* chore: update prettier globs and format files * fix: remove reference to Markdownlint
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Puppeteer API Tip-Of-Tree
- Interactive Documentation: https://pptr.dev
- API Translations: 中文|Chinese
- Troubleshooting: troubleshooting.md
- Releases per Chromium version:
- Chromium 99.0.4844.16 - Puppeteer v13.2.0
- Chromium 98.0.4758.0 - Puppeteer v13.1.0
- Chromium 97.0.4692.0 - Puppeteer v12.0.0
- Chromium 93.0.4577.0 - Puppeteer v10.2.0
- Chromium 92.0.4512.0 - Puppeteer v10.0.0
- Chromium 91.0.4469.0 - Puppeteer v9.0.0
- Chromium 90.0.4427.0 - Puppeteer v8.0.0
- Chromium 90.0.4403.0 - Puppeteer v7.0.0
- Chromium 89.0.4389.0 - Puppeteer v6.0.0
- Chromium 88.0.4298.0 - Puppeteer v5.5.0
- Chromium 87.0.4272.0 - Puppeteer v5.4.0
- Chromium 86.0.4240.0 - Puppeteer v5.3.0
- Chromium 85.0.4182.0 - Puppeteer v5.2.1
- Chromium 84.0.4147.0 - Puppeteer v5.1.0
- Chromium 83.0.4103.0 - Puppeteer v3.1.0
- Chromium 81.0.4044.0 - Puppeteer v3.0.0
- Chromium 80.0.3987.0 - Puppeteer v2.1.0
- Chromium 79.0.3942.0 - Puppeteer v2.0.0
- Chromium 78.0.3882.0 - Puppeteer v1.20.0
- Chromium 77.0.3803.0 - Puppeteer v1.19.0
- Chromium 76.0.3803.0 - Puppeteer v1.17.0
- Chromium 75.0.3765.0 - Puppeteer v1.15.0
- Chromium 74.0.3723.0 - Puppeteer v1.13.0
- Chromium 73.0.3679.0 - Puppeteer v1.12.2
- All releases
Table of Contents
- Overview
- puppeteer vs puppeteer-core
- Environment Variables
- Working with Chrome Extensions
- class: Puppeteer
- puppeteer.clearCustomQueryHandlers()
- puppeteer.connect(options)
- puppeteer.createBrowserFetcher([options])
- puppeteer.customQueryHandlerNames()
- puppeteer.defaultArgs([options])
- puppeteer.devices
- puppeteer.errors
- puppeteer.executablePath()
- puppeteer.launch([options])
- puppeteer.networkConditions
- puppeteer.product
- puppeteer.registerCustomQueryHandler(name, queryHandler)
- puppeteer.unregisterCustomQueryHandler(name)
- class: BrowserFetcher
- class: Browser
- event: 'disconnected'
- event: 'targetchanged'
- event: 'targetcreated'
- event: 'targetdestroyed'
- browser.browserContexts()
- browser.close()
- browser.createIncognitoBrowserContext([options])
- browser.defaultBrowserContext()
- browser.disconnect()
- browser.isConnected()
- browser.newPage()
- browser.pages()
- browser.process()
- browser.target()
- browser.targets()
- browser.userAgent()
- browser.version()
- browser.waitForTarget(predicate[, options])
- browser.wsEndpoint()
- class: BrowserContext
- event: 'targetchanged'
- event: 'targetcreated'
- event: 'targetdestroyed'
- browserContext.browser()
- browserContext.clearPermissionOverrides()
- browserContext.close()
- browserContext.isIncognito()
- browserContext.newPage()
- browserContext.overridePermissions(origin, permissions)
- browserContext.pages()
- browserContext.targets()
- browserContext.waitForTarget(predicate[, options])
- class: Page
- event: 'close'
- event: 'console'
- event: 'dialog'
- event: 'domcontentloaded'
- event: 'error'
- event: 'frameattached'
- event: 'framedetached'
- event: 'framenavigated'
- event: 'load'
- event: 'metrics'
- event: 'pageerror'
- event: 'popup'
- event: 'request'
- event: 'requestfailed'
- event: 'requestfinished'
- event: 'response'
- event: 'workercreated'
- event: 'workerdestroyed'
- page.$(selector)
- page.$$(selector)
- page.$$eval(selector, pageFunction[, ...args])
- page.$eval(selector, pageFunction[, ...args])
- page.$x(expression)
- page.accessibility
- page.addScriptTag(options)
- page.addStyleTag(options)
- page.authenticate(credentials)
- page.bringToFront()
- page.browser()
- page.browserContext()
- page.click(selector[, options])
- page.close([options])
- page.content()
- page.cookies([...urls])
- page.coverage
- page.createPDFStream([options])
- page.deleteCookie(...cookies)
- page.emulate(options)
- page.emulateCPUThrottling(factor)
- page.emulateIdleState(overrides)
- page.emulateMediaFeatures(features)
- page.emulateMediaType(type)
- page.emulateNetworkConditions(networkConditions)
- page.emulateTimezone(timezoneId)
- page.emulateVisionDeficiency(type)
- page.evaluate(pageFunction[, ...args])
- page.evaluateHandle(pageFunction[, ...args])
- page.evaluateOnNewDocument(pageFunction[, ...args])
- page.exposeFunction(name, puppeteerFunction)
- page.focus(selector)
- page.frames()
- page.goBack([options])
- page.goForward([options])
- page.goto(url[, options])
- page.hover(selector)
- page.isClosed()
- page.isDragInterceptionEnabled()
- page.isJavaScriptEnabled()
- page.keyboard
- page.mainFrame()
- page.metrics()
- page.mouse
- page.pdf([options])
- page.queryObjects(prototypeHandle)
- page.reload([options])
- page.screenshot([options])
- page.select(selector, ...values)
- page.setBypassCSP(enabled)
- page.setCacheEnabled([enabled])
- page.setContent(html[, options])
- page.setCookie(...cookies)
- page.setDefaultNavigationTimeout(timeout)
- page.setDefaultTimeout(timeout)
- page.setDragInterception(enabled)
- page.setExtraHTTPHeaders(headers)
- page.setGeolocation(options)
- page.setJavaScriptEnabled(enabled)
- page.setOfflineMode(enabled)
- page.setRequestInterception(value)
- page.setUserAgent(userAgent[, userAgentMetadata])
- page.setViewport(viewport)
- page.tap(selector)
- page.target()
- page.title()
- page.touchscreen
- page.tracing
- page.type(selector, text[, options])
- page.url()
- page.viewport()
- page.waitFor(selectorOrFunctionOrTimeout[, options[, ...args]])
- page.waitForFileChooser([options])
- page.waitForFrame(urlOrPredicate[, options])
- page.waitForFunction(pageFunction[, options[, ...args]])
- page.waitForNavigation([options])
- page.waitForNetworkIdle([options])
- page.waitForRequest(urlOrPredicate[, options])
- page.waitForResponse(urlOrPredicate[, options])
- page.waitForSelector(selector[, options])
- page.waitForTimeout(milliseconds)
- page.waitForXPath(xpath[, options])
- page.workers()
- GeolocationOptions
- WaitTimeoutOptions
- class: WebWorker
- class: Accessibility
- class: Keyboard
- class: Mouse
- class: Touchscreen
- class: Tracing
- class: FileChooser
- class: Dialog
- class: ConsoleMessage
- class: Frame
- frame.$(selector)
- frame.$$(selector)
- frame.$$eval(selector, pageFunction[, ...args])
- frame.$eval(selector, pageFunction[, ...args])
- frame.$x(expression)
- frame.addScriptTag(options)
- frame.addStyleTag(options)
- frame.childFrames()
- frame.click(selector[, options])
- frame.content()
- frame.evaluate(pageFunction[, ...args])
- frame.evaluateHandle(pageFunction[, ...args])
- frame.executionContext()
- frame.focus(selector)
- frame.goto(url[, options])
- frame.hover(selector)
- frame.isDetached()
- frame.isOOPFrame()
- frame.name()
- frame.parentFrame()
- frame.select(selector, ...values)
- frame.setContent(html[, options])
- frame.tap(selector)
- frame.title()
- frame.type(selector, text[, options])
- frame.url()
- frame.waitFor(selectorOrFunctionOrTimeout[, options[, ...args]])
- frame.waitForFunction(pageFunction[, options[, ...args]])
- frame.waitForNavigation([options])
- frame.waitForSelector(selector[, options])
- frame.waitForTimeout(milliseconds)
- frame.waitForXPath(xpath[, options])
- class: ExecutionContext
- class: JSHandle
- class: ElementHandle
- elementHandle.$(selector)
- elementHandle.$$(selector)
- elementHandle.$$eval(selector, pageFunction[, ...args])
- elementHandle.$eval(selector, pageFunction[, ...args])
- elementHandle.$x(expression)
- elementHandle.asElement()
- elementHandle.boundingBox()
- elementHandle.boxModel()
- elementHandle.click([options])
- elementHandle.clickablePoint([offset])
- elementHandle.contentFrame()
- elementHandle.dispose()
- elementHandle.drag(target)
- elementHandle.dragAndDrop(target[, options])
- elementHandle.dragEnter([data])
- elementHandle.dragOver([data])
- elementHandle.drop([data])
- elementHandle.evaluate(pageFunction[, ...args])
- elementHandle.evaluateHandle(pageFunction[, ...args])
- elementHandle.executionContext()
- elementHandle.focus()
- elementHandle.getProperties()
- elementHandle.getProperty(propertyName)
- elementHandle.hover()
- elementHandle.isIntersectingViewport([options])
- elementHandle.jsonValue()
- elementHandle.press(key[, options])
- elementHandle.screenshot([options])
- elementHandle.select(...values)
- elementHandle.tap()
- elementHandle.toString()
- elementHandle.type(text[, options])
- elementHandle.uploadFile(...filePaths)
- elementHandle.waitForSelector(selector[, options])
- class: HTTPRequest
- httpRequest.abort([errorCode], [priority])
- httpRequest.abortErrorReason()
- httpRequest.continue([overrides], [priority])
- httpRequest.continueRequestOverrides()
- httpRequest.enqueueInterceptAction(pendingHandler)
- httpRequest.failure()
- httpRequest.finalizeInterceptions()
- httpRequest.frame()
- httpRequest.headers()
- httpRequest.initiator()
- httpRequest.interceptResolutionState()
- httpRequest.isInterceptResolutionHandled()
- httpRequest.isNavigationRequest()
- httpRequest.method()
- httpRequest.postData()
- httpRequest.redirectChain()
- httpRequest.resourceType()
- httpRequest.respond(response, [priority])
- httpRequest.response()
- httpRequest.responseForRequest()
- httpRequest.url()
- class: HTTPResponse
- httpResponse.buffer()
- httpResponse.frame()
- httpResponse.fromCache()
- httpResponse.fromServiceWorker()
- httpResponse.headers()
- httpResponse.json()
- httpResponse.ok()
- httpResponse.remoteAddress()
- httpResponse.request()
- httpResponse.securityDetails()
- httpResponse.status()
- httpResponse.statusText()
- httpResponse.text()
- httpResponse.url()
- class: SecurityDetails
- class: Target
- class: CDPSession
- class: Coverage
- class: TimeoutError
- class: EventEmitter
- interface: CustomQueryHandler
Overview
Puppeteer is a Node library which provides a high-level API to control Chromium or Chrome over the DevTools Protocol.
The Puppeteer API is hierarchical and mirrors the browser structure.
Note
On the following diagram, faded entities are not currently represented in Puppeteer.
Puppeteer
communicates with the browser using DevTools Protocol.Browser
instance can own multiple browser contexts.BrowserContext
instance defines a browsing session and can own multiple pages.Page
has at least one frame: main frame. There might be other frames created by iframe or frame tags.Frame
has at least one execution context - the default execution context - where the frame's JavaScript is executed. A Frame might have additional execution contexts that are associated with extensions.WebWorker
has a single execution context and facilitates interacting with WebWorkers.
(Diagram source: link)
puppeteer vs puppeteer-core
Every release since v1.7.0 we publish two packages:
puppeteer
is a product for browser automation. When installed, it downloads a version of
Chromium, which it then drives using puppeteer-core
. Being an end-user product, puppeteer
supports a bunch of convenient PUPPETEER_*
env variables to tweak its behavior.
puppeteer-core
is a library to help drive anything that supports DevTools protocol. puppeteer-core
doesn't download Chromium when installed. Being a library, puppeteer-core
is fully driven
through its programmatic interface and disregards all the PUPPETEER_*
env variables.
To sum up, the only differences between puppeteer-core
and puppeteer
are:
puppeteer-core
doesn't automatically download Chromium when installed.puppeteer-core
ignores allPUPPETEER_*
env variables.
In most cases, you'll be fine using the puppeteer
package.
However, you should use puppeteer-core
if:
- you're building another end-user product or library atop of DevTools protocol. For example, one might build a PDF generator using
puppeteer-core
and write a custominstall.js
script that downloadsheadless_shell
instead of Chromium to save disk space. - you're bundling Puppeteer to use in Chrome Extension / browser with the DevTools protocol where downloading an additional Chromium binary is unnecessary.
- you're building a set of tools where
puppeteer-core
is one of the ingredients and you want to postponeinstall.js
script execution until Chromium is about to be used.
When using puppeteer-core
, remember to change the include line:
const puppeteer = require('puppeteer-core');
You will then need to call puppeteer.connect([options])
or puppeteer.launch([options])
with an explicit executablePath
or channel
option.
Environment Variables
Puppeteer looks for certain environment variables to aid its operations. If Puppeteer doesn't find them in the environment during the installation step, a lowercased variant of these variables will be used from the npm config.
HTTP_PROXY
,HTTPS_PROXY
,NO_PROXY
- defines HTTP proxy settings that are used to download and run the browser.PUPPETEER_SKIP_CHROMIUM_DOWNLOAD
- do not download bundled Chromium during installation step.PUPPETEER_TMP_DIR
- defines the directory to be used by Puppeteer for creating temporary files. Defaults toos.tmpdir()
.PUPPETEER_DOWNLOAD_HOST
- overwrite URL prefix that is used to download Chromium. Note: this includes protocol and might even include path prefix. Defaults tohttps://storage.googleapis.com
.PUPPETEER_DOWNLOAD_PATH
- overwrite the path for the downloads folder. Defaults to<root>/.local-chromium
, where<root>
is Puppeteer's package root.PUPPETEER_CHROMIUM_REVISION
- specify a certain version of Chromium you'd like Puppeteer to use. See puppeteer.launch([options]) on how executable path is inferred. BEWARE: Puppeteer is only guaranteed to work with the bundled Chromium, use at your own risk.PUPPETEER_EXECUTABLE_PATH
- specify an executable path to be used inpuppeteer.launch
. See puppeteer.launch([options]) on how the executable path is inferred. BEWARE: Puppeteer is only guaranteed to work with the bundled Chromium, use at your own risk.PUPPETEER_PRODUCT
- specify which browser you'd like Puppeteer to use. Must be one ofchrome
orfirefox
. This can also be used during installation to fetch the recommended browser binary. Settingproduct
programmatically in puppeteer.launch([options]) supersedes this environment variable. The product is exposed inpuppeteer.product
Note
PUPPETEER_*
env variables are not accounted for in thepuppeteer-core
package.
Working with Chrome Extensions
Puppeteer can be used for testing Chrome Extensions.
Note
Extensions in Chrome / Chromium currently only work in non-headless mode.
The following is code for getting a handle to the background page of an extension whose source is located in ./my-extension
:
const puppeteer = require('puppeteer');
(async () => {
const pathToExtension = require('path').join(__dirname, 'my-extension');
const browser = await puppeteer.launch({
headless: false,
args: [
`--disable-extensions-except=${pathToExtension}`,
`--load-extension=${pathToExtension}`,
],
});
const targets = await browser.targets();
const backgroundPageTarget = targets.find(
(target) => target.type() === 'background_page'
);
const backgroundPage = await backgroundPageTarget.page();
// Test the background page as you would any other page.
await browser.close();
})();
Note
It is not yet possible to test extension popups or content scripts.
class: Puppeteer
Puppeteer module provides a method to launch a Chromium instance. The following is a typical example of using Puppeteer to drive automation:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.goto('https://www.google.com');
// other actions...
await browser.close();
})();
puppeteer.clearCustomQueryHandlers()
Clears all registered handlers.
puppeteer.connect(options)
options
<Object>browserWSEndpoint
<?string> a browser websocket endpoint to connect to.browserURL
<?string> a browser URL to connect to, in formathttp://${host}:${port}
. Use interchangeably withbrowserWSEndpoint
to let Puppeteer fetch it from metadata endpoint.ignoreHTTPSErrors
<boolean> Whether to ignore HTTPS errors during navigation. Defaults tofalse
.defaultViewport
<?Object> Sets a consistent viewport for each page. Defaults to an 800x600 viewport.null
disables the default viewport.width
<number> page width in pixels.height
<number> page height in pixels.deviceScaleFactor
<number> Specify device scale factor (can be thought of as DPR). Defaults to1
.isMobile
<boolean> Whether themeta viewport
tag is taken into account. Defaults tofalse
.hasTouch
<boolean> Specifies if viewport supports touch events. Defaults tofalse
isLandscape
<boolean> Specifies if viewport is in landscape mode. Defaults tofalse
.
slowMo
<number> Slows down Puppeteer operations by the specified amount of milliseconds. Useful so that you can see what is going on.transport
<ConnectionTransport> Experimental Specify a custom transport object for Puppeteer to use.product
<string> Possible values are:chrome
,firefox
. Defaults tochrome
.targetFilter
<?function[Protocol.Target.TargetInfo]
:boolean> Use this function to decide if Puppeteer should connect to the given target. If atargetFilter
is provided, Puppeteer only connects to targets for whichtargetFilter
returnstrue
. By default, Puppeteer connects to all available targets.
- returns: <Promise<Browser>>
This methods attaches Puppeteer to an existing browser instance.
puppeteer.createBrowserFetcher([options])
options
<Object>host
<string> A download host to be used. Defaults tohttps://storage.googleapis.com
. If theproduct
isfirefox
, this defaults tohttps://archive.mozilla.org/pub/firefox/nightly/latest-mozilla-central
.path
<string> A path for the downloads folder. Defaults to<root>/.local-chromium
, where<root>
is Puppeteer's package root. If theproduct
isfirefox
, this defaults to<root>/.local-firefox
.platform
<"linux"|"mac"|"win32"|"win64"> string for the current platform. Possible values are:mac
,win32
,win64
,linux
. Defaults to the current platform.product
<"chrome"|"firefox"> string for the product to run. Possible values are:chrome
,firefox
. Defaults tochrome
.
- returns: <BrowserFetcher>
puppeteer.customQueryHandlerNames()
- returns: <Array> A list with the names of all registered custom query handlers.
puppeteer.defaultArgs([options])
options
<Object> Set of configurable options to set on the browser. Can have the following fields:headless
<boolean> Whether to run browser in headless mode. Defaults totrue
unless thedevtools
option istrue
.args
<Array<string>> Additional arguments to pass to the browser instance. The list of Chromium flags can be found here.userDataDir
<string> Path to a User Data Directory.devtools
<boolean> Whether to auto-open a DevTools panel for each tab. If this option istrue
, theheadless
option will be setfalse
.debuggingPort
<number> Specify custom debugging port. Pass0
to discover a random port. Defaults to0
.
- returns: <Array<string>>
The default flags that Chromium will be launched with.
puppeteer.devices
- returns: <Object>
Returns a list of devices to be used with page.emulate(options)
. Actual list of
devices can be found in src/common/DeviceDescriptors.ts
.
const puppeteer = require('puppeteer');
const iPhone = puppeteer.devices['iPhone 6'];
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.emulate(iPhone);
await page.goto('https://www.google.com');
// other actions...
await browser.close();
})();
puppeteer.errors
- returns: <Object>
TimeoutError
<function> A class of TimeoutError.
Puppeteer methods might throw errors if they are unable to fulfill a request. For example, page.waitForSelector(selector[, options]) might fail if the selector doesn't match any nodes during the given timeframe.
For certain types of errors Puppeteer uses specific error classes.
These classes are available via puppeteer.errors
An example of handling a timeout error:
try {
await page.waitForSelector('.foo');
} catch (e) {
if (e instanceof puppeteer.errors.TimeoutError) {
// Do something if this is a timeout.
}
}
Note
The old way (Puppeteer versions <= v1.14.0) errors can be obtained with
require('puppeteer/Errors')
.
puppeteer.executablePath()
- returns: <string> A path where Puppeteer expects to find the bundled browser. The browser binary might not be there if the download was skipped with
PUPPETEER_SKIP_CHROMIUM_DOWNLOAD
.
