puppeteer/src/common/FrameManager.ts

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/**
* Copyright 2017 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Protocol} from 'devtools-protocol';
import {assert} from './assert.js';
import {CDPSession} from './Connection.js';
import {ElementHandle} from './ElementHandle.js';
import {EventEmitter} from './EventEmitter.js';
import {EVALUATION_SCRIPT_URL, ExecutionContext} from './ExecutionContext.js';
import {HTTPResponse} from './HTTPResponse.js';
import {MouseButton} from './Input.js';
import {
MAIN_WORLD,
IsolatedWorld,
IsolatedWorldChart,
PUPPETEER_WORLD,
WaitForSelectorOptions,
} from './IsolatedWorld.js';
import {LifecycleWatcher, PuppeteerLifeCycleEvent} from './LifecycleWatcher.js';
import {NetworkManager} from './NetworkManager.js';
import {Page} from './Page.js';
import {Target} from './Target.js';
import {TimeoutSettings} from './TimeoutSettings.js';
import {EvaluateFunc, HandleFor, NodeFor} from './types.js';
import {
createDeferredPromiseWithTimer,
debugError,
DeferredPromise,
isErrorLike,
} from './util.js';
const UTILITY_WORLD_NAME = '__puppeteer_utility_world__';
/**
* We use symbols to prevent external parties listening to these events.
* They are internal to Puppeteer.
*
* @internal
*/
export const FrameManagerEmittedEvents = {
FrameAttached: Symbol('FrameManager.FrameAttached'),
FrameNavigated: Symbol('FrameManager.FrameNavigated'),
FrameDetached: Symbol('FrameManager.FrameDetached'),
FrameSwapped: Symbol('FrameManager.FrameSwapped'),
LifecycleEvent: Symbol('FrameManager.LifecycleEvent'),
FrameNavigatedWithinDocument: Symbol(
'FrameManager.FrameNavigatedWithinDocument'
),
ExecutionContextCreated: Symbol('FrameManager.ExecutionContextCreated'),
ExecutionContextDestroyed: Symbol('FrameManager.ExecutionContextDestroyed'),
};
/**
* A frame manager manages the frames for a given {@link Page | page}.
*
* @internal
*/
export class FrameManager extends EventEmitter {
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#page: Page;
#networkManager: NetworkManager;
#timeoutSettings: TimeoutSettings;
#frames = new Map<string, Frame>();
#contextIdToContext = new Map<string, ExecutionContext>();
#isolatedWorlds = new Set<string>();
#mainFrame?: Frame;
#client: CDPSession;
/**
* Keeps track of OOPIF targets/frames (target ID == frame ID for OOPIFs)
* that are being initialized.
*/
#framesPendingTargetInit = new Map<string, DeferredPromise<void>>();
/**
* Keeps track of frames that are in the process of being attached in #onFrameAttached.
*/
#framesPendingAttachment = new Map<string, DeferredPromise<void>>();
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get timeoutSettings(): TimeoutSettings {
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return this.#timeoutSettings;
}
get networkManager(): NetworkManager {
return this.#networkManager;
}
get client(): CDPSession {
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return this.#client;
}
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constructor(
client: CDPSession,
page: Page,
ignoreHTTPSErrors: boolean,
timeoutSettings: TimeoutSettings
) {
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super();
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this.#client = client;
this.#page = page;
this.#networkManager = new NetworkManager(client, ignoreHTTPSErrors, this);
this.#timeoutSettings = timeoutSettings;
this.setupEventListeners(this.#client);
}
private setupEventListeners(session: CDPSession) {
session.on('Page.frameAttached', event => {
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this.#onFrameAttached(session, event.frameId, event.parentFrameId);
});
session.on('Page.frameNavigated', event => {
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this.#onFrameNavigated(event.frame);
});
session.on('Page.navigatedWithinDocument', event => {
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this.#onFrameNavigatedWithinDocument(event.frameId, event.url);
});
session.on(
'Page.frameDetached',
(event: Protocol.Page.FrameDetachedEvent) => {
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this.#onFrameDetached(
event.frameId,
event.reason as Protocol.Page.FrameDetachedEventReason
);
}
);
session.on('Page.frameStartedLoading', event => {
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this.#onFrameStartedLoading(event.frameId);
});
session.on('Page.frameStoppedLoading', event => {
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this.#onFrameStoppedLoading(event.frameId);
});
session.on('Runtime.executionContextCreated', event => {
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this.#onExecutionContextCreated(event.context, session);
});
session.on('Runtime.executionContextDestroyed', event => {
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this.#onExecutionContextDestroyed(event.executionContextId, session);
});
session.on('Runtime.executionContextsCleared', () => {
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this.#onExecutionContextsCleared(session);
});
session.on('Page.lifecycleEvent', event => {
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this.#onLifecycleEvent(event);
});
}
async initialize(
targetId: string,
client: CDPSession = this.#client
): Promise<void> {
try {
if (!this.#framesPendingTargetInit.has(targetId)) {
this.#framesPendingTargetInit.set(
targetId,
createDeferredPromiseWithTimer(
`Waiting for target frame ${targetId} failed`
)
);
}
const result = await Promise.all([
client.send('Page.enable'),
client.send('Page.getFrameTree'),
]);
const {frameTree} = result[1];
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this.#handleFrameTree(client, frameTree);
await Promise.all([
client.send('Page.setLifecycleEventsEnabled', {enabled: true}),
client.send('Runtime.enable').then(() => {
return this.#createIsolatedWorld(client, UTILITY_WORLD_NAME);
}),
// TODO: Network manager is not aware of OOP iframes yet.
