,
target: Point
): Promise<Protocol.Input.DragData> {
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assert(
this.#page.isDragInterceptionEnabled(),
'Drag Interception is not enabled!'
);
await this.#scrollIntoViewIfNeeded();
const start = await this.clickablePoint();
return await this.#page.mouse.drag(start, target);
}
/**
* This method creates a `dragenter` event on the element.
*/
async dragEnter(
this: ElementHandle<Element>,
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data: Protocol.Input.DragData = {items: [], dragOperationsMask: 1}
): Promise<void> {
await this.#scrollIntoViewIfNeeded();
const target = await this.clickablePoint();
await this.#page.mouse.dragEnter(target, data);
}
/**
* This method creates a `dragover` event on the element.
*/
async dragOver(
this: ElementHandle<Element>,
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data: Protocol.Input.DragData = {items: [], dragOperationsMask: 1}
): Promise<void> {
await this.#scrollIntoViewIfNeeded();
const target = await this.clickablePoint();
await this.#page.mouse.dragOver(target, data);
}
/**
* This method triggers a drop on the element.
*/
async drop(
this: ElementHandle<Element>,
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data: Protocol.Input.DragData = {items: [], dragOperationsMask: 1}
): Promise<void> {
await this.#scrollIntoViewIfNeeded();
const destination = await this.clickablePoint();
await this.#page.mouse.drop(destination, data);
}
/**
* This method triggers a dragenter, dragover, and drop on the element.
*/
async dragAndDrop(
this: ElementHandle<Element>,
target: ElementHandle<Node>,
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options?: {delay: number}
): Promise<void> {
await this.#scrollIntoViewIfNeeded();
const startPoint = await this.clickablePoint();
const targetPoint = await target.clickablePoint();
await this.#page.mouse.dragAndDrop(startPoint, targetPoint, options);
}
/**
* Triggers a `change` and `input` event once all the provided options have been
* selected. If there's no `<select>` element matching `selector`, the method
* throws an error.
*
* @example
*
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* ```ts
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* handle.select('blue'); // single selection
* handle.select('red', 'green', 'blue'); // multiple selections
* ```
*
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* @param values - Values of options to select. If the `<select>` has the
* `multiple` attribute, all values are considered, otherwise only the first
* one is taken into account.
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*/
async select(...values: string[]): Promise<string[]> {
for (const value of values) {
assert(
isString(value),
'Values must be strings. Found value "' +
value +
'" of type "' +
typeof value +
'"'
);
}
return this.evaluate((element, vals): string[] => {
const values = new Set(vals);
if (!(element instanceof HTMLSelectElement)) {
throw new Error('Element is not a <select> element.');
}
const selectedValues = new Set<string>();
if (!element.multiple) {
for (const option of element.options) {
option.selected = false;
}
for (const option of element.options) {
if (values.has(option.value)) {
option.selected = true;
selectedValues.add(option.value);
break;
}
}
} else {
for (const option of element.options) {
option.selected = values.has(option.value);
if (option.selected) {
selectedValues.add(option.value);
}
}
}
element.dispatchEvent(new Event('input', {bubbles: true}));
element.dispatchEvent(new Event('change', {bubbles: true}));
return [...selectedValues.values()];
}, values);
}
/**
* This method expects `elementHandle` to point to an
* {@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input | input element}.
*
* @param filePaths - Sets the value of the file input to these paths.
* If a path is relative, then it is resolved against the
* {@link https://nodejs.org/api/process.html#process_process_cwd | current working directory}.
* Note for locals script connecting to remote chrome environments,
* paths must be absolute.