Note
puppeteer.executablePath()
is affected by thePUPPETEER_EXECUTABLE_PATH
andPUPPETEER_CHROMIUM_REVISION
env variables. See Environment Variables for details.
puppeteer.launch([options])
options
<Object> Set of configurable options to set on the browser. Can have the following fields:product
<string> Which browser to launch. At this time, this is eitherchrome
orfirefox
. See alsoPUPPETEER_PRODUCT
.ignoreHTTPSErrors
<boolean> Whether to ignore HTTPS errors during navigation. Defaults tofalse
.headless
<boolean> Whether to run browser in headless mode. Defaults totrue
unless thedevtools
option istrue
.channel
<string> When specified, Puppeteer will search for the locally installed release channel of Google Chrome and use it to launch. Available values arechrome
,chrome-beta
,chrome-canary
,chrome-dev
. When channel is specified,executablePath
cannot be specified.executablePath
<string> Path to a browser executable to run instead of the bundled Chromium. IfexecutablePath
is a relative path, then it is resolved relative to current working directory. BEWARE: Puppeteer is only guaranteed to work with the bundled Chromium, use at your own risk.slowMo
<number> Slows down Puppeteer operations by the specified amount of milliseconds. Useful so that you can see what is going on.defaultViewport
<?Object> Sets a consistent viewport for each page. Defaults to an 800x600 viewport.null
disables the default viewport.width
<number> page width in pixels.height
<number> page height in pixels.deviceScaleFactor
<number> Specify device scale factor (can be thought of as DPR). Defaults to1
.isMobile
<boolean> Whether themeta viewport
tag is taken into account. Defaults tofalse
.hasTouch
<boolean> Specifies if viewport supports touch events. Defaults tofalse
isLandscape
<boolean> Specifies if viewport is in landscape mode. Defaults tofalse
.
args
<Array<string>> Additional arguments to pass to the browser instance. The list of Chromium flags can be found here, and here is the list of Firefox flags.ignoreDefaultArgs
<boolean|Array<string>> Iftrue
, then do not usepuppeteer.defaultArgs()
. If an array is given, then filter out the given default arguments. Dangerous option; use with care. Defaults tofalse
.handleSIGINT
<boolean> Close the browser process on Ctrl-C. Defaults totrue
.handleSIGTERM
<boolean> Close the browser process on SIGTERM. Defaults totrue
.handleSIGHUP
<boolean> Close the browser process on SIGHUP. Defaults totrue
.timeout
<number> Maximum time in milliseconds to wait for the browser instance to start. Defaults to30000
(30 seconds). Pass0
to disable timeout.dumpio
<boolean> Whether to pipe the browser process stdout and stderr intoprocess.stdout
andprocess.stderr
. Defaults tofalse
.userDataDir
<string> Path to a User Data Directory.debuggingPort
<number> Specify custom debugging port. Pass0
to discover a random port. Defaults to0
.env
<Object> Specify environment variables that will be visible to the browser. Defaults toprocess.env
.devtools
<boolean> Whether to auto-open a DevTools panel for each tab. If this option istrue
, theheadless
option will be setfalse
.pipe
<boolean> Connects to the browser over a pipe instead of a WebSocket. Defaults tofalse
.extraPrefsFirefox
<Object> Additional preferences that can be passed to Firefox (seePUPPETEER_PRODUCT
)targetFilter
<?function[Protocol.Target.TargetInfo]
:boolean> Use this function to decide if Puppeteer should connect to the given target. If atargetFilter
is provided, Puppeteer only connects to targets for whichtargetFilter
returnstrue
. By default, Puppeteer connects to all available targets.waitForInitialPage
<boolean> Whether to wait for the initial page to be ready. Defaults totrue
.
- returns: <Promise<Browser>> Promise which resolves to browser instance.
You can use ignoreDefaultArgs
to filter out --mute-audio
from default arguments:
const browser = await puppeteer.launch({
ignoreDefaultArgs: ['--mute-audio'],
});
Note
Puppeteer can also be used to control the Chrome browser, but it works best with the version of Chromium it is bundled with. There is no guarantee it will work with any other version. Use
executablePath
orchannel
option with extreme caution.If Google Chrome (rather than Chromium) is preferred, a Chrome Canary or Dev Channel build is suggested.
In puppeteer.launch([options]) above, any mention of Chromium also applies to Chrome.
See
this article
for a description of the differences between Chromium and Chrome.This article
describes some differences for Linux users.
puppeteer.networkConditions
- returns: <Object>
Returns a list of network conditions to be used with page.emulateNetworkConditions(networkConditions)
. Actual list of
conditions can be found in src/common/NetworkConditions.ts
.
const puppeteer = require('puppeteer');
const slow3G = puppeteer.networkConditions['Slow 3G'];
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.emulateNetworkConditions(slow3G);
await page.goto('https://www.google.com');
// other actions...
await browser.close();
})();
puppeteer.product
- returns: <string> returns the name of the browser that is under automation (
"chrome"
or"firefox"
)
The product is set by the PUPPETEER_PRODUCT
environment variable or the product
option in puppeteer.launch([options]) and defaults to chrome
. Firefox support is experimental and requires to install Puppeteer via PUPPETEER_PRODUCT=firefox npm i puppeteer
.
puppeteer.registerCustomQueryHandler(name, queryHandler)
name
<string> The name that the custom query handler will be registered under.queryHandler
<CustomQueryHandler> The custom query handler to register.
Registers a custom query handler. After registration, the handler can be used everywhere where a selector is expected by prepending the selection string with <name>/
. The name is only allowed to consist of lower and upper case Latin letters.
Example:
puppeteer.registerCustomQueryHandler('getByClass', {
queryOne: (element, selector) => {
return element.querySelector(`.${selector}`);
},
queryAll: (element, selector) => {
return element.querySelectorAll(`.${selector}`);
},
});
const aHandle = await page.$('getByClass/…');
puppeteer.unregisterCustomQueryHandler(name)
name
<string> The name of the query handler to unregister.
class: BrowserFetcher
BrowserFetcher can download and manage different versions of Chromium and Firefox.
BrowserFetcher operates on revision strings that specify a precise version of Chromium, e.g. "533271"
. Revision strings can be obtained from omahaproxy.appspot.com.
In the Firefox case, BrowserFetcher downloads Firefox Nightly and operates on version numbers such as "75"
.
An example of using BrowserFetcher to download a specific version of Chromium and running Puppeteer against it:
const browserFetcher = puppeteer.createBrowserFetcher();
const revisionInfo = await browserFetcher.download('533271');
const browser = await puppeteer.launch({
executablePath: revisionInfo.executablePath,
});
Note
BrowserFetcher is not designed to work concurrently with other instances of BrowserFetcher that share the same downloads directory.
browserFetcher.canDownload(revision)
revision
<string> a revision to check availability.- returns: <Promise<boolean>> returns
true
if the revision could be downloaded from the host.
The method initiates a HEAD request to check if the revision is available.
browserFetcher.download(revision[, progressCallback])
revision
<string> a revision to download.progressCallback
<function(number, number)> A function that will be called with two arguments:- returns: <Promise<Object>> Resolves with revision information when the revision is downloaded and extracted
The method initiates a GET request to download the revision from the host.
browserFetcher.host()
- returns: <string> The download host being used.
browserFetcher.localRevisions()
- returns: <Promise<Array<string>>> A list of all revisions (for the current
product
) available locally on disk.
browserFetcher.platform()
- returns: <string> One of
mac
,linux
,win32
orwin64
.
browserFetcher.product()
- returns: <string> One of
chrome
orfirefox
.
browserFetcher.remove(revision)
revision
<string> a revision to remove for the currentproduct
. The method will throw if the revision has not been downloaded.- returns: <Promise> Resolves when the revision has been removed.
browserFetcher.revisionInfo(revision)
revision
<string> a revision to get info for.- returns: <Object>
revision
<string> the revision the info was created fromfolderPath
<string> path to the extracted revision folderexecutablePath
<string> path to the revision executableurl
<string> URL this revision can be downloaded fromlocal
<boolean> whether the revision is locally available on diskproduct
<string> one ofchrome
orfirefox
Note
Many BrowserFetcher methods, like
remove
andrevisionInfo
are affected by the choice ofproduct
. See puppeteer.createBrowserFetcher([options]).
class: Browser
- extends: EventEmitter
A Browser is created when Puppeteer connects to a Chromium instance, either through puppeteer.launch
or puppeteer.connect
.
An example of using a Browser to create a Page:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.goto('https://example.com');
await browser.close();
})();
An example of disconnecting from and reconnecting to a Browser:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
// Store the endpoint to be able to reconnect to Chromium
const browserWSEndpoint = browser.wsEndpoint();
// Disconnect puppeteer from Chromium
browser.disconnect();
// Use the endpoint to reestablish a connection
const browser2 = await puppeteer.connect({ browserWSEndpoint });
// Close Chromium
await browser2.close();
})();
event: 'disconnected'
Emitted when Puppeteer gets disconnected from the Chromium instance. This might happen because of one of the following:
- Chromium is closed or crashed
- The
browser.disconnect
method was called
event: 'targetchanged'
- <Target>
Emitted when the URL of a target changes.
Note
This includes target changes in incognito browser contexts.
event: 'targetcreated'
- <Target>
Emitted when a target is created, for example when a new page is opened by window.open
or browser.newPage
.
Note
This includes target creations in incognito browser contexts.
event: 'targetdestroyed'
- <Target>
Emitted when a target is destroyed, for example when a page is closed.
Note
This includes target destructions in incognito browser contexts.
browser.browserContexts()
- returns: <Array<BrowserContext>>
Returns an array of all open browser contexts. In a newly created browser, this will return a single instance of BrowserContext.
browser.close()
- returns: <Promise>
Closes Chromium and all of its pages (if any were opened). The Browser object itself is considered to be disposed and cannot be used anymore.
During the process of closing the browser, Puppeteer attempts to delete the temp folder created exclusively for this browser instance. If this fails (either because a file in the temp folder is locked by another process or because of insufficient permissions) an error is logged. This implies that: a) the folder and/or its content is not fully deleted; and b) the connection with the browser is not properly disposed (see browser.disconnect()).
browser.createIncognitoBrowserContext([options])
options
<Object> Set of configurable options to set on the browserContext. Can have the following fields:proxyServer
<string> Optional proxy server with optional port to use for all requests. Username and password can be set in page.authenticate(credentials).proxyBypassList
<string> Optional: Bypass the proxy for the given semi-colon-separated list of hosts.
- returns: <Promise<BrowserContext>>
Creates a new incognito browser context. This won't share cookies/cache with other browser contexts.
(async () => {
const browser = await puppeteer.launch();
// Create a new incognito browser context.
const context = await browser.createIncognitoBrowserContext();
// Create a new page in a pristine context.
const page = await context.newPage();
// Do stuff
await page.goto('https://example.com');
})();
browser.defaultBrowserContext()
- returns: <BrowserContext>
Returns the default browser context. The default browser context can not be closed.
browser.disconnect()
Disconnects Puppeteer from the browser but leaves the Chromium process running. After calling disconnect
, the Browser object is considered disposed and cannot be used anymore.
browser.isConnected()
- returns: <boolean>
Indicates that the browser is connected.
browser.newPage()
Promise which resolves to a new Page object. The Page is created in a default browser context.
browser.pages()
- returns: <Promise<Array<Page>>> Promise which resolves to an array of all open pages. Non visible pages, such as
"background_page"
, will not be listed here. You can find them using target.page().
An array of all pages inside the Browser. In case of multiple browser contexts, the method will return an array with all the pages in all browser contexts.
browser.process()
- returns: <?ChildProcess> Spawned browser process. Returns
null
if the browser instance was created withpuppeteer.connect
method.
browser.target()
- returns: <Target>
A target associated with the browser.
browser.targets()
An array of all active targets inside the Browser. In case of multiple browser contexts, the method will return an array with all the targets in all browser contexts.
browser.userAgent()
Note
Pages can override browser user agent with page.setUserAgent
browser.version()
- returns: <Promise<string>> For headless Chromium, this is similar to
HeadlessChrome/61.0.3153.0
. For non-headless, this is similar toChrome/61.0.3153.0
.
Note
the format of browser.version() might change with future releases of Chromium.
browser.waitForTarget(predicate[, options])
predicate
<function[Target]
:boolean> A function to be run for every targetoptions
<Object>timeout
<number> Maximum wait time in milliseconds. Pass0
to disable the timeout. Defaults to 30 seconds.
- returns: <Promise<Target>> Promise which resolves to the first target found that matches the
predicate
function.
This searches for a target in all browser contexts.
An example of finding a target for a page opened via window.open
:
await page.evaluate(() => window.open('https://www.example.com/'));
const newWindowTarget = await browser.waitForTarget(
(target) => target.url() === 'https://www.example.com/'
);
browser.wsEndpoint()
- returns: <string> Browser websocket URL.
Browser websocket endpoint which can be used as an argument to
puppeteer.connect. The format is ws://${host}:${port}/devtools/browser/<id>
You can find the webSocketDebuggerUrl
from http://${host}:${port}/json/version
. Learn more about the devtools protocol and the browser endpoint.
class: BrowserContext
- extends: EventEmitter
BrowserContexts provide a way to operate multiple independent browser sessions. When a browser is launched, it has
a single BrowserContext used by default. The method browser.newPage()
creates a page in the default browser context.
If a page opens another page, e.g. with a window.open
call, the popup will belong to the parent page's browser
context.
Puppeteer allows creation of "incognito" browser contexts with browser.createIncognitoBrowserContext()
method.
"Incognito" browser contexts don't write any browsing data to disk.
// Create a new incognito browser context
const context = await browser.createIncognitoBrowserContext();
// Create a new page inside context.
const page = await context.newPage();
// ... do stuff with page ...
await page.goto('https://example.com');
// Dispose context once it's no longer needed.
await context.close();
event: 'targetchanged'
- <Target>
Emitted when the URL of a target inside the browser context changes.
event: 'targetcreated'
- <Target>
Emitted when a new target is created inside the browser context, for example when a new page is opened by window.open
or browserContext.newPage
.
event: 'targetdestroyed'
- <Target>
Emitted when a target inside the browser context is destroyed, for example when a page is closed.
browserContext.browser()
- returns: <Browser>
The browser this browser context belongs to.
browserContext.clearPermissionOverrides()
- returns: <Promise>
Clears all permission overrides for the browser context.
const context = browser.defaultBrowserContext();
context.overridePermissions('https://example.com', ['clipboard-read']);
// do stuff ..
context.clearPermissionOverrides();
browserContext.close()
- returns: <Promise>
Closes the browser context. All the targets that belong to the browser context will be closed.
Note
only incognito browser contexts can be closed.
browserContext.isIncognito()
- returns: <boolean>
Returns whether BrowserContext is incognito. The default browser context is the only non-incognito browser context.
Note
the default browser context cannot be closed.
browserContext.newPage()
Creates a new page in the browser context.
browserContext.overridePermissions(origin, permissions)
origin
<string> The origin to grant permissions to, e.g. "https://example.com".permissions
<Array<string>> An array of permissions to grant. All permissions that are not listed here will be automatically denied. Permissions can be one of the following values:'geolocation'
'midi'
'midi-sysex'
(system-exclusive midi)'notifications'
'push'
'camera'
'microphone'
'background-sync'
'ambient-light-sensor'
'accelerometer'
'gyroscope'
'magnetometer'
'accessibility-events'
'clipboard-read'
'clipboard-write'
'payment-handler'
'persistent-storage'
- returns: <Promise>
const context = browser.defaultBrowserContext();
await context.overridePermissions('https://html5demos.com', ['geolocation']);
browserContext.pages()
- returns: <Promise<Array<Page>>> Promise which resolves to an array of all open pages. Non visible pages, such as
"background_page"
, will not be listed here. You can find them using target.page().
An array of all pages inside the browser context.
browserContext.targets()
An array of all active targets inside the browser context.
browserContext.waitForTarget(predicate[, options])
predicate
<function[Target]
:boolean> A function to be run for every targetoptions
<Object>timeout
<number> Maximum wait time in milliseconds. Pass0
to disable the timeout. Defaults to 30 seconds.
- returns: <Promise<Target>> Promise which resolves to the first target found that matches the
predicate
function.
This searches for a target in this specific browser context.
An example of finding a target for a page opened via window.open
:
await page.evaluate(() => window.open('https://www.example.com/'));
const newWindowTarget = await browserContext.waitForTarget(
(target) => target.url() === 'https://www.example.com/'
);
class: Page
- extends: EventEmitter
Page provides methods to interact with a single tab or extension background page in Chromium. One Browser instance might have multiple Page instances.
This example creates a page, navigates it to a URL, and then saves a screenshot:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.goto('https://example.com');
await page.screenshot({ path: 'screenshot.png' });
await browser.close();
})();
The Page class emits various events (described below) which can be handled using
any of the EventEmitter
methods, such as on
, once
or off
.
This example logs a message for a single page load
event:
page.once('load', () => console.log('Page loaded!'));
To unsubscribe from events use the off
method:
function logRequest(interceptedRequest) {
console.log('A request was made:', interceptedRequest.url());
}
page.on('request', logRequest);
// Sometime later...
page.off('request', logRequest);
event: 'close'
Emitted when the page closes.
event: 'console'
Emitted when JavaScript within the page calls one of console API methods, e.g. console.log
or console.dir
. Also emitted if the page throws an error or a warning.
The arguments passed into console.log
appear as arguments on the event handler.
An example of handling console
event:
page.on('console', (msg) => {
for (let i = 0; i < msg.args().length; ++i)
console.log(`${i}: ${msg.args()[i]}`);
});
page.evaluate(() => console.log('hello', 5, { foo: 'bar' }));
event: 'dialog'
- <Dialog>
Emitted when a JavaScript dialog appears, such as alert
, prompt
, confirm
or beforeunload
. Puppeteer can respond to the dialog via Dialog's accept or dismiss methods.
event: 'domcontentloaded'
Emitted when the JavaScript DOMContentLoaded
event is dispatched.
event: 'error'
- <Error>
Emitted when the page crashes.
Note
error
event has a special meaning in Node, see error events for details.
event: 'frameattached'
- <Frame>
Emitted when a frame is attached.
event: 'framedetached'
- <Frame>
Emitted when a frame is detached.
event: 'framenavigated'
- <Frame>
Emitted when a frame is navigated to a new URL.
event: 'load'
Emitted when the JavaScript load
event is dispatched.
event: 'metrics'
- <Object>
Emitted when the JavaScript code makes a call to console.timeStamp
. For the list
of metrics see page.metrics
.
event: 'pageerror'
- <Error> The exception message
Emitted when an uncaught exception happens within the page.
event: 'popup'
- <Page> Page corresponding to "popup" window
Emitted when the page opens a new tab or window.
const [popup] = await Promise.all([
new Promise((resolve) => page.once('popup', resolve)),
page.click('a[target=_blank]'),
]);
const [popup] = await Promise.all([
new Promise((resolve) => page.once('popup', resolve)),
page.evaluate(() => window.open('https://example.com')),
]);
event: 'request'
Emitted when a page issues a request. The HTTPRequest object is read-only.
In order to intercept and mutate requests, see page.setRequestInterception
.
event: 'requestfailed'
Emitted when a request fails, for example by timing out.
Note
HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request will complete with
'requestfinished'
event and not with'requestfailed'
.
event: 'requestfinished'
Emitted when a request finishes successfully.
event: 'response'
Emitted when a HTTPResponse is received.
event: 'workercreated'
Emitted when a dedicated WebWorker is spawned by the page.
event: 'workerdestroyed'
Emitted when a dedicated WebWorker is terminated.
page.$(selector)
selector
<string> A selector to query page for- returns: <Promise<?ElementHandle>>
The method runs document.querySelector
within the page. If no element matches the selector, the return value resolves to null
.
Shortcut for page.mainFrame().$(selector).
page.$$(selector)
selector
<string> A selector to query page for- returns: <Promise<Array<ElementHandle>>>
The method runs document.querySelectorAll
within the page. If no elements match the selector, the return value resolves to []
.
Shortcut for page.mainFrame().$$(selector).
page.$$eval(selector, pageFunction[, ...args])
selector
<string> A selector to query page forpageFunction
<function(Array<Element>)> Function to be evaluated in browser context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
This method runs Array.from(document.querySelectorAll(selector))
within the page and passes it as the first argument to pageFunction
.
If pageFunction
returns a Promise, then page.$$eval
would wait for the promise to resolve and return its value.
Examples:
const divCount = await page.$$eval('div', (divs) => divs.length);
const options = await page.$$eval('div > span.options', (options) =>
options.map((option) => option.textContent)
);
page.$eval(selector, pageFunction[, ...args])
selector
<string> A selector to query page forpageFunction
<function(Element)> Function to be evaluated in browser context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
This method runs document.querySelector
within the page and passes it as the first argument to pageFunction
. If there's no element matching selector
, the method throws an error.
If pageFunction
returns a Promise, then page.$eval
would wait for the promise to resolve and return its value.
Examples:
const searchValue = await page.$eval('#search', (el) => el.value);
const preloadHref = await page.$eval('link[rel=preload]', (el) => el.href);
const html = await page.$eval('.main-container', (e) => e.outerHTML);
Shortcut for page.mainFrame().$eval(selector, pageFunction).
page.$x(expression)
expression
<string> Expression to evaluate.- returns: <Promise<Array<ElementHandle>>>
The method evaluates the XPath expression relative to the page document as its context node. If there are no such elements, the method resolves to an empty array.
Shortcut for page.mainFrame().$x(expression)
page.accessibility
- returns: <Accessibility>
page.addScriptTag(options)
options
<Object>url
<string> URL of a script to be added.path
<string> Path to the JavaScript file to be injected into frame. Ifpath
is a relative path, then it is resolved relative to current working directory.content
<string> Raw JavaScript content to be injected into frame.type
<string> Script type. Use 'module' in order to load a Javascript ES6 module. See script for more details.id
<string> id attribute to add to the script tag.