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client === this.#client
? this.#networkManager.initialize()
: Promise.resolve(),
]);
} catch (error) {
// The target might have been closed before the initialization finished.
if (
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isErrorLike(error) &&
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(error.message.includes('Target closed') ||
error.message.includes('Session closed'))
) {
return;
}
throw error;
} finally {
this.#framesPendingTargetInit.get(targetId)?.resolve();
this.#framesPendingTargetInit.delete(targetId);
}
}
executionContextById(
contextId: number,
session: CDPSession = this.#client
): ExecutionContext {
const key = `${session.id()}:${contextId}`;
const context = this.#contextIdToContext.get(key);
assert(context, 'INTERNAL ERROR: missing context with id = ' + contextId);
return context;
}
page(): Page {
return this.#page;
}
mainFrame(): Frame {
assert(this.#mainFrame, 'Requesting main frame too early!');
return this.#mainFrame;
}
frames(): Frame[] {
return Array.from(this.#frames.values());
}
frame(frameId: string): Frame | null {
return this.#frames.get(frameId) || null;
}
onAttachedToTarget(target: Target): void {
if (target._getTargetInfo().type !== 'iframe') {
return;
}
const frame = this.#frames.get(target._getTargetInfo().targetId);
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if (frame) {
frame.updateClient(target._session()!);
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}
this.setupEventListeners(target._session()!);
this.initialize(target._getTargetInfo().targetId, target._session());
}
onDetachedFromTarget(target: Target): void {
const frame = this.#frames.get(target._targetId);
if (frame && frame.isOOPFrame()) {
// When an OOP iframe is removed from the page, it
// will only get a Target.detachedFromTarget event.
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this.#removeFramesRecursively(frame);
}
}
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#onLifecycleEvent(event: Protocol.Page.LifecycleEventEvent): void {
const frame = this.#frames.get(event.frameId);
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if (!frame) {
return;
}
frame._onLifecycleEvent(event.loaderId, event.name);
this.emit(FrameManagerEmittedEvents.LifecycleEvent, frame);
}
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#onFrameStartedLoading(frameId: string): void {
const frame = this.#frames.get(frameId);
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if (!frame) {
return;
}
frame._onLoadingStarted();
}
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#onFrameStoppedLoading(frameId: string): void {
const frame = this.#frames.get(frameId);
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if (!frame) {
return;
}
frame._onLoadingStopped();
this.emit(FrameManagerEmittedEvents.LifecycleEvent, frame);
}
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#handleFrameTree(
session: CDPSession,
frameTree: Protocol.Page.FrameTree
): void {
if (frameTree.frame.parentId) {
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this.#onFrameAttached(
session,
frameTree.frame.id,
frameTree.frame.parentId
);
}
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this.#onFrameNavigated(frameTree.frame);
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if (!frameTree.childFrames) {
return;
}
for (const child of frameTree.childFrames) {
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this.#handleFrameTree(session, child);
}
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}
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#onFrameAttached(
session: CDPSession,
frameId: string,
parentFrameId: string
): void {
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if (this.#frames.has(frameId)) {
const frame = this.#frames.get(frameId)!;
if (session && frame.isOOPFrame()) {
// If an OOP iframes becomes a normal iframe again
// it is first attached to the parent page before
// the target is removed.
frame.updateClient(session);
}
return;
}
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const parentFrame = this.#frames.get(parentFrameId);
const complete = (parentFrame: Frame) => {
assert(parentFrame, `Parent frame ${parentFrameId} not found`);
const frame = new Frame(this, parentFrame, frameId, session);
this.#frames.set(frame._id, frame);
this.emit(FrameManagerEmittedEvents.FrameAttached, frame);
};
if (parentFrame) {
return complete(parentFrame);
}
const frame = this.#framesPendingTargetInit.get(parentFrameId);
if (frame) {
if (!this.#framesPendingAttachment.has(frameId)) {
this.#framesPendingAttachment.set(
frameId,
createDeferredPromiseWithTimer(
`Waiting for frame ${frameId} to attach failed`
)
);
}
frame.then(() => {
complete(this.#frames.get(parentFrameId)!);
this.#framesPendingAttachment.get(frameId)?.resolve();
this.#framesPendingAttachment.delete(frameId);
});
return;
}
throw new Error(`Parent frame ${parentFrameId} not found`);
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}
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#onFrameNavigated(framePayload: Protocol.Page.Frame): void {
const frameId = framePayload.id;
const isMainFrame = !framePayload.parentId;
const frame = isMainFrame ? this.#mainFrame : this.#frames.get(frameId);
const complete = (frame?: Frame) => {
assert(
isMainFrame || frame,
`Missing frame isMainFrame=${isMainFrame}, frameId=${frameId}`
);
// Detach all child frames first.
if (frame) {
for (const child of frame.childFrames()) {
this.#removeFramesRecursively(child);
}
}
// Update or create main frame.
