* chore(docs): migrate & document all Page events
Rather than a generic `Events.ts` file we can instead document events as
an enum within each individual class. It's easier to document and work
with, and it's clearer where events originate from.
Previously Node.js was detected by the lack of `global.document` which doesn’t work in case JSDOM is being used in Node.js. Instead, we now detect `process.versions.node`, like here: 426943ae93 (diff-168726dbe96b3ce427e7fedce31bb0bc).
Fixes#6147.
* chore(docs): reduce warnings when generating docs
This is a bunch of small miscellaneous fixes that reduce the amount of
warnings logged when generating our new docs. The long term goal is to
get this list down to 0 warnings, but I'll do it in multiple PRs.
* satisfy doclint
This pulls in the types (based on the DefinitelyTyped repo) for
`page.$eval` (and the `$eval` method on other classes). The `$eval`
method is quite hard to type due to the way we wrap and unwrap
ElementHandles that are passed to / returned from the `pageFunction`
that users provide.
Longer term we can improve the types by providing type overloads as
DefinitelyTyped does but I've deferred that for now (see the `TODO` in
the code for more details).
This change started as a small change to pull types from DefinitelyTyped over to
Puppeteer for the `evaluateHandle` function but instead ended up also fixing
what looks to be a long standing issue with our existing documentation.
`evaluateHandle` can in fact return an `ElementHandle` rather than a `JSHandle`.
Note that `ElementHandle` extends `JSHandle` so whilst the docs are technically
correct (all ElementHandles are JSHandles) it's confusing because JSHandles
don't have methods like `click` on them, but ElementHandles do.
if you return something that is an HTML element:
```
const button = page.evaluateHandle(() => document.querySelector('button'));
// this is an ElementHandle, not a JSHandle
```
Therefore I've updated the original docs and added a large explanation to the
TSDoc for `page.evaluateHandle`.
In TypeScript land we'll assume the function will return a `JSHandle` but you
can tell TS otherwise via the generic argument, which can only be `JSHandle`
(the default) or `ElementHandle`:
```
const button = page.evaluateHandle<ElementHandle>(() => document.querySelector('button'));
```
* chore: Don't store revisions in `package.json`
It's quite messy to have to require the `package.json` file in multiple
places purely to find out what revision of a given browser we want to
use. We can also achieve better type safety by placing it in an actual
source file.
This commit makes that change and also tidies up our reliance on
`package.json` within the source code generally; we now only use it to
find the location of the Puppeteer root such that we know where to
install downloaded browsers to.
To avoid using `package.json` to parse the name of the module, we also
now explicitly have an entry point for the Puppeteer module and the
Puppeter Core module. This will make it easier in the future to ship
less code as part of core (e.g. core never needs to download a browser,
so why ship that code?). Core can also then not have any revisions based
info contained in it.
The test install script has also been updated to ensure that
puppeteer-core can be installed correctly too.
Finally, the `install` script has been moved to TypeScript for nicer
typechecking and safety. The functionality of it has not changed.
* chore(agnostic): ship CJS and ESM builds
For our work to enable Puppeteer in other environments (e.g. a browser)
we need to ship an ESM build. This commit changes our config to ship to
`lib/cjs` and `lib/esm` accordingly. The majority of our code stays the
same, with one small fix for the CJS build to ensure that we ship a
version that lets you `require('puppeteer')` rather than have to
`require('puppeteer').default`. We do this with the `cjs-entry.js` which
is what the `main` field in our `package.json` points to.
We also swap to `read-pkg-up` to find the `package.json` file. This is
because the folder structure of `lib/` does not match `src/` now we ship
to `cjs` and `esm`, so you cannot rely on exact paths. This module works
up from the file to find the nearest `package.json` so it will always
find Puppeteer's `package.json`.
Note that we *do not* point any users to the ESM build. We happen to
ship those files so people who know about them can get at them but it's
not expected (nor will we actively support) that people will rely on
them. The CommonJS build is considered our main build.