- returns: <Promise<ElementHandle>> which resolves to the added tag when the script's onload fires or when the script content was injected into frame.
Adds a <script>
tag into the page with the desired URL or content.
Shortcut for page.mainFrame().addScriptTag(options).
page.addStyleTag(options)
options
<Object>url
<string> URL of the<link>
tag.path
<string> Path to the CSS file to be injected into frame. Ifpath
is a relative path, then it is resolved relative to current working directory.content
<string> Raw CSS content to be injected into frame.
- returns: <Promise<ElementHandle>> which resolves to the added tag when the stylesheet's onload fires or when the CSS content was injected into frame.
Adds a <link rel="stylesheet">
tag into the page with the desired URL or a <style type="text/css">
tag with the content.
Shortcut for page.mainFrame().addStyleTag(options).
page.authenticate(credentials)
Provide credentials for HTTP authentication.
To disable authentication, pass null
.
page.bringToFront()
- returns: <Promise>
Brings page to front (activates tab).
page.browser()
- returns: <Browser>
Get the browser the page belongs to.
page.browserContext()
- returns: <BrowserContext>
Get the browser context that the page belongs to.
page.click(selector[, options])
selector
<string> A selector to search for element to click. If there are multiple elements satisfying the selector, the first will be clicked.options
<Object>button
<"left"|"right"|"middle"> Defaults toleft
.clickCount
<number> defaults to 1. See UIEvent.detail.delay
<number> Time to wait betweenmousedown
andmouseup
in milliseconds. Defaults to 0.
- returns: <Promise> Promise which resolves when the element matching
selector
is successfully clicked. The Promise will be rejected if there is no element matchingselector
.
This method fetches an element with selector
, scrolls it into view if needed, and then uses page.mouse to click in the center of the element.
If there's no element matching selector
, the method throws an error.
Bear in mind that if click()
triggers a navigation event and there's a separate page.waitForNavigation()
promise to be resolved, you may end up with a race condition that yields unexpected results. The correct pattern for click and wait for navigation is the following:
const [response] = await Promise.all([
page.waitForNavigation(waitOptions),
page.click(selector, clickOptions),
]);
Shortcut for page.mainFrame().click(selector[, options]).
page.close([options])
options
<Object>runBeforeUnload
<boolean> Defaults tofalse
. Whether to run the before unload page handlers.
- returns: <Promise>
By default, page.close()
does not run beforeunload handlers.
Note
if
runBeforeUnload
is passed as true, abeforeunload
dialog might be summoned and should be handled manually via page's 'dialog' event.
page.content()
Gets the full HTML contents of the page, including the doctype.
page.cookies([...urls])
If no URLs are specified, this method returns cookies for the current page URL. If URLs are specified, only cookies for those URLs are returned.
page.coverage
- returns: <Coverage>
page.createPDFStream([options])
options
<Object> Options object which might have the following properties:path
<string> The file path to save the PDF to. Ifpath
is a relative path, then it is resolved relative to current working directory. If no path is provided, the PDF won't be saved to the disk.scale
<number> Scale of the webpage rendering. Defaults to1
. Scale amount must be between 0.1 and 2.displayHeaderFooter
<boolean> Display header and footer. Defaults tofalse
.headerTemplate
<string> HTML template for the print header. Should be valid HTML markup with following classes used to inject printing values into them:date
formatted print datetitle
document titleurl
document locationpageNumber
current page numbertotalPages
total pages in the document
footerTemplate
<string> HTML template for the print footer. Should use the same format as theheaderTemplate
.printBackground
<boolean> Print background graphics. Defaults tofalse
.landscape
<boolean> Paper orientation. Defaults tofalse
.pageRanges
<string> Paper ranges to print, e.g., '1-5, 8, 11-13'. Defaults to the empty string, which means print all pages.format
<string> Paper format. If set, takes priority overwidth
orheight
options. Defaults to 'Letter'.width
<string|number> Paper width, accepts values labeled with units.height
<string|number> Paper height, accepts values labeled with units.margin
<Object> Paper margins, defaults to none.preferCSSPageSize
<boolean> Give any CSS@page
size declared in the page priority over what is declared inwidth
andheight
orformat
options. Defaults tofalse
, which will scale the content to fit the paper size.omitBackground
<boolean> Hides default white background and allows capturing screenshots with transparency. Defaults tofalse
.
- returns: <Promise<[Readable]>> Promise which resolves with a Node.js stream for the PDF file.
Note
This method is identical to page.pdf, except it returns the PDF as a readable stream of binary data. If you are generating very large PDFs, it may be useful to use a stream to avoid high memory usage. This version will ignore the
path
option.
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
// Stream a PDF into a file
const pdfStream = await page.createPDFStream();
const writeStream = fs.createWriteStream('test.pdf');
pdfStream.pipe(writeStream);
pdfStream.on('end', async () => {
await browser.close();
});
})();
page.deleteCookie(...cookies)
page.emulate(options)
options
<Object>viewport
<Object>width
<number> page width in pixels.height
<number> page height in pixels.deviceScaleFactor
<number> Specify device scale factor (can be thought of as DPR). Defaults to1
.isMobile
<boolean> Whether themeta viewport
tag is taken into account. Defaults tofalse
.hasTouch
<boolean> Specifies if viewport supports touch events. Defaults tofalse
isLandscape
<boolean> Specifies if viewport is in landscape mode. Defaults tofalse
.
userAgent
<string>
- returns: <Promise>
Emulates given device metrics and user agent. This method is a shortcut for calling two methods:
To aid emulation, Puppeteer provides a list of device descriptors that can be obtained via the puppeteer.devices
.
page.emulate
will resize the page. A lot of websites don't expect phones to change size, so you should emulate before navigating to the page.
const puppeteer = require('puppeteer');
const iPhone = puppeteer.devices['iPhone 6'];
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.emulate(iPhone);
await page.goto('https://www.google.com');
// other actions...
await browser.close();
})();
List of all available devices is available in the source code: src/common/DeviceDescriptors.ts.
page.emulateCPUThrottling(factor)
factor
<?number> Factor at which the CPU will be throttled (2x, 2.5x. 3x, ...). Passingnull
disables cpu throttling.- returns: <Promise>
Note
Real device CPU performance is impacted by many factors that are not trivial to emulate via the Chrome DevTools Protocol / Puppeteer. e.g core count, L1/L2 cache, thermal throttling impacting performance, architecture etc. Simulating CPU performance can be a good guideline, but ideally also verify any numbers you see on a real mobile device.
const puppeteer = require('puppeteer');
const slow3G = puppeteer.networkConditions['Slow 3G'];
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.emulateCPUThrottling(2);
await page.goto('https://www.google.com');
// other actions...
await browser.close();
})();
page.emulateIdleState(overrides)
page.emulateMediaFeatures(features)
features
<?Array<Object>> Given an array of media feature objects, emulates CSS media features on the page. Each media feature object must have the following properties:- returns: <Promise>
await page.emulateMediaFeatures([
{ name: 'prefers-color-scheme', value: 'dark' },
]);
await page.evaluate(() => matchMedia('(prefers-color-scheme: dark)').matches);
// → true
await page.evaluate(() => matchMedia('(prefers-color-scheme: light)').matches);
// → false
await page.emulateMediaFeatures([
{ name: 'prefers-reduced-motion', value: 'reduce' },
]);
await page.evaluate(
() => matchMedia('(prefers-reduced-motion: reduce)').matches
);
// → true
await page.evaluate(
() => matchMedia('(prefers-reduced-motion: no-preference)').matches
);
// → false
await page.emulateMediaFeatures([
{ name: 'prefers-color-scheme', value: 'dark' },
{ name: 'prefers-reduced-motion', value: 'reduce' },
]);
await page.evaluate(() => matchMedia('(prefers-color-scheme: dark)').matches);
// → true
await page.evaluate(() => matchMedia('(prefers-color-scheme: light)').matches);
// → false
await page.evaluate(
() => matchMedia('(prefers-reduced-motion: reduce)').matches
);
// → true
await page.evaluate(
() => matchMedia('(prefers-reduced-motion: no-preference)').matches
);
// → false
await page.emulateMediaFeatures([{ name: 'color-gamut', value: 'p3' }]);
await page.evaluate(() => matchMedia('(color-gamut: srgb)').matches);
// → true
await page.evaluate(() => matchMedia('(color-gamut: p3)').matches);
// → true
await page.evaluate(() => matchMedia('(color-gamut: rec2020)').matches);
// → false
page.emulateMediaType(type)
type
<?string> Changes the CSS media type of the page. The only allowed values are'screen'
,'print'
andnull
. Passingnull
disables CSS media emulation.- returns: <Promise>
await page.evaluate(() => matchMedia('screen').matches);
// → true
await page.evaluate(() => matchMedia('print').matches);
// → false
await page.emulateMediaType('print');
await page.evaluate(() => matchMedia('screen').matches);
// → false
await page.evaluate(() => matchMedia('print').matches);
// → true
await page.emulateMediaType(null);
await page.evaluate(() => matchMedia('screen').matches);
// → true
await page.evaluate(() => matchMedia('print').matches);
// → false
page.emulateNetworkConditions(networkConditions)
Note
This does not affect WebSockets and WebRTC PeerConnections (see https://crbug.com/563644). To set the page offline, you can use page.setOfflineMode(enabled).
const puppeteer = require('puppeteer');
const slow3G = puppeteer.networkConditions['Slow 3G'];
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.emulateNetworkConditions(slow3G);
await page.goto('https://www.google.com');
// other actions...
await browser.close();
})();
page.emulateTimezone(timezoneId)
timezoneId
<?string> Changes the timezone of the page. See ICU’smetaZones.txt
for a list of supported timezone IDs. Passingnull
disables timezone emulation.- returns: <Promise>
page.emulateVisionDeficiency(type)
type
<?string> Simulates the given vision deficiency on the page. Supported vision deficiency types are'achromatopsia'
,'deuteranopia'
,'protanopia'
,'tritanopia'
,'blurredVision'
, and'none'
.- returns: <Promise>
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.goto('https://v8.dev/blog/10-years');
await page.emulateVisionDeficiency('achromatopsia');
await page.screenshot({ path: 'achromatopsia.png' });
await page.emulateVisionDeficiency('deuteranopia');
await page.screenshot({ path: 'deuteranopia.png' });
await page.emulateVisionDeficiency('blurredVision');
await page.screenshot({ path: 'blurred-vision.png' });
await browser.close();
})();
page.evaluate(pageFunction[, ...args])
pageFunction
<function|string> Function to be evaluated in the page context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
If the function passed to the page.evaluate
returns a Promise, then page.evaluate
would wait for the promise to resolve and return its value.
If the function passed to the page.evaluate
returns a non-Serializable value, then page.evaluate
resolves to undefined
. DevTools Protocol also supports transferring some additional values that are not serializable by JSON
: -0
, NaN
, Infinity
, -Infinity
, and bigint literals.
Passing arguments to pageFunction
:
const result = await page.evaluate((x) => {
return Promise.resolve(8 * x);
}, 7);
console.log(result); // prints "56"
A string can also be passed in instead of a function:
console.log(await page.evaluate('1 + 2')); // prints "3"
const x = 10;
console.log(await page.evaluate(`1 + ${x}`)); // prints "11"
ElementHandle instances can be passed as arguments to the page.evaluate
:
const bodyHandle = await page.$('body');
const html = await page.evaluate((body) => body.innerHTML, bodyHandle);
await bodyHandle.dispose();
Shortcut for page.mainFrame().evaluate(pageFunction, ...args).
page.evaluateHandle(pageFunction[, ...args])
pageFunction
<function|string> Function to be evaluated in the page context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<JSHandle|ElementHandle>> Promise which resolves to the return value of
pageFunction
as an in-page object.
The only difference between page.evaluate
and page.evaluateHandle
is that page.evaluateHandle
returns in-page object (JSHandle).
If the function passed to the page.evaluateHandle
returns a Promise, then page.evaluateHandle
would wait for the promise to resolve and return its value.
A string can also be passed in instead of a function:
const aHandle = await page.evaluateHandle('document'); // Handle for the 'document'
JSHandle instances can be passed as arguments to the page.evaluateHandle
:
const aHandle = await page.evaluateHandle(() => document.body);
const resultHandle = await page.evaluateHandle(
(body) => body.innerHTML,
aHandle
);
console.log(await resultHandle.jsonValue());
await resultHandle.dispose();
This function will return a JSHandle by default, however if your pageFunction
returns an HTML element you will get back an ElementHandle
:
const button = await page.evaluateHandle(() =>
document.querySelector('button')
);
// button is an ElementHandle, so you can call methods such as click:
await button.click();
Shortcut for page.mainFrame().executionContext().evaluateHandle(pageFunction, ...args).
page.evaluateOnNewDocument(pageFunction[, ...args])
pageFunction
<function|string> Function to be evaluated in browser context...args
<...Serializable> Arguments to pass topageFunction
- returns: <Promise>
Adds a function which would be invoked in one of the following scenarios:
- whenever the page is navigated
- whenever the child frame is attached or navigated. In this case, the function is invoked in the context of the newly attached frame
The function is invoked after the document was created but before any of its scripts were run. This is useful to amend the JavaScript environment, e.g. to seed Math.random
.
An example of overriding the navigator.languages property before the page loads:
// preload.js
// overwrite the `languages` property to use a custom getter
Object.defineProperty(navigator, 'languages', {
get: function () {
return ['en-US', 'en', 'bn'];
},
});
// In your puppeteer script, assuming the preload.js file is in same folder of our script
const preloadFile = fs.readFileSync('./preload.js', 'utf8');
await page.evaluateOnNewDocument(preloadFile);
page.exposeFunction(name, puppeteerFunction)
name
<string> Name of the function on the window objectpuppeteerFunction
<function> Callback function which will be called in Puppeteer's context. Can also be a module with a default export.- returns: <Promise>
The method adds a function called name
on the page's window
object.
When called, the function executes puppeteerFunction
in node.js and returns a Promise which resolves to the return value of puppeteerFunction
.
If the puppeteerFunction
returns a Promise, it will be awaited.
Note
Functions installed via
page.exposeFunction
survive navigations.
An example of adding an md5
function into the page:
const puppeteer = require('puppeteer');
const crypto = require('crypto');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
page.on('console', (msg) => console.log(msg.text()));
await page.exposeFunction('md5', (text) =>
crypto.createHash('md5').update(text).digest('hex')
);
await page.evaluate(async () => {
// use window.md5 to compute hashes
const myString = 'PUPPETEER';
const myHash = await window.md5(myString);
console.log(`md5 of ${myString} is ${myHash}`);
});
await browser.close();
})();
An example of adding a window.readfile
function into the page:
const puppeteer = require('puppeteer');
const fs = require('fs');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
page.on('console', (msg) => console.log(msg.text()));
await page.exposeFunction('readfile', async (filePath) => {
return new Promise((resolve, reject) => {
fs.readFile(filePath, 'utf8', (err, text) => {
if (err) reject(err);
else resolve(text);
});
});
});
await page.evaluate(async () => {
// use window.readfile to read contents of a file
const content = await window.readfile('/etc/hosts');
console.log(content);
});
await browser.close();
})();
page.focus(selector)
selector
<string> A selector of an element to focus. If there are multiple elements satisfying the selector, the first will be focused.- returns: <Promise> Promise which resolves when the element matching
selector
is successfully focused. The promise will be rejected if there is no element matchingselector
.
This method fetches an element with selector
and focuses it.
If there's no element matching selector
, the method throws an error.
Shortcut for page.mainFrame().focus(selector).
page.frames()
page.goBack([options])
options
<Object> Navigation parameters which might have the following properties:timeout
<number> Maximum navigation time in milliseconds, defaults to 30 seconds, pass0
to disable timeout. The default value can be changed by using the page.setDefaultNavigationTimeout(timeout) or page.setDefaultTimeout(timeout) methods.waitUntil
<"load"|"domcontentloaded"|"networkidle0"|"networkidle2"|Array> When to consider navigation succeeded, defaults toload
. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:load
- consider navigation to be finished when theload
event is fired.domcontentloaded
- consider navigation to be finished when theDOMContentLoaded
event is fired.networkidle0
- consider navigation to be finished when there are no more than 0 network connections for at least500
ms.networkidle2
- consider navigation to be finished when there are no more than 2 network connections for at least500
ms.
- returns: <Promise<?HTTPResponse>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect. If
can not go back, resolves to
null
.
Navigate to the previous page in history.
page.goForward([options])
options
<Object> Navigation parameters which might have the following properties:timeout
<number> Maximum navigation time in milliseconds, defaults to 30 seconds, pass0
to disable timeout. The default value can be changed by using the page.setDefaultNavigationTimeout(timeout) or page.setDefaultTimeout(timeout) methods.waitUntil
<"load"|"domcontentloaded"|"networkidle0"|"networkidle2"|Array> When to consider navigation succeeded, defaults toload
. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:load
- consider navigation to be finished when theload
event is fired.domcontentloaded
- consider navigation to be finished when theDOMContentLoaded
event is fired.networkidle0
- consider navigation to be finished when there are no more than 0 network connections for at least500
ms.networkidle2
- consider navigation to be finished when there are no more than 2 network connections for at least500
ms.
- returns: <Promise<?HTTPResponse>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect. If
can not go forward, resolves to
null
.
Navigate to the next page in history.
page.goto(url[, options])
url
<string> URL to navigate page to. The URL should include scheme, e.g.https://
.options
<Object> Navigation parameters which might have the following properties:timeout
<number> Maximum navigation time in milliseconds, defaults to 30 seconds, pass0
to disable timeout. The default value can be changed by using the page.setDefaultNavigationTimeout(timeout) or page.setDefaultTimeout(timeout) methods.waitUntil
<"load"|"domcontentloaded"|"networkidle0"|"networkidle2"|Array> When to consider navigation succeeded, defaults toload
. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:load
- consider navigation to be finished when theload
event is fired.domcontentloaded
- consider navigation to be finished when theDOMContentLoaded
event is fired.networkidle0
- consider navigation to be finished when there are no more than 0 network connections for at least500
ms.networkidle2
- consider navigation to be finished when there are no more than 2 network connections for at least500
ms.
referer
<string> Referer header value. If provided it will take preference over the referer header value set by page.setExtraHTTPHeaders().
- returns: <Promise<?HTTPResponse>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.
page.goto
will throw an error if:
- there's an SSL error (e.g. in case of self-signed certificates).
- target URL is invalid.
- the
timeout
is exceeded during navigation. - the remote server does not respond or is unreachable.
- the main resource failed to load.
page.goto
will not throw an error when any valid HTTP status code is returned by the remote server, including 404 "Not Found" and 500 "Internal Server Error". The status code for such responses can be retrieved by calling response.status().
Note
page.goto
either throws an error or returns a main resource response. The only exceptions are navigation toabout:blank
or navigation to the same URL with a different hash, which would succeed and returnnull
.
Note
Headless mode doesn't support navigation to a PDF document. See the upstream issue.
Shortcut for page.mainFrame().goto(url, options)
page.hover(selector)
selector
<string> A selector to search for element to hover. If there are multiple elements satisfying the selector, the first will be hovered.- returns: <Promise> Promise which resolves when the element matching
selector
is successfully hovered. Promise gets rejected if there's no element matchingselector
.
This method fetches an element with selector
, scrolls it into view if needed, and then uses page.mouse to hover over the center of the element.
If there's no element matching selector
, the method throws an error.
Shortcut for page.mainFrame().hover(selector).
page.isClosed()
- returns: <boolean>
Indicates that the page has been closed.
page.isDragInterceptionEnabled()
- returns: <boolean>
Indicates that drag events are being intercepted.
page.isJavaScriptEnabled()
- returns: <boolean>
Returns true
if the page has JavaScript enabled, false
otherwise.
page.keyboard
- returns: <Keyboard>
page.mainFrame()
- returns: <Frame> The page's main frame.
Page is guaranteed to have a main frame which persists during navigations.
page.metrics()
- returns: <Promise<Object>> Object containing metrics as key/value pairs.
Timestamp
<number> The timestamp when the metrics sample was taken.Documents
<number> Number of documents in the page.Frames
<number> Number of frames in the page.JSEventListeners
<number> Number of events in the page.Nodes
<number> Number of DOM nodes in the page.LayoutCount
<number> Total number of full or partial page layout.RecalcStyleCount
<number> Total number of page style recalculations.LayoutDuration
<number> Combined durations of all page layouts.RecalcStyleDuration
<number> Combined duration of all page style recalculations.ScriptDuration
<number> Combined duration of JavaScript execution.TaskDuration
<number> Combined duration of all tasks performed by the browser.JSHeapUsedSize
<number> Used JavaScript heap size.JSHeapTotalSize
<number> Total JavaScript heap size.