if (isMainFrame) {
if (frame) {
// Update frame id to retain frame identity on cross-process navigation.
this.#frames.delete(frame._id);
frame._id = frameId;
} else {
// Initial main frame navigation.
frame = new Frame(this, null, frameId, this.#client);
}
this.#frames.set(frameId, frame);
this.#mainFrame = frame;
}
// Update frame payload.
assert(frame);
frame._navigated(framePayload);
this.emit(FrameManagerEmittedEvents.FrameNavigated, frame);
};
const pendingFrame = this.#framesPendingAttachment.get(frameId);
if (pendingFrame) {
pendingFrame.then(() => {
complete(isMainFrame ? this.#mainFrame : this.#frames.get(frameId));
});
} else {
complete(frame);
}
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}
async #createIsolatedWorld(session: CDPSession, name: string): Promise<void> {
const key = `${session.id()}:${name}`;
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if (this.#isolatedWorlds.has(key)) {
return;
}
await session.send('Page.addScriptToEvaluateOnNewDocument', {
source: `//# sourceURL=${EVALUATION_SCRIPT_URL}`,
worldName: name,
});
await Promise.all(
this.frames()
.filter(frame => {
return frame._client() === session;
})
.map(frame => {
// Frames might be removed before we send this, so we don't want to
// throw an error.
return session
.send('Page.createIsolatedWorld', {
frameId: frame._id,
worldName: name,
grantUniveralAccess: true,
})
.catch(debugError);
})
);
this.#isolatedWorlds.add(key);
}
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#onFrameNavigatedWithinDocument(frameId: string, url: string): void {
const frame = this.#frames.get(frameId);
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if (!frame) {
return;
}
frame._navigatedWithinDocument(url);
this.emit(FrameManagerEmittedEvents.FrameNavigatedWithinDocument, frame);
this.emit(FrameManagerEmittedEvents.FrameNavigated, frame);
}
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#onFrameDetached(
frameId: string,
reason: Protocol.Page.FrameDetachedEventReason
): void {
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const frame = this.#frames.get(frameId);
if (reason === 'remove') {
// Only remove the frame if the reason for the detached event is
// an actual removement of the frame.
// For frames that become OOP iframes, the reason would be 'swap'.
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if (frame) {
this.#removeFramesRecursively(frame);
}
} else if (reason === 'swap') {
this.emit(FrameManagerEmittedEvents.FrameSwapped, frame);
}
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}
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#onExecutionContextCreated(
contextPayload: Protocol.Runtime.ExecutionContextDescription,
session: CDPSession
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): void {
const auxData = contextPayload.auxData as {frameId?: string} | undefined;
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const frameId = auxData && auxData.frameId;
const frame =
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typeof frameId === 'string' ? this.#frames.get(frameId) : undefined;
let world: IsolatedWorld | undefined;
if (frame) {
// Only care about execution contexts created for the current session.
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if (frame._client() !== session) {
return;
}
if (contextPayload.auxData && !!contextPayload.auxData['isDefault']) {
world = frame.worlds[MAIN_WORLD];
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} else if (
contextPayload.name === UTILITY_WORLD_NAME &&
!frame.worlds[PUPPETEER_WORLD].hasContext()
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) {
// In case of multiple sessions to the same target, there's a race between
// connections so we might end up creating multiple isolated worlds.
// We can use either.
world = frame.worlds[PUPPETEER_WORLD];
}
}
const context = new ExecutionContext(
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frame?._client() || this.#client,
contextPayload,
world
);
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if (world) {
world.setContext(context);
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}
const key = `${session.id()}:${contextPayload.id}`;
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this.#contextIdToContext.set(key, context);
}
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#onExecutionContextDestroyed(
executionContextId: number,
session: CDPSession
): void {
const key = `${session.id()}:${executionContextId}`;
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const context = this.#contextIdToContext.get(key);
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if (!context) {
return;
}
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this.#contextIdToContext.delete(key);
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if (context._world) {
context._world.clearContext();
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}
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}
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#onExecutionContextsCleared(session: CDPSession): void {
for (const [key, context] of this.#contextIdToContext.entries()) {
// Make sure to only clear execution contexts that belong
// to the current session.
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if (context._client !== session) {
continue;
}
if (context._world) {
context._world.clearContext();
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}
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this.#contextIdToContext.delete(key);
}
}
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#removeFramesRecursively(frame: Frame): void {
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for (const child of frame.childFrames()) {
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this.#removeFramesRecursively(child);
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}
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frame._detach();
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this.#frames.delete(frame._id);
this.emit(FrameManagerEmittedEvents.FrameDetached, frame);
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}
}
/**
* @public
*/
export interface FrameWaitForFunctionOptions {
/**
* An interval at which the `pageFunction` is executed, defaults to `raf`. If
* `polling` is a number, then it is treated as an interval in milliseconds at
* which the function would be executed. If `polling` is a string, then it can
* be one of the following values:
*
* - `raf` - to constantly execute `pageFunction` in `requestAnimationFrame`
* callback. This is the tightest polling mode which is suitable to observe
* styling changes.
*
* - `mutation` - to execute `pageFunction` on every DOM mutation.
*/
polling?: string | number;
/**
* Maximum time to wait in milliseconds. Defaults to `30000` (30 seconds).
