2023-11-02 01:13:31 +00:00
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module Test.Main where
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import Prelude
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2023-11-06 23:38:03 +00:00
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import Control.Monad.Error.Class (throwError, try)
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import Control.Monad.Rec.Class (Step(..), forever, tailRecM, untilJust)
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import Control.Monad.State.Async (AsyncStateT, asyncModify, asyncPut, asyncRead, asyncWrite, runAsyncState, runMutexState)
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2023-11-02 01:13:31 +00:00
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import Control.Monad.Trans.Class (lift)
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2023-11-06 23:38:03 +00:00
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import Control.Parallel (parOneOf, parSequence_, parallel, sequential)
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import Data.Array as Array
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2023-11-02 01:13:31 +00:00
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import Data.Async.Class (class AsyncState)
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import Data.Async.Mutex (Mutex)
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import Data.Async.RwLock (RwLock)
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import Data.Either (isLeft)
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import Data.Identity (Identity)
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2023-11-06 23:38:03 +00:00
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import Data.Maybe (Maybe(..))
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2023-11-02 01:13:31 +00:00
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import Data.Newtype (wrap)
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2023-11-06 23:38:03 +00:00
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import Data.Traversable (for_)
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import Data.Tuple.Nested ((/\))
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2023-11-02 01:13:31 +00:00
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import Effect (Effect)
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import Effect.Aff (Aff, delay, launchAff_)
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2023-11-06 23:38:03 +00:00
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import Effect.Aff.Class (liftAff)
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import Effect.Class (liftEffect)
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import Effect.Exception (error)
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import Effect.Random (randomBool)
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2023-11-02 01:13:31 +00:00
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import Test.Spec (SpecT, describe, it)
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import Test.Spec.Assertions (shouldEqual, shouldSatisfy)
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import Test.Spec.Reporter (consoleReporter)
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import Test.Spec.Runner (runSpec)
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common :: forall @w wl rl. AsyncState w wl rl => SpecT Aff Unit Identity Unit
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common = do
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it "does not throw" $ runAsyncState unit (pure @(AsyncStateT w Unit Aff) unit)
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it "supports single-threaded state manipulation" do
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runAsyncState 0 do
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pure @(AsyncStateT w Int Aff) unit
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flip shouldSatisfy isLeft =<< try (asyncRead $ shouldEqual 1)
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asyncPut 1
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asyncRead $ shouldEqual 1
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asyncModify $ \n -> pure $ n + 2
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asyncRead $ shouldEqual 3
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it "supports concurrent state manipulation" do
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let
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t1 = parallel do
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lift $ delay $ wrap 50.0
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asyncModify
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( \s -> do
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delay $ wrap 100.0
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pure $ s <> "john"
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)
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pure unit
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t2 = parallel do
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asyncPut "hello, "
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lift $ delay $ wrap 60.0
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asyncModify (pure <<< (_ <> "!"))
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pure unit
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runAsyncState "" do
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pure @(AsyncStateT w String Aff) unit
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sequential (pure (\_ _ -> unit) <*> t1 <*> t2)
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asyncRead (shouldEqual "hello, john!")
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it "supports concurrent state manipulation 2" do
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let
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t = do
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_ <- asyncRead pure
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asyncWrite (pure <<< (unit /\ _) <<< (_ <> "a"))
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pure unit
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runAsyncState "" do
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pure @(AsyncStateT w String Aff) unit
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parSequence_ $ Array.replicate 10 t
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asyncRead (shouldEqual "aaaaaaaaaa")
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it "supports parallel delay in monadrec" do
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let
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done = liftAff $ delay $ wrap 5000.0
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go 0 = pure $ Done unit
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go n = do
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liftAff $ delay $ wrap 2.0
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_ <- asyncRead pure
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_ <- asyncModify pure
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pure $ Loop (n - 1)
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runAsyncState "" do
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pure @(AsyncStateT w String Aff) unit
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parOneOf
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[ done
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, tailRecM go 100
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, tailRecM go 100
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, tailRecM go 100
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, tailRecM go 100
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]
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it "setting the state to a value unblocks MonadRec" do
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let
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delayThenDone = do
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liftAff $ delay $ wrap 100.0
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asyncPut true
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wait = untilJust do
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done <- asyncRead pure
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pure $ if done then Just unit else Nothing
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runMutexState false $ parSequence_ [ delayThenDone, wait ]
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it "throwing with lock does not block other threads" do
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let
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t = do
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readThrows <- liftEffect randomBool
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writeThrows <- liftEffect randomBool
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void $ try $ asyncRead (const $ if readThrows then throwError $ error "fail" else pure unit)
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void $ try $ asyncModify (\s -> if writeThrows then throwError $ error "fail" else pure s)
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pure unit
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for_ (Array.replicate 100 unit) \_ -> do
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runAsyncState "" do
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pure @(AsyncStateT w String Aff) unit
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parSequence_ $ Array.replicate 100 t
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main :: Effect Unit
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main = launchAff_ $ runSpec [ consoleReporter ] do
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describe "AsyncStateT" do
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describe "MutexStateT" do
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common @Mutex
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describe "RwLockStateT" do
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common @RwLock
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