Note
All timestamps are in monotonic time: monotonically increasing time in seconds since an arbitrary point in the past.
page.mouse
- returns: <Mouse>
page.pdf([options])
options
<Object> Options object which might have the following properties:path
<string> The file path to save the PDF to. Ifpath
is a relative path, then it is resolved relative to current working directory. If no path is provided, the PDF won't be saved to the disk.scale
<number> Scale of the webpage rendering. Defaults to1
. Scale amount must be between 0.1 and 2.displayHeaderFooter
<boolean> Display header and footer. Defaults tofalse
.headerTemplate
<string> HTML template for the print header. Should be valid HTML markup with following classes used to inject printing values into them:date
formatted print datetitle
document titleurl
document locationpageNumber
current page numbertotalPages
total pages in the document
footerTemplate
<string> HTML template for the print footer. Should use the same format as theheaderTemplate
.printBackground
<boolean> Print background graphics. Defaults tofalse
.landscape
<boolean> Paper orientation. Defaults tofalse
.pageRanges
<string> Paper ranges to print, e.g., '1-5, 8, 11-13'. Defaults to the empty string, which means print all pages.format
<string> Paper format. If set, takes priority overwidth
orheight
options. Defaults to 'Letter'.width
<string|number> Paper width, accepts values labeled with units.height
<string|number> Paper height, accepts values labeled with units.margin
<Object> Paper margins, defaults to none.preferCSSPageSize
<boolean> Give any CSS@page
size declared in the page priority over what is declared inwidth
andheight
orformat
options. Defaults tofalse
, which will scale the content to fit the paper size.omitBackground
<boolean> Hides default white background and allows capturing screenshots with transparency. Defaults tofalse
.timeout
<number> Maximum time in milliseconds, defaults to 30 seconds, pass0
to disable timeout.
- returns: <Promise<Buffer>> Promise which resolves with PDF buffer.
Note
Generating a pdf is currently only supported in Chrome headless.
page.pdf()
generates a pdf of the page with print
CSS media. To generate a pdf with screen
media, call page.emulateMediaType('screen') before calling page.pdf()
:
Note
By default,
page.pdf()
generates a pdf with modified colors for printing. Use the-webkit-print-color-adjust
property to force rendering of exact colors.
Note
If you are generating very large PDFs, it may be useful to use the streaming version of this function (page.createPDFStream) to avoid high memory usage.
// Generates a PDF with 'screen' media type.
await page.emulateMediaType('screen');
await page.pdf({ path: 'page.pdf' });
The width
, height
, and margin
options accept values labeled with units. Unlabeled values are treated as pixels.
A few examples:
page.pdf({ width: 100 })
- prints with width set to 100 pixelspage.pdf({ width: '100px' })
- prints with width set to 100 pixelspage.pdf({ width: '10cm' })
- prints with width set to 10 centimeters.
All possible units are:
px
- pixelin
- inchcm
- centimetermm
- millimeter
The format
options are:
Letter
: 8.5in x 11inLegal
: 8.5in x 14inTabloid
: 11in x 17inLedger
: 17in x 11inA0
: 33.1in x 46.8inA1
: 23.4in x 33.1inA2
: 16.54in x 23.4inA3
: 11.7in x 16.54inA4
: 8.27in x 11.7inA5
: 5.83in x 8.27inA6
: 4.13in x 5.83in
Note
headerTemplate
andfooterTemplate
markup have the following limitations:
- Script tags inside templates are not evaluated.
- Page styles are not visible inside templates.
page.queryObjects(prototypeHandle)
prototypeHandle
<JSHandle> A handle to the object prototype.- returns: <Promise<JSHandle>> Promise which resolves to a handle to an array of objects with this prototype.
The method iterates the JavaScript heap and finds all the objects with the given prototype.
// Create a Map object
await page.evaluate(() => (window.map = new Map()));
// Get a handle to the Map object prototype
const mapPrototype = await page.evaluateHandle(() => Map.prototype);
// Query all map instances into an array
const mapInstances = await page.queryObjects(mapPrototype);
// Count amount of map objects in heap
const count = await page.evaluate((maps) => maps.length, mapInstances);
await mapInstances.dispose();
await mapPrototype.dispose();
Shortcut for page.mainFrame().executionContext().queryObjects(prototypeHandle).
page.reload([options])
options
<Object> Navigation parameters which might have the following properties:timeout
<number> Maximum navigation time in milliseconds, defaults to 30 seconds, pass0
to disable timeout. The default value can be changed by using the page.setDefaultNavigationTimeout(timeout) or page.setDefaultTimeout(timeout) methods.waitUntil
<"load"|"domcontentloaded"|"networkidle0"|"networkidle2"|Array> When to consider navigation succeeded, defaults toload
. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:load
- consider navigation to be finished when theload
event is fired.domcontentloaded
- consider navigation to be finished when theDOMContentLoaded
event is fired.networkidle0
- consider navigation to be finished when there are no more than 0 network connections for at least500
ms.networkidle2
- consider navigation to be finished when there are no more than 2 network connections for at least500
ms.
- returns: <Promise<HTTPResponse>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.
page.screenshot([options])
options
<Object> Options object which might have the following properties:path
<string> The file path to save the image to. The screenshot type will be inferred from file extension. Ifpath
is a relative path, then it is resolved relative to current working directory. If no path is provided, the image won't be saved to the disk.type
<string> Specify screenshot type, can be eitherjpeg
,png
orwebp
. Defaults to 'png'.quality
<number> The quality of the image, between 0-100. Not applicable topng
images.fullPage
<boolean> When true, takes a screenshot of the full scrollable page. Defaults tofalse
.clip
<Object> An object which specifies clipping region of the page. Should have the following fields:omitBackground
<boolean> Hides default white background and allows capturing screenshots with transparency. Defaults tofalse
.encoding
<string> The encoding of the image, can be eitherbase64
orbinary
. Defaults tobinary
.captureBeyondViewport
<boolean> When true, captures screenshot beyond the viewport. Whe false, falls back to old behaviour, and cuts the screenshot by the viewport size. Defaults totrue
.
- returns: <Promise<string|Buffer>> Promise which resolves to buffer or a base64 string (depending on the value of
encoding
) with captured screenshot.
Note
Screenshots take at least 1/6 second on OS X. See https://crbug.com/741689 for discussion.
page.select(selector, ...values)
selector
<string> A selector to query page for...values
<...string> Values of options to select. If the<select>
has themultiple
attribute, all values are considered, otherwise only the first one is taken into account.- returns: <Promise<Array<string>>> An array of option values that have been successfully selected.
Triggers a change
and input
event once all the provided options have been selected.
If there's no <select>
element matching selector
, the method throws an error.
page.select('select#colors', 'blue'); // single selection
page.select('select#colors', 'red', 'green', 'blue'); // multiple selections
Shortcut for page.mainFrame().select()
page.setBypassCSP(enabled)
Toggles bypassing page's Content-Security-Policy.
Note
CSP bypassing happens at the moment of CSP initialization rather than evaluation. Usually, this means that
page.setBypassCSP
should be called before navigating to the domain.
page.setCacheEnabled([enabled])
Toggles ignoring cache for each request based on the enabled state. By default, caching is enabled.
page.setContent(html[, options])
html
<string> HTML markup to assign to the page.options
<Object> Parameters that might have the following properties:timeout
<number> Maximum time in milliseconds for resources to load, defaults to 30 seconds, pass0
to disable timeout. The default value can be changed by using the page.setDefaultNavigationTimeout(timeout) or page.setDefaultTimeout(timeout) methods.waitUntil
<"load"|"domcontentloaded"|"networkidle0"|"networkidle2"|Array> When to consider setting markup succeeded, defaults toload
. Given an array of event strings, setting content is considered to be successful after all events have been fired. Events can be either:load
- consider setting content to be finished when theload
event is fired.domcontentloaded
- consider setting content to be finished when theDOMContentLoaded
event is fired.networkidle0
- consider setting content to be finished when there are no more than 0 network connections for at least500
ms.networkidle2
- consider setting content to be finished when there are no more than 2 network connections for at least500
ms.
- returns: <Promise>
page.setCookie(...cookies)
await page.setCookie(cookieObject1, cookieObject2);
page.setDefaultNavigationTimeout(timeout)
timeout
<number> Maximum navigation time in milliseconds
This setting will change the default maximum navigation time for the following methods and related shortcuts:
- page.goBack([options])
- page.goForward([options])
- page.goto(url[, options])
- page.reload([options])
- page.setContent(html[, options])
- page.waitForNavigation([options])
Note
page.setDefaultNavigationTimeout
takes priority overpage.setDefaultTimeout
page.setDefaultTimeout(timeout)
timeout
<number> Maximum time in milliseconds
This setting will change the default maximum time for the following methods and related shortcuts:
- page.goBack([options])
- page.goForward([options])
- page.goto(url[, options])
- page.reload([options])
- page.setContent(html[, options])
- page.waitFor(selectorOrFunctionOrTimeout[, options[, ...args]])
- page.waitForFileChooser([options])
- page.waitForFunction(pageFunction[, options[, ...args]])
- page.waitForNavigation([options])
- page.waitForRequest(urlOrPredicate[, options])
- page.waitForResponse(urlOrPredicate[, options])
- page.waitForSelector(selector[, options])
- page.waitForXPath(xpath[, options])
Note
page.setDefaultNavigationTimeout
takes priority overpage.setDefaultTimeout
page.setDragInterception(enabled)
Enables the Input.drag methods. This provides the capability to cpature drag events emitted on the page, which can then be used to simulate drag-and-drop.
page.setExtraHTTPHeaders(headers)
headers
<Object> An object containing additional HTTP headers to be sent with every request. All header values must be strings.- returns: <Promise>
The extra HTTP headers will be sent with every request the page initiates.
Note
All HTTP header names are lowercased. (HTTP headers are case-insensitive, so this shouldn’t impact your server code.)
Note
page.setExtraHTTPHeaders does not guarantee the order of headers in the outgoing requests.
page.setGeolocation(options)
options
<GeolocationOptions>- returns: <Promise>
Sets the page's geolocation.
await page.setGeolocation({ latitude: 59.95, longitude: 30.31667 });
Note
Consider using browserContext.overridePermissions to grant permissions for the page to read its geolocation.
page.setJavaScriptEnabled(enabled)
Note
changing this value won't affect scripts that have already been run. It will take full effect on the next navigation.
page.setOfflineMode(enabled)
Note
while this method sets the network connection to offline, it does not change the parameters used in page.emulateNetworkConditions(networkConditions).
page.setRequestInterception(value)
Activating request interception enables request.abort
, request.continue
and request.respond
methods. This provides the capability to modify network requests that are made by a page.
Once request interception is enabled, every request will stall unless it's continued, responded or aborted.
An example of a naïve request interceptor that aborts all image requests:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.setRequestInterception(true);
page.on('request', (interceptedRequest) => {
if (interceptedRequest.isInterceptResolutionHandled()) return;
if (
interceptedRequest.url().endsWith('.png') ||
interceptedRequest.url().endsWith('.jpg')
)
interceptedRequest.abort();
else interceptedRequest.continue();
});
await page.goto('https://example.com');
await browser.close();
})();
Multiple Intercept Handlers and Asynchronous Resolutions
By default Puppeteer will raise a Request is already handled!
exception if request.abort
, request.continue
, or request.respond
are called after any of them have already been called.
Always assume that an unknown handler may have already called abort/continue/respond
. Even if your handler is the only one you registered,
3rd party packages may register their own handlers. It is therefore
important to always check the resolution status using request.isInterceptResolutionHandled
before calling abort/continue/respond
.
Importantly, the intercept resolution may get handled by another listener while your handler is awaiting an asynchronous operation. Therefore, the return value of request.isInterceptResolutionHandled
is only safe in a synchronous code block. Always execute request.isInterceptResolutionHandled
and abort/continue/respond
synchronously together.
This example demonstrates two synchronous handlers working together:
/*
This first handler will succeed in calling request.continue because the request interception has never been resolved.
*/
page.on('request', (interceptedRequest) => {
if (interceptedRequest.isInterceptResolutionHandled()) return;
interceptedRequest.continue();
});
/*
This second handler will return before calling request.abort because request.continue was already
called by the first handler.
*/
page.on('request', (interceptedRequest) => {
if (interceptedRequest.isInterceptResolutionHandled()) return;
interceptedRequest.abort();
});
This example demonstrates asynchronous handlers working together:
/*
This first handler will succeed in calling request.continue because the request interception has never been resolved.
*/
page.on('request', (interceptedRequest) => {
// The interception has not been handled yet. Control will pass through this guard.
if (interceptedRequest.isInterceptResolutionHandled()) return;
// It is not strictly necessary to return a promise, but doing so will allow Puppeteer to await this handler.
return new Promise((resolve) => {
// Continue after 500ms
setTimeout(() => {
// Inside, check synchronously to verify that the intercept wasn't handled already.
// It might have been handled during the 500ms while the other handler awaited an async op of its own.
if (interceptedRequest.isInterceptResolutionHandled()) {
resolve();
return;
}
interceptedRequest.continue();
resolve();
}, 500);
});
});
page.on('request', async (interceptedRequest) => {
// The interception has not been handled yet. Control will pass through this guard.
if (interceptedRequest.isInterceptResolutionHandled()) return;
await someLongAsyncOperation();
// The interception *MIGHT* have been handled by the first handler, we can't be sure.
// Therefore, we must check again before calling continue() or we risk Puppeteer raising an exception.
if (interceptedRequest.isInterceptResolutionHandled()) return;
interceptedRequest.continue();
});
For finer-grained introspection (see Cooperative Intercept Mode below), you may also call request.interceptResolutionState synchronously before using abort/continue/respond
.
Here is the example above rewritten using request.interceptResolutionState
/*
This first handler will succeed in calling request.continue because the request interception has never been resolved.
*/
page.on('request', (interceptedRequest) => {
// The interception has not been handled yet. Control will pass through this guard.
const { action } = interceptedRequest.interceptResolutionState();
if (action === InterceptResolutionAction.AlreadyHandled) return;
// It is not strictly necessary to return a promise, but doing so will allow Puppeteer to await this handler.
return new Promise((resolve) => {
// Continue after 500ms
setTimeout(() => {
// Inside, check synchronously to verify that the intercept wasn't handled already.
// It might have been handled during the 500ms while the other handler awaited an async op of its own.
const { action } = interceptedRequest.interceptResolutionState();
if (action === InterceptResolutionAction.AlreadyHandled) {
resolve();
return;
}
interceptedRequest.continue();
resolve();
}, 500);
});
});
page.on('request', async (interceptedRequest) => {
// The interception has not been handled yet. Control will pass through this guard.
if (
interceptedRequest.interceptResolutionState().action ===
InterceptResolutionAction.AlreadyHandled
)
return;
await someLongAsyncOperation();
// The interception *MIGHT* have been handled by the first handler, we can't be sure.
// Therefore, we must check again before calling continue() or we risk Puppeteer raising an exception.
if (
interceptedRequest.interceptResolutionState().action ===
InterceptResolutionAction.AlreadyHandled
)
return;
interceptedRequest.continue();
});
Cooperative Intercept Mode
request.abort
, request.continue
, and request.respond
can accept an optional priority
to work in Cooperative Intercept Mode. When all
handlers are using Cooperative Intercept Mode, Puppeteer guarantees that all intercept handlers will run and be awaited in order of registration. The interception is resolved to the highest-priority resolution. Here are the rules of Cooperative Intercept Mode:
- All resolutions must supply a numeric
priority
argument toabort/continue/respond
. - If any resolution does not supply a numeric
priority
, Legacy Mode is active and Cooperative Intercept Mode is inactive. - Async handlers finish before intercept resolution is finalized.
- The highest priority interception resolution "wins", i.e. the interception is ultimately aborted/responded/continued according to which resolution was given the highest priority.
- In the event of a tie,
abort
>respond
>continue
.
For standardization, when specifying a Cooperative Intercept Mode priority use 0
or DEFAULT_INTERCEPT_RESOLUTION_PRIORITY
(exported from HTTPRequest
) unless you have a clear reason to use a higher priority. This gracefully prefers respond
over continue
and abort
over respond
and allows other handlers to work cooperatively. If you do intentionally want to use a different priority, higher priorities win over lower priorities. Negative priorities are allowed. For example, continue({}, 4)
would win over continue({}, -2)
.
To preserve backward compatibility, any handler resolving the intercept without specifying priority
(Legacy Mode) causes immediate resolution. For Cooperative Intercept Mode to work, all resolutions must use a priority
. In practice, this means you must still test for
request.isInterceptResolutionHandled
because a handler beyond your control may have called abort/continue/respond
without a
priority (Legacy Mode).
In this example, Legacy Mode prevails and the request is aborted immediately because at least one handler omits priority
when resolving the intercept:
// Final outcome: immediate abort()
page.setRequestInterception(true);
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
// Legacy Mode: interception is aborted immediately.
request.abort('failed');
});
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
// Control will never reach this point because the request was already aborted in Legacy Mode
// Cooperative Intercept Mode: votes for continue at priority 0.
request.continue({}, 0);
});
In this example, Legacy Mode prevails and the request is continued because at least one handler does not specify a priority
:
// Final outcome: immediate continue()
page.setRequestInterception(true);
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
// Cooperative Intercept Mode: votes to abort at priority 0.
request.abort('failed', 0);
});
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
// Control reaches this point because the request was cooperatively aborted which postpones resolution.
// { action: InterceptResolutionAction.Abort, priority: 0 }, because abort @ 0 is the current winning resolution
console.log(request.interceptResolutionState());
// Legacy Mode: intercept continues immediately.
request.continue({});
});
page.on('request', (request) => {
// { action: InterceptResolutionAction.AlreadyHandled }, because continue in Legacy Mode was called
console.log(request.interceptResolutionState());
});
In this example, Cooperative Intercept Mode is active because all handlers specify a priority
. continue()
wins because it has a higher priority than abort()
.
// Final outcome: cooperative continue() @ 5
page.setRequestInterception(true);
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
// Cooperative Intercept Mode: votes to abort at priority 10
request.abort('failed', 0);
});
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
// Cooperative Intercept Mode: votes to continue at priority 5
request.continue(request.continueRequestOverrides(), 5);
});
page.on('request', (request) => {
// { action: InterceptResolutionAction.Continue, priority: 5 }, because continue @ 5 > abort @ 0
console.log(request.interceptResolutionState());
});
In this example, Cooperative Intercept Mode is active because all handlers specify priority
. respond()
wins because its priority ties with continue()
, but respond()
beats continue()
.
// Final outcome: cooperative respond() @ 15
page.setRequestInterception(true);
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
// Cooperative Intercept Mode: votes to abort at priority 10
request.abort('failed', 10);
});
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
// Cooperative Intercept Mode: votes to continue at priority 15
request.continue(request.continueRequestOverrides(), 15);
});
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
// Cooperative Intercept Mode: votes to respond at priority 15
request.respond(request.responseForRequest(), 15);
});
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
// Cooperative Intercept Mode: votes to respond at priority 12
request.respond(request.responseForRequest(), 12);
});
page.on('request', (request) => {
// { action: InterceptResolutionAction.Respond, priority: 15 }, because respond @ 15 > continue @ 15 > respond @ 12 > abort @ 10
console.log(request.interceptResolutionState());
});
Cooperative Request Continuation
Puppeteer requires request.continue()
to be called explicitly or the request will hang. Even if
your handler means to take no special action, or 'opt out', request.continue()
must still be called.
With the introduction of Cooperative Intercept Mode, two use cases arise for cooperative request continuations: Unopinionated and Opinionated.
The first case (common) is that your handler means to opt out of doing anything special the request. It has no opinion on further action and simply intends to continue by default and/or defer to other handlers that might have an opinion. But in case there are no other handlers, we must call request.continue()
to ensure that the request doesn't hang.
We call this an Unopinionated continuation because the intent is to continue the request if nobody else has a better idea. Use request.continue({...}, DEFAULT_INTERCEPT_RESOLUTION_PRIORITY)
(or 0
) for this type of continuation.
The second case (uncommon) is that your handler actually does have an opinion and means to force continuation by overriding a lower-priority abort()
or respond()
issued elsewhere. We call this an Opinionated continuation. In these rare cases where you mean to specify an overriding continuation priority, use a custom priority.
To summarize, reason through whether your use of request.continue
is just meant to be default/bypass behavior vs falling within the intended use case of your handler. Consider using a custom priority for in-scope use cases, and a default priority otherwise. Be aware that your handler may have both Opinionated and Unopinionated cases.
Upgrading to Cooperative Intercept Mode for package maintainers
If you are package maintainer and your package uses intercept handlers, you can update your intercept handlers to use Cooperative Intercept Mode. Suppose you have the following existing handler:
page.on('request', (interceptedRequest) => {
if (request.isInterceptResolutionHandled()) return;
if (
interceptedRequest.url().endsWith('.png') ||
interceptedRequest.url().endsWith('.jpg')
)
interceptedRequest.abort();
else interceptedRequest.continue();
});
To use Cooperative Intercept Mode, upgrade continue()
and abort()
:
page.on('request', (interceptedRequest) => {
if (request.isInterceptResolutionHandled()) return;
if (
interceptedRequest.url().endsWith('.png') ||
interceptedRequest.url().endsWith('.jpg')
)
interceptedRequest.abort('failed', 0);
else
interceptedRequest.continue(
interceptedRequest.continueRequestOverrides(),
0
);
});
With those simple upgrades, your handler now uses Cooperative Intercept Mode instead.
However, we recommend a slightly more robust solution because the above introduces several subtle issues:
- Backward compatibility. If any handler still uses a Legacy Mode resolution (ie, does not specify a priority), that handler will resolve the interception immediately even if your handler runs first. This could cause disconcerting behavior for your users because suddenly your handler is not resolving the interception and a different handler is taking priority when all the user did was upgrade your package.
- Hard-coded priority. Your package user has no ability to specify the default resolution priority for your handlers. This can become important when the user wishes to manipulate the priorities based on use case. For example, one user might want your package to take a high priority while another user might want it to take a low priority.