* Pass `0` to disable the timeout. Puppeteer's default timeout can be changed
* using {@link Page.setDefaultTimeout}.
*/
timeout?: number;
}
/**
* @public
*/
export interface FrameAddScriptTagOptions {
/**
* the URL of the script to be added.
*/
url?: string;
/**
* The path to a JavaScript file to be injected into the frame.
* @remarks
* If `path` is a relative path, it is resolved relative to the current
* working directory (`process.cwd()` in Node.js).
*/
path?: string;
/**
* Raw JavaScript content to be injected into the frame.
*/
content?: string;
/**
* Set the script's `type`. Use `module` in order to load an ES2015 module.
*/
type?: string;
}
/**
* @public
*/
export interface FrameAddStyleTagOptions {
/**
* the URL of the CSS file to be added.
*/
url?: string;
/**
* The path to a CSS file to be injected into the frame.
* @remarks
* If `path` is a relative path, it is resolved relative to the current
* working directory (`process.cwd()` in Node.js).
*/
path?: string;
/**
* Raw CSS content to be injected into the frame.
*/
content?: string;
}
/**
* Represents a DOM frame.
*
* To understand frames, you can think of frames as `<iframe>` elements. Just
* like iframes, frames can be nested, and when JavaScript is executed in a
* frame, the JavaScript does not effect frames inside the ambient frame the
* JavaScript executes in.
*
* @example
* At any point in time, {@link Page | pages} expose their current frame
* tree via the {@link Page.mainFrame} and {@link Frame.childFrames} methods.
*
* @example
* An example of dumping frame tree:
*
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* ```ts
* const puppeteer = require('puppeteer');
*
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* await page.goto('https://www.google.com/chrome/browser/canary.html');
* dumpFrameTree(page.mainFrame(), '');
* await browser.close();
*
* function dumpFrameTree(frame, indent) {
* console.log(indent + frame.url());
* for (const child of frame.childFrames()) {
* dumpFrameTree(child, indent + ' ');
* }
* }
* })();
* ```
*
* @example
* An example of getting text from an iframe element:
*
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* ```ts
* const frame = page.frames().find(frame => frame.name() === 'myframe');
* const text = await frame.$eval('.selector', element => element.textContent);
* console.log(text);
* ```
*
* @remarks
* Frame lifecycles are controlled by three events that are all dispatched on
* the parent {@link Frame.page | page}:
*
* - {@link PageEmittedEvents.FrameAttached}
* - {@link PageEmittedEvents.FrameNavigated}
* - {@link PageEmittedEvents.FrameDetached}
*
* @public
*/
export class Frame {
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#parentFrame: Frame | null;
#url = '';
#detached = false;
#client!: CDPSession;
/**
* @internal
*/
worlds!: IsolatedWorldChart;
/**
* @internal
*/
_frameManager: FrameManager;
/**
* @internal
*/
_id: string;
/**
* @internal
*/
_loaderId = '';
/**
* @internal
*/
_name?: string;
/**
* @internal
*/
_hasStartedLoading = false;
/**
* @internal
*/
_lifecycleEvents = new Set<string>();
/**
* @internal
*/
_childFrames: Set<Frame>;
/**
* @internal
*/
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constructor(
frameManager: FrameManager,
parentFrame: Frame | null,
frameId: string,
client: CDPSession
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) {
this._frameManager = frameManager;
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this.#parentFrame = parentFrame ?? null;
this.#url = '';
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this._id = frameId;
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this.#detached = false;
this._loaderId = '';
this._childFrames = new Set();
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if (this.#parentFrame) {
this.#parentFrame._childFrames.add(this);
}
this.updateClient(client);
}
/**
* @internal
*/
updateClient(client: CDPSession): void {
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this.#client = client;
this.worlds = {
[MAIN_WORLD]: new IsolatedWorld(
client,
this._frameManager,
this,
this._frameManager.timeoutSettings
),
[PUPPETEER_WORLD]: new IsolatedWorld(
client,
this._frameManager,
this,
this._frameManager.timeoutSettings
),
};
}
/**
* @returns The page associated with the frame.
*/
page(): Page {
return this._frameManager.page();
}
/**
* @returns `true` if the frame is an out-of-process (OOP) frame. Otherwise,
* `false`.
*/
isOOPFrame(): boolean {
return this.#client !== this._frameManager.client;
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}
/**
* Navigates a frame to the given url.
*
* @remarks
* Navigation to `about:blank` or navigation to the same URL with a different
* hash will succeed and return `null`.
*
* :::warning
*
* Headless mode doesn't support navigation to a PDF document. See the {@link
* https://bugs.chromium.org/p/chromium/issues/detail?id=761295 | upstream
* issue}.
*
* :::
*
* @param url - the URL to navigate the frame to. This should include the
* scheme, e.g. `https://`.
* @param options - navigation options. `waitUntil` is useful to define when
* the navigation should be considered successful - see the docs for
* {@link PuppeteerLifeCycleEvent} for more details.
*
* @returns A promise which resolves to the main resource response. In case of
* multiple redirects, the navigation will resolve with the response of the
* last redirect.
* @throws This method will throw an error if:
*
* - there's an SSL error (e.g. in case of self-signed certificates).
