2020-09-14 09:31:23 +00:00
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/**
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* Copyright 2020 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import expect from 'expect';
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2023-02-09 17:04:06 +00:00
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import {ElementHandle} from 'puppeteer-core/internal/api/ElementHandle.js';
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2023-06-21 19:41:09 +00:00
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import {Page} from 'puppeteer-core/internal/api/Page.js';
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2023-02-15 23:09:31 +00:00
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2023-06-21 19:41:09 +00:00
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import {getTestState} from './mocha-utils.js';
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2020-09-14 09:31:23 +00:00
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2022-09-08 10:32:39 +00:00
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describe('Emulate idle state', () => {
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2023-06-21 19:41:09 +00:00
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async function getIdleState(page: Page) {
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feat!: type inference for evaluation types (#8547)
This PR greatly improves the types within Puppeteer:
- **Almost everything** is auto-deduced.
- Parameters don't need to be specified in the function. They are deduced from the spread.
- Return types don't need to be specified. They are deduced from the function. (More on this below)
- Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`.
- [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons:
1. Setting them will indubitably break auto-deduction.
2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense).
- [**BREAKING CHANGE**] `waitFor` is officially gone.
To migrate to these changes, there are only four things you may need to change:
- If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary).
⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)`
✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType`
⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)`
✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>`
- If you set any type parameters in the *parameters* of an evaluation function, remove them.
⛔ `evaluate(a: number, b: number) => {...}, a, b)`
✅ `evaluate(a, b) => {...}, a, b)`
- If you set any type parameters in the method's declaration, remove them.
⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)`
✅ `evaluate(a, b) => {...}, a, b)`
2022-06-23 09:29:46 +00:00
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const stateElement = (await page.$('#state')) as ElementHandle<HTMLElement>;
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return await page.evaluate(element => {
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2020-09-14 09:31:23 +00:00
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return element.innerText;
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}, stateElement);
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}
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2023-06-21 19:41:09 +00:00
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async function verifyState(page: Page, expectedState: string) {
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const actualState = await getIdleState(page);
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2020-09-14 09:31:23 +00:00
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expect(actualState).toEqual(expectedState);
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}
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it('changing idle state emulation causes change of the IdleDetector state', async () => {
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2023-06-21 19:41:09 +00:00
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const {page, server, context} = await getTestState();
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2020-09-14 09:31:23 +00:00
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await context.overridePermissions(server.PREFIX + '/idle-detector.html', [
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2020-10-01 06:24:47 +00:00
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'idle-detection',
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2020-09-14 09:31:23 +00:00
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]);
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await page.goto(server.PREFIX + '/idle-detector.html');
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// Store initial state, as soon as it is not guaranteed to be `active, unlocked`.
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2023-06-21 19:41:09 +00:00
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const initialState = await getIdleState(page);
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2020-09-14 09:31:23 +00:00
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// Emulate Idle states and verify IdleDetector updates state accordingly.
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await page.emulateIdleState({
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isUserActive: false,
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isScreenUnlocked: false,
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});
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2023-06-21 19:41:09 +00:00
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await verifyState(page, 'Idle state: idle, locked.');
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2020-09-14 09:31:23 +00:00
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await page.emulateIdleState({
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isUserActive: true,
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isScreenUnlocked: false,
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});
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2023-06-21 19:41:09 +00:00
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await verifyState(page, 'Idle state: active, locked.');
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2020-09-14 09:31:23 +00:00
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await page.emulateIdleState({
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isUserActive: true,
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isScreenUnlocked: true,
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});
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2023-06-21 19:41:09 +00:00
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await verifyState(page, 'Idle state: active, unlocked.');
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2020-09-14 09:31:23 +00:00
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await page.emulateIdleState({
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isUserActive: false,
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isScreenUnlocked: true,
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});
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2023-06-21 19:41:09 +00:00
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await verifyState(page, 'Idle state: idle, unlocked.');
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2020-09-14 09:31:23 +00:00
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// Remove Idle emulation and verify IdleDetector is in initial state.
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await page.emulateIdleState();
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2023-06-21 19:41:09 +00:00
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await verifyState(page, initialState);
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2020-09-14 09:31:23 +00:00
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// Emulate idle state again after removing emulation.
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await page.emulateIdleState({
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isUserActive: false,
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isScreenUnlocked: false,
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});
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2023-06-21 19:41:09 +00:00
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await verifyState(page, 'Idle state: idle, locked.');
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2020-09-14 09:31:23 +00:00
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// Remove emulation second time.
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await page.emulateIdleState();
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2023-06-21 19:41:09 +00:00
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await verifyState(page, initialState);
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2020-09-14 09:31:23 +00:00
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});
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});
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