To resolve both of these issues, our recommended approach is to export a setInterceptResolutionConfig()
from your package. The user can then call setInterceptResolutionConfig()
to explicitly activate Cooperative Intercept Mode in your package so they aren't surprised by changes in how the interception is resolved. They can also optionally specify a custom priority using setInterceptResolutionConfig(priority)
that works for their use case:
// Defaults to undefined which preserves Legacy Mode behavior
let _priority = undefined;
// Export a module configuration function
export const setInterceptResolutionConfig = (priority = 0) =>
(_priority = priority);
/**
* Note that this handler uses `DEFAULT_INTERCEPT_RESOLUTION_PRIORITY` to "pass" on this request. It is important to use
* the default priority when your handler has no opinion on the request and the intent is to continue() by default.
*/
page.on('request', (interceptedRequest) => {
if (request.isInterceptResolutionHandled()) return;
if (
interceptedRequest.url().endsWith('.png') ||
interceptedRequest.url().endsWith('.jpg')
)
interceptedRequest.abort('failed', _priority);
else
interceptedRequest.continue(
interceptedRequest.continueRequestOverrides(),
DEFAULT_INTERCEPT_RESOLUTION_PRIORITY // Unopinionated continuation
);
});
If your package calls for more fine-grained control over resolution priorities, use a config pattern like this:
interface InterceptResolutionConfig {
abortPriority?: number;
continuePriority?: number;
}
// This approach supports multiple priorities based on situational
// differences. You could, for example, create a config that
// allowed separate priorities for PNG vs JPG.
const DEFAULT_CONFIG: InterceptResolutionConfig = {
abortPriority: undefined, // Default to Legacy Mode
continuePriority: undefined, // Default to Legacy Mode
};
// Defaults to undefined which preserves Legacy Mode behavior
let _config: Partial<InterceptResolutionConfig> = {};
export const setInterceptResolutionConfig = (
config: InterceptResolutionConfig
) => (_config = { ...DEFAULT_CONFIG, ...config });
page.on('request', (interceptedRequest) => {
if (request.isInterceptResolutionHandled()) return;
if (
interceptedRequest.url().endsWith('.png') ||
interceptedRequest.url().endsWith('.jpg')
) {
interceptedRequest.abort('failed', _config.abortPriority);
} else {
// Here we use a custom-configured priority to allow for Opinionated
// continuation.
// We would only want to allow this if we had a very clear reason why
// some use cases required Opinionated continuation.
interceptedRequest.continue(
interceptedRequest.continueRequestOverrides(),
_config.continuePriority // Why would we ever want priority!==0 here?
);
}
});
The above solutions ensure backward compatibility while also allowing the user to adjust the importance of your package in the resolution chain when Cooperative Intercept Mode is being used. Your package continues to work as expected until the user has fully upgraded their code and all third party packages to use Cooperative Intercept Mode. If any handler or package still uses Legacy Mode, your package can still operate in Legacy Mode too.
page.setUserAgent(userAgent[, userAgentMetadata])
userAgent
<string> Specific user agent to use in this pageuserAgentMetadata
<Object> Optional user agent data to use in this page. Any values not provided will use the client's default.brands
<Array<Object>> Optional brand informationfullVersion
<string> Optional browser or client full version.platform
<string> Operating system name.platformVersion
<string> Operating system version.architecture
<string> CPU architecture.model
<string> Device model.mobile
<boolean> Indicate if this is a mobile device.
- returns: <Promise> Promise which resolves when the user agent is set.
Note
support for
userAgentMetadata
is experimental in the DevTools protocol and more properties will be added.
Providing the optional userAgentMetadata
header will update the related
entries in navigator.userAgentData
and associated Sec-CH-UA
* headers.
const page = await browser.newPage();
await page.setUserAgent('MyBrowser', {
architecture: 'My1',
mobile: false,
model: 'Mybook',
platform: 'MyOS',
platformVersion: '3.1',
});
page.setViewport(viewport)
viewport
<Object>width
<number> page width in pixels. requiredheight
<number> page height in pixels. requireddeviceScaleFactor
<number> Specify device scale factor (can be thought of as DPR). Defaults to1
.isMobile
<boolean> Whether themeta viewport
tag is taken into account. Defaults tofalse
.hasTouch
<boolean> Specifies if viewport supports touch events. Defaults tofalse
isLandscape
<boolean> Specifies if viewport is in landscape mode. Defaults tofalse
.
- returns: <Promise>
Note
in certain cases, setting viewport will reload the page in order to set the
isMobile
orhasTouch
properties.
In the case of multiple pages in a single browser, each page can have its own viewport size.
page.setViewport
will resize the page. A lot of websites don't expect phones to change size, so you should set the viewport before navigating to the page.
const page = await browser.newPage();
await page.setViewport({
width: 640,
height: 480,
deviceScaleFactor: 1,
});
await page.goto('https://example.com');
page.tap(selector)
selector
<string> A selector to search for element to tap. If there are multiple elements satisfying the selector, the first will be tapped.- returns: <Promise>
This method fetches an element with selector
, scrolls it into view if needed, and then uses page.touchscreen to tap in the center of the element.
If there's no element matching selector
, the method throws an error.
Shortcut for page.mainFrame().tap(selector).
page.target()
- returns: <Target> a target this page was created from.
page.title()
Shortcut for page.mainFrame().title().
page.touchscreen
- returns: <Touchscreen>
page.tracing
- returns: <Tracing>
page.type(selector, text[, options])
selector
<string> A selector of an element to type into. If there are multiple elements satisfying the selector, the first will be used.text
<string> A text to type into a focused element.options
<Object>delay
<number> Time to wait between key presses in milliseconds. Defaults to 0.
- returns: <Promise>
Sends a keydown
, keypress
/input
, and keyup
event for each character in the text.
To press a special key, like Control
or ArrowDown
, use keyboard.press
.
await page.type('#mytextarea', 'Hello'); // Types instantly
await page.type('#mytextarea', 'World', { delay: 100 }); // Types slower, like a user
Shortcut for page.mainFrame().type(selector, text[, options]).
page.url()
- returns: <string>
This is a shortcut for page.mainFrame().url()
page.viewport()
- returns: <?Object>
width
<number> page width in pixels.height
<number> page height in pixels.deviceScaleFactor
<number> Specify device scale factor (can be though of as dpr). Defaults to1
.isMobile
<boolean> Whether themeta viewport
tag is taken into account. Defaults tofalse
.hasTouch
<boolean> Specifies if viewport supports touch events. Defaults tofalse
isLandscape
<boolean> Specifies if viewport is in landscape mode. Defaults tofalse
.
page.waitFor(selectorOrFunctionOrTimeout[, options[, ...args]])
selectorOrFunctionOrTimeout
<string|number|function> A selector, predicate or timeout to wait foroptions
<Object> Optional waiting parametersvisible
<boolean> wait for element to be present in DOM and to be visible. Defaults tofalse
.timeout
<number> maximum time to wait for in milliseconds. Defaults to30000
(30 seconds). Pass0
to disable timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.hidden
<boolean> wait for element to not be found in the DOM or to be hidden. Defaults tofalse
.polling
<string|number> An interval at which thepageFunction
is executed, defaults toraf
. Ifpolling
is a number, then it is treated as an interval in milliseconds at which the function would be executed. Ifpolling
is a string, then it can be one of the following values:raf
- to constantly executepageFunction
inrequestAnimationFrame
callback. This is the tightest polling mode which is suitable to observe styling changes.mutation
- to executepageFunction
on every DOM mutation.
...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<JSHandle>> Promise which resolves to a JSHandle of the success value
This method is deprecated. You should use the more explicit API methods available:
page.waitForSelector
page.waitForXPath
page.waitForFunction
page.waitForTimeout
This method behaves differently with respect to the type of the first parameter:
- if
selectorOrFunctionOrTimeout
is astring
, then the first argument is treated as a selector or xpath, depending on whether or not it starts with '//', and the method is a shortcut for page.waitForSelector or page.waitForXPath - if
selectorOrFunctionOrTimeout
is afunction
, then the first argument is treated as a predicate to wait for and the method is a shortcut for page.waitForFunction(). - if
selectorOrFunctionOrTimeout
is anumber
, then the first argument is treated as a timeout in milliseconds and the method returns a promise which resolves after the timeout - otherwise, an exception is thrown
// wait for selector
await page.waitFor('.foo');
// wait for 1 second
await page.waitFor(1000);
// wait for predicate
await page.waitFor(() => !!document.querySelector('.foo'));
To pass arguments from node.js to the predicate of page.waitFor
function:
const selector = '.foo';
await page.waitFor(
(selector) => !!document.querySelector(selector),
{},
selector
);
Shortcut for page.mainFrame().waitFor(selectorOrFunctionOrTimeout[, options[, ...args]]).
page.waitForFileChooser([options])
options
<WaitTimeoutOptions> Optional waiting parameters- returns: <Promise<FileChooser>> A promise that resolves after a page requests a file picker.
Note
In non-headless Chromium, this method results in the native file picker dialog not showing up for the user.
This method is typically coupled with an action that triggers file choosing.
The following example clicks a button that issues a file chooser and then
responds with /tmp/myfile.pdf
as if a user has selected this file.
const [fileChooser] = await Promise.all([
page.waitForFileChooser(),
page.click('#upload-file-button'), // some button that triggers file selection
]);
await fileChooser.accept(['/tmp/myfile.pdf']);
Note
This must be called before the file chooser is launched. It will not return a currently active file chooser.
Note
“File picker” refers to the operating system’s file selection UI that lets you browse to a folder and select file(s) to be shared with the web app. It’s not the “Save file” dialog.
page.waitForFrame(urlOrPredicate[, options])
urlOrPredicate
<string|Function> A URL or predicate to wait for.options
<Object> Optional waiting parameterstimeout
<number> Maximum wait time in milliseconds, defaults to 30 seconds, pass0
to disable the timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.
- returns: <Promise<Frame>> Promise which resolves to the matched frame.
const frame = await page.waitForFrame(async (frame) => {
return frame.name() === 'Test';
});
page.waitForFunction(pageFunction[, options[, ...args]])
pageFunction
<function|string> Function to be evaluated in browser contextoptions
<Object> Optional waiting parameterspolling
<string|number> An interval at which thepageFunction
is executed, defaults toraf
. Ifpolling
is a number, then it is treated as an interval in milliseconds at which the function would be executed. Ifpolling
is a string, then it can be one of the following values:raf
- to constantly executepageFunction
inrequestAnimationFrame
callback. This is the tightest polling mode which is suitable to observe styling changes.mutation
- to executepageFunction
on every DOM mutation.
timeout
<number> maximum time to wait for in milliseconds. Defaults to30000
(30 seconds). Pass0
to disable timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.
...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<JSHandle>> Promise which resolves when the
pageFunction
returns a truthy value. It resolves to a JSHandle of the truthy value.
The waitForFunction
can be used to observe viewport size change:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
const watchDog = page.waitForFunction('window.innerWidth < 100');
await page.setViewport({ width: 50, height: 50 });
await watchDog;
await browser.close();
})();
To pass arguments from node.js to the predicate of page.waitForFunction
function:
const selector = '.foo';
await page.waitForFunction(
(selector) => !!document.querySelector(selector),
{},
selector
);
The predicate of page.waitForFunction
can be asynchronous too:
const username = 'github-username';
await page.waitForFunction(
async (username) => {
const githubResponse = await fetch(
`https://api.github.com/users/${username}`
);
const githubUser = await githubResponse.json();
// show the avatar
const img = document.createElement('img');
img.src = githubUser.avatar_url;
// wait 3 seconds
await new Promise((resolve, reject) => setTimeout(resolve, 3000));
img.remove();
},
{},
username
);
Shortcut for page.mainFrame().waitForFunction(pageFunction[, options[, ...args]]).
page.waitForNavigation([options])
options
<Object> Navigation parameters which might have the following properties:timeout
<number> Maximum navigation time in milliseconds, defaults to 30 seconds, pass0
to disable timeout. The default value can be changed by using the page.setDefaultNavigationTimeout(timeout) or page.setDefaultTimeout(timeout) methods.waitUntil
<"load"|"domcontentloaded"|"networkidle0"|"networkidle2"|Array> When to consider navigation succeeded, defaults toload
. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:load
- consider navigation to be finished when theload
event is fired.domcontentloaded
- consider navigation to be finished when theDOMContentLoaded
event is fired.networkidle0
- consider navigation to be finished when there are no more than 0 network connections for at least500
ms.networkidle2
- consider navigation to be finished when there are no more than 2 network connections for at least500
ms.
- returns: <Promise<?HTTPResponse>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect. In case of navigation to a different anchor or navigation due to History API usage, the navigation will resolve with
null
.
This resolves when the page navigates to a new URL or reloads. It is useful when you run code that will indirectly cause the page to navigate. Consider this example:
const [response] = await Promise.all([
page.waitForNavigation(), // The promise resolves after navigation has finished
page.click('a.my-link'), // Clicking the link will indirectly cause a navigation
]);
NOTE Usage of the History API to change the URL is considered a navigation.
Shortcut for page.mainFrame().waitForNavigation(options).
page.waitForNetworkIdle([options])
options
<Object> Optional waiting parameterstimeout
<number> Maximum wait time in milliseconds, defaults to 30 seconds, pass0
to disable the timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.idleTime
<number> How long to wait for no network requests in milliseconds, defaults to 500 milliseconds.
- returns: <Promise> Promise which resolves when network is idle.
page.evaluate(() => fetch('some-url'));
page.waitForNetworkIdle(); // The promise resolves after fetch above finishes
page.waitForRequest(urlOrPredicate[, options])
urlOrPredicate
<string|Function> A URL or predicate to wait for.options
<Object> Optional waiting parameterstimeout
<number> Maximum wait time in milliseconds, defaults to 30 seconds, pass0
to disable the timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.
- returns: <Promise<HTTPRequest>> Promise which resolves to the matched request.
const firstRequest = await page.waitForRequest('http://example.com/resource');
const finalRequest = await page.waitForRequest(
(request) =>
request.url() === 'http://example.com' && request.method() === 'GET'
);
return firstRequest.url();
page.waitForResponse(urlOrPredicate[, options])
urlOrPredicate
<string|Function> A URL or predicate to wait for.options
<Object> Optional waiting parameterstimeout
<number> Maximum wait time in milliseconds, defaults to 30 seconds, pass0
to disable the timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.
- returns: <Promise<HTTPResponse>> Promise which resolves to the matched response.
const firstResponse = await page.waitForResponse(
'https://example.com/resource'
);
const finalResponse = await page.waitForResponse(
(response) =>
response.url() === 'https://example.com' && response.status() === 200
);
const finalResponse = await page.waitForResponse(async (response) => {
return (await response.text()).includes('<html>');
});
return finalResponse.ok();
page.waitForSelector(selector[, options])
selector
<string> A selector of an element to wait foroptions
<Object> Optional waiting parametersvisible
<boolean> wait for element to be present in DOM and to be visible, i.e. to not havedisplay: none
orvisibility: hidden
CSS properties. Defaults tofalse
.hidden
<boolean> wait for element to not be found in the DOM or to be hidden, i.e. havedisplay: none
orvisibility: hidden
CSS properties. Defaults tofalse
.timeout
<number> maximum time to wait for in milliseconds. Defaults to30000
(30 seconds). Pass0
to disable timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.
- returns: <Promise<?ElementHandle>> Promise which resolves when element specified by selector string is added to DOM. Resolves to
null
if waiting forhidden: true
and selector is not found in DOM.
Wait for the selector
to appear in page. If at the moment of calling
the method the selector
already exists, the method will return
immediately. If the selector doesn't appear after the timeout
milliseconds of waiting, the function will throw.
This method works across navigations:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
let currentURL;
page
.waitForSelector('img')
.then(() => console.log('First URL with image: ' + currentURL));
for (currentURL of [
'https://example.com',
'https://google.com',
'https://bbc.com',
]) {
await page.goto(currentURL);
}
await browser.close();
})();
Shortcut for page.mainFrame().waitForSelector(selector[, options]).
page.waitForTimeout(milliseconds)
milliseconds
<number> The number of milliseconds to wait for.- returns: <Promise> Promise which resolves after the timeout has been completed.
Pauses script execution for the given number of milliseconds before continuing:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
page.waitForTimeout(1000).then(() => console.log('Waited a second!'));
await browser.close();
})();
page.waitForXPath(xpath[, options])
xpath
<string> A xpath of an element to wait foroptions
<Object> Optional waiting parametersvisible
<boolean> wait for element to be present in DOM and to be visible, i.e. to not havedisplay: none
orvisibility: hidden
CSS properties. Defaults tofalse
.hidden
<boolean> wait for element to not be found in the DOM or to be hidden, i.e. havedisplay: none
orvisibility: hidden
CSS properties. Defaults tofalse
.timeout
<number> maximum time to wait for in milliseconds. Defaults to30000
(30 seconds). Pass0
to disable timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.
- returns: <Promise<?ElementHandle>> Promise which resolves when element specified by xpath string is added to DOM. Resolves to
null
if waiting forhidden: true
and xpath is not found in DOM.
Wait for the xpath
to appear in page. If at the moment of calling
the method the xpath
already exists, the method will return
immediately. If the xpath doesn't appear after the timeout
milliseconds of waiting, the function will throw.
This method works across navigations:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
let currentURL;
page
.waitForXPath('//img')
.then(() => console.log('First URL with image: ' + currentURL));
for (currentURL of [
'https://example.com',
'https://google.com',
'https://bbc.com',
]) {
await page.goto(currentURL);
}
await browser.close();
})();
Shortcut for page.mainFrame().waitForXPath(xpath[, options]).
page.workers()
- returns: <Array<WebWorker>> This method returns all of the dedicated WebWorkers associated with the page.
Note
This does not contain ServiceWorkers
GeolocationOptions
latitude
<number> Latitude between -90 and 90.longitude
<number> Longitude between -180 and 180.accuracy
<number> Optional non-negative accuracy value.
WaitTimeoutOptions
timeout
<number> Maximum wait time in milliseconds, defaults to 30 seconds, pass0
to disable the timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.
class: WebWorker
The WebWorker class represents a WebWorker.
The events workercreated
and workerdestroyed
are emitted on the page object to signal the worker lifecycle.
page.on('workercreated', (worker) =>
console.log('Worker created: ' + worker.url())
);
page.on('workerdestroyed', (worker) =>
console.log('Worker destroyed: ' + worker.url())
);
console.log('Current workers:');
for (const worker of page.workers()) console.log(' ' + worker.url());
webWorker.evaluate(pageFunction[, ...args])
pageFunction
<function|string> Function to be evaluated in the worker context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
If the function passed to the worker.evaluate
returns a Promise, then worker.evaluate
would wait for the promise to resolve and return its value.
If the function passed to the worker.evaluate
returns a non-Serializable value, then worker.evaluate
resolves to undefined
. DevTools Protocol also supports transferring some additional values that are not serializable by JSON
: -0
, NaN
, Infinity
, -Infinity
, and bigint literals.
Shortcut for (await worker.executionContext()).evaluate(pageFunction, ...args).
webWorker.evaluateHandle(pageFunction[, ...args])
pageFunction
<function|string> Function to be evaluated in the page context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<JSHandle|ElementHandle>> Promise which resolves to the return value of
pageFunction
as an in-page object.
The only difference between worker.evaluate
and worker.evaluateHandle
is that worker.evaluateHandle
returns in-page object (JSHandle).
If the function passed to the worker.evaluateHandle
returns a Promise, then worker.evaluateHandle
would wait for the promise to resolve and return its value.
If the function returns an element, the returned handle is an ElementHandle.
Shortcut for (await worker.executionContext()).evaluateHandle(pageFunction, ...args).
webWorker.executionContext()
- returns: <Promise<ExecutionContext>>
webWorker.url()
- returns: <string>
class: Accessibility
The Accessibility class provides methods for inspecting Chromium's accessibility tree. The accessibility tree is used by assistive technology such as screen readers or switches.
Accessibility is a very platform-specific thing. On different platforms, there are different screen readers that might have wildly different output.
Blink - Chrome's rendering engine - has a concept of "accessibility tree", which is then translated into different platform-specific APIs. Accessibility namespace gives users access to the Blink Accessibility Tree.
Most of the accessibility tree gets filtered out when converting from Blink AX Tree to Platform-specific AX-Tree or by assistive technologies themselves. By default, Puppeteer tries to approximate this filtering, exposing only the "interesting" nodes of the tree.
accessibility.snapshot([options])
options
<Object>interestingOnly
<boolean> Prune uninteresting nodes from the tree. Defaults totrue
.root
<ElementHandle> The root DOM element for the snapshot. Defaults to the whole page.