* - target URL is invalid.
* - the `timeout` is exceeded during navigation.
* - the remote server does not respond or is unreachable.
* - the main resource failed to load.
*
* This method will not throw an error when any valid HTTP status code is
* returned by the remote server, including 404 "Not Found" and 500 "Internal
* Server Error". The status code for such responses can be retrieved by
* calling {@link HTTPResponse.status}.
*/
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async goto(
url: string,
options: {
referer?: string;
timeout?: number;
waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[];
} = {}
): Promise<HTTPResponse | null> {
assertNoLegacyNavigationOptions(options);
const {
referer = this._frameManager.networkManager.extraHTTPHeaders()['referer'],
waitUntil = ['load'],
timeout = this._frameManager.timeoutSettings.navigationTimeout(),
} = options;
let ensureNewDocumentNavigation = false;
const watcher = new LifecycleWatcher(
this._frameManager,
this,
waitUntil,
timeout
);
let error = await Promise.race([
navigate(this.#client, url, referer, this._id),
watcher.timeoutOrTerminationPromise(),
]);
if (!error) {
error = await Promise.race([
watcher.timeoutOrTerminationPromise(),
ensureNewDocumentNavigation
? watcher.newDocumentNavigationPromise()
: watcher.sameDocumentNavigationPromise(),
]);
}
try {
if (error) {
throw error;
}
return await watcher.navigationResponse();
} finally {
watcher.dispose();
}
async function navigate(
client: CDPSession,
url: string,
referrer: string | undefined,
frameId: string
): Promise<Error | null> {
try {
const response = await client.send('Page.navigate', {
url,
referrer,
frameId,
});
ensureNewDocumentNavigation = !!response.loaderId;
return response.errorText
? new Error(`${response.errorText} at ${url}`)
: null;
} catch (error) {
if (isErrorLike(error)) {
return error;
}
throw error;
}
}
}
/**
* Waits for the frame to navigate. It is useful for when you run code which
* will indirectly cause the frame to navigate.
*
* Usage of the
* {@link https://developer.mozilla.org/en-US/docs/Web/API/History_API | History API}
* to change the URL is considered a navigation.
*
* @example
*
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* ```ts
* const [response] = await Promise.all([
* // The navigation promise resolves after navigation has finished
* frame.waitForNavigation(),
* // Clicking the link will indirectly cause a navigation
* frame.click('a.my-link'),
* ]);
* ```
*
* @param options - options to configure when the navigation is consided
* finished.
* @returns a promise that resolves when the frame navigates to a new URL.
*/
async waitForNavigation(
options: {
timeout?: number;
waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[];
} = {}
): Promise<HTTPResponse | null> {
assertNoLegacyNavigationOptions(options);
const {
waitUntil = ['load'],
timeout = this._frameManager.timeoutSettings.navigationTimeout(),
} = options;
const watcher = new LifecycleWatcher(
this._frameManager,
this,
waitUntil,
timeout
);
const error = await Promise.race([
watcher.timeoutOrTerminationPromise(),
watcher.sameDocumentNavigationPromise(),
watcher.newDocumentNavigationPromise(),
]);
try {
if (error) {
throw error;
}
return await watcher.navigationResponse();
} finally {
watcher.dispose();
}
}
/**
* @internal
*/
_client(): CDPSession {
return this.#client;
}
/**
* @deprecated Do not use the execution context directly.
*
* @returns a promise that resolves to the frame's default execution context.
*/
executionContext(): Promise<ExecutionContext> {
return this.worlds[MAIN_WORLD].executionContext();
}
/**
* Behaves identically to {@link Page.evaluateHandle} except it's run within
* the context of this frame.
*
* @see {@link Page.evaluateHandle} for details.
*/
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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async evaluateHandle<
Params extends unknown[],
Func extends EvaluateFunc<Params> = EvaluateFunc<Params>
>(
pageFunction: Func | string,
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...args: Params
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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): Promise<HandleFor<Awaited<ReturnType<Func>>>> {
return this.worlds[MAIN_WORLD].evaluateHandle(pageFunction, ...args);
}
/**
* Behaves identically to {@link Page.evaluate} except it's run within the
* the context of this frame.
*
* @see {@link Page.evaluate} for details.
*/
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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async evaluate<
Params extends unknown[],
Func extends EvaluateFunc<Params> = EvaluateFunc<Params>
>(
pageFunction: Func | string,
2022-06-24 06:40:08 +00:00
...args: Params
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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): Promise<Awaited<ReturnType<Func>>> {
return this.worlds[MAIN_WORLD].evaluate(pageFunction, ...args);
}
/**
* Queries the frame for an element matching the given selector.
*
* @param selector - The selector to query for.
* @returns A {@link ElementHandle | element handle} to the first element
* matching the given selector. Otherwise, `null`.
*/
async $<Selector extends string>(
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
2022-06-23 09:29:46 +00:00
selector: Selector
): Promise<ElementHandle<NodeFor<Selector>> | null> {
return this.worlds[MAIN_WORLD].$(selector);
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
2022-06-23 09:29:46 +00:00
}
/**
* Queries the frame for all elements matching the given selector.
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
2022-06-23 09:29:46 +00:00
*
* @param selector - The selector to query for.