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*/
async uploadFile(
this: ElementHandle<HTMLInputElement>,
...filePaths: string[]
): Promise<void> {
const isMultiple = await this.evaluate(element => {
return element.multiple;
});
assert(
filePaths.length <= 1 || isMultiple,
'Multiple file uploads only work with <input type=file multiple>'
);
// Locate all files and confirm that they exist.
let path: typeof import('path');
try {
path = await import('path');
} catch (error) {
if (error instanceof TypeError) {
throw new Error(
`JSHandle#uploadFile can only be used in Node-like environments.`
);
}
throw error;
}
const files = filePaths.map(filePath => {
if (path.win32.isAbsolute(filePath) || path.posix.isAbsolute(filePath)) {
return filePath;
} else {
return path.resolve(filePath);
}
});
const {objectId} = this.remoteObject();
const {node} = await this.client.send('DOM.describeNode', {objectId});
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const {backendNodeId} = node;
/* The zero-length array is a special case, it seems that
DOM.setFileInputFiles does not actually update the files in that case,
so the solution is to eval the element value to a new FileList directly.
*/
if (files.length === 0) {
await this.evaluate(element => {
element.files = new DataTransfer().files;
// Dispatch events for this case because it should behave akin to a user action.
element.dispatchEvent(new Event('input', {bubbles: true}));
element.dispatchEvent(new Event('change', {bubbles: true}));
});
} else {
await this.client.send('DOM.setFileInputFiles', {
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objectId,
files,
backendNodeId,
});
}
}
/**
* This method scrolls element into view if needed, and then uses
* {@link Touchscreen.tap} to tap in the center of the element.
* If the element is detached from DOM, the method throws an error.
*/
async tap(this: ElementHandle<Element>): Promise<void> {
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await this.#scrollIntoViewIfNeeded();
const {x, y} = await this.clickablePoint();
await this.#page.touchscreen.tap(x, y);
}
/**
* Calls {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus | focus} on the element.
*/
async focus(): Promise<void> {
await this.evaluate(element => {
if (!(element instanceof HTMLElement)) {
throw new Error('Cannot focus non-HTMLElement');
}
return element.focus();
});
}
/**
* Focuses the element, and then sends a `keydown`, `keypress`/`input`, and
* `keyup` event for each character in the text.
*
* To press a special key, like `Control` or `ArrowDown`,
* use {@link ElementHandle.press}.
*
* @example
*
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* ```ts
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* await elementHandle.type('Hello'); // Types instantly
* await elementHandle.type('World', {delay: 100}); // Types slower, like a user
* ```
*
* @example
* An example of typing into a text field and then submitting the form:
*
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* ```ts
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* const elementHandle = await page.$('input');
* await elementHandle.type('some text');
* await elementHandle.press('Enter');
* ```
*/
async type(text: string, options?: {delay: number}): Promise<void> {
await this.focus();
await this.#page.keyboard.type(text, options);
}
/**
* Focuses the element, and then uses {@link Keyboard.down} and {@link Keyboard.up}.
*
* @remarks
* If `key` is a single character and no modifier keys besides `Shift`
* are being held down, a `keypress`/`input` event will also be generated.
* The `text` option can be specified to force an input event to be generated.
*
* **NOTE** Modifier keys DO affect `elementHandle.press`. Holding down `Shift`
* will type the text in upper case.
*
* @param key - Name of key to press, such as `ArrowLeft`.
* See {@link KeyInput} for a list of all key names.
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*/
async press(key: KeyInput, options?: PressOptions): Promise<void> {
await this.focus();
await this.#page.keyboard.press(key, options);
}
/**
* This method returns the bounding box of the element (relative to the main frame),
* or `null` if the element is not visible.
*/
async boundingBox(): Promise<BoundingBox | null> {
const result = await this.#getBoxModel();
if (!result) {
return null;
}
const {offsetX, offsetY} = await this.#getOOPIFOffsets(this.#frame);
const quad = result.model.border;
const x = Math.min(quad[0]!, quad[2]!, quad[4]!, quad[6]!);
const y = Math.min(quad[1]!, quad[3]!, quad[5]!, quad[7]!);
const width = Math.max(quad[0]!, quad[2]!, quad[4]!, quad[6]!) - x;
const height = Math.max(quad[1]!, quad[3]!, quad[5]!, quad[7]!) - y;
return {x: x + offsetX, y: y + offsetY, width, height};
}
/**
* This method returns boxes of the element, or `null` if the element is not visible.