- returns: <Promise<Object>> An AXNode object with the following properties:
role
<string> The role.name
<string> A human readable name for the node.value
<string|number> The current value of the node.description
<string> An additional human readable description of the node.keyshortcuts
<string> Keyboard shortcuts associated with this node.roledescription
<string> A human readable alternative to the role.valuetext
<string> A description of the current value.disabled
<boolean> Whether the node is disabled.expanded
<boolean> Whether the node is expanded or collapsed.focused
<boolean> Whether the node is focused.modal
<boolean> Whether the node is modal.multiline
<boolean> Whether the node text input supports multiline.multiselectable
<boolean> Whether more than one child can be selected.readonly
<boolean> Whether the node is read-only.required
<boolean> Whether the node is required.selected
<boolean> Whether the node is selected in its parent node.checked
<boolean|"mixed"> Whether the checkbox is checked, or "mixed".pressed
<boolean|"mixed"> Whether the toggle button is checked, or "mixed".level
<number> The level of a heading.valuemin
<number> The minimum value in a node.valuemax
<number> The maximum value in a node.autocomplete
<string> What kind of autocomplete is supported by a control.haspopup
<string> What kind of popup is currently being shown for a node.invalid
<string> Whether and in what way this node's value is invalid.orientation
<string> Whether the node is oriented horizontally or vertically.children
<Array<Object>> Child AXNodes of this node, if any.
Captures the current state of the accessibility tree. The returned object represents the root accessible node of the page.
Note
The Chromium accessibility tree contains nodes that go unused on most platforms and by most screen readers. Puppeteer will discard them as well for an easier to process tree, unless
interestingOnly
is set tofalse
.
An example of dumping the entire accessibility tree:
const snapshot = await page.accessibility.snapshot();
console.log(snapshot);
An example of logging the focused node's name:
const snapshot = await page.accessibility.snapshot();
const node = findFocusedNode(snapshot);
console.log(node && node.name);
function findFocusedNode(node) {
if (node.focused) return node;
for (const child of node.children || []) {
const foundNode = findFocusedNode(child);
return foundNode;
}
return null;
}
class: Keyboard
Keyboard provides an API for managing a virtual keyboard. The high-level API is keyboard.type
, which takes raw characters and generates proper keydown, keypress/input, and keyup events on your page.
For finer control, you can use keyboard.down
, keyboard.up
, and keyboard.sendCharacter
to manually fire events as if they were generated from a real keyboard.
An example of holding down Shift
in order to select and delete some text:
await page.keyboard.type('Hello World!');
await page.keyboard.press('ArrowLeft');
await page.keyboard.down('Shift');
for (let i = 0; i < ' World'.length; i++)
await page.keyboard.press('ArrowLeft');
await page.keyboard.up('Shift');
await page.keyboard.press('Backspace');
// Result text will end up saying 'Hello!'
An example of pressing A
await page.keyboard.down('Shift');
await page.keyboard.press('KeyA');
await page.keyboard.up('Shift');
Note
On macOS, keyboard shortcuts like
⌘ A
-> Select All does not work. See #1313
keyboard.down(key[, options])
key
<string> Name of key to press, such asArrowLeft
. See USKeyboardLayout for a list of all key names.options
<Object>text
<string> If specified, generates an input event with this text.
- returns: <Promise>
Dispatches a keydown
event.
If key
is a single character and no modifier keys besides Shift
are being held down, a keypress
/input
event will also be generated. The text
option can be specified to force an input event to be generated.
If key
is a modifier key, Shift
, Meta
, Control
, or Alt
, subsequent key presses will be sent with that modifier active. To release the modifier key, use keyboard.up
.
After the key is pressed once, subsequent calls to keyboard.down
will have repeat set to true. To release the key, use keyboard.up
.
Note
Modifier keys DO influence
keyboard.down
. Holding downShift
will type the text in upper case.
keyboard.press(key[, options])
key
<string> Name of key to press, such asArrowLeft
. See USKeyboardLayout for a list of all key names.options
<Object>- returns: <Promise>
If key
is a single character and no modifier keys besides Shift
are being held down, a keypress
/input
event will also be generated. The text
option can be specified to force an input event to be generated.
Note
Modifier keys DO affect
keyboard.press
. Holding downShift
will type the text in upper case.
Shortcut for keyboard.down
and keyboard.up
.
keyboard.sendCharacter(char)
Dispatches a keypress
and input
event. This does not send a keydown
or keyup
event.
page.keyboard.sendCharacter('嗨');
Note
Modifier keys DO NOT affect
keyboard.sendCharacter
. Holding downShift
will not type the text in upper case.
keyboard.type(text[, options])
text
<string> A text to type into a focused element.options
<Object>delay
<number> Time to wait between key presses in milliseconds. Defaults to 0.
- returns: <Promise>
Sends a keydown
, keypress
/input
, and keyup
event for each character in the text.
To press a special key, like Control
or ArrowDown
, use keyboard.press
.
await page.keyboard.type('Hello'); // Types instantly
await page.keyboard.type('World', { delay: 100 }); // Types slower, like a user
Note
Modifier keys DO NOT affect
keyboard.type
. Holding downShift
will not type the text in upper case.
keyboard.up(key)
key
<string> Name of key to release, such asArrowLeft
. See USKeyboardLayout for a list of all key names.- returns: <Promise>
Dispatches a keyup
event.
class: Mouse
The Mouse class operates in main-frame CSS pixels relative to the top-left corner of the viewport.
Every page
object has its own Mouse, accessible with page.mouse
.
// Using ‘page.mouse’ to trace a 100x100 square.
await page.mouse.move(0, 0);
await page.mouse.down();
await page.mouse.move(0, 100);
await page.mouse.move(100, 100);
await page.mouse.move(100, 0);
await page.mouse.move(0, 0);
await page.mouse.up();
Note that the mouse events trigger synthetic MouseEvent
s.
This means that it does not fully replicate the functionality of what a normal user would be able to do with their mouse.
For example, dragging and selecting text is not possible using page.mouse
.
Instead, you can use the DocumentOrShadowRoot.getSelection()
functionality implemented in the platform.
For example, if you want to select all content between nodes:
await page.evaluate(
(from, to) => {
const selection = from.getRootNode().getSelection();
const range = document.createRange();
range.setStartBefore(from);
range.setEndAfter(to);
selection.removeAllRanges();
selection.addRange(range);
},
fromJSHandle,
toJSHandle
);
If you then would want to copy-paste your selection, you can use the clipboard API:
// The clipboard API does not allow you to copy, unless the tab is focused.
await page.bringToFront();
await page.evaluate(() => {
// Copy the selected content to the clipboard
document.execCommand('copy');
// Obtain the content of the clipboard as a string
return navigator.clipboard.readText();
});
Note that if you want access to the clipboard API, you have to give it permission to do so:
await browser
.defaultBrowserContext()
.overridePermissions('<your origin>', ['clipboard-read', 'clipboard-write']);
mouse.click(x, y[, options])
x
<number>y
<number>options
<Object>button
<"left"|"right"|"middle"> Defaults toleft
.clickCount
<number> defaults to 1. See UIEvent.detail.delay
<number> Time to wait betweenmousedown
andmouseup
in milliseconds. Defaults to 0.
- returns: <Promise>
Shortcut for mouse.move
, mouse.down
and mouse.up
.
mouse.down([options])
options
<Object>button
<"left"|"right"|"middle"> Defaults toleft
.clickCount
<number> defaults to 1. See UIEvent.detail.
- returns: <Promise>
Dispatches a mousedown
event.
mouse.drag(start, target)
start
<Object> the position to start dragging fromtarget
<Object> the position to drag to- returns: <[Promise<[DragData]>]>
This method creates and captures a dragevent from a given point.
mouse.dragAndDrop(start, target[, options])
start
<Object>target
<Object>options
<Object>delay
<number> how long to delay before dropping onto the target point
- returns: <[Promise<[DragData]>]>
This method drags from a given start point and drops onto a target point.
mouse.dragEnter(target, data)
This method triggers a dragenter event from the target point.
mouse.dragOver(target, data)
This method triggers a dragover event from the target point.
mouse.drop(target, data)
This method triggers a drop event from the target point.
mouse.move(x, y[, options])
x
<number>y
<number>options
<Object>steps
<number> defaults to 1. Sends intermediatemousemove
events.
- returns: <Promise>
Dispatches a mousemove
event.
mouse.up([options])
options
<Object>button
<"left"|"right"|"middle"> Defaults toleft
.clickCount
<number> defaults to 1. See UIEvent.detail.
- returns: <Promise>
Dispatches a mouseup
event.
mouse.wheel([options])
options
<Object>deltaX
X delta in CSS pixels for mouse wheel event (default: 0). Positive values emulate a scroll right and negative values a scroll left event.deltaY
Y delta in CSS pixels for mouse wheel event (default: 0). Positive values emulate a scroll down and negative values a scroll up event.
- returns: <Promise>
Dispatches a mousewheel
event.
Examples:
await page.goto(
'https://mdn.mozillademos.org/en-US/docs/Web/API/Element/wheel_event$samples/Scaling_an_element_via_the_wheel?revision=1587366'
);
const elem = await page.$('div');
const boundingBox = await elem.boundingBox();
await page.mouse.move(
boundingBox.x + boundingBox.width / 2,
boundingBox.y + boundingBox.height / 2
);
await page.mouse.wheel({ deltaY: -100 });
class: Touchscreen
touchscreen.tap(x, y)
Dispatches a touchstart
and touchend
event.
class: Tracing
You can use tracing.start
and tracing.stop
to create a trace file which can be opened in Chrome DevTools or timeline viewer.
await page.tracing.start({ path: 'trace.json' });
await page.goto('https://www.google.com');
await page.tracing.stop();
tracing.start([options])
Only one trace can be active at a time per browser.
tracing.stop()
class: FileChooser
FileChooser objects are returned via the 'page.waitForFileChooser' method.
File choosers let you react to the page requesting for file(s) to be loaded by the web app. (This file chooser does not cover the “Save file” dialog.)
An example of using FileChooser:
const [fileChooser] = await Promise.all([
page.waitForFileChooser(),
page.click('#upload-file-button'), // some button that triggers file selection
]);
await fileChooser.accept(['/tmp/myfile.pdf']);
Note
In browsers, only one file chooser can be opened at a time. All file choosers must be accepted or canceled. Not doing so will prevent subsequent file choosers from appearing.
fileChooser.accept(filePaths)
filePaths
<Array<string>> Accept the file chooser request with given paths. If some of thefilePaths
are relative paths, then they are resolved relative to the current working directory.- returns: <Promise>
fileChooser.cancel()
Closes the file chooser without selecting any files.
fileChooser.isMultiple()
class: Dialog
Dialog objects are dispatched by page via the 'dialog' event.
An example of using Dialog
class:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
page.on('dialog', async (dialog) => {
console.log(dialog.message());
await dialog.dismiss();
await browser.close();
});
page.evaluate(() => alert('1'));
})();
dialog.accept([promptText])
promptText
<string> A text to enter in prompt. Does not cause any effects if the dialog'stype
is not prompt.- returns: <Promise> Promise which resolves when the dialog has been accepted.
dialog.defaultValue()
- returns: <string> If dialog is prompt, returns default prompt value. Otherwise, returns empty string.
dialog.dismiss()
- returns: <Promise> Promise which resolves when the dialog has been dismissed.
dialog.message()
- returns: <string> A message displayed in the dialog.
dialog.type()
- returns: <string> Dialog's type, can be one of
alert
,beforeunload
,confirm
orprompt
.
class: ConsoleMessage
ConsoleMessage objects are dispatched by page via the 'console' event.
consoleMessage.args()
consoleMessage.location()
- returns: <Object>
consoleMessage.stackTrace()
consoleMessage.text()
- returns: <string>
consoleMessage.type()
- returns: <string>
One of the following values: 'log'
, 'debug'
, 'info'
, 'error'
, 'warning'
, 'dir'
, 'dirxml'
, 'table'
, 'trace'
, 'clear'
, 'startGroup'
, 'startGroupCollapsed'
, 'endGroup'
, 'assert'
, 'profile'
, 'profileEnd'
, 'count'
, 'timeEnd'
.
class: Frame
At every point of time, page exposes its current frame tree via the page.mainFrame() and frame.childFrames() methods.
Frame object's lifecycle is controlled by three events, dispatched on the page object:
- 'frameattached' - fired when the frame gets attached to the page. A Frame can be attached to the page only once.
- 'framenavigated' - fired when the frame commits navigation to a different URL.
- 'framedetached' - fired when the frame gets detached from the page. A Frame can be detached from the page only once.
An example of dumping frame tree:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.goto('https://www.google.com/chrome/browser/canary.html');
dumpFrameTree(page.mainFrame(), '');
await browser.close();
function dumpFrameTree(frame, indent) {
console.log(indent + frame.url());
for (const child of frame.childFrames()) {
dumpFrameTree(child, indent + ' ');
}
}
})();
An example of getting text from an iframe element:
const frame = page.frames().find((frame) => frame.name() === 'myframe');
const text = await frame.$eval('.selector', (element) => element.textContent);
console.log(text);
frame.$(selector)
selector
<string> A selector to query frame for- returns: <Promise<?ElementHandle>> Promise which resolves to ElementHandle pointing to the frame element.
The method queries frame for the selector. If there's no such element within the frame, the method resolves to null
.
frame.$$(selector)
selector
<string> A selector to query frame for- returns: <Promise<Array<ElementHandle>>> Promise which resolves to ElementHandles pointing to the frame elements.
The method runs document.querySelectorAll
within the frame. If no elements match the selector, the return value resolves to []
.
frame.$$eval(selector, pageFunction[, ...args])
selector
<string> A selector to query frame forpageFunction
<function(Array<Element>)> Function to be evaluated in browser context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
This method runs Array.from(document.querySelectorAll(selector))
within the frame and passes it as the first argument to pageFunction
.
If pageFunction
returns a Promise, then frame.$$eval
would wait for the promise to resolve and return its value.
Examples:
const divsCounts = await frame.$$eval('div', (divs) => divs.length);
frame.$eval(selector, pageFunction[, ...args])
selector
<string> A selector to query frame forpageFunction
<function(Element)> Function to be evaluated in browser context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
This method runs document.querySelector
within the frame and passes it as the first argument to pageFunction
. If there's no element matching selector
, the method throws an error.
If pageFunction
returns a Promise, then frame.$eval
would wait for the promise to resolve and return its value.
Examples:
const searchValue = await frame.$eval('#search', (el) => el.value);
const preloadHref = await frame.$eval('link[rel=preload]', (el) => el.href);
const html = await frame.$eval('.main-container', (e) => e.outerHTML);
frame.$x(expression)
expression
<string> Expression to evaluate.- returns: <Promise<Array<ElementHandle>>>
The method evaluates the XPath expression relative to the frame document as its context node. If there are no such elements, the method resolves to an empty array.
frame.addScriptTag(options)
options
<Object>url
<string> URL of a script to be added.path
<string> Path to the JavaScript file to be injected into frame. Ifpath
is a relative path, then it is resolved relative to current working directory.content
<string> Raw JavaScript content to be injected into frame.type
<string> Script type. Use 'module' in order to load a Javascript ES6 module. See script for more details.id
<string> id attribute to add to the script tag.
- returns: <Promise<ElementHandle>> which resolves to the added tag when the script's onload fires or when the script content was injected into frame.
Adds a <script>
tag into the page with the desired URL or content.
frame.addStyleTag(options)
options
<Object>url
<string> URL of the<link>
tag.path
<string> Path to the CSS file to be injected into frame. Ifpath
is a relative path, then it is resolved relative to current working directory.content
<string> Raw CSS content to be injected into frame.
- returns: <Promise<ElementHandle>> which resolves to the added tag when the stylesheet's onload fires or when the CSS content was injected into frame.
Adds a <link rel="stylesheet">
tag into the page with the desired URL or a <style type="text/css">
tag with the content.
frame.childFrames()
frame.click(selector[, options])
selector
<string> A selector to search for element to click. If there are multiple elements satisfying the selector, the first will be clicked.options
<Object>button
<"left"|"right"|"middle"> Defaults toleft
.clickCount
<number> defaults to 1. See UIEvent.detail.delay
<number> Time to wait betweenmousedown
andmouseup
in milliseconds. Defaults to 0.
- returns: <Promise> Promise which resolves when the element matching
selector
is successfully clicked. The Promise will be rejected if there is no element matchingselector
.
This method fetches an element with selector
, scrolls it into view if needed, and then uses page.mouse to click in the center of the element.
If there's no element matching selector
, the method throws an error.
Bear in mind that if click()
triggers a navigation event and there's a separate page.waitForNavigation()
promise to be resolved, you may end up with a race condition that yields unexpected results. The correct pattern for click and wait for navigation is the following:
const [response] = await Promise.all([
page.waitForNavigation(waitOptions),
frame.click(selector, clickOptions),
]);
frame.content()
Gets the full HTML contents of the frame, including the doctype.
frame.evaluate(pageFunction[, ...args])
pageFunction
<function|string> Function to be evaluated in browser context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
If the function passed to the frame.evaluate
returns a Promise, then frame.evaluate
would wait for the promise to resolve and return its value.
If the function passed to the frame.evaluate
returns a non-Serializable value, then frame.evaluate
resolves to undefined
. DevTools Protocol also supports transferring some additional values that are not serializable by JSON
: -0
, NaN
, Infinity
, -Infinity
, and bigint literals.
const result = await frame.evaluate(() => {
return Promise.resolve(8 * 7);
});
console.log(result); // prints "56"
A string can also be passed in instead of a function.
console.log(await frame.evaluate('1 + 2')); // prints "3"
ElementHandle instances can be passed as arguments to the frame.evaluate
:
const bodyHandle = await frame.$('body');
const html = await frame.evaluate((body) => body.innerHTML, bodyHandle);
await bodyHandle.dispose();
frame.evaluateHandle(pageFunction[, ...args])
pageFunction
<function|string> Function to be evaluated in the page context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<JSHandle|ElementHandle>> Promise which resolves to the return value of
pageFunction
as an in-page object.
The only difference between frame.evaluate
and frame.evaluateHandle
is that frame.evaluateHandle
returns in-page object (JSHandle).
If the function, passed to the frame.evaluateHandle
, returns a Promise, then frame.evaluateHandle
would wait for the promise to resolve and return its value.
If the function returns an element, the returned handle is an ElementHandle.
const aWindowHandle = await frame.evaluateHandle(() => Promise.resolve(window));
aWindowHandle; // Handle for the window object.
A string can also be passed in instead of a function.
const aHandle = await frame.evaluateHandle('document'); // Handle for the 'document'.
JSHandle instances can be passed as arguments to the frame.evaluateHandle
:
const aHandle = await frame.evaluateHandle(() => document.body);
const resultHandle = await frame.evaluateHandle(
(body) => body.innerHTML,
aHandle
);
console.log(await resultHandle.jsonValue());
await resultHandle.dispose();
frame.executionContext()
- returns: <Promise<ExecutionContext>>
Returns promise that resolves to the frame's default execution context.
frame.focus(selector)
selector
<string> A selector of an element to focus. If there are multiple elements satisfying the selector, the first will be focused.- returns: <Promise> Promise which resolves when the element matching
selector
is successfully focused. The promise will be rejected if there is no element matchingselector
.
This method fetches an element with selector
and focuses it.
If there's no element matching selector
, the method throws an error.
frame.goto(url[, options])
url
<string> URL to navigate frame to. The URL should include scheme, e.g.https://
.options
<Object> Navigation parameters which might have the following properties:timeout
<number> Maximum navigation time in milliseconds, defaults to 30 seconds, pass0
to disable timeout. The default value can be changed by using the page.setDefaultNavigationTimeout(timeout) or page.setDefaultTimeout(timeout) methods.waitUntil
<"load"|"domcontentloaded"|"networkidle0"|"networkidle2"|Array> When to consider navigation succeeded, defaults toload
. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:load
- consider navigation to be finished when theload
event is fired.domcontentloaded
- consider navigation to be finished when theDOMContentLoaded
event is fired.networkidle0
- consider navigation to be finished when there are no more than 0 network connections for at least500
ms.networkidle2
- consider navigation to be finished when there are no more than 2 network connections for at least500
ms.
referer
<string> Referer header value. If provided it will take preference over the referer header value set by page.setExtraHTTPHeaders().
- returns: <Promise<?HTTPResponse>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect.
frame.goto
will throw an error if:
- there's an SSL error (e.g. in case of self-signed certificates).
- target URL is invalid.
- the
timeout
is exceeded during navigation. - the remote server does not respond or is unreachable.
- the main resource failed to load.
frame.goto
will not throw an error when any valid HTTP status code is returned by the remote server, including 404 "Not Found" and 500 "Internal Server Error". The status code for such responses can be retrieved by calling response.status().
Note
frame.goto
either throws an error or returns a main resource response. The only exceptions are navigation toabout:blank
or navigation to the same URL with a different hash, which would succeed and returnnull
.
Note
Headless mode doesn't support navigation to a PDF document. See the upstream issue.
frame.hover(selector)
selector
<string> A selector to search for element to hover. If there are multiple elements satisfying the selector, the first will be hovered.- returns: <Promise> Promise which resolves when the element matching
selector
is successfully hovered. Promise gets rejected if there's no element matchingselector
.
This method fetches an element with selector
, scrolls it into view if needed, and then uses page.mouse to hover over the center of the element.
If there's no element matching selector
, the method throws an error.
frame.isDetached()
- returns: <boolean>
Returns true
if the frame has been detached, or false
otherwise.
frame.isOOPFrame()
- returns: <boolean>
Returns true
if the frame is an OOP frame, or false
otherwise.
frame.name()
- returns: <string>
Returns frame's name attribute as specified in the tag.
If the name is empty, returns the id attribute instead.