* @returns An array of {@link ElementHandle | element handles} that point to
* elements matching the given selector.
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
2022-06-23 09:29:46 +00:00
*/
async $$<Selector extends string>(
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
2022-06-23 09:29:46 +00:00
selector: Selector
): Promise<Array<ElementHandle<NodeFor<Selector>>>> {
return this.worlds[MAIN_WORLD].$$(selector);
}
/**
* Runs the given function on the first element matching the given selector in
* the frame.
*
* If the given function returns a promise, then this method will wait till
* the promise resolves.
*
* @example
*
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* ```ts
* const searchValue = await frame.$eval('#search', el => el.value);
* ```
*
* @param selector - The selector to query for.
* @param pageFunction - The function to be evaluated in the frame's context.
* The first element matching the selector will be passed to the function as
* its first argument.
* @param args - Additional arguments to pass to `pageFunction`.
* @returns A promise to the result of the function.
*/
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
2022-06-23 09:29:46 +00:00
async $eval<
Selector extends string,
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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Params extends unknown[],
Func extends EvaluateFunc<
[ElementHandle<NodeFor<Selector>>, ...Params]
> = EvaluateFunc<[ElementHandle<NodeFor<Selector>>, ...Params]>
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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>(
selector: Selector,
pageFunction: Func | string,
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...args: Params
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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): Promise<Awaited<ReturnType<Func>>> {
return this.worlds[MAIN_WORLD].$eval(selector, pageFunction, ...args);
}
/**
* Runs the given function on an array of elements matching the given selector
* in the frame.
*
* If the given function returns a promise, then this method will wait till
* the promise resolves.
*
* @example
*
* ```js
* const divsCounts = await frame.$$eval('div', divs => divs.length);
* ```
*
* @param selector - The selector to query for.
* @param pageFunction - The function to be evaluated in the frame's context.
* An array of elements matching the given selector will be passed to the
* function as its first argument.
* @param args - Additional arguments to pass to `pageFunction`.
* @returns A promise to the result of the function.
*/
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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async $$eval<
Selector extends string,
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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Params extends unknown[],
Func extends EvaluateFunc<
[Array<NodeFor<Selector>>, ...Params]
> = EvaluateFunc<[Array<NodeFor<Selector>>, ...Params]>
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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>(
selector: Selector,
pageFunction: Func | string,
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...args: Params
feat!: type inference for evaluation types (#8547) This PR greatly improves the types within Puppeteer: - **Almost everything** is auto-deduced. - Parameters don't need to be specified in the function. They are deduced from the spread. - Return types don't need to be specified. They are deduced from the function. (More on this below) - Selections based on tag names correctly deduce element type, similar to TypeScript's mechanism for `getElementByTagName`. - [**BREAKING CHANGE**] We've removed the ability to declare return types in type arguments for the following reasons: 1. Setting them will indubitably break auto-deduction. 2. You can just use `as ...` in TypeScript to coerce the correct type (given it makes sense). - [**BREAKING CHANGE**] `waitFor` is officially gone. To migrate to these changes, there are only four things you may need to change: - If you set a return type using the `ReturnType` type parameter, remove it and use `as ...` and `HandleFor` (if necessary). ⛔ `evaluate<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluate(a, b) => {...}, a, b)) as ReturnType` ⛔ `evaluateHandle<ReturnType>(a: number, b: number) => {...}, a, b)` ✅ `(await evaluateHandle(a, b) => {...}, a, b)) as HandleFor<ReturnType>` - If you set any type parameters in the *parameters* of an evaluation function, remove them. ⛔ `evaluate(a: number, b: number) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)` - If you set any type parameters in the method's declaration, remove them. ⛔ `evaluate<(a: number, b: number) => void>((a, b) => {...}, a, b)` ✅ `evaluate(a, b) => {...}, a, b)`
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): Promise<Awaited<ReturnType<Func>>> {
return this.worlds[MAIN_WORLD].$$eval(selector, pageFunction, ...args);
}
/**
* @deprecated Use {@link Frame.$$} with the `xpath` prefix.
*
* This method evaluates the given XPath expression and returns the results.
* @param expression - the XPath expression to evaluate.
*/
async $x(expression: string): Promise<Array<ElementHandle<Node>>> {
return this.worlds[MAIN_WORLD].$x(expression);
}
/**
* Waits for an element matching the given selector to appear in the frame.
*
* This method works across navigations.
*
* @example
*
* ```ts
* const puppeteer = require('puppeteer');
*
* (async () => {
* const browser = await puppeteer.launch();
* const page = await browser.newPage();
* let currentURL;
* page
* .mainFrame()
* .waitForSelector('img')
* .then(() => console.log('First URL with image: ' + currentURL));
*
* for (currentURL of [
* 'https://example.com',
* 'https://google.com',
* 'https://bbc.com',
* ]) {
* await page.goto(currentURL);
* }
* await browser.close();
* })();
* ```
*
* @param selector - The selector to query and wait for.
* @param options - Options for customizing waiting behavior.
* @returns An element matching the given selector.
* @throws Throws if an element matching the given selector doesn't appear.