We may make breaking changes to the structure of the ESM build which we
will do without requiring new major versions. For example the ESM build
currently ships all files that the CJS build does, but given we are
working on the ESM build being able to run in the browser this may
change over time.
Long term once the Node versions catch up we can ditch CJS and ship
exclusively ESM but we are not there yet.
* feat(types): improve typing of `.evaluate()`
This is the start of the work to take the types from the
`@types/puppeteer` repository and port them into our repo so we can ship
our built-in types out the box.
This change types the `evaluate` function properly. It takes a generic
type which is the type of the function you're passing, and the arguments
and the return that you get back from the `evaluate` call are typed
correctly.
DOMWorld only needs to use Node's `fs` module if you're adding a
filepath as a script/style tag. We can detect this case and run the
`require` inline such that in a browser this code won't execute.
* Adds tsdoc to Mouse class
* Updates puppeteer class tsdoc
* docs(new): add TSDoc comments to BrowserFetcher (#6078)
* Adds tsdoc for Touchscreen (#6087)
Co-authored-by: martinsplitt <martin@geekonaut.de>
* Adds tsdoc to Mouse class
* Fixes tsdoc comment for Mouse class
Co-authored-by: martinsplitt <martin@geekonaut.de>
This CL migrates all the tests to TypeScript. The main benefits of this is that we start consuming our TypeScript definitions and therefore find errors in them. The act of migrating found some bugs in our definitions and now we can be sure to avoid them going forwards.
You'll notice the addition of some `TODO`s in the code; I didn't want this CL to get any bigger than it already is but I intend to follow those up once this lands. It's mostly figuring out how to extend the `expect` types with our `toBeGolden` helpers and some other slight confusions with types that the tests exposed.
Co-authored-by: Mathias Bynens <mathias@qiwi.be>
It was causing some infra issues when trying to migrate tests to
TypeScript (that's WIP in another branch that I'll have up soon). It's
unusual to have the entire src in TS except for the main file, which
then reaches into the compiled `lib` directory for the files it needs.
Much better is to move the entry point into TypeScript itself and update
the `main` entry in our `package.json` to point to the compiled output.
This also has the advantange of hooking up all the TS type defs that we
are shipping and will make that process easier too, along with making it
easier to port our tests to TypeScript.
These files will be used by both the web and node versions of Puppeteer.
Another name for this might be "core" but I don't want to cause
confusion with the puppeteer-core package that we publish at the moment.
This is another step towards making Puppeteer agnostic of environment
and being able to run in Node or a browser.
The files in the `node` directory are ones that would only be needed in
the Node build - e.g. the code that downloads and launches a local
browser instance.
The long term vision here is to have three folders:
* node - Node only code
* web - Web only code
* common - code that is shared
But rather than do that in one PR I'm going to split it up to make it
easier to review and deal with.
The TypeScript definition erroneously made `options` required. We can
fix it by providing a default value, which means users calling the
function will be able to leave it blank without TS complaining.
Issues like this are a +1 to porting our tests to TypeScript in order to
catch these on our own test suite, so that's something we should look into.
* chore: create new Debug module
This debug module can be used in either Node or the browser. We'll use
the `debug` module in Node land, but fallback to a simple `console.log`
solution when in the browser in an attempt to keep our browser bundle
size down.
* Use our debug wrapper rather than Node's `debug`.
A lot of the helpers in `helpers.ts` are heavily bound to NodeJS and at
the moment we're trying to make the `Connection` class be able to run in
multiple environments. Its only remaining Node dependency was its
reliance on `helpers.ts`, which it only needed for `assert`.
This is a useful change also because `helpers.ts` is quite large and
full of functions that do different things; I think we can name them
better and move them into modules with a specific purpose rather than a
generic `"helpers"` dumping ground.
Once this change lands `Connection` should be usable in the browser.