Note
This value is calculated once when the frame is created, and will not update if the attribute is changed later.
frame.parentFrame()
- returns: <?Frame> Parent frame, if any. Detached frames and main frames return
null
.
frame.select(selector, ...values)
selector
<string> A selector to query frame for...values
<...string> Values of options to select. If the<select>
has themultiple
attribute, all values are considered, otherwise only the first one is taken into account.- returns: <Promise<Array<string>>> An array of option values that have been successfully selected.
Triggers a change
and input
event once all the provided options have been selected.
If there's no <select>
element matching selector
, the method throws an error.
frame.select('select#colors', 'blue'); // single selection
frame.select('select#colors', 'red', 'green', 'blue'); // multiple selections
frame.setContent(html[, options])
html
<string> HTML markup to assign to the page.options
<Object> Parameters which might have the following properties:timeout
<number> Maximum time in milliseconds for resources to load, defaults to 30 seconds, pass0
to disable timeout. The default value can be changed by using the page.setDefaultNavigationTimeout(timeout) or page.setDefaultTimeout(timeout) methods.waitUntil
<"load"|"domcontentloaded"|"networkidle0"|"networkidle2"|Array> When to consider setting markup succeeded, defaults toload
. Given an array of event strings, setting content is considered to be successful after all events have been fired. Events can be either:load
- consider setting content to be finished when theload
event is fired.domcontentloaded
- consider setting content to be finished when theDOMContentLoaded
event is fired.networkidle0
- consider setting content to be finished when there are no more than 0 network connections for at least500
ms.networkidle2
- consider setting content to be finished when there are no more than 2 network connections for at least500
ms.
- returns: <Promise>
frame.tap(selector)
selector
<string> A selector to search for element to tap. If there are multiple elements satisfying the selector, the first will be tapped.- returns: <Promise>
This method fetches an element with selector
, scrolls it into view if needed, and then uses page.touchscreen to tap in the center of the element.
If there's no element matching selector
, the method throws an error.
frame.title()
frame.type(selector, text[, options])
selector
<string> A selector of an element to type into. If there are multiple elements satisfying the selector, the first will be used.text
<string> A text to type into a focused element.options
<Object>delay
<number> Time to wait between key presses in milliseconds. Defaults to 0.
- returns: <Promise>
Sends a keydown
, keypress
/input
, and keyup
event for each character in the text.
To press a special key, like Control
or ArrowDown
, use keyboard.press
.
await frame.type('#mytextarea', 'Hello'); // Types instantly
await frame.type('#mytextarea', 'World', { delay: 100 }); // Types slower, like a user
frame.url()
- returns: <string>
Returns frame's URL.
frame.waitFor(selectorOrFunctionOrTimeout[, options[, ...args]])
selectorOrFunctionOrTimeout
<string|number|function> A selector, predicate or timeout to wait foroptions
<Object> Optional waiting parameters...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<JSHandle>> Promise which resolves to a JSHandle of the success value
This method is deprecated. You should use the more explicit API methods available:
frame.waitForSelector
frame.waitForXPath
frame.waitForFunction
frame.waitForTimeout
This method behaves differently with respect to the type of the first parameter:
- if
selectorOrFunctionOrTimeout
is astring
, then the first argument is treated as a selector or xpath, depending on whether or not it starts with '//', and the method is a shortcut for frame.waitForSelector or frame.waitForXPath - if
selectorOrFunctionOrTimeout
is afunction
, then the first argument is treated as a predicate to wait for and the method is a shortcut for frame.waitForFunction(). - if
selectorOrFunctionOrTimeout
is anumber
, then the first argument is treated as a timeout in milliseconds and the method returns a promise which resolves after the timeout - otherwise, an exception is thrown
// wait for selector
await page.waitFor('.foo');
// wait for 1 second
await page.waitFor(1000);
// wait for predicate
await page.waitFor(() => !!document.querySelector('.foo'));
To pass arguments from node.js to the predicate of page.waitFor
function:
const selector = '.foo';
await page.waitFor(
(selector) => !!document.querySelector(selector),
{},
selector
);
frame.waitForFunction(pageFunction[, options[, ...args]])
pageFunction
<function|string> Function to be evaluated in browser contextoptions
<Object> Optional waiting parameterspolling
<string|number> An interval at which thepageFunction
is executed, defaults toraf
. Ifpolling
is a number, then it is treated as an interval in milliseconds at which the function would be executed. Ifpolling
is a string, then it can be one of the following values:raf
- to constantly executepageFunction
inrequestAnimationFrame
callback. This is the tightest polling mode which is suitable to observe styling changes.mutation
- to executepageFunction
on every DOM mutation.
timeout
<number> maximum time to wait for in milliseconds. Defaults to30000
(30 seconds). Pass0
to disable timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.
...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<JSHandle>> Promise which resolves when the
pageFunction
returns a truthy value. It resolves to a JSHandle of the truthy value.
The waitForFunction
can be used to observe viewport size change:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
const watchDog = page.mainFrame().waitForFunction('window.innerWidth < 100');
page.setViewport({ width: 50, height: 50 });
await watchDog;
await browser.close();
})();
To pass arguments from node.js to the predicate of page.waitForFunction
function:
const selector = '.foo';
await page.waitForFunction(
(selector) => !!document.querySelector(selector),
{},
selector
);
frame.waitForNavigation([options])
options
<Object> Navigation parameters which might have the following properties:timeout
<number> Maximum navigation time in milliseconds, defaults to 30 seconds, pass0
to disable timeout. The default value can be changed by using the page.setDefaultNavigationTimeout(timeout) or page.setDefaultTimeout(timeout) methods.waitUntil
<"load"|"domcontentloaded"|"networkidle0"|"networkidle2"|Array> When to consider navigation succeeded, defaults toload
. Given an array of event strings, navigation is considered to be successful after all events have been fired. Events can be either:load
- consider navigation to be finished when theload
event is fired.domcontentloaded
- consider navigation to be finished when theDOMContentLoaded
event is fired.networkidle0
- consider navigation to be finished when there are no more than 0 network connections for at least500
ms.networkidle2
- consider navigation to be finished when there are no more than 2 network connections for at least500
ms.
- returns: <Promise<?HTTPResponse>> Promise which resolves to the main resource response. In case of multiple redirects, the navigation will resolve with the response of the last redirect. In case of navigation to a different anchor or navigation due to History API usage, the navigation will resolve with
null
.
This resolves when the frame navigates to a new URL. It is useful when you run code that will indirectly cause the frame to navigate. Consider this example:
const [response] = await Promise.all([
frame.waitForNavigation(), // The navigation promise resolves after navigation has finished
frame.click('a.my-link'), // Clicking the link will indirectly cause a navigation
]);
NOTE Usage of the History API to change the URL is considered a navigation.
frame.waitForSelector(selector[, options])
selector
<string> A selector of an element to wait foroptions
<Object> Optional waiting parametersvisible
<boolean> wait for element to be present in DOM and to be visible, i.e. to not havedisplay: none
orvisibility: hidden
CSS properties. Defaults tofalse
.hidden
<boolean> wait for element to not be found in the DOM or to be hidden, i.e. havedisplay: none
orvisibility: hidden
CSS properties. Defaults tofalse
.timeout
<number> maximum time to wait for in milliseconds. Defaults to30000
(30 seconds). Pass0
to disable timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.
- returns: <Promise<?ElementHandle>> Promise which resolves when element specified by selector string is added to DOM. Resolves to
null
if waiting forhidden: true
and selector is not found in DOM.
Wait for the selector
to appear in page. If at the moment of calling
the method the selector
already exists, the method will return
immediately. If the selector doesn't appear after the timeout
milliseconds of waiting, the function will throw.
This method works across navigations:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
let currentURL;
page
.mainFrame()
.waitForSelector('img')
.then(() => console.log('First URL with image: ' + currentURL));
for (currentURL of [
'https://example.com',
'https://google.com',
'https://bbc.com',
]) {
await page.goto(currentURL);
}
await browser.close();
})();
frame.waitForTimeout(milliseconds)
milliseconds
<number> The number of milliseconds to wait for.- returns: <Promise> Promise which resolves after the timeout has been completed.
Pauses script execution for the given number of seconds before continuing:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
page
.mainFrame()
.waitForTimeout(1000)
.then(() => console.log('Waited a second!'));
await browser.close();
})();
frame.waitForXPath(xpath[, options])
xpath
<string> A xpath of an element to wait foroptions
<Object> Optional waiting parametersvisible
<boolean> wait for element to be present in DOM and to be visible, i.e. to not havedisplay: none
orvisibility: hidden
CSS properties. Defaults tofalse
.hidden
<boolean> wait for element to not be found in the DOM or to be hidden, i.e. havedisplay: none
orvisibility: hidden
CSS properties. Defaults tofalse
.timeout
<number> maximum time to wait for in milliseconds. Defaults to30000
(30 seconds). Pass0
to disable timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.
- returns: <Promise<?ElementHandle>> Promise which resolves when element specified by xpath string is added to DOM. Resolves to
null
if waiting forhidden: true
and xpath is not found in DOM.
Wait for the xpath
to appear in page. If at the moment of calling
the method the xpath
already exists, the method will return
immediately. If the xpath doesn't appear after the timeout
milliseconds of waiting, the function will throw.
This method works across navigations:
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
let currentURL;
page
.mainFrame()
.waitForXPath('//img')
.then(() => console.log('First URL with image: ' + currentURL));
for (currentURL of [
'https://example.com',
'https://google.com',
'https://bbc.com',
]) {
await page.goto(currentURL);
}
await browser.close();
})();
class: ExecutionContext
The class represents a context for JavaScript execution. A Page might have many execution contexts:
- each frame has "default" execution context that is
always created after frame is attached to DOM. This context is returned by the
frame.executionContext()
method. - Extensions's content scripts create additional execution contexts.
Besides pages, execution contexts can be found in workers.
executionContext.evaluate(pageFunction[, ...args])
pageFunction
<function|string> Function to be evaluated inexecutionContext
...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
If the function passed to the executionContext.evaluate
returns a Promise, then executionContext.evaluate
would wait for the promise to resolve and return its value.
If the function passed to the executionContext.evaluate
returns a non-Serializable value, then executionContext.evaluate
resolves to undefined
. DevTools Protocol also supports transferring some additional values that are not serializable by JSON
: -0
, NaN
, Infinity
, -Infinity
, and bigint literals.
const executionContext = await page.mainFrame().executionContext();
const result = await executionContext.evaluate(() => Promise.resolve(8 * 7));
console.log(result); // prints "56"
A string can also be passed in instead of a function.
console.log(await executionContext.evaluate('1 + 2')); // prints "3"
JSHandle instances can be passed as arguments to the executionContext.evaluate
:
const oneHandle = await executionContext.evaluateHandle(() => 1);
const twoHandle = await executionContext.evaluateHandle(() => 2);
const result = await executionContext.evaluate(
(a, b) => a + b,
oneHandle,
twoHandle
);
await oneHandle.dispose();
await twoHandle.dispose();
console.log(result); // prints '3'.
executionContext.evaluateHandle(pageFunction[, ...args])
pageFunction
<function|string> Function to be evaluated in theexecutionContext
...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<JSHandle|ElementHandle>> Promise which resolves to the return value of
pageFunction
as an in-page object.
The only difference between executionContext.evaluate
and executionContext.evaluateHandle
is that executionContext.evaluateHandle
returns in-page object (JSHandle).
If the function returns an element, the returned handle is an ElementHandle.
If the function passed to the executionContext.evaluateHandle
returns a Promise, then executionContext.evaluateHandle
would wait for the promise to resolve and return its value.
const context = await page.mainFrame().executionContext();
const aHandle = await context.evaluateHandle(() => Promise.resolve(self));
aHandle; // Handle for the global object.
A string can also be passed in instead of a function.
const aHandle = await context.evaluateHandle('1 + 2'); // Handle for the '3' object.
JSHandle instances can be passed as arguments to the executionContext.evaluateHandle
:
const aHandle = await context.evaluateHandle(() => document.body);
const resultHandle = await context.evaluateHandle(
(body) => body.innerHTML,
aHandle
);
console.log(await resultHandle.jsonValue()); // prints body's innerHTML
await aHandle.dispose();
await resultHandle.dispose();
executionContext.frame()
- returns: <?Frame> Frame associated with this execution context.
Note
Not every execution context is associated with a frame. For example, workers and extensions have execution contexts that are not associated with frames.
executionContext.queryObjects(prototypeHandle)
prototypeHandle
<JSHandle> A handle to the object prototype.- returns: <Promise<JSHandle>> A handle to an array of objects with this prototype
The method iterates the JavaScript heap and finds all the objects with the given prototype.
// Create a Map object
await page.evaluate(() => (window.map = new Map()));
// Get a handle to the Map object prototype
const mapPrototype = await page.evaluateHandle(() => Map.prototype);
// Query all map instances into an array
const mapInstances = await page.queryObjects(mapPrototype);
// Count amount of map objects in heap
const count = await page.evaluate((maps) => maps.length, mapInstances);
await mapInstances.dispose();
await mapPrototype.dispose();
class: JSHandle
JSHandle represents an in-page JavaScript object. JSHandles can be created with the page.evaluateHandle method.
const windowHandle = await page.evaluateHandle(() => window);
// ...
JSHandle prevents the referenced JavaScript object from garbage collection unless the handle is disposed. JSHandles are auto-disposed when their origin frame gets navigated or the parent context gets destroyed.
JSHandle instances can be used as arguments in page.$eval()
, page.evaluate()
and page.evaluateHandle
methods.
jsHandle.asElement()
- returns: <?ElementHandle>
Returns either null
or the object handle itself if the object handle is an instance of ElementHandle.
jsHandle.dispose()
- returns: <Promise> Promise which resolves when the object handle is successfully disposed.
The jsHandle.dispose
method stops referencing the element handle.
jsHandle.evaluate(pageFunction[, ...args])
pageFunction
<function(Object)> Function to be evaluated in browser context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
This method passes this handle as the first argument to pageFunction
.
If pageFunction
returns a Promise, then handle.evaluate
would wait for the promise to resolve and return its value.
Examples:
const tweetHandle = await page.$('.tweet .retweets');
expect(await tweetHandle.evaluate((node) => node.innerText)).toBe('10');
jsHandle.evaluateHandle(pageFunction[, ...args])
pageFunction
<function|string> Function to be evaluated...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<JSHandle|ElementHandle>> Promise which resolves to the return value of
pageFunction
as an in-page object.
This method passes this handle as the first argument to pageFunction
.
The only difference between jsHandle.evaluate
and jsHandle.evaluateHandle
is that executionContext.evaluateHandle
returns in-page object (JSHandle).
If the function returns an element, the returned handle is an ElementHandle.
If the function passed to the jsHandle.evaluateHandle
returns a Promise, then jsHandle.evaluateHandle
would wait for the promise to resolve and return its value.
See Page.evaluateHandle for more details.
jsHandle.executionContext()
- returns: <ExecutionContext>
Returns execution context the handle belongs to.
jsHandle.getProperties()
The method returns a map with property names as keys and JSHandle instances for the property values.
const handle = await page.evaluateHandle(() => ({ window, document }));
const properties = await handle.getProperties();
const windowHandle = properties.get('window');
const documentHandle = properties.get('document');
await handle.dispose();
jsHandle.getProperty(propertyName)
Fetches a single property from the referenced object.
jsHandle.jsonValue()
Returns a JSON representation of the object. If the object has a
toJSON
function, it will not be called.
Note
The method will return an empty JSON object if the referenced object is not stringifiable. It will throw an error if the object has circular references.
class: ElementHandle
- extends: JSHandle
ElementHandle represents an in-page DOM element. ElementHandles can be created with the page.$ method.
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.goto('https://example.com');
const hrefElement = await page.$('a');
await hrefElement.click();
// ...
})();
ElementHandle prevents DOM element from garbage collection unless the handle is disposed. ElementHandles are auto-disposed when their origin frame gets navigated.
ElementHandle instances can be used as arguments in page.$eval()
and page.evaluate()
methods.
elementHandle.$(selector)
selector
<string> A selector to query element for- returns: <Promise<?ElementHandle>>
The method runs element.querySelector
within the page. If no element matches the selector, the return value resolves to null
.
elementHandle.$$(selector)
selector
<string> A selector to query element for- returns: <Promise<Array<ElementHandle>>>
The method runs element.querySelectorAll
within the page. If no elements match the selector, the return value resolves to []
.
elementHandle.$$eval(selector, pageFunction[, ...args])
selector
<string> A selector to query page forpageFunction
<function(Array<Element>)> Function to be evaluated in browser context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
This method runs document.querySelectorAll
within the element and passes it as the first argument to pageFunction
. If there's no element matching selector
, the method throws an error.
If pageFunction
returns a Promise, then frame.$$eval
would wait for the promise to resolve and return its value.
Examples:
<div class="feed">
<div class="tweet">Hello!</div>
<div class="tweet">Hi!</div>
</div>
const feedHandle = await page.$('.feed');
expect(
await feedHandle.$$eval('.tweet', (nodes) => nodes.map((n) => n.innerText))
).toEqual(['Hello!', 'Hi!']);
elementHandle.$eval(selector, pageFunction[, ...args])
selector
<string> A selector to query page forpageFunction
<function(Element)> Function to be evaluated in browser context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
This method runs document.querySelector
within the element and passes it as the first argument to pageFunction
. If there's no element matching selector
, the method throws an error.
If pageFunction
returns a Promise, then frame.$eval
would wait for the promise to resolve and return its value.
Examples:
const tweetHandle = await page.$('.tweet');
expect(await tweetHandle.$eval('.like', (node) => node.innerText)).toBe('100');
expect(await tweetHandle.$eval('.retweets', (node) => node.innerText)).toBe(
'10'
);
elementHandle.$x(expression)
expression
<string> Expression to evaluate.- returns: <Promise<Array<ElementHandle>>>
The method evaluates the XPath expression relative to the elementHandle
as its context node. If there are no such elements, the method resolves to an empty array.
The expression
should have the context node to be evaluated properly:
const [childHandle] = await parentHandle.$x('./div');
elementHandle.asElement()
- returns: <ElementHandle>
elementHandle.boundingBox()
This method returns the bounding box of the element (relative to the main frame), or null
if the element is not visible.
elementHandle.boxModel()
This method returns boxes of the element, or null
if the element is not visible. Boxes are represented as an array of points; each Point is an object {x, y}
. Box points are sorted clock-wise.
elementHandle.click([options])
options
<Object>button
<"left"|"right"|"middle"> Defaults toleft
.clickCount
<number> defaults to 1. See UIEvent.detail.delay
<number> Time to wait betweenmousedown
andmouseup
in milliseconds. Defaults to 0.offset
<Object> Offset in pixels relative to the top-left corner of the border box of the element.x
x-offset in pixels relative to the top-left corner of the border box of the element.y
y-offset in pixels relative to the top-left corner of the border box of the element.
- returns: <Promise> Promise which resolves when the element is successfully clicked. Promise gets rejected if the element is detached from DOM.
This method scrolls element into view if needed, and then uses page.mouse to click in the center of the element. If the element is detached from DOM, the method throws an error.
elementHandle.clickablePoint([offset])
offset
<Object>x
x-offset in pixels relative to the top-left corner of the border box of the element.y
y-offset in pixels relative to the top-left corner of the border box of the element.
- returns: <[Promise<[Point]>]> Resolves to the x, y point that describes the element's position.
elementHandle.contentFrame()
- returns: <Promise<?Frame>> Resolves to the content frame for element handles referencing iframe nodes, or null otherwise
elementHandle.dispose()
- returns: <Promise> Promise which resolves when the element handle is successfully disposed.
The elementHandle.dispose
method stops referencing the element handle.
elementHandle.drag(target)
This method creates and captures a drag event from the element.
elementHandle.dragAndDrop(target[, options])
target
<ElementHandle>options
<Object>delay
<number> how long to delay before dropping onto the target element
- returns: <Promise>
This method will drag a given element and drop it onto a target element.
elementHandle.dragEnter([data])
This method will trigger a dragenter event from the given element.
elementHandle.dragOver([data])
This method will trigger a dragover event from the given element.
elementHandle.drop([data])
This method will trigger a drop event from the given element.
elementHandle.evaluate(pageFunction[, ...args])
pageFunction
<function(Object)> Function to be evaluated in browser context...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<Serializable>> Promise which resolves to the return value of
pageFunction
This method passes this handle as the first argument to pageFunction
.
If pageFunction
returns a Promise, then handle.evaluate
would wait for the promise to resolve and return its value.
Examples:
const tweetHandle = await page.$('.tweet .retweets');
expect(await tweetHandle.evaluate((node) => node.innerText)).toBe('10');
elementHandle.evaluateHandle(pageFunction[, ...args])
pageFunction
<function|string> Function to be evaluated...args
<...Serializable|JSHandle> Arguments to pass topageFunction
- returns: <Promise<JSHandle|ElementHandle>> Promise which resolves to the return value of
pageFunction
as an in-page object.
This method passes this handle as the first argument to pageFunction
.
The only difference between elementHandle.evaluate
and elementHandle.evaluateHandle
is that executionContext.evaluateHandle
returns in-page object (JSHandle).
If the function returns an element, the returned handle is an ElementHandle.
If the function passed to the elementHandle.evaluateHandle
returns a Promise, then elementHandle.evaluateHandle
would wait for the promise to resolve and return its value.