*/
async waitForSelector<Selector extends string>(
selector: Selector,
options: WaitForSelectorOptions = {}
): Promise<ElementHandle<NodeFor<Selector>> | null> {
const handle = await this.worlds[PUPPETEER_WORLD].waitForSelector(
selector,
options
);
if (!handle) {
return null;
}
const mainHandle = (await this.worlds[MAIN_WORLD].adoptHandle(
handle
)) as ElementHandle<NodeFor<Selector>>;
await handle.dispose();
return mainHandle;
}
/**
* @deprecated Use {@link Frame.waitForSelector} with the `xpath` prefix.
*
* Wait for the `xpath` to appear in page. If at the moment of calling the
* method the `xpath` already exists, the method will return immediately. If
* the xpath doesn't appear after the `timeout` milliseconds of waiting, the
* function will throw.
*
* For a code example, see the example for {@link Frame.waitForSelector}. That
* function behaves identically other than taking a CSS selector rather than
* an XPath.
*
* @param xpath - the XPath expression to wait for.
* @param options - options to configure the visiblity of the element and how
* long to wait before timing out.
*/
async waitForXPath(
xpath: string,
options: WaitForSelectorOptions = {}
): Promise<ElementHandle<Node> | null> {
if (xpath.startsWith('//')) {
xpath = `.${xpath}`;
}
return this.waitForSelector(`xpath/${xpath}`, options);
}
/**
* @example
* The `waitForFunction` can be used to observe viewport size change:
*
* ```ts
* const puppeteer = require('puppeteer');
*
* (async () => {
* . const browser = await puppeteer.launch();
* . const page = await browser.newPage();
* . const watchDog = page.mainFrame().waitForFunction('window.innerWidth < 100');
* . page.setViewport({width: 50, height: 50});
* . await watchDog;
* . await browser.close();
* })();
* ```
*
* To pass arguments from Node.js to the predicate of `page.waitForFunction` function:
*
* ```ts
* const selector = '.foo';
* await frame.waitForFunction(
* selector => !!document.querySelector(selector),
* {}, // empty options object
* selector
* );
* ```
*
* @param pageFunction - the function to evaluate in the frame context.
* @param options - options to configure the polling method and timeout.
* @param args - arguments to pass to the `pageFunction`.
* @returns the promise which resolve when the `pageFunction` returns a truthy value.
*/
waitForFunction<
Params extends unknown[],
Func extends EvaluateFunc<Params> = EvaluateFunc<Params>
>(
pageFunction: Func | string,
options: FrameWaitForFunctionOptions = {},
...args: Params
): Promise<HandleFor<Awaited<ReturnType<Func>>>> {
// TODO: Fix when NodeHandle has been added.
return this.worlds[MAIN_WORLD].waitForFunction(
pageFunction,
options,
...args
) as Promise<HandleFor<Awaited<ReturnType<Func>>>>;
}
/**
* @returns The full HTML contents of the frame, including the DOCTYPE.
*/
async content(): Promise<string> {
return this.worlds[PUPPETEER_WORLD].content();
}
/**
* Set the content of the frame.
*
* @param html - HTML markup to assign to the page.
* @param options - Options to configure how long before timing out and at
* what point to consider the content setting successful.
*/
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async setContent(
html: string,
options: {
timeout?: number;
waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[];
} = {}
): Promise<void> {
return this.worlds[PUPPETEER_WORLD].setContent(html, options);
}
/**
* @returns The frame's `name` attribute as specified in the tag.
*
* @remarks
* If the name is empty, it returns the `id` attribute instead.
*
* @remarks
* This value is calculated once when the frame is created, and will not
* update if the attribute is changed later.
*/
name(): string {
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return this._name || '';
}
/**
* @returns The frame's URL.
*/
url(): string {
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return this.#url;
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}
/**
* @returns The parent frame, if any. Detached and main frames return `null`.
*/
parentFrame(): Frame | null {
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return this.#parentFrame;
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}
/**
* @returns An array of child frames.
*/
childFrames(): Frame[] {
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return Array.from(this._childFrames);
}
/**
* @returns `true` if the frame has been detached. Otherwise, `false`.
*/
isDetached(): boolean {
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return this.#detached;
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}
/**
* Adds a `<script>` tag into the page with the desired url or content.
*
* @param options - Options for the script.
* @returns a promise that resolves to the added tag when the script's
* `onload` event fires or when the script content was injected into the
* frame.
*/
async addScriptTag(
options: FrameAddScriptTagOptions
): Promise<ElementHandle<HTMLScriptElement>> {
return this.worlds[MAIN_WORLD].addScriptTag(options);
}
/**
* Adds a `<link rel="stylesheet">` tag into the page with the desired url or
* a `<style type="text/css">` tag with the content.
*
* @param options - Options for the style link.
* @returns a promise that resolves to the added tag when the stylesheets's
* `onload` event fires or when the CSS content was injected into the
* frame.
*/
async addStyleTag(
options: FrameAddStyleTagOptions
): Promise<ElementHandle<HTMLStyleElement | HTMLLinkElement>> {
return this.worlds[MAIN_WORLD].addStyleTag(options);
}
/**
* Clicks the first element found that matches `selector`.