*
* @remarks
*
* Boxes are represented as an array of points;
* Each Point is an object `{x, y}`. Box points are sorted clock-wise.
*/
async boxModel(): Promise<BoxModel | null> {
const result = await this.#getBoxModel();
if (!result) {
return null;
}
const {offsetX, offsetY} = await this.#getOOPIFOffsets(this.#frame);
const {content, padding, border, margin, width, height} = result.model;
return {
content: applyOffsetsToQuad(
this.#fromProtocolQuad(content),
offsetX,
offsetY
),
padding: applyOffsetsToQuad(
this.#fromProtocolQuad(padding),
offsetX,
offsetY
),
border: applyOffsetsToQuad(
this.#fromProtocolQuad(border),
offsetX,
offsetY
),
margin: applyOffsetsToQuad(
this.#fromProtocolQuad(margin),
offsetX,
offsetY
),
width,
height,
};
}
/**
* This method scrolls element into view if needed, and then uses
* {@link Page.screenshot} to take a screenshot of the element.
* If the element is detached from DOM, the method throws an error.
*/
async screenshot(
this: ElementHandle<Element>,
options: ScreenshotOptions = {}
): Promise<string | Buffer> {
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let needsViewportReset = false;
let boundingBox = await this.boundingBox();
assert(boundingBox, 'Node is either not visible or not an HTMLElement');
const viewport = this.#page.viewport();
if (
viewport &&
(boundingBox.width > viewport.width ||
boundingBox.height > viewport.height)
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) {
const newViewport = {
width: Math.max(viewport.width, Math.ceil(boundingBox.width)),
height: Math.max(viewport.height, Math.ceil(boundingBox.height)),
};
await this.#page.setViewport(Object.assign({}, viewport, newViewport));
needsViewportReset = true;
}
await this.#scrollIntoViewIfNeeded();
boundingBox = await this.boundingBox();
assert(boundingBox, 'Node is either not visible or not an HTMLElement');
assert(boundingBox.width !== 0, 'Node has 0 width.');
assert(boundingBox.height !== 0, 'Node has 0 height.');
const layoutMetrics = await this.client.send('Page.getLayoutMetrics');
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// Fallback to `layoutViewport` in case of using Firefox.
const {pageX, pageY} =
layoutMetrics.cssVisualViewport || layoutMetrics.layoutViewport;
const clip = Object.assign({}, boundingBox);
clip.x += pageX;
clip.y += pageY;
const imageData = await this.#page.screenshot(
Object.assign(
{},
{
clip,
},
options
)
);
if (needsViewportReset && viewport) {
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await this.#page.setViewport(viewport);
}
return imageData;
}
/**
* Resolves to true if the element is visible in the current viewport.
*/
async isIntersectingViewport(
this: ElementHandle<Element>,
options?: {
threshold?: number;
}
): Promise<boolean> {
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const {threshold = 0} = options ?? {};
return await this.evaluate(async (element, threshold) => {
const visibleRatio = await new Promise<number>(resolve => {
const observer = new IntersectionObserver(entries => {
resolve(entries[0]!.intersectionRatio);
observer.disconnect();
});
observer.observe(element);
});
return threshold === 1 ? visibleRatio === 1 : visibleRatio > threshold;
}, threshold);
}
}
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function computeQuadArea(quad: Point[]): number {
/* Compute sum of all directed areas of adjacent triangles
https://en.wikipedia.org/wiki/Polygon#Simple_polygons
*/
let area = 0;
for (let i = 0; i < quad.length; ++i) {
const p1 = quad[i]!;
const p2 = quad[(i + 1) % quad.length]!;
area += (p1.x * p2.y - p2.x * p1.y) / 2;
}
return Math.abs(area);
}