See Page.evaluateHandle for more details.
elementHandle.executionContext()
- returns: <ExecutionContext>
elementHandle.focus()
- returns: <Promise>
Calls focus on the element.
elementHandle.getProperties()
The method returns a map with property names as keys and JSHandle instances for the property values.
const listHandle = await page.evaluateHandle(() => document.body.children);
const properties = await listHandle.getProperties();
const children = [];
for (const property of properties.values()) {
const element = property.asElement();
if (element) children.push(element);
}
children; // holds elementHandles to all children of document.body
elementHandle.getProperty(propertyName)
Fetches a single property from the objectHandle.
elementHandle.hover()
- returns: <Promise> Promise which resolves when the element is successfully hovered.
This method scrolls element into view if needed, and then uses page.mouse to hover over the center of the element. If the element is detached from DOM, the method throws an error.
elementHandle.isIntersectingViewport([options])
options
<Object>threshold
<number> threshold for the intersection between 0 (no intersection) and 1 (full intersection). Defaults to 1.
- returns: <Promise<boolean>> Resolves to true if the element is visible in the current viewport.
elementHandle.jsonValue()
Returns a JSON representation of the object. The JSON is generated by running JSON.stringify
on the object in page and consequent JSON.parse
in puppeteer.
Note
The method will throw if the referenced object is not stringifiable.
elementHandle.press(key[, options])
key
<string> Name of key to press, such asArrowLeft
. See USKeyboardLayout for a list of all key names.options
<Object>- returns: <Promise>
Focuses the element, and then uses keyboard.down
and keyboard.up
.
If key
is a single character and no modifier keys besides Shift
are being held down, a keypress
/input
event will also be generated. The text
option can be specified to force an input event to be generated.
Note
Modifier keys DO affect
elementHandle.press
. Holding downShift
will type the text in upper case.
elementHandle.screenshot([options])
options
<Object> Same options as in page.screenshot.- returns: <Promise<string|Buffer>> Promise which resolves to buffer or a base64 string (depending on the value of
options.encoding
) with captured screenshot.
This method scrolls element into view if needed, and then uses page.screenshot to take a screenshot of the element. If the element is detached from DOM, the method throws an error.
elementHandle.select(...values)
...values
<...string> Values of options to select. If the<select>
has themultiple
attribute, all values are considered, otherwise only the first one is taken into account.- returns: <Promise<Array<string>>> An array of option values that have been successfully selected.
Triggers a change
and input
event once all the provided options have been selected.
If there's no <select>
element matching selector
, the method throws an error.
handle.select('blue'); // single selection
handle.select('red', 'green', 'blue'); // multiple selections
elementHandle.tap()
- returns: <Promise> Promise which resolves when the element is successfully tapped. Promise gets rejected if the element is detached from DOM.
This method scrolls element into view if needed, and then uses touchscreen.tap to tap in the center of the element. If the element is detached from DOM, the method throws an error.
elementHandle.toString()
- returns: <string>
elementHandle.type(text[, options])
text
<string> A text to type into a focused element.options
<Object>delay
<number> Time to wait between key presses in milliseconds. Defaults to 0.
- returns: <Promise>
Focuses the element, and then sends a keydown
, keypress
/input
, and keyup
event for each character in the text.
To press a special key, like Control
or ArrowDown
, use elementHandle.press
.
await elementHandle.type('Hello'); // Types instantly
await elementHandle.type('World', { delay: 100 }); // Types slower, like a user
An example of typing into a text field and then submitting the form:
const elementHandle = await page.$('input');
await elementHandle.type('some text');
await elementHandle.press('Enter');
elementHandle.uploadFile(...filePaths)
...filePaths
<...string> Sets the value of the file input to these paths. If some of thefilePaths
are relative paths, then they are resolved relative to the current working directory.- returns: <Promise>
This method expects elementHandle
to point to an input element.
elementHandle.waitForSelector(selector[, options])
selector
<string> A selector of an element to wait foroptions
<Object> Optional waiting parametersvisible
<boolean> wait for element to be present in DOM and to be visible, i.e. to not havedisplay: none
orvisibility: hidden
CSS properties. Defaults tofalse
.hidden
<boolean> wait for element to not be found in the DOM or to be hidden, i.e. havedisplay: none
orvisibility: hidden
CSS properties. Defaults tofalse
.timeout
<number> maximum time to wait for in milliseconds. Defaults to30000
(30 seconds). Pass0
to disable timeout. The default value can be changed by using the page.setDefaultTimeout(timeout) method.
- returns: <Promise<?ElementHandle>> Promise which resolves when element specified by selector string is added to DOM. Resolves to
null
if waiting forhidden: true
and selector is not found in DOM.
Wait for an element matching selector
to appear within the elementHandle
’s subtree. If the selector
already matches an element at the moment of calling the method, the promise returned by the method resolves immediately. If the selector doesn’t appear after timeout
milliseconds of waiting, the promise rejects.
This method does not work across navigations or if the element is detached from DOM.
class: HTTPRequest
Whenever the page sends a request, such as for a network resource, the following events are emitted by Puppeteer's page:
'request'
emitted when the request is issued by the page.'response'
emitted when/if the response is received for the request.'requestfinished'
emitted when the response body is downloaded and the request is complete.
If request fails at some point, then instead of 'requestfinished'
event (and possibly instead of 'response' event), the 'requestfailed'
event is emitted.
Note
HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request will complete with
'requestfinished'
event.
If request gets a 'redirect' response, the request is successfully finished with the 'requestfinished' event, and a new request is issued to a redirected URL.
httpRequest.abort([errorCode], [priority])
errorCode
<string> Optional error code. Defaults tofailed
, could be one of the following:aborted
- An operation was aborted (due to user action).accessdenied
- Permission to access a resource, other than the network, was denied.addressunreachable
- The IP address is unreachable. This usually means that there is no route to the specified host or network.blockedbyclient
- The client chose to block the request.blockedbyresponse
- The request failed because the response was delivered along with requirements which are not met ('X-Frame-Options' and 'Content-Security-Policy' ancestor checks, for instance).connectionaborted
- A connection timed out as a result of not receiving an ACK for data sent.connectionclosed
- A connection was closed (corresponding to a TCP FIN).connectionfailed
- A connection attempt failed.connectionrefused
- A connection attempt was refused.connectionreset
- A connection was reset (corresponding to a TCP RST).internetdisconnected
- The Internet connection has been lost.namenotresolved
- The host name could not be resolved.timedout
- An operation timed out.failed
- A generic failure occurred.
priority
<number> - Optional intercept abort priority. If provided, intercept will be resolved using cooperative handling rules. Otherwise, intercept will be resolved immediately.- returns: <Promise>
Aborts request. To use this, request interception should be enabled with page.setRequestInterception
.
Exception is immediately thrown if the request interception is not enabled.
httpRequest.abortErrorReason()
- returns: <string> of type Protocol.Network.ErrorReason.
Returns the most recent reason for aborting set by the previous call to abort() in Cooperative Intercept Mode.
httpRequest.continue([overrides], [priority])
overrides
<Object> Optional request overwrites, which can be one of the following:url
<string> If set changes the request URL. This is not a redirect. The request will be silently forwarded to the new URL. For example, the address bar will show the original URL.method
<string> If set changes the request method (e.g.GET
orPOST
).postData
<string> If set changes the post data of request.headers
<Object> If set changes the request HTTP headers. Header values will be converted to a string.
priority
<number> - Optional intercept abort priority. If provided, intercept will be resolved using coopeative handling rules. Otherwise, intercept will be resolved immediately.- returns: <Promise>
Continues request with optional request overrides. To use this, request interception should be enabled with page.setRequestInterception
.
Exception is immediately thrown if the request interception is not enabled.
Note: Pass DEFAULT_INTERCEPT_RESOLUTION_PRIORITY
to continue a request if your intent is to bypass/defer the request because
your handler has no opinion about it.
await page.setRequestInterception(true);
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
// Override headers
const headers = Object.assign({}, request.headers(), {
foo: 'bar', // set "foo" header
origin: undefined, // remove "origin" header
});
request.continue({ headers });
});
httpRequest.continueRequestOverrides()
- returns: <Object> Optional request overwrites, which can be one of the following:
url
<string> If set changes the request URL. This is not a redirect. The request will be silently forwarded to the new URL. For example, the address bar will show the original URL.method
<string> If set changes the request method (e.g.GET
orPOST
).postData
<string> If set changes the post data of request.headers
<Object> If set changes the request HTTP headers. Header values will be converted to a string.
Returns the most recent set of request overrides set with a previous call to continue() in Cooperative Intercept Mode.
httpRequest.enqueueInterceptAction(pendingHandler)
pendingHandler
<function> The request interception handler to enqueue
Enqueues a request handler for processing. This facilitates proper execution of async handlers.
httpRequest.failure()
- returns: <?Object> Object describing request failure, if any
errorText
<string> Human-readable error message, e.g.'net::ERR_FAILED'
.
The method returns null
unless this request was failed, as reported by
requestfailed
event.
Example of logging all failed requests:
page.on('requestfailed', (request) => {
console.log(request.url() + ' ' + request.failure().errorText);
});
httpRequest.finalizeInterceptions()
- returns: <[Promise]>
When in Cooperative Intercept Mode, awaits pending interception handlers and then decides how to fulfill the request interception.
httpRequest.frame()
httpRequest.headers()
- returns: <Object> An object with HTTP headers associated with the request. All header names are lower-case.
httpRequest.initiator()
- returns: <Object> An object describing the initiator of the request
type
<string> Type of this initiator. Possible values:parser
,script
,preload
,SignedExchange
andother
.stack
<?Object> JavaScript stack trace for the initiator, set forscript
only.url
<?string> Initiator URL, set forparser
,script
andSignedExchange
type.lineNumber
<?number> 0 based initiator line number, set forparser
andscript
.
httpRequest.interceptResolutionState()
- returns: <[InterceptResolutionState]>
action
<[InterceptResolutionAction]> Current resolution action.priority
<?number> The current priority of the winning action.
InterceptResolutionAction
is one of:
abort
- The request will be aborted if no higher priority arises.respond
- The request will be responded if no higher priority arises.continue
- The request will be continued if no higher priority arises.disabled
- Request interception is not currently enabled (seepage.setRequestInterception
).none
-abort/continue/respond
have not been called yet.already-handled
- The interception has already been handled in Legacy Mode by a call toabort/continue/respond
with apriority
ofundefined
. Subsequent calls toabort/continue/respond
will throw an exception.
This example will continue()
a request at a slightly higher priority than the current action if the interception has not
already handled and is not already being continued.
page.on('request', (interceptedRequest) => {
const { action, priority } = interceptedRequest.interceptResolutionState();
if (action === InterceptResolutionAction.AlreadyHandled) return;
if (action === InterceptResolutionAction.Continue) return;
// Change the action to `continue` and bump the priority so `continue` becomes the new winner
interceptedRequest.continue(
interceptedRequest.continueRequestOverrides(),
priority + 1
);
});
httpRequest.isInterceptResolutionHandled()
- returns: <boolean>
Whether this request's interception has been handled (i.e., abort
, continue
, or respond
has already been called
with a priority
of undefined
).
httpRequest.isNavigationRequest()
- returns: <boolean>
Whether this request is driving frame's navigation.
httpRequest.method()
- returns: <string> Request's method (GET, POST, etc.)
httpRequest.postData()
- returns: <string> Request's post body, if any.
httpRequest.redirectChain()
- returns: <Array<HTTPRequest>>
A redirectChain
is a chain of requests initiated to fetch a resource.
- If there are no redirects and the request was successful, the chain will be empty.
- If a server responds with at least a single redirect, then the chain will contain all the requests that were redirected.
redirectChain
is shared between all the requests of the same chain.
For example, if the website http://example.com
has a single redirect to
https://example.com
, then the chain will contain one request:
const response = await page.goto('http://example.com');
const chain = response.request().redirectChain();
console.log(chain.length); // 1
console.log(chain[0].url()); // 'http://example.com'
If the website https://google.com
has no redirects, then the chain will be empty:
const response = await page.goto('https://google.com');
const chain = response.request().redirectChain();
console.log(chain.length); // 0
httpRequest.resourceType()
- returns: <string>
Contains the request's resource type as it was perceived by the rendering engine.
ResourceType will be one of the following: document
, stylesheet
, image
, media
, font
, script
, texttrack
, xhr
, fetch
, eventsource
, websocket
, manifest
, other
.
httpRequest.respond(response, [priority])
response
<Object> Response that will fulfill this requestpriority
<number> - Optional intercept abort priority. If provided, intercept will be resolved using coopeative handling rules. Otherwise, intercept will be resolved immediately.- returns: <Promise>
Fulfills request with given response. To use this, request interception should
be enabled with page.setRequestInterception
. Exception is thrown if
request interception is not enabled.
An example of fulfilling all requests with 404 responses:
await page.setRequestInterception(true);
page.on('request', (request) => {
if (request.isInterceptResolutionHandled()) return;
request.respond({
status: 404,
contentType: 'text/plain',
body: 'Not Found!',
});
});
Note
Mocking responses for dataURL requests is not supported. Calling
request.respond
for a dataURL request is a noop.
httpRequest.response()
- returns: <?HTTPResponse> A matching HTTPResponse object, or
null
if the response has not been received yet.
httpRequest.responseForRequest()
- returns: <?HTTPResponse> A matching HTTPResponse object, or
null
if the response has not been received yet.
Returns the current response object set by the previous call to respond() in Cooperative Intercept Mode.
httpRequest.url()
- returns: <string> URL of the request.
class: HTTPResponse
HTTPResponse class represents responses which are received by page.
httpResponse.buffer()
httpResponse.frame()
httpResponse.fromCache()
- returns: <boolean>
True if the response was served from either the browser's disk cache or memory cache.
httpResponse.fromServiceWorker()
- returns: <boolean>
True if the response was served by a service worker.
httpResponse.headers()
- returns: <Object> An object with HTTP headers associated with the response. All header names are lower-case.
httpResponse.json()
This method will throw if the response body is not parsable via JSON.parse
.
httpResponse.ok()
- returns: <boolean>
Contains a boolean stating whether the response was successful (status in the range 200-299) or not.
httpResponse.remoteAddress()
- returns: <Object>
httpResponse.request()
- returns: <HTTPRequest> A matching HTTPRequest object.
httpResponse.securityDetails()
- returns: <?SecurityDetails> Security details if the response was received over the secure connection, or
null
otherwise.
httpResponse.status()
- returns: <number>
Contains the status code of the response (e.g., 200 for a success).
httpResponse.statusText()
- returns: <string>
Contains the status text of the response (e.g. usually an "OK" for a success).
httpResponse.text()
httpResponse.url()
- returns: <string>
Contains the URL of the response.
class: SecurityDetails
SecurityDetails class represents the security details when response was received over the secure connection.
securityDetails.issuer()
- returns: <string> A string with the name of issuer of the certificate.
securityDetails.protocol()
- returns: <string> String with the security protocol, eg. "TLS 1.2".
securityDetails.subjectAlternativeNames()
securityDetails.subjectName()
- returns: <string> Name of the subject to which the certificate was issued to.
securityDetails.validFrom()
securityDetails.validTo()
class: Target
target.browser()
- returns: <Browser>
Get the browser the target belongs to.
target.browserContext()
- returns: <BrowserContext>
The browser context the target belongs to.
target.createCDPSession()
- returns: <Promise<CDPSession>>
Creates a Chrome Devtools Protocol session attached to the target.
target.opener()
- returns: <?Target>
Get the target that opened this target. Top-level targets return null
.
target.page()
If the target is not of type "page"
or "background_page"
, returns null
.
target.type()
- returns: <"page"|"background_page"|"service_worker"|"shared_worker"|"other"|"browser">
Identifies what kind of target this is. Can be "page"
, "background_page"
, "service_worker"
, "shared_worker"
, "browser"
or "other"
.
target.url()
- returns: <string>
target.worker()
If the target is not of type "service_worker"
or "shared_worker"
, returns null
.
class: CDPSession
- extends: EventEmitter
The CDPSession
instances are used to talk raw Chrome Devtools Protocol:
- protocol methods can be called with
session.send
method. - protocol events can be subscribed to with
session.on
method.
Useful links:
- Documentation on DevTools Protocol can be found here: DevTools Protocol Viewer.
- Getting Started with DevTools Protocol: https://github.com/aslushnikov/getting-started-with-cdp/blob/HEAD/README.md
const client = await page.target().createCDPSession();
await client.send('Animation.enable');
client.on('Animation.animationCreated', () =>
console.log('Animation created!')
);
const response = await client.send('Animation.getPlaybackRate');
console.log('playback rate is ' + response.playbackRate);
await client.send('Animation.setPlaybackRate', {
playbackRate: response.playbackRate / 2,
});
cdpSession.connection()
- returns: <[Connection]>
Returns the underlying connection associated with the session. Can be used to obtain other related sessions.
cdpSession.detach()
- returns: <Promise>
Detaches the cdpSession from the target. Once detached, the cdpSession object won't emit any events and can't be used to send messages.
cdpSession.id()
- returns: <string>
Returns the session's id.
cdpSession.send(method[, ...paramArgs])
method
<string> protocol method name...paramArgs
<Object> Optional method parameters- returns: <Promise<Object>>
class: Coverage
Coverage gathers information about parts of JavaScript and CSS that were used by the page.
An example of using JavaScript and CSS coverage to get percentage of initially executed code:
// Enable both JavaScript and CSS coverage
await Promise.all([
page.coverage.startJSCoverage(),
page.coverage.startCSSCoverage(),
]);
// Navigate to page
await page.goto('https://example.com');
// Disable both JavaScript and CSS coverage
const [jsCoverage, cssCoverage] = await Promise.all([
page.coverage.stopJSCoverage(),
page.coverage.stopCSSCoverage(),
]);
let totalBytes = 0;
let usedBytes = 0;
const coverage = [...jsCoverage, ...cssCoverage];
for (const entry of coverage) {
totalBytes += entry.text.length;
for (const range of entry.ranges) usedBytes += range.end - range.start - 1;
}
console.log(`Bytes used: ${(usedBytes / totalBytes) * 100}%`);
To output coverage in a form consumable by Istanbul, see puppeteer-to-istanbul.
coverage.startCSSCoverage([options])
options
<Object> Set of configurable options for coverageresetOnNavigation
<boolean> Whether to reset coverage on every navigation. Defaults totrue
.
- returns: <Promise> Promise that resolves when coverage is started
coverage.startJSCoverage([options])
options
<Object> Set of configurable options for coverage- returns: <Promise> Promise that resolves when coverage is started
Note
Anonymous scripts are ones that don't have an associated URL. These are scripts that are dynamically created on the page using
eval
ornew Function
. IfreportAnonymousScripts
is set totrue
, anonymous scripts will have__puppeteer_evaluation_script__
as their URL.
coverage.stopCSSCoverage()
- returns: <Promise<Array<Object>>> Promise that resolves to the array of coverage reports for all stylesheets
Note
CSS Coverage doesn't include dynamically injected style tags without sourceURLs.
coverage.stopJSCoverage()
- returns: <Promise<Array<Object>>> Promise that resolves to the array of coverage reports for all scripts
Note
JavaScript Coverage doesn't include anonymous scripts by default. However, scripts with sourceURLs are reported.
class: TimeoutError
- extends: Error
TimeoutError is emitted whenever certain operations are terminated due to timeout, e.g. page.waitForSelector(selector[, options]) or puppeteer.launch([options]).
class: EventEmitter
A small EventEmitter class backed by Mitt.
eventEmitter.addListener(event, handler)
event
<string|symbol> the event to add the handler to.handler
<Function> the event listener that will be added.- returns:
this
so you can chain method calls
This method is identical to on
and maintained for compatibility with Node's EventEmitter. We recommend using on
by default.
eventEmitter.emit(event, [eventData])
event
<string|symbol> the event to trigger.eventData
<Object> additional data to send with the event.- returns:
boolean
;true
if there are any listeners for the event,false
if there are none.
eventEmitter.listenerCount(event)
event
<string|symbol> the event to check for listeners.- returns: <number> the number of listeners for the given event.
eventEmitter.off(event, handler)
event
<string|symbol> the event to remove the handler from.handler
<Function> the event listener that will be removed.- returns:
this
so you can chain method calls
eventEmitter.on(event, handler)
event
<string|symbol> the event to add the handler to.handler
<Function> the event listener that will be added.- returns:
this
so you can chain method calls
eventEmitter.once(event, handler)
event
<string|symbol> the event to add the handler to.handler
<Function> the event listener that will be added.- returns:
this
so you can chain method calls
eventEmitter.removeAllListeners([event])
event
<string|symbol> optional argument to remove all listeners for the given event. If it's not given this method will remove all listeners for all events.- returns:
this
so you can chain method calls
eventEmitter.removeListener(event, handler)
event
<string|symbol> the event to remove the handler from.handler
<Function> the event listener that will be removed.- returns:
this
so you can chain method calls
This method is identical to off
and maintained for compatibility with Node's EventEmitter. We recommend using off
by default.
interface: CustomQueryHandler
Contains two functions queryOne
and queryAll
that can be registered as alternative querying strategies. The functions queryOne
and queryAll
are executed in the page context. queryOne
should take an Element
and a selector string as argument and return a single Element
or null
if no element is found. queryAll
takes the same arguments but should instead return a NodeList<Element>
or Array<Element>
with all the elements that match the given query selector.