*
* @remarks
* If `click()` triggers a navigation event and there's a separate
* `page.waitForNavigation()` promise to be resolved, you may end up with a
* race condition that yields unexpected results. The correct pattern for
* click and wait for navigation is the following:
*
* ```ts
* const [response] = await Promise.all([
* page.waitForNavigation(waitOptions),
* frame.click(selector, clickOptions),
* ]);
* ```
*
* @param selector - The selector to query for.
*/
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async click(
selector: string,
options: {
delay?: number;
button?: MouseButton;
clickCount?: number;
} = {}
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): Promise<void> {
return this.worlds[PUPPETEER_WORLD].click(selector, options);
}
/**
* Focuses the first element that matches the `selector`.
*
* @param selector - The selector to query for.
* @throws Throws if there's no element matching `selector`.
*/
async focus(selector: string): Promise<void> {
return this.worlds[PUPPETEER_WORLD].focus(selector);
}
/**
* Hovers the pointer over the center of the first element that matches the
* `selector`.
*
* @param selector - The selector to query for.
* @throws Throws if there's no element matching `selector`.
*/
async hover(selector: string): Promise<void> {
return this.worlds[PUPPETEER_WORLD].hover(selector);
}
/**
* Selects a set of value on the first `<select>` element that matches the
* `selector`.
*
* @example
*
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* ```ts
* frame.select('select#colors', 'blue'); // single selection
* frame.select('select#colors', 'red', 'green', 'blue'); // multiple selections
* ```
*
* @param selector - The selector to query for.
* @param values - The array of values to select. If the `<select>` has the
* `multiple` attribute, all values are considered, otherwise only the first
* one is taken into account.
* @returns the list of values that were successfully selected.
* @throws Throws if there's no `<select>` matching `selector`.
*/
select(selector: string, ...values: string[]): Promise<string[]> {
return this.worlds[PUPPETEER_WORLD].select(selector, ...values);
}
/**
* Taps the first element that matches the `selector`.
*
* @param selector - The selector to query for.
* @throws Throws if there's no element matching `selector`.
*/
async tap(selector: string): Promise<void> {
return this.worlds[PUPPETEER_WORLD].tap(selector);
}
/**
* Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character
* in the text.
*
* @remarks
* To press a special key, like `Control` or `ArrowDown`, use
* {@link Keyboard.press}.
*
* @example
*
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* ```ts
* await frame.type('#mytextarea', 'Hello'); // Types instantly
* await frame.type('#mytextarea', 'World', {delay: 100}); // Types slower, like a user
* ```
*
* @param selector - the selector for the element to type into. If there are
* multiple the first will be used.
* @param text - text to type into the element
* @param options - takes one option, `delay`, which sets the time to wait
* between key presses in milliseconds. Defaults to `0`.
*/
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async type(
selector: string,
text: string,
options?: {delay: number}
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): Promise<void> {
return this.worlds[PUPPETEER_WORLD].type(selector, text, options);
}
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/**
* @deprecated Use `new Promise(r => setTimeout(r, milliseconds));`.
*
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* Causes your script to wait for the given number of milliseconds.
*
* @remarks
* It's generally recommended to not wait for a number of seconds, but instead
* use {@link Frame.waitForSelector}, {@link Frame.waitForXPath} or
* {@link Frame.waitForFunction} to wait for exactly the conditions you want.
*
* @example
*
* Wait for 1 second:
*
* ```ts
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* await frame.waitForTimeout(1000);
* ```
*
* @param milliseconds - the number of milliseconds to wait.
*/
waitForTimeout(milliseconds: number): Promise<void> {
return new Promise(resolve => {
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setTimeout(resolve, milliseconds);
});
}
/**
* @returns the frame's title.
*/
async title(): Promise<string> {
return this.worlds[PUPPETEER_WORLD].title();
}
/**
* @internal
*/
_navigated(framePayload: Protocol.Page.Frame): void {
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this._name = framePayload.name;
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this.#url = `${framePayload.url}${framePayload.urlFragment || ''}`;
}
/**
* @internal
*/
_navigatedWithinDocument(url: string): void {
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this.#url = url;
}
/**
* @internal
*/
_onLifecycleEvent(loaderId: string, name: string): void {
if (name === 'init') {
this._loaderId = loaderId;
this._lifecycleEvents.clear();
}
this._lifecycleEvents.add(name);
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}
/**
* @internal
*/
_onLoadingStopped(): void {
this._lifecycleEvents.add('DOMContentLoaded');
this._lifecycleEvents.add('load');
}
/**
* @internal
*/
_onLoadingStarted(): void {
this._hasStartedLoading = true;
}
/**
* @internal
*/
_detach(): void {
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this.#detached = true;
this.worlds[MAIN_WORLD]._detach();
this.worlds[PUPPETEER_WORLD]._detach();
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if (this.#parentFrame) {
this.#parentFrame._childFrames.delete(this);
}
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this.#parentFrame = null;
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}
}
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function assertNoLegacyNavigationOptions(options: {
[optionName: string]: unknown;
}): void {
assert(
options['networkIdleTimeout'] === undefined,
'ERROR: networkIdleTimeout option is no longer supported.'
);
assert(
options['networkIdleInflight'] === undefined,
'ERROR: networkIdleInflight option is no longer supported.'
);
assert(
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options['waitUntil'] !== 'networkidle',
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'ERROR: "networkidle" option is no longer supported. Use "networkidle2" instead'
);
}