puppeteer/test/src/idle_override.spec.ts

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/**
* Copyright 2020 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import expect from 'expect';
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import {ElementHandle} from 'puppeteer-core/internal/api/ElementHandle.js';
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import {Page} from 'puppeteer-core/internal/api/Page.js';
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import {getTestState} from './mocha-utils.js';
describe('Emulate idle state', () => {
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async function getIdleState(page: Page) {
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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const stateElement = (await page.$('#state')) as ElementHandle<HTMLElement>;
return await page.evaluate(element => {
return element.innerText;
}, stateElement);
}
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async function verifyState(page: Page, expectedState: string) {
const actualState = await getIdleState(page);
expect(actualState).toEqual(expectedState);
}
it('changing idle state emulation causes change of the IdleDetector state', async () => {
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const {page, server, context} = await getTestState();
await context.overridePermissions(server.PREFIX + '/idle-detector.html', [
'idle-detection',
]);
await page.goto(server.PREFIX + '/idle-detector.html');
// Store initial state, as soon as it is not guaranteed to be `active, unlocked`.
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const initialState = await getIdleState(page);
// Emulate Idle states and verify IdleDetector updates state accordingly.
await page.emulateIdleState({
isUserActive: false,
isScreenUnlocked: false,
});
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await verifyState(page, 'Idle state: idle, locked.');
await page.emulateIdleState({
isUserActive: true,
isScreenUnlocked: false,
});
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await verifyState(page, 'Idle state: active, locked.');
await page.emulateIdleState({
isUserActive: true,
isScreenUnlocked: true,
});
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await verifyState(page, 'Idle state: active, unlocked.');
await page.emulateIdleState({
isUserActive: false,
isScreenUnlocked: true,
});
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await verifyState(page, 'Idle state: idle, unlocked.');
// Remove Idle emulation and verify IdleDetector is in initial state.
await page.emulateIdleState();
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await verifyState(page, initialState);
// Emulate idle state again after removing emulation.
await page.emulateIdleState({
isUserActive: false,
isScreenUnlocked: false,
});
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await verifyState(page, 'Idle state: idle, locked.');
// Remove emulation second time.
await page.emulateIdleState();
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await verifyState(page, initialState